Universal Epic Universe (South Expansion Complex) - Now Open!

Stripes

Premium Member
There's a real possibility that WDW gets hit by a rogue asteroid tomorrow. Some possibilities aren't likely enough to give much thought to.
Whether Universal went belly up or limped along like Seaworld is beside the point.

The point of my post was to highlight Stuart Craig’s life and his remarkable contributions to Universal and the theme park industry in general.

I’ve been anxiously waiting for Universal to recognize the man’s passing…
 

BrianLo

Well-Known Member
I have now marinated in my thoughts sufficiently and want to report I’m a reconverted Universal fan again. At least from this team that brought the bulk of early days Epic. I do think it might even be a slightly stronger park than IOA because it is more varied and consistent.

Brief highlights:
-Ministry is amazing. By far my favourite Universal attraction worldwide with a close second running of Monsters Unchained. I long said on paper that my opinion was largely going to be baked into how well the two headliners hit and they both hit for me. Ministry I think is in my top three with Rise and Shanghai Pirates. Its ride system is put to newfound uses and understood the assignment. No attraction is perfect, it likely could have used a better pre-show to onboard non-Potter viewers and readers into why we are getting into elevators. The face projected AAs are very derpy.
-Universal putting water fountains in every queue line and show line. Whoever strategically mandated that deserves credit.
-Paris is practically perfect. We could start throwing around a nascent “Disney Sea” if every other land lived up to that standard.
-I think the portals and the LED screens work really well for their stated purpose. Day and night.
-F&B is very well done, as has been noted. To the point that I’m confused why they even need another, another dining facility? Maybe those on busy days can clarify for me, but dining seems over abundant for the parks capacity? Not that that is bad!
-I think both of the shows are extremely strong for a theme park. Mixed with the unrelated HHN show I saw, Universal can do modern entertainment really well… who knew?!? Have you heard of a park called IOA that has NO entertainment?
-Stardust racers is also a very strong coaster.
-The 6th/7th unspoken star attractions are the interactive experiences between Potter and Nintendo. Nintendo’s bands are the cheaper and better Epic based experience. Though Potter has the benefit of being usable in three parks. I’m down for Nintendo continuing to get the Potter treatment and spreading over three parks. Finally I think Universal will have its one-two-three punch between Potter, Nintendo and Jurassic.
-Shout out to Atlantic dining call. I think that’s my favourite dining location followed by the Parisian street-side potter one. Whatever that is called.

Other notes:
-The park is a lot smaller than I expected. There’s very little depth to it before you hit the hotel.
-I rather like the portal world concept. It’s different. It’s not the worst navigationally (I prefer the park navigation layout to IOA).
-Much criticism of them downgrading the extended queue on Monsters is unwarranted, that was smart cost savings.
-The cancellation of the second potter attraction for now was also a correct choice, that land still feels perfectly functional without it at this time.
-The park needs an all ages no height capacity E ticket dark ride like it is going out of style. A HTTYD boat ride, which unfortunately doesn’t look like it was considered would be the solution. Monsters needs a show. Nintendo needs a “great” attraction.

Misses:
-The portal world concept falls apart for Universal’s own IP. I’m used to newer parks, but they really don’t seem to have sprung for much in the way of tree maturity. Even their planting leaves much to be desired. Is it really so hard and budget breaking to plant a row of trees and bamboo in unfinished land periphery and boundaries?
-For a park as expensive as it was, both Nintendo and Monsters could have considered being partially or fully indoor lands.
-Nintendo is not going to hold up well to Florida weather. It already is not.
-The monsters land is frankly a general missed opportunity. There’s nothing to it, the land immediately truncates and ends in the weenie. The burning tavern and Monsters unchained needed to be swapped. The Wolverine coaster is “ok”, but not worth the entire degradation of the land.
-Mine Cart Madness is the most baffling attraction and like the Wolf attraction I can tell was not really done in the slice of brilliance that the original Epic team operated under. Way too low capacity. Way too sub par. Making scene two of your attraction a full frontal revelation of the ride system is terrible. Seriously, bamboo…
-Mine Cart Madness is jerky clearly on purpose, but it doesn’t make for a very pleasant ride experience.
-Constellation Carousel is lame and not justified by being cool to watch. The system spins around less than 2 full rotations for the entire ride profile. I watched faces while it was operating and everyone looked apathetic and bored.
-The hotel being the weenie of the entire park was a mistake. Perhaps the cardinal mistake. It should have been an entrance hotel and the park and the park abutting into a 6th land portal. Why centre everything around a fireworks launch pad you’ll never use and your premium rooms don’t even face.
 

earlthesquirrellover23

Well-Known Member
I have now marinated in my thoughts sufficiently and want to report I’m a reconverted Universal fan again. At least from this team that brought the bulk of early days Epic. I do think it might even be a slightly stronger park than IOA because it is more varied and consistent.

