Universal Epic Universe (South Expansion Complex) - Opens May 22 2025

SamusAranX

Well-Known Member
As a huge coaster fan (farewell Rip Ride Rocket) I'm worried about reports that Stardust is rougher than Velocicoaster- a ride I was not expecting to be rattled on so much. Also some have said Donkey Kong seems to shudder after turns due to the unique ride system. Coasters don't tend to get smoother over time. The DK comments are distressing as it is basically a prototype and this may be indicative of long term problems (Do we know why Japan was delayed?)

Stardust as a coaster looks fun and a must ride though it is basically a Six-Flags attraction in execution. (Actually, Six Flags will destroy this with "Falcon's Flight")

Werewolf- should be fun, but short and covered in nets.

Mine Cart- a curiosity mostly- worth a try as it is a novel concept.

Hiccups- A fine looking family coaster with what looks like an odd 50/50 split between great theming and show elements and theme-shattering site-lines and... more nets.
Hiccups was great, Stardust was FANTASTIC. Not sure where those reports came from. I tried both tracks FWIW. Werewolf = meh. Donkey Kong was fun but way too short. The “roughness” to me was a feature not a bug. You’re on a mine train.
 

SamusAranX

Well-Known Member
Would be interesting to hear a bit more about your general impressions if you have the time.

Certainly.

The positives:

- The attention to detail in SMW, Dark Universe, MoM, and Isle of Berk. Stellar. Just stellar. Especially SMW. It made me feel so giddy and happy, I don’t know why. It really hit some happy times a kid and now adult who just loved Nintendo. You can look online at Japan and USH, but it doesn’t do it justice. The various Mario creatures and interactive elements were done extremely well. And even in the queues! I LOVED the Mario kart queue. Especially the library portion of racing books, with puns and references aplenty. The donkey Kong and yoshi queue, again. I’m smiling ear to ear. The donkey Kong queue had a great animatronic pair of Cranky Kong, and Squawk the bird from Donkey Cong Country.

- Isle of Berk. Wow. Throughout the land are subtle touches that add up. Dragon noises. The sheep. The crystal clear lagoon. The aesthetic and palette of colors. The movie may not be everyone’s cup of tea but anyone can appreciate it. And to me, it also had the most balanced attraction lineup of the park, SMW being a close second. Story coaster, a show, a flying ride, a animatronic toothless M&G, a playground, and multiple dining options. Families can spend awhile there.

- Hiccups Flying was a lot more fun and in depth then I expected. A part of me wondered if it may be too fast for kids but I doubt it will stop them. It was a spiritual successor to Hagrids, more smaller but still nice details and some decent animatronics. And “flying” through the lagoon. Chefs kiss.

- stardust racers. Dueling Dragons, you can rest in peace finally. A worthy coaster has inherited your mantle. So thrilling, with hang time, launches. speed, and near misses all done just right. The near misses were so great. I’m sure with multiple rides they may not impress as much but you genuinely feel like you are racing and weaving into each others flight plan. Perfect length as well.

- Monsters Unchained. Some said Disney should worry more about EU. If you want proof they were right….this attraction is it. The animatronics! My goodness. There were multiple ones through out the ride, and all were simply fantastic. If universal maintains them, they will make TBA and possibly Indy look like child’s play. They will make Disney fans question even more, why can’t you fix that dang yeti?! I grant, I don’t know Universals history with attraction maintenance, so that “if” could be a big one. But still…they weave the technology in with practical effects, screens, and the Kuka arm tech together into a ride that shows they’re learning to move beyond screens only, and they can go toe to toe with the big guns. This ride will need multiple rerides to truly notice all the effects and details.

Now let’s talk about a few things I noticed on the less positive side:

- Attraction length. Mario Kart, Yoshi, and Mine Cart are the main culprits. Very short. Curse of the werewolf as well. Hiccups Flyers treads that “too short” line too.

