ToTBellHop
Well-Known Member
I thought Hogwarts Legacy was a misfire -- it's not bad, it's just... misguided. Hogwarts and Hogsmeade are by far the best part of the game, but very little of the story actually takes place there, and most of the students/professors are just set dressing. There are only a handful of characters with any personality.
It was also a wild choice to have a 15 year old killing literally hundreds of goblins and wizards.
It would have been a much better game with a smaller focus on just being a student at Hogwarts, with trips to Hogsmeade and possibly a few excursions elsewhere (like Diagon Alley). Hogwarts Castle is fantastically detailed, full of all the nooks and crannies you'd hope for, and it's barely utilized.
Regardless, it was obviously incredibly successful, even if the game itself doesn't live up to the sales figures IMO.
It was hard enough for them to get this game working on all of the systems it’s on, but I could see more classes in DLC one day or integrated into the 2nd game. In any event, its sales despite its shortcomings demonstrate how fervent the fanbase is. There is crossover appeal to action RPG gamers but it also brought over many non-gamers who needed the structure the game provides to know what to do. And people still get stuck on puzzles that gamers find easy. The open world game some want would’ve failed with many players.The thing that prevented them from making the student simulator that some fans clamor for is that at the end of the day a video game with that budget needs to be fun and exciting with mass appeal.
Could they have added a bit more story to the Hogwarts areas, yes, but going full student simulator would have led to a sales catastrophe.
But, there are ways to increase interactivity, particularly in the postgame which currently feels rather dead.