Brief highlights:
-Ministry is amazing. By far my favourite Universal attraction worldwide with a close second running of Monsters Unchained. I long said on paper that my opinion was largely going to be baked into how well the two headliners hit and they both hit for me. Ministry I think is in my top three with Rise and Shanghai Pirates. Its ride system is put to newfound uses and understood the assignment. No attraction is perfect, it likely could have used a better pre-show to onboard non-Potter viewers and readers into why we are getting into elevators. The face projected AAs are very derpy.
-Universal putting water fountains in every queue line and show line. Whoever strategically mandated that deserves credit.
-Paris is practically perfect. We could start throwing around a nascent “Disney Sea” if every other land lived up to that standard.
-I think the portals and the LED screens work really well for their stated purpose. Day and night.
-F&B is very well done, as has been noted. To the point that I’m confused why they even need another, another dining facility? Maybe those on busy days can clarify for me, but dining seems over abundant for the parks capacity? Not that that is bad!
-I think both of the shows are extremely strong for a theme park. Mixed with the unrelated HHN show I saw, Universal can do modern entertainment really well… who knew?!? Have you heard of a park called IOA that has NO entertainment?
-Stardust racers is also a very strong coaster.
-The 6th/7th unspoken star attractions are the interactive experiences between Potter and Nintendo. Nintendo’s bands are the cheaper and better Epic based experience. Though Potter has the benefit of being usable in three parks. I’m down for Nintendo continuing to get the Potter treatment and spreading over three parks. Finally I think Universal will have its one-two-three punch between Potter, Nintendo and Jurassic.
-Shout out to Atlantic dining call. I think that’s my favourite dining location followed by the Parisian street-side potter one. Whatever that is called.

Other notes:
-The park is a lot smaller than I expected. There’s very little depth to it before you hit the hotel.
-I rather like the portal world concept. It’s different. It’s not the worst navigationally (I prefer the park navigation layout to IOA).
-Much criticism of them downgrading the extended queue on Monsters is unwarranted, that was smart cost savings.
-The cancellation of the second potter attraction for now was also a correct choice, that land still feels perfectly functional without it at this time.
-The park needs an all ages no height capacity E ticket dark ride like it is going out of style. A HTTYD boat ride, which unfortunately doesn’t look like it was considered would be the solution. Monsters needs a show. Nintendo needs a “great” attraction.

Misses:
-The portal world concept falls apart for Universal’s own IP. I’m used to newer parks, but they really don’t seem to have sprung for much in the way of tree maturity. Even their planting leaves much to be desired. Is it really so hard and budget breaking to plant a row of trees and bamboo in unfinished land periphery and boundaries?
-For a park as expensive as it was, both Nintendo and Monsters could have considered being partially or fully indoor lands.
-Nintendo is not going to hold up well to Florida weather. It already is not.
-The monsters land is frankly a general missed opportunity. There’s nothing to it, the land immediately truncates and ends in the weenie. The burning tavern and Monsters unchained needed to be swapped. The Wolverine coaster is “ok”, but not worth the entire degradation of the land.
-Mine Cart Madness is the most baffling attraction and like the Wolf attraction I can tell was not really done in the slice of brilliance that the original Epic team operated under. Way too low capacity. Way too sub par. Making scene two of your attraction a full frontal revelation of the ride system is terrible. Seriously, bamboo…
-Mine Cart Madness is jerky clearly on purpose, but it doesn’t make for a very pleasant ride experience.
-Constellation Carousel is lame and not justified by being cool to watch. The system spins around less than 2 full rotations for the entire ride profile. I watched faces while it was operating and everyone looked apathetic and bored.
-The hotel being the weenie of the entire park was a mistake. Perhaps the cardinal mistake. It should have been an entrance hotel and the park and the park abutting into a 6th land portal. Why centre everything around a fireworks launch pad you’ll never use and your premium rooms don’t even face.
One thing, did you view the constellation carousel at night? That's where it really shines with its customized lighting package for each profile. Also it definitely has more than 2 rotations, but it depends on the profile. Some of the profiles have different speeds and some even go backwards at some point.
 

