What If…. Season 2 [GAME THREAD]

Mr. Sullivan

Well-Known Member
I honestly think they're going to end up moving Muppet*Vision to the Sunset Showcase. It just makes so much sense, especially given the Showcase is right next door to Rock 'n' Roller Coaster.
I also think this is the case. But the Electric Mayhem RnRC will be great. It’s the perfect idea, and a fantastic compromise in the meantime that keeps Muppets around and gives them new life.

Its especially great that Disney won’t have a ride starring a sexual predator and child trafficker anymore.
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Original Poster
PROJECT 004

“live from Sunset Blvd”

Welp. Recent developments sure have a remarkable sense of timing. This has been the planned fourth project all along.

Sunset Blvd at Disney’s Hollywood Studios has a very musical atmosphere for the most part. The Theater of the Stars showcasing live musical entertainment, Rock N Roller Coaster literally beating tunes into rider’s heads, and the symphonic majesty of Fantasmic that serves as the climax of a day spent at the park.

And then there’s that other ride.

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Yes. Today we are going to commit theme park blasphemy.
Would you expect anything less from the conductor of the Chaos Verse?!


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Teams,

Your task is to design a brand new music based attraction on the plot where Tower of Terror currently resides. This can be any type of attraction or experience you want. In this version of DHS, Tower of Terror simply no longer exists; the plot is blank and flat and ready for you to develop!

This project is due,….

Oh what’s that? What about Lightning McQueen Racing Academy?

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Yeah I guess we should replace that too.

Teams,

Your additional task will be to replace Lightning McQueen Racing Academy with some sort of music themed flat ride!

This project is due Wednesday, December 4th at 11:59 Disneyland time.
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Original Poster

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LONG OVERDUE REVIEWS

My apologies for taking so long. It is Black Friday week which means I am mentally and physically overwhelmed. But here I am!

Something I found interesting is that both teams chose to begin their experiences at the Dreamport. And funny enough, eight years ago when I did my own reimagining of this attraction, I did the same thing.

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I hope Disney is paying attention.

Both teams also kicked around the idea of simply restoring the original attraction. Ultimately neither team went in that direction and honestly I’m grateful. We all love the original version of the ride, but this was a chance to do something different - and both teams were successful in different ways.

Anyway! On to our projects!

TEAM ROGUE

Restoring the original color palette is a nice touch. It’s a subtle way to pay homage to the classic pavilion while still making it your own. The exterior description invokes lovely imagery in my head, this is a place that exudes joy!

I love that you utilized the rainbow corridor to lead guests into the new lobby. Once again, it’s a way of using classic elements in a new way.

The decision to make the pavilion a space designated for exploration was a bold and creative one! Often when this pavilion is discussed, the primary focus is exclusively the dark ride. So it’s nice to see something radically different thrown in.

I really like that you made the Dreamport a central hub and then once again took inspiration from the original ride to create these new explorable spaces. There is a clear focus here on using multiple small scale experiences and attractions to bolster the ride lineup and I really appreciate that approach.

My favorite element of your entire project might be the paper forest and carousel! As a kid I always wanted to be able pause the ride at this area. Being able to actually experience it as a fully developed area would be a dream!

The kid friendly drop tower in the literary area is a perfect fit. Bringing back the School of Drama is a fun touch. I agree that modern technology could make this a fun and intriguing addition with a great deal of repeat experience value thanks to the randomness. And I actually really like the idea of an exhibit space. Modern EPCOT doesn’t really have that anymore so why not put one here?!

I would absolutely love to dine in the Imagination Planetarium. I’m glad you addressed the obvious comparison to Space 220 and make sure to distinguish this experience.

And on top of that we have a trackless dark ride!

