Twilight_Roxas
Well-Known Member
Perfect
Perfect
The future: a concept that has captivated the imaginations of the human race for millennia. Some people like Leonardo da Vinci, Jules Verne, Isaac Asimov, and even George Lucas have dedicated their lives to the future and predicting what it might become. Here is a home to the legacies of these and other great visionaries throughout history. The twin orbits of innovation and imagination come together to creates exciting adventures for all to enjoy. Welcome to Tomorrowland.
Entering Tomorrowland from the Hub, the land's experience begins the very second we approach its entryway. Magnificent fountains (That glow in beautiful colors at night) spurt up from the river beneath our feet as we cross a metallic bridge baring the colors of green and copper. A neon, electrified sign reads the land's name. Just beyond the sign a metropolis of futuristic architecture and lighting make up Tomorrowland. Entering Tomorrowland is like entering a world of neon colors and bizarre architecture straight from the pages of a Buck Rogers comic book or the reels of a Star Wars film.
The entire land will receive an extensive refurbishment, not just in attractions, but also for the exteriors of the land. What do I mean by that? Well, I think S.W. Wilson of Ideal Buildout put it best...
"The 1994 re-do of MK’s Tomorrowland, intended to evoke 1920s/30s pulp Sci-Fi serials like Buck Rogers and Popular Science magazine, introduced a new design style to theme parks, sometimes referred to as ‘Deco-Tech’ (featuring riveted metal plates, glass domes, mechanical palm trees, extra-terrestrial rock formations, etc). I think this re-do was well-conceived and generally well-executed, including the brilliant Avenue of Planets night lighting package, the Astro-Orbitor and one of the best-ever pre-shows featuring the perfectly-programmed and -voiced S.I.R..
One thing that has always vexed me about the 1994 re-do, however, is that once you pass Rockettower Plaza, New Tomorrowland comes to an awkward end, and you’re back in Old Tomorrowland (clearly the land-wide alteration must have seen budget-slashing). There are a few adornments around Cosmic Ray’s (including Sonny Eclipse), but most of the major visual elements (Space Mountain, the majority of the Peoplemover track, Carousel of Progress, the Speedway) remain mostly in the old 1970s style.
Themed lands are like orchestras, and while each section has different instruments making different sounds, they need to be in pitch in order to deliver a pleasing end result. These two styles (Deco-Tech and 1970s Saarinenesque) do not harmonize."
So, with that said, I plan to apply the Deco-Tech architectural styling to the entire land (excepting the iconic Space Mountain). For example, in S.W.'s illustration for an improved Tomorrowland, which you can see below, he applied metallic fins to the rear 2/3 of the Peoplemover. He allso added new spires, domes and other ornamentation to the land’s buildings.
Not only will I have given the Deco-Tech theming to the whole land, but I plan to give the land a new backstory: Ladies and gentlemen, welcome to...Tomorrowland 2071.
The concept is simple: the year is 2071 (WDW's 100th birthday) and things have changed. Once, Tomorrowland was a conceptual place - geometric exteriors to big, flat showbuildings. But now, Tomorrowland is (much like it is now) an intergalactic alien spaceport – a stop over for extraterrestrial visitors on their journey through hyperspace. In this new New Tomorrowland, a trip to Mars is as simple as a trip downtown.
You ever notice those rocks at the entrance to Tomorrowland today? They'd get changed up a bit to better fit this new backstory. You see, along the land's main entry, you'll see odd formations: crystals and rocks jutting up from the ground, undulating with light. Whatever these new, strange formations are, they seem to pulse with energy, creating an otherworldly, fantasy landscape. The story here is that these supernatural crystals – uncovered during the construction of this New Tomororwland – were ancient, buried beacons left by sentient beings. Now uncovered and exposed to Earth's sun, the glowing crystals are transmitting messages deep into space, drawing aliens who had long forgotten about Earth.
Now with a re-established relationship, Tomorrowland has turned out to be the perfect place for those aliens to rebuild their Earth port. This new, thriving metropolis isn't just conceptual place, it's a habitable one. People – and aliens – live, work, and play in this urban landscape. There are landed spacecrafts, shops and restaurants run by alien immigrants, and launch ports for you to travel into the wild reaches of outer space.