Tom Morrow

Well-Known Member
Good thoughts and very objective.

- it was a good call to scale down the Monsters extended queue as it is hardly needed and has never filled up.

- Disagree, Potter needs a second ride desperately. The entire right side of the land has no purpose.

- The extra dining locations might be due to their rumored experimentation of making Celestial Park free to enter in the evening.

- Constellation Carousel really needed a centerpiece that you travel around. As it is it just feels like you’re moving around a room and not “carouselling”
 

Tom Morrow

Well-Known Member
Hadn't heard this but it's super intriguing. Would be very curious to see how that turns out because it makes a lot of sense

There are hookups for ticket scanning kiosks exactly like at the front entrance at the entrance to each portal, Stardust Racers, and Constellation Carousel. The portals can also be gated off. So it was definitely something built in to the design. Whether or not they ever do it remains to be seen.
 

BrianLo

Well-Known Member
One thing, did you view the constellation carousel at night? That's where it really shines with its customized lighting package for each profile. Also it definitely has more than 2 rotations, but it depends on the profile. Some of the profiles have different speeds and some even go backwards at some point.

Yea, the broader area is very nice at night. I think I was on a profile that it moved slightly backwards and slightly forward. But ultimately we advanced about 1.75x full rotation. I just found the speed of the thing lethargic. Just an attraction that I’m sure wasn’t cheap and probably could have just been a more classic carousel.

- Disagree, Potter needs a second ride desperately. The entire right side of the land has no purpose.

My thoughts on that is that I think there are 7 highly successful “attractions” in Epic. Ministry, Circus Arcanus and the wand experience are three of them. Don’t get me wrong, I’d love the eventual other attraction. But I spent a reasonable amount of time off to the “dead side” because of the wands. I liked they even had an actress assigned to the one station by flamels house and the hidden animatronic window was neat.

I also ate at both potter venues and caught the street band. I spent infinitely more time in Paris than Monsters land.

I think the worst cut was the Monsters show.
 

drkarcher22

Active Member
I have now marinated in my thoughts sufficiently and want to report I’m a reconverted Universal fan again. At least from this team that brought the bulk of early days Epic. I do think it might even be a slightly stronger park than IOA because it is more varied and consistent.

Brief highlights:
-Ministry is amazing. By far my favourite Universal attraction worldwide with a close second running of Monsters Unchained. I long said on paper that my opinion was largely going to be baked into how well the two headliners hit and they both hit for me. Ministry I think is in my top three with Rise and Shanghai Pirates. Its ride system is put to newfound uses and understood the assignment. No attraction is perfect, it likely could have used a better pre-show to onboard non-Potter viewers and readers into why we are getting into elevators. The face projected AAs are very derpy.
-Universal putting water fountains in every queue line and show line. Whoever strategically mandated that deserves credit.
-Paris is practically perfect. We could start throwing around a nascent “Disney Sea” if every other land lived up to that standard.
-I think the portals and the LED screens work really well for their stated purpose. Day and night.
-F&B is very well done, as has been noted. To the point that I’m confused why they even need another, another dining facility? Maybe those on busy days can clarify for me, but dining seems over abundant for the parks capacity? Not that that is bad!
-I think both of the shows are extremely strong for a theme park. Mixed with the unrelated HHN show I saw, Universal can do modern entertainment really well… who knew?!? Have you heard of a park called IOA that has NO entertainment?
-Stardust racers is also a very strong coaster.
-The 6th/7th unspoken star attractions are the interactive experiences between Potter and Nintendo. Nintendo’s bands are the cheaper and better Epic based experience. Though Potter has the benefit of being usable in three parks. I’m down for Nintendo continuing to get the Potter treatment and spreading over three parks. Finally I think Universal will have its one-two-three punch between Potter, Nintendo and Jurassic.
-Shout out to Atlantic dining call. I think that’s my favourite dining location followed by the Parisian street-side potter one. Whatever that is called.

Other notes:
-The park is a lot smaller than I expected. There’s very little depth to it before you hit the hotel.
-I rather like the portal world concept. It’s different. It’s not the worst navigationally (I prefer the park navigation layout to IOA).
-Much criticism of them downgrading the extended queue on Monsters is unwarranted, that was smart cost savings.
-The cancellation of the second potter attraction for now was also a correct choice, that land still feels perfectly functional without it at this time.
-The park needs an all ages no height capacity E ticket dark ride like it is going out of style. A HTTYD boat ride, which unfortunately doesn’t look like it was considered would be the solution. Monsters needs a show. Nintendo needs a “great” attraction.

