Let's hope they can do better than Fantasyland into Tomorrowland.
You're supposed to be looking at your MDE app and then, when you look up, you're in a new land!! Ta-DAHHH!
Let's hope they can do better than Fantasyland into Tomorrowland.
The figure mentioned was just for TSL.
And it's a little low.
Nice to see there is going to be a wall between TSL and the parking garage.
They wouldn't really have to disassemble