With this new refurbishment, Tomorrowland now is more alive than ever. Bridges, catwalks, and escalators have created an entire navigable second floor, creating a vast urban area that can be explored and viewed from many vantage points with shops and restaurants overhead, people passing over metallic bridges. This second floor is achieved by a new form of topography. As the guests pass through Fantasyland, the pathway gradually rises (as the Tomorrowland pathway descends) so by the time you enter Tomorrowland from Fantasyland, you are on the 2nd level. Pretty cool, huh? The 2nd walkway is the way to go should you decide to visit Astro Orbiter or Astronomer's Club. Access to the walkway is available at the Fantasyland border, in front of Space Mountain and in front of Buzz Lightyear.
The land is alight with neon shimmering off of metal and crystals glowing and pulsing. In fact, those supernatural crystals I told you about are spread out throughout the land, providing power to all of the area. And you couldn't have picked a better time to visit Tomorrowland, because the spaceport is playing host to a "galactic World's Fair", giving reason for many of the diverse exhibits and attractions. Many of the attractions take place in their own special "pavilions", if you will (for convenience, the pavilions' names will be italicized). All of the attractions and dining facilities have been re-worked to make Tomorrowland a more coherent world.
Moving further into the land, on the left, is the Tomorrowland Interplanetary Convention Center. At first glance, you'll notice that the much-loathed Stitch's Great Escape has finally been removed. In its place is an all-new, redeveloped version of its predecessor...but with quite a twist. Enter Guardians of the Galaxy: An ExtraTERRORestrial Alien Encounter. You read that right. Aliens have landed...as has Star Lord.
http://www./wp-content/uploads/2011/10/AlienEncounterRide.jpgIn case any of you cared to remember, the original ExtraTERRORestrial Alien Encounter was a fantastic Magic Kingdom attraction that relied on the use of "3D sound" and in-theater effects to scare the living daylights out of park guests, centering around a man-eating alien that broke loose and menaced the spectators in the dark. Sadly, the attraction was plagued with complaints by those who did not read the logo, as well as being in the wrong park at the wrong time. This is no longer the case.
Jump ahead decades past Alien Encounter's untimely demise. Tomorrowland now boasts a new and far more light-hearted (but still scary) take on the would-be classic attraction. Inside the Convention Center, we learn of the Guardians landing in Tomorrowland as per the request of X-S Tech chairman L.C. Clench to examine some strange alien relics found deep below Tomorrowland. Believing to know something of their origin, the Guardians invite us to take part in the demonstration and investigation of the relics. Starting with an introduction by S.I.R. and Skippy, back from the grave, we are ushered into a viewing chamber where the Guardians strap us in and unintentionally resurrect an unnatural alien creature that is centuries old and hungry for some din-din. Luckily, Groot and Rocket are both well-equipped to save us from the ancient creature. With plenty of wit, dark humor, and some definite thrills and chills, this modern day Marvel-incarnation of Alien Encounter finally accomplishes the dreams of all those Imagineers years and years ago who longed to create an immersive encounter with a bloodthirsty alien. The attraction exits out into the Merchant of Venus store.
Now, I, like many people, believe that Monsters Inc. Laugh Floor does not belong in Tomorrowland, especially with Pixar Place over at DHS. So, in the former space of the attraction, I'd bring back the attraction that replaced it: The Timekeeper.
Much like how Disney brought Captain EO back after Michael Jackson passed away, I'd bring back this beloved Circle-Vision 360 film to honor Robin Williams, who provided the voice for the titular Timekeeper. In this attraction, which takes place in the Metropolis Science Centre, the Timekeeper sends his droid 9-Eye (voice of Rhea Perlmann) through time via the time machine at his side. From there, we're transported through time, from the age of the dinosaurs into the future. At one point, we encounter Jules Verne and H.G. Wells and actually transport Jules Verne into the future along with us.
However, this film will be a bit different from what you may remember. The Timekeeper looks better than ever thanks to a new HD film (while the scenes remain the same to accommodate the Robin Williams/Rhea Perlmann dialogue; they're all new and reshot; even the Jules Verne actor is different) with new in-theater effects and magic. This whimsical attraction would be perfect for Tomorrowland, and to me, I don't know why they closed it down in the first place.
Just past the Timekeeper, in the right side of the land, is a pavilion sponsored by the Tomorrowland Metro-Retro Historical Society. Given the sponsor, it seems only fitting that another old favorite from days gone by returns. Ladies and gentlemen, welcome aboard Dreamflight.
Dreamflight originally dazzled guests at the Magic Kingdom from 1989 to 1998, until it was replaced by Buzz Lightyear's Space Ranger Spin. But now, with the advent of Tomorrowland 2071, the Imagineers decided to restore this ride to its former glory. In essence, Dreamflight is a classic Omnimover dark ride filled with animatronics and song. In robust Epcot style, Dreamflight tells the story of Man's history of aviation in a stylized pop-up book form, from the early days of barnstorming to the modern days of international air travel, climaxing with a high-speed flight through the future of air travel. Tying the ride together is an insanely catchy score composed by Edo Guidotti. The only major change the ride will receive will be, obviously, to remove all references to Delta. Trust me--Dreamflight is one adventure that's sure to put you on Cloud 9.
Despite Dreamflight's return, Buzz Lightyear still has a presence in the park. The hokey 1998 toy-centric version has been scrapped in favor of something more fitting. Located right nearby Dreamflight, in the former location of the current cast member parking lot (which itself used to be the location of the Galaxy Palace Theater), guests will find the Star Command Recruiting Center, home of an all-new version of Buzz Lightyear's Space Ranger Spin.
In essence, this is essentially a clone of Shanghai's Buzz Lightyear Planet Rescue. Star Command is looking for assistance to help them quell the universe's latest crisis: the evil Emperor Zurg has returned to demolish the Space Aliens’ planet with a crystal-powered Superblaster. It’s up to you to infiltrate Zurg’s secret lair, neutralize his army of underlings and eliminate the weapon of “mass alien destruction” before it’s too late! Take aim as your call of duty begins—the fate of the Space Aliens’ home is in your hands! After a briefing with Buzz, board your ship and head to Zurg’s hideout armed with red and green pulse blasters that’ll help block interstellar attacks along the way.
Once you spot the “Power Source Z’s” on Zurg’s guards, fire away to accumulate points for each target hit. The more points scored, the faster you rise through the ranks of Buzz’s elite squadron. From surviving fighter ships and a siege of Sentry Bots to maneuvering through a maze of corridors and unearthing the crystal mines, Buzz and his crew continue to converge on Zurg and ultimately destroy the Superblaster—mission accomplished!
The attraction exits out into Store Command, which sells Buzz Lightyear and Toy Story merchandise. Buzz Lightyear himself often meets guests just outside the ride. Across the way, on the opposite side of Merchant of Venus is the Auntie Gravity's Galactic Goodies snack location, which serves ice cream, smoothies and and other sorts of snacks. Continuing past the snack location, on the left, is Star Traders, which offers Tomorrowland merchandise.
Nearby, another alien encounter provides a way for kids to see aliens without being scared out of their wits. Welcome to the Space Traffic Control Center, home of Stitch Encounter.
This fan favorite, placed directly behind the show building for Frozen Ever After in Fantasyland, makes it fifth home (after Hong Kong, Paris, Tokyo and Shanghai) here in Tomorrowland 2071. It seems like everyone’s favorite blue cosmic monster has “borrowed” Gantu’s ship for an impromptu trip. Thanks to powerful tracking devices, Crisis Command pinpoints his whereabouts and establishes interstellar communication. Stitch is happy to talk, tell jokes and play games with all his new friends, despite knowing the Federation’s hot on his trail.
After receiving an alert that Gantu’s boarding the ship, our furry little friend needs to find his space cruiser fast. Will Stitch escape and return home to his “ohana” before the Captain closes in? Find out by embarking on an extraterrestrial trek that takes you from one end of the wacky galaxy to the next!
Back in the center of Tomorrowland is Rockettower Plaza, where the spinning Astro Orbiter is located, looming over the rest of Tomorrowland. The elevator to get up to the ride area has been demolished. The ride is now accessible via the 2nd level pathways.
At the base of Rockettower Plaza is The Lunching Pad, a counter-service location. The plaza also features conveyor belt ramps up to the Tomorrowland Transit Authority. The Tomorrowland Transit Authority is a pleasant tour of Tomorrowland, along the blue line unit of transit. The tour takes guests above the entrances to many attractions in the land. The attraction will also have its 1994-2009 spiel restored, which you can listen to below.
Now, Walt Disney's Carousel of Progress, while a classic, really has no place within this setting. So, with that said, I've decided to move the attraction elsewhere and turn the former theater area into the Galaxy Palace Theater. The theater retains the same look as that of the original Carousel theater (albeit with Deco-Tech styling), but the interior will be completely re-gutted and the rotating part gone. Why is this happening? Because a new show is coming to town, in the form of Plectu's Intergalactic Revue (I was inspired by @ScorpionX's concept for a new take on the idea, known as the Galactic Cabaret, so credit to ScorpionX).
Entering the theater, you see a very lavish lobby, combining the art-deco of the 20s and 30s with the Tomorrowland 2071 motif. Adorning the walls are posters for such acts as "Mysteria the Magnificent", one of the galaxy's most talented magicians, and "Dr. Doodad and his Duds", a garage band from the planet Zork. To your right, you may see Security Officer Xyzzy sleeping in his booth with a half-eaten box of donuts. On the other side of the lobby is Garz, who manages the concession stand.
A cast members informs us it's showtime, and we enter the theater. It's a grand theater, one fit for a galactic emperor? Columns soar to the heavens, decorated with the god of extraterrestrial civilizations. At our level is a sea of seats, ready to accommodate the next set of guests. Getting seated, you may hear the voices of the aliens backstage getting ready.
A few minutes later, the lights go down. We are introduced to a friendly alien entertainer, the eponymous Plectu. After an opening number sung by Plectu, we're treated to a series of alien acts, including...
Plectu's Intergalactic Revue should serve as a perfect way to showcase the "alien" aspect of the sci-fi feeling of Tomorrowland.
- Ulysses the Great, an alien trainer who kidnaps Earthlings (humans) and makes them do silly tricks (think the kind you'd see a seal or a clown do)
- Lady Mysteria, an opera-singing swamp monster
- Mysteria the Magnificent, a fine magician who cast spells upon the theater, causing glow-in-the-dark, water sprinkles, and bubble effects
- Narf, Darf, and Barf, a comedy trio, much like the Three Stooges, who perform a series of slapstick routines
- A choir of man-eating plants
- C-15 Baldini, a big band singer based on a mix of the Rat Pack members
- Dr. Doodad and his Duds, the previously mentioned garageband that performs a song from their "totally wicked mixtape that, like, the entire galaxy's gonna buy!"
- The grand finale, where all the acts come together to sing a "Thanks for coming" song.
Located on the second floor of the Galaxy Palace Theater is the Astronomer's Club, an all-new restaurant.
To the right of the theater, another curved escalator takes guests up to the dining area. The dining area is at the center of the second floor with the edges open to the queue space below. Full size glass windows give a view out to Tomorrowland. The food and look could be pretty futuristic. And ever since Cosmic Ray's left to make room for the Fantasy Gardens, this is where Sonny Eclipse performs for the diners.
No Tomorrowland has a really good futuristic table service restaurant so hopefully this could fix that.
Speaking of restaurants, the pointless stage, as well as the bathrooms, will be removed (side note--both dance parties that take place at MK (Incredibles and Move It Shake It) will be removed), and replacing them is the Stargazer Grill, a new quick-service restaurant. Break away from your travels through Tomorrowland at this open-air terrace—all while indulging in a variety of burgers, chicken fingers, French fries, Caesar salads and more.
To the farthest eastern edge of the Magic Kingdom, Space Mountain is located.
This is it...one of the rides in the Magic Kingdom. Originally opened here in 1975 (one of the few rides in the park to open before Disneyland's version opened), this iconic roller-coaster sends guests hurtling into the inky blackness of space on a wild ride. This attraction will receive a very extensive refurbishment. The ride's current tracks will be removed, and a new, single track will be installed, to model it somewhat as a mixture between the Disneyland track and the Walt Disney World track. The space of the Walt Disney World dome will also allow the track's to be somewhat longer in length. The attraction will feature all new special effects, such as LED stars, new projections, soaring through asteroids, a floating meteor shower and many more effects. The entire lift hill segment will be re-designed to simulate the rocket vehicles ascending towards space, similar to Disneyland's tunnel. Plus, @mharrington had an idea about a new music score for the ride. For the ride's lift hill, he suggested using this piece of music from the 1979 film The Black Hole.
And once that music ends (and the video, too), the music changes into a custom dramatic music score, different than the music at Disneyland. He suggested a more dramatic version of this music here:
One building that never sat well with me was the barrel-vaulted arcade plopped in front of the Mountain in 1994. It’s not so much the structure itself, which is okay in isolation, but its oversized-ness and placement. Space Mountain should provide a larger-than-life backdrop to the land and be made to look even bigger than it is (forced perspective). Attaching a large, out-of-scale building to the front side damages that perspective. What I would do is add shorter, more-detailed deco-tech facades that will mark the entrance to SM. There is a large fountain and two reflecting pools in the plaza, befitting a flagship attraction of the park. (Note the WDW Railroad passes through rocks like those found at the entry, bringing visual cohesiveness to the land).
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And I think that just about does it. What do you guys think?
As brilliant as your ideas go, retheming Stitch's Great Escape to Guardians of The Galaxy isn't the smartest. In fact, it's just as bad if not worse than Stitch. Guardians of The Galaxy doesn't really work in Tomorrowland as well as it is a drop tower or a theater-in-the-round. Maybe a Star Tours esque attractions or a roller coaster. Neither is it the right way to introduce Marvel as an attraction in WDW. An idea for a theater-in-the-round in Deco Tech Tomorrowland would be time traveling or alien encounter (making it IP based might not be your best option). And another thing; since Toy Story is going to become bigger in Hollywood Studios, so maybe you can retheme or replace the attraction with something else like Wall-E persay. The ending of Wall-E was when Earth was recolonized, so it does make sense to Tomorrowland's context.
No it ain't. Two or three options. Hollywood Studios (or whatever D.M.1 wants to call it), or a fifth gate about Marvel or features a zone about Marvel.Don't change the Marvel adaptation DisneyOneMan. Its the only way they could bring it back.
Now, let us finish up the Magic Kingdom with the nighttime fireworks spectacular, Wishes.
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What did you guys think about the Magic Kingdom? But hang on tight, because things are only going to get better. In the next post, we'll visit my personal favorite of the four WDW parks: Epcot. But for my plans, Epcot will be taking a heavy blast from the past, to bring its original ideals back for an all-new generation. Stay tuned!
Stating the obvious, the EPCOT Center that opened in '82 is not what Walt had announced back in '67 (I think that was the year). His idea was an actual community, but one where both people and industry lived and worked together. Companies side by side, working on solving the problems of the future. City planning, transportation, medicine, etc. He wanted to build a utopia, something like a community living together on one of those crazy Google campuses out in Silicon Valley, but with more emphasis on urban planning and whatnot.
Here's a good Walt quote that speaks to his vision that I pulled off my book "Walt Disney's EPCOT Center: Creating the New World of Tomorrow"
EPCOT will be an Experimental Prototype Community of Tomorrow that will take it's cue from the new ideas and new technologies that are now emerging from the creative centers of American industry. It will be a community of tomorrow that will never be completed, but will always be introducing and testing and demonstrating new materials and systems. And Epcot will be a showcase to the world for the ingenuity and imagination of American free enterprise
--Walt Disney
Now, that was not what the company decided to move forward with in '75 after Walt's death when they decided to revive the plans for EPCOT Center. Gone was the actual community, but they wanted to keep as much of the spirit of industry involved as possible.
I'm no EPCOT historian, really. What I can reference really that speak to what they were trying to achieve I think I can pull from 2 places.
First quote comes from the dedication of EPCOT by E. Card Walker:
To all who come to this Place of Joy, Hope and Friendship
WELCOME
Epcot is inspired by Walt Disney's creative vision. Here, human achievements are celebrated through imagination, wonders of enterprise and concepts of a future that promises new and exciting benefits for all.
May EPCOT Center entertain, inform and inspire and, above all, may it instill a new sense of belief and pride in man's ability to shape a world that offers hope to people everywhere.
E. Cardon Walker
Chairman and Chief Executive Officer
Walt Disney Productions
October 24, 1982
The other quote I fall back upon is one of my favorites. It's from that Walt Disney's EPCOT book I quoted from Walt earlier. It was put out by Disney at the same time Epcot was opened as a kind of publicity book, and it's filled with construction pictures, concept art, and it was put out before a few of the major pavilions were even completed. Horizons is spoken of in the future tense. There is a whole section devoted to the soon to be built "Africa" pavilion in the World Showcase. Anyway, the quote:
While entertainment will continue to be a highly visible attraction at Epcot Center, it is the underlying educational value of Future World that is it's most important contribution. Exciting, amusing, and fascinating as each pavilion is in itself, it is but an element of a project that may well be viewed as a springboard to our discovery of new worlds
All lofty speak, I know.
The thing is, I didn't know any of this growing up. Heck, it wasn't until I found these here WDWMagic forums that I really looked into any of the above. But I knew all of these things. Not by ever reading the books or memorizing the quotes, but that is how Epcot felt. It dripped out of every pour of the park. It was apparent from the entrance to the exit. The whole park seemed to work together in concert that screamed that this was no ordinary theme park, it had a purpose. It felt (to me at least) that this was important, and that the future was going to be built by those of us where were visiting. I have no question that Epcot was a major player in my interest in the sciences, and was likely what drove me towards computer science as a major in college.
The topics it covered: The oceans, the earth, energy, transportation, communications, (later) the body. They all seemed like they were the pillars that were important to the future. There were two other pavilions though, and they always felt like they were the most important ones. Horizons, which was the future, and Imagination, which I felt was the linchpin. I know that at one point I went through the scripts of each original pavilion and noted multiple references to "dream" and "future" throughout them all. Both of those pavilions were among the favorite of most Epcot fanbois, and it was because they were truly something special.
Most of the old pavilions fell into a similar format. Through knowledge gained by understanding the history of a technology, and through the dreams we have for the future, we can work together to accomplish anything.
This brings me to something I wrote a while ago that I wanted to add in here and maybe expand upon:
EPCOT Center's Future World was not about "Here's the future, come look at it". Not really. Sure, there were attractions that presented the future (RIP Horizons), but Future World was about inspiring people to help build the future.
Yes, by the mid-90s much of Future World was outdated, and it's hard to remain on the bleeding edge of technology that is moving at such a rapid pace. But that was never the point! Update/remove/replace, it doesn't matter, but what Disney has done is remove what made the original place so special to people, and that is the feeling that we're all in this together, and that it's part of our mission, every one of us, to build the future. It wasn't "Hey, look at what the smart people at <insert corporation> are doing to build the future for you."
"If we can dream it, we can do it."
"Tomorrow's Child -- charting a brand new new way, for the future world is born today."
"For we welcome you now to take the first steps into that future. We welcome you to The Living Seas. We welcome you to Sea Base Alpha."
"We all have sparks, imaginations.
That's how our minds, create creations.
For they can make, our wildest dreams come true.
Those magic sparks, in me and you."
"Ladies and gentlemen, General Motors now invites you to share the challenge of the future. We need you to help us shape tomorrow's mobility."
"Energy, there is no living without you,
we must keep learning about you.
Now is the time to find how to."
"The seasons come, and the seasons go,
nature knows everything it has to know.
The earth and man, can be good friends,
let's listen so our harvest time will never end."
See how everything in there is inclusive? It was what WE could do, together, to make the future better. That is one of the things that I really feel is missing today. None of the pavilions inspire me to do more. None inspire me to look more into the topic being presented.
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