- Mario Kart, really just doesn’t impress. I appreciate that the game just seems to be difficult to translate to an attraction, at least, a high capacity one. A Mario kart ride to me should be high speed, “zippy” if you would. It felt too slow. And very repetitive with the mechanics of “steering” and item shots (you only get shells). I feel this was a ride that may have benefitted more from trackless. Think ratatouille but with a notch up in speed.

- Mine Cart. Again so short. I enjoyed the donkey Kong and diddy Kong animatronics, and the surprise cameo from Dixie. But this was a ride to me they were too focused on the new tech, and it just fell short in my book.

- Attraction diversity. This may improve once The MoM ride opens, but four coasters in one park. They do each have a distinctive feel but I feel more diversity could have been applied. One big miss? A FoP style ride in Isle of Berk. To me that’s a no brainer! “Bonding” then simulating a personal dragon flight experience.

- Once initial crowds and lines die down, this park will need an expansion. It had the feel of a half day park to me. We got things done briskly but granted it was a preview day. Full crowds may tell a different tale. And as mentioned below, many food options were not open. Some M&Gs were not sadly either

As far as food. A lot wasn’t open. The food I did have was actually good. I had a chicken dish at Toadstool Cafe, and speaking of, the theming and details. Again. Awesome. I smiled the whole time I dined there. I had a dessert at Isle of Berk that was very tasty and well themed and plated. There’s options available that has ingredient variety. Way more than just your average burgers and chicken tenders. I can’t attest to the quality for what I didn’t try but can certainly say they had options.

There’s a lot to love and I definitely want to go back. I’m stuck on what could have been for Mario Kart for some reason, but oh well. This park is well crafted, has some great attractions, but needs some expansion and attraction diversity. Overall, the positives heavily outweigh the negatives. Universal really tried and it shows, even on some of the disappointing parts. You see the detail, the effort, the love.
 
Last edited:

Figments Friend

Well-Known Member
Fans GIF
View attachment 848711

Sorry, I don't mean to poke fun. I just couldn't get this image out of my head reading that comment!

‘Dragonmania’..!!

🤣

-
 

BringMeTheHoriz

Active Member
Certainly.

The positives:

- The attention to detail in SMW, Dark Universe, MoM, and Isle of Berk. Stellar. Just stellar. Especially SMW. It made me feel so giddy and happy, I don’t know why. It really hit some happy times a kid and now adult who just loved Nintendo. You can look online at Japan and USH, but it doesn’t do it justice. The various Mario creatures and interactive elements were done extremely well. And even in the queues! I LOVED the Mario kart queue. Especially the library portion of racing books, with puns and references aplenty. The donkey Kong and yoshi queue, again. I’m smiling ear to ear. The donkey Kong queue had a great animatronic pair of Cranky Kong, and Squawk the bird from Donkey Cong Country.

- Isle of Berk. Wow. Throughout the land are subtle touches that add up. Dragon noises. The sheep. The crystal clear lagoon. The aesthetic and palette of colors. The movie may not be everyone’s cup of tea but anyone can appreciate it. And to me, it also had the most balanced attraction lineup of the park, SMW being a close second. Story coaster, a show, a flying ride, a animatronic toothless M&G, a playground, and multiple dining options. Families can spend awhile there.

- Hiccups Flying was a lot more fun and in depth then I expected. A part of me wondered if it may be too fast for kids but I doubt it will stop them. It was a spiritual successor to Hagrids, more smaller but still nice details and some decent animatronics. And “flying” through the lagoon. Chefs kiss.

- stardust racers. Dueling Dragons, you can rest in peace finally. A worthy coaster has inherited your mantle. So thrilling, with hang time, launches. speed, and near misses all done just right. The near misses were so great. I’m sure with multiple rides they may not impress as much but you genuinely feel like you are racing and weaving into each others flight plan. Perfect length as well.

- Monsters Unchained. Some said Disney should worry more about EU. If you want proof they were right….this attraction is it. The animatronics! My goodness. There were multiple ones through out the ride, and all were simply fantastic. If universal maintains them, they will make TBA and possibly Indy look like child’s play. They will make Disney fans question even more, why can’t you fix that dang yeti?! I grant, I don’t know Universals history with attraction maintenance, so that “if” could be a big one. But still…they weave the technology in with practical effects, screens, and the Kuka arm tech together into a ride that shows they’re learning to move beyond screens only, and they can go toe to toe with the big guns. This ride will need multiple rerides to truly notice all the effects and details.