Misses:
-The portal world concept falls apart for Universal’s own IP. I’m used to newer parks, but they really don’t seem to have sprung for much in the way of tree maturity. Even their planting leaves much to be desired. Is it really so hard and budget breaking to plant a row of trees and bamboo in unfinished land periphery and boundaries?
-For a park as expensive as it was, both Nintendo and Monsters could have considered being partially or fully indoor lands.
-Nintendo is not going to hold up well to Florida weather. It already is not.
-The monsters land is frankly a general missed opportunity. There’s nothing to it, the land immediately truncates and ends in the weenie. The burning tavern and Monsters unchained needed to be swapped. The Wolverine coaster is “ok”, but not worth the entire degradation of the land.
-Mine Cart Madness is the most baffling attraction and like the Wolf attraction I can tell was not really done in the slice of brilliance that the original Epic team operated under. Way too low capacity. Way too sub par. Making scene two of your attraction a full frontal revelation of the ride system is terrible. Seriously, bamboo…
-Mine Cart Madness is jerky clearly on purpose, but it doesn’t make for a very pleasant ride experience.
-Constellation Carousel is lame and not justified by being cool to watch. The system spins around less than 2 full rotations for the entire ride profile. I watched faces while it was operating and everyone looked apathetic and bored.
-The hotel being the weenie of the entire park was a mistake. Perhaps the cardinal mistake. It should have been an entrance hotel and the park and the park abutting into a 6th land portal. Why centre everything around a fireworks launch pad you’ll never use and your premium rooms don’t even face.
Hard agree with the Weenie issue. However Universal doesn’t really do Weenies like Disney.

The centerpiece for IoA is outside the park with the lighthouse, UO just doesn’t have one at all and Epic is either a hotel or another thing in the Chronos tower, which is more of an entrance gate than a centerpiece
 

TalkToEthan

Well-Known Member
The centerpiece for IoA is outside the park with the lighthouse,

Hmmmmm???

I’d say the lighthouse is not really the “centerpiece” but IOA’s overall “icon” just as back in the day “Earful Tower” was MGM’s park’s icon but not centerpiece(I consider Great Movie Ride the centerpiece)

Originally I’d say Jurassic park, specifically River Adventure, was the park’s centerpiece(which fittingly was placed dead center across the water from Port of Entry) …………..while Spider-Man was positioned as the latest and greatest wow attraction but not really centerpiece.

But as the park evolved 10+ years later Hogswarts Castle/FJourney would have to be the centerpiece.
….just my take whereby I leave a lot of room to be challenged
 

JT3000

Well-Known Member
IOA doesn't have a "centerpiece" (unless we're counting a body of water.) There's no structure that you're supposed to be able to see and have it look good from everywhere, ala Cinderella Castle. Even Hogwarts has good angles and bad angles, and from across the lagoon is not its good angle. The closest thing the park has to a literal centerpiece, at least when viewed from Port of Entry, would be Velocicoaster, which I don't believe is intentional.

Hard agree with the Weenie issue. However Universal doesn’t really do Weenies like Disney.

The centerpiece for IoA is outside the park with the lighthouse, UO just doesn’t have one at all and Epic is either a hotel or another thing in the Chronos tower, which is more of an entrance gate than a centerpiece
The lighthouse is IOA's icon. USF's is the arch (sometimes with globe included.) They're both outside the park.
 

BrianLo

Well-Known Member
I wasn’t talking about a centerpiece, nor iconography, but the object that pulls you back in the park.

Jurassic Park and the Discovery Centre still function that way. There is no back of Epic, it’s a hotel corridor with the lands flanking the sides. As I mentioned the park as a result surprised me with how small it is to walk from entrance gate to back of park.

The nature of the portals are largely what takes away that objective. As I said, I don’t mind the concept. But still wish there was a portal in the back of the hotel with the hotel as an entry gate that both looked over the park but towards the water show and fireworks.

From a guest flow perspective, I’m sure there are lots of thoughts, but I’d go so far to say it is their best laid out in spite of my hotel complaint. USF is obviously disjointed. Though I really don’t like the IOA lagoon, it’s too large and I wish there was a T or X corridor through the lagoon to navigate IOA better. Particularly since it’s not even used well anymore as more and more attractions have cut into it. OR a watercraft transit.
 
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