Wandering Thru Imagination is a solid concept that I wanted a bit more detail from. It almost feels like maybe this didn’t need to be an actual ride but could have been a self-guided attraction or even an Omnimover. The section with the Rube Goldberg machines is the stand out section for me. This fits perfectly in the Imagination pavilion, and perhaps could have been the central feature of the ride; a series of machines that guests can interact with. Of course I’m always a sucker for anything related to space so I’d be quite happy seeing aliens at the end.

A theater show about the history of theater is a neat idea. I can’t think of another occasion where that’s been done. Would this be in the Magic Eye Theater?

All in all this is a solid effort with a lot of strong concepts and ideas that I really enjoyed. Thank you!

TEAM PHOENIX

The Disney fan site vibe of your presentation is very fun! It feels authentic and offers a unique lens to walk through your works.

I love the inclusion of so many references and Easter eggs from the original ride being present in your version of the Dreamport. It’s a good way to acknowledge the history of the attraction while giving context to the new ride.

The preshow room is a nice touch and I am absolutely obsessed with Chimera! Her inclusion here nicely expands the cast and gives Figment some character development; allowing the character who was dreamed up in the original attraction to dream up a creature himself.

Making this a suspended dark ride was a fun idea, although I don’t know if it was the best ride method based on the scenes as they’re presented.

I do truly love these scenes you chose; exploring visual art, music, mythology, and TV/film production all feel like logical topics for the attraction. I like that some of this is rooted in the original attraction, and other elements are inspired by other classic rides, but it all still feels fresh and unique. The scene depicting common dreams has a surrealist quality that just doesn’t exist in a lot of modern attractions. Although having a vivid depiction of teeth falling out would be very unsettling!

And I absolutely love the finale! Chimera getting to create something brings the whole story of the ride full circle. There’s a lot of really wonderful, zany fun to be had here.

I really appreciate the effort that went into the Creative Kitchen. Both teams chose to add restaurants to the pavilion and I think that’s a great idea to take advantage of the mostly empty upper floor. And I love that this is a kinetic experience that is not just a place for people to grab a bite to eat. It feels extremely exclusive but in a good way; like getting to experience it would be a rare highlight for guests. This menu has a ton of variety, and all of it is very imaginative! I’ll have the Citrus Dust Eggplant Puffs and the Watermelon Tacos plz!!

Okay and I’m obsessed with Moon Channing getting a flat ride! That is just fantastic! I want Moon Channing to be in more things.

Journey into Imagineering is a lovely touch! Being able to sit down and create attraction ideas while in the midsts of all this Imagineering history feels like the ideal location for the members of this community to hang out. It feels like this could maybe be a replacement for One Man’s Dream, albeit in the wrong park. But I almost feel like it fits better here.

Great job!
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Original Poster

View attachment 827997

LONG OVERDUE REVIEWS

My apologies for taking so long. It is Black Friday week which means I am mentally and physically overwhelmed. But here I am!

Something I found interesting is that both teams chose to begin their experiences at the Dreamport. And funny enough, eight years ago when I did my own reimagining of this attraction, I did the same thing.

View attachment 827998

I hope Disney is paying attention.

Both teams also kicked around the idea of simply restoring the original attraction. Ultimately neither team went in that direction and honestly I’m grateful. We all love the original version of the ride, but this was a chance to do something different - and both teams were successful in different ways.

Anyway! On to our projects!

TEAM ROGUE

Restoring the original color palette is a nice touch. It’s a subtle way to pay homage to the classic pavilion while still making it your own. The exterior description invokes lovely imagery in my head, this is a place that exudes joy!

I love that you utilized the rainbow corridor to lead guests into the new lobby. Once again, it’s a way of using classic elements in a new way.

The decision to make the pavilion a space designated for exploration was a bold and creative one! Often when this pavilion is discussed, the primary focus is exclusively the dark ride. So it’s nice to see something radically different thrown in.

I really like that you made the Dreamport a central hub and then once again took inspiration from the original ride to create these new explorable spaces. There is a clear focus here on using multiple small scale experiences and attractions to bolster the ride lineup and I really appreciate that approach.

My favorite element of your entire project might be the paper forest and carousel! As a kid I always wanted to be able pause the ride at this area. Being able to actually experience it as a fully developed area would be a dream!

The kid friendly drop tower in the literary area is a perfect fit. Bringing back the School of Drama is a fun touch. I agree that modern technology could make this a fun and intriguing addition with a great deal of repeat experience value thanks to the randomness. And I actually really like the idea of an exhibit space. Modern EPCOT doesn’t really have that anymore so why not put one here?!

I would absolutely love to dine in the Imagination Planetarium. I’m glad you addressed the obvious comparison to Space 220 and make sure to distinguish this experience.

And on top of that we have a trackless dark ride!

Wandering Thru Imagination is a solid concept that I wanted a bit more detail from. It almost feels like maybe this didn’t need to be an actual ride but could have been a self-guided attraction or even an Omnimover. The section with the Rube Goldberg machines is the stand out section for me. This fits perfectly in the Imagination pavilion, and perhaps could have been the central feature of the ride; a series of machines that guests can interact with. Of course I’m always a sucker for anything related to space so I’d be quite happy seeing aliens at the end.

A theater show about the history of theater is a neat idea. I can’t think of another occasion where that’s been done. Would this be in the Magic Eye Theater?

All in all this is a solid effort with a lot of strong concepts and ideas that I really enjoyed. Thank you!

TEAM PHOENIX

The Disney fan site vibe of your presentation is very fun! It feels authentic and offers a unique lens to walk through your works.

I love the inclusion of so many references and Easter eggs from the original ride being present in your version of the Dreamport. It’s a good way to acknowledge the history of the attraction while giving context to the new ride.

The preshow room is a nice touch and I am absolutely obsessed with Chimera! Her inclusion here nicely expands the cast and gives Figment some character development; allowing the character who was dreamed up in the original attraction to dream up a creature himself.

Making this a suspended dark ride was a fun idea, although I don’t know if it was the best ride method based on the scenes as they’re presented.

I do truly love these scenes you chose; exploring visual art, music, mythology, and TV/film production all feel like logical topics for the attraction. I like that some of this is rooted in the original attraction, and other elements are inspired by other classic rides, but it all still feels fresh and unique. The scene depicting common dreams has a surrealist quality that just doesn’t exist in a lot of modern attractions. Although having a vivid depiction of teeth falling out would be very unsettling!

And I absolutely love the finale! Chimera getting to create something brings the whole story of the ride full circle. There’s a lot of really wonderful, zany fun to be had here.

I really appreciate the effort that went into the Creative Kitchen. Both teams chose to add restaurants to the pavilion and I think that’s a great idea to take advantage of the mostly empty upper floor. And I love that this is a kinetic experience that is not just a place for people to grab a bite to eat. It feels extremely exclusive but in a good way; like getting to experience it would be a rare highlight for guests. This menu has a ton of variety, and all of it is very imaginative! I’ll have the Citrus Dust Eggplant Puffs and the Watermelon Tacos plz!!

Okay and I’m obsessed with Moon Channing getting a flat ride! That is just fantastic! I want Moon Channing to be in more things.

Journey into Imagineering is a lovely touch! Being able to sit down and create attraction ideas while in the midsts of all this Imagineering history feels like the ideal location for the members of this community to hang out. It feels like this could maybe be a replacement for One Man’s Dream, albeit in the wrong park. But I almost feel like it fits better here.

Great job!

Honestly it was close, but the winners are,

.
.
.
.


Team Phoenix

Ultimately both teams had very strong concepts, to the point that I think that if Team Rogue would have fully realized theirs just a little more they could have just as easily won the round. There was nothing in either of these projects that I disliked, and plenty that I loved. Team Phoenix just had a more complete version of their ideas this go around.


And with that Phoenix leads Rogue 2-1

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