Now let’s talk about a few things I noticed on the less positive side:

- Attraction length. Mario Kart, Yoshi, and Mine Cart are the main culprits. Very short. Curse of the werewolf as well. Hiccups Flyers treads that “too short” line too.

- Mario Kart, really just doesn’t impress. I appreciate that the game just seems to be difficult to translate to an attraction, at least, a high capacity one. A Mario kart ride to me should be high speed, “zippy” if you would. It felt too slow. And very repetitive with the mechanics of “steering” and item shots (you only get shells). I feel this was a ride that may have benefitted more from trackless. Think ratatouille but with a notch up in speed.

- Mine Cart. Again so short. I enjoyed the donkey Kong and diddy Kong animatronics, and the surprise cameo from Dixie. But this was a ride to me they were too focused on the new tech, and it just fell short in my book.

- Attraction diversity. This may improve once The MoM ride opens, but four coasters in one park. They do each have a distinctive feel but I feel more diversity could have been applied. One big miss? A FoP style ride in Isle of Berk. To me that’s a no brainer! “Bonding” then simulating a personal dragon flight experience.

- Once initial crowds and lines die down, this park will need an expansion. It had the feel of a half day park to me. We got things done briskly but granted it was a preview day. Full crowds may tell a different tale. And as mentioned below, many food options were not open. Some M&Gs were not sadly either

As far as food. A lot wasn’t open. The food I did have was actually good. I had a chicken dish at Toadstool Cafe, and speaking of, the theming and details. Again. Awesome. I smiled the whole time I dined there. I had a dessert at Isle of Berk that was very tasty and well themed and plated. There’s options available that has ingredient variety. Way more than just your average burgers and chicken tenders. I can’t attest to the quality for what I didn’t try but can certainly say they had options.

There’s a lot to love and I definitely want to go back. I’m stuck on what could have been for Mario Kart for some reason, but oh well. This park is well crafted, has some great attractions, but needs some expansion and attraction diversity. Overall, the positives heavily outweigh the negatives. Universal really tried and it shows, even on some of the disappointing parts. You see the detail, the effort, the love.


Nice review, but what did you think of the bathrooms? 😉

I’m really going to enjoy reading everyone’s outside perspectives as they roll in, thanks for posting yours.
 

Tom Morrow

Well-Known Member
Alright! Here are my initial thoughts of Epic Universe. This isn't very structured and definitely not all of my thoughts. I'm sure I'll have tons to say about this park for years to come, but for right now I'll just hammer this out. This whole thing is sort of spoiler-y I guess so feel free to spoiler tag if felt necessary.

Thoughts on Park Areas

The parking lot - this might seem trivial, but this parking lot feels about as big as Hollywood Studios' lot. Picture walking from the back of the DHS parking lot followed by the long walk into the park without a tram. That's what this is. Right now this isn't too big of a deal, but that walk will be absolutely brutal in the summer. It's very odd that they do not have plans for a tram. At the very least, if they don't want to do trams, I think the center walkway should have been covered. It is cool that the entrance music loop also plays on the center walkway.

The main entrance - I like it. It doesn't look like any other theme park entrance. Looks classy, elegant, modern, yet simple. The background music is appropriately classy and, well, epic sounding. There is a very nice reveal of the rest of Celestial Park once you're through the Kronos tower portal.

Celestial Park - I really like this area too. It's like a mix between CityWalk, new Epcot (but better and with a more distinct aesthetic), and Vegas. I also think the Grand Helios hotel is a nice backdrop. I have been to many theme parks, and this area doesn't feel like any other theme park area I have ever been to. It's also pretty massive. You can tell that it was designed with the idea that people would hang out there in between entering lands (while they wait for their time to enter the lands...?). I can't wait to see it at night.

Super Nintendo World - I've been critical of this land but after finally actually seeing a version of it in person, I actually like it. It feels so alive and whimsical. I do worry about two things - being over-crowded as space is limited, and they're really, REALLY going to have to keep up the look of the land, because this type of theming can look bad very quickly in the Florida sun and weather. Luckily, Nintendo cares about their image and quality and will likely push them to keep it looking good.

Dark Universe - unfortunately the weakest land, yet the one I was most looking forward to. Basically feels like a "generic goth" Hogsmeade with a fairly barebones coaster in the back. It's probably a lot better at night, as seeing it on a beautiful sunny day just isn't quite right. Igor and the violinist walking around are a nice touch. Frankenstein Manor should have been framed as a backdrop to the land instead of being kind of off to the side, as Werewolf making up almost the entirety of the back half of the land clashes with the theme of the rest of it and makes it feel open and empty by comparison. Some bad views of backstage and outside of the park near the back that I hope they can address before actual opening with more trees.

Potter - very impressive. No complaints really, but it does kind of just feel like a bigger, more "real world" version of Diagon Alley.

Burke - mostly really good, but has the most views of backstage, bad sightlines, and views outside the park itself than anywhere else in the park. I don't know anything about the IP to comment too deeply. To me it sort of feels like if Volcano Bay were themed to HTTYD, minus something that feels like a centerpiece.

The food - I only tried two things, both in Burke. Spitfyre Grill was delicious, and the mac and cheese spire thing was really good too. I started a thread complaining about UOR's food quality, but if these two things are any indication, Universal really stepped up their game with the food quality for this park. I'm excited to try more.

Thoughts on the attractions I did experience (SEMI-SPOILER-ISH!)

Mario Kart - gonna be honest, I hated this the first time. I gave it another shot though and enjoyed it much more. The pre-show tells you what to do, but it's still disorienting and completely overwhelming on your first run. After knowing what to expect, it is much more enjoyable. Sadly, many guests will only get one shot and/or won't bother with additional attempts. The queue is excellent. The ride's physical sets and scenes are done really well. I wish that the visor graphics were a little less jittery and maybe didn't fill your vision so much.

Yoshi - It's actually really cute and the views of the land are nice. The low capacity and having a height requirement and restraints are going to hurt the perception of this, however.

Mine Cart Madness - Genuinely shocked at how much fun I had on this. It's a bit short and could have used a 3rd segment (perhaps that part being all indoors), but it feels about as long as 7DMT. I've seen a lot of people complain that it is "rough". It's slightly jarring, but to me that adds to it. You're in a janky mine cart riding over broken tracks. If it were perfectly smooth, it would feel more fake. The queue is pretty minimal, but I appreciate that it seems to be air conditioned despite being open-air. Like Yoshi, however, the low capacity and inevitable high waits will not do favors for its perception.

Monsters Unchained - it's easily the most impressive attraction in the park (with Ministry not being ready). However, I have some issues with it. The tone is too cartoony and "theme park-y" when it should have leaned more "HHN". It does indeed feel like an HHN house, though, in the sense that the backstory is convoluted and the ride won't make much sense without knowing it. My other main issue is that it's super chaotic, too much drawing your attention at once. This is a common weaknesses of Universal attraction design - poor pacing and too much chaos resulting in overwhelming you. Forbidden Journey actually is much better about this, as it focuses you on one thing at a time. I know the average person will be dazzled by the technology and won't really care about these things, but for me it does make the attraction fall a little short of modern attraction masterpieces like Rise of the Resistance. All said and done though, it's still a definite "must do".

Werewolf - ehh, it's an okay family coaster with minimal theming. I wish it was outside of the main land instead of going in and around the walkways as the netting detracts from the theming. Overall I think this was a poor choice and detracts from the land rather than adds to it.

Ministry of Magic - the ride isn't ready yet, but you can tour the queue, and it's definitely pretty incredible.

Stardust Racers - I only did the yellow side. It's like 10% less intense than Velocicoaster. I really liked it. Lots of great ejector airtime.

Constellation Carousel - I loved the music, both the calm astral stuff while the ride is loading and the dance-y stuff during the ride. Loved all the steampunk gears on the ceiling too. This is a very "Instagram-able" ride experience and for that alone I think people will dig it.

Overall Thoughts:

First and foremost, does this raise the bar for theme parks? Is it the most immersive theme park ever? The answer to both, and I think most people, even diehard Universal fans are in agreement, is "no". However, there's still a ton of quality to be found here, and it IS absolutely a world-class theme park.

This park forces people to re-think a theme park, and it's obvious you're supposed to enter each land one by one and spend considerable time immersed within it before retreating back to Celestial Park for a break before heading to the next one. However, this is definitely at odds with how theme park enthusiasts and much of the general public tackle theme parks. Some might find it frustrating to continually enter and exit the lands one at a time without any way to take "shortcuts". People need to be encouraged to take their time and chill in each land rather than powering through only the rides.

I do think that each land should have had at least three rides. I of course understand that this is not a new issue for a new theme park and will improve with time.

The two biggest complaints I do have, and these are unfortunately pretty big issues:

1. Sightlines/views of backstage areas. There are, unfortunately, wayyy more than I had hoped for. This may improve in the 2 months before it officially opens, but they're going to have to be planting trees, shrubs, whatever like crazy. The entire conceit of this park is that the portals transport you into completely immersive worlds. However, only SNW and Potter accomplish this, by using their "surround you by tall walls on all sides" trick from Diagon Alley. The back half of Dark Universe and most of Burke needed to be surrounded by a tall berm with a thick line of trees atop, similar to how Galaxy's Edge effectively blocks your view of the rest of the park.

2. The park needs about, I dunno, 200% more trees, and the trees that are there needed to be more mature already. This unquestionably feels like the least amount of shade in any of the 8 Orlando theme parks.

So, yeah. I'm a critical person, but my overall first impression is: mostly positive. Things will only improve from here.
 
Last edited:

Disney Analyst

Well-Known Member
Certainly.

The positives:

- The attention to detail in SMW, Dark Universe, MoM, and Isle of Berk. Stellar. Just stellar. Especially SMW. It made me feel so giddy and happy, I don’t know why. It really hit some happy times a kid and now adult who just loved Nintendo. You can look online at Japan and USH, but it doesn’t do it justice. The various Mario creatures and interactive elements were done extremely well. And even in the queues! I LOVED the Mario kart queue. Especially the library portion of racing books, with puns and references aplenty. The donkey Kong and yoshi queue, again. I’m smiling ear to ear. The donkey Kong queue had a great animatronic pair of Cranky Kong, and Squawk the bird from Donkey Cong Country.

- Isle of Berk. Wow. Throughout the land are subtle touches that add up. Dragon noises. The sheep. The crystal clear lagoon. The aesthetic and palette of colors. The movie may not be everyone’s cup of tea but anyone can appreciate it. And to me, it also had the most balanced attraction lineup of the park, SMW being a close second. Story coaster, a show, a flying ride, a animatronic toothless M&G, a playground, and multiple dining options. Families can spend awhile there.

- Hiccups Flying was a lot more fun and in depth then I expected. A part of me wondered if it may be too fast for kids but I doubt it will stop them. It was a spiritual successor to Hagrids, more smaller but still nice details and some decent animatronics. And “flying” through the lagoon. Chefs kiss.

- stardust racers. Dueling Dragons, you can rest in peace finally. A worthy coaster has inherited your mantle. So thrilling, with hang time, launches. speed, and near misses all done just right. The near misses were so great. I’m sure with multiple rides they may not impress as much but you genuinely feel like you are racing and weaving into each others flight plan. Perfect length as well.

- Monsters Unchained. Some said Disney should worry more about EU. If you want proof they were right….this attraction is it. The animatronics! My goodness. There were multiple ones through out the ride, and all were simply fantastic. If universal maintains them, they will make TBA and possibly Indy look like child’s play. They will make Disney fans question even more, why can’t you fix that dang yeti?! I grant, I don’t know Universals history with attraction maintenance, so that “if” could be a big one. But still…they weave the technology in with practical effects, screens, and the Kuka arm tech together into a ride that shows they’re learning to move beyond screens only, and they can go toe to toe with the big guns. This ride will need multiple rerides to truly notice all the effects and details.

Now let’s talk about a few things I noticed on the less positive side:

- Attraction length. Mario Kart, Yoshi, and Mine Cart are the main culprits. Very short. Curse of the werewolf as well. Hiccups Flyers treads that “too short” line too.

- Mario Kart, really just doesn’t impress. I appreciate that the game just seems to be difficult to translate to an attraction, at least, a high capacity one. A Mario kart ride to me should be high speed, “zippy” if you would. It felt too slow. And very repetitive with the mechanics of “steering” and item shots (you only get shells). I feel this was a ride that may have benefitted more from trackless. Think ratatouille but with a notch up in speed.

- Mine Cart. Again so short. I enjoyed the donkey Kong and diddy Kong animatronics, and the surprise cameo from Dixie. But this was a ride to me they were too focused on the new tech, and it just fell short in my book.

- Attraction diversity. This may improve once The MoM ride opens, but four coasters in one park. They do each have a distinctive feel but I feel more diversity could have been applied. One big miss? A FoP style ride in Isle of Berk. To me that’s a no brainer! “Bonding” then simulating a personal dragon flight experience.

- Once initial crowds and lines die down, this park will need an expansion. It had the feel of a half day park to me. We got things done briskly but granted it was a preview day. Full crowds may tell a different tale. And as mentioned below, many food options were not open. Some M&Gs were not sadly either

As far as food. A lot wasn’t open. The food I did have was actually good. I had a chicken dish at Toadstool Cafe, and speaking of, the theming and details. Again. Awesome. I smiled the whole time I dined there. I had a dessert at Isle of Berk that was very tasty and well themed and plated. There’s options available that has ingredient variety. Way more than just your average burgers and chicken tenders. I can’t attest to the quality for what I didn’t try but can certainly say they had options.

There’s a lot to love and I definitely want to go back. I’m stuck on what could have been for Mario Kart for some reason, but oh well. This park is well crafted, has some great attractions, but needs some expansion and attraction diversity. Overall, the positives heavily outweigh the negatives. Universal really tried and it shows, even on some of the disappointing parts. You see the detail, the effort, the love.

Ooh, the half day park comment made me shiver.
 

DarkMetroid567

Well-Known Member
Mario Kart - gonna be honest, I hated this the first time. I gave it another shot though and enjoyed it much more. The pre-show tells you what to do, but it's still disorienting and completely overwhelming on your first run. After knowing what to expect, it is much more enjoyable. Sadly, many guests will only get one shot and/or won't bother with additional attempts. The queue is excellent. The ride's physical sets and scenes are done really well. I wish that the visor graphics were a little less jittery and maybe didn't fill your vision so much.
Mario Kart was a bell curve for me. My first ride, I thought “this thing sucks.” On my second and third rides, I started to enjoy it a little more and started performing well. By my fourth and fifth rides, I was back at “no, this ride still sucks.”
 

TalkToEthan

Well-Known Member
The overall theme of this park is the portal—transporting to different places

If you’re sending folk through a portal to another world you best get your sight lines in order on the other side. The “real world/outside” distracts and ultimately detracts from the experience.

….getting 2 out 5 right sorely disappoints
 

Disstevefan1

Well-Known Member
The overall theme of this park is the portal—transporting to different places

If you’re sending folk through a portal to another world you best get your sight lines in order on the other side. The “real world/outside” distracts and ultimately detracts from the experience.

….getting 2 out 5 right sorely disappoints
Sightlines are important, ask Disney.
 

Andrew25

Well-Known Member
It's interesting since I don't mind seeing some sightline interference between lands since they provide some of the best vistas as the park. Everest from Africa bridge, Castle from Frontierland, etc.

However, Universal is describing these portals as complete immersive worlds, so it's unfortunate. But it won't ruin my visit nor will most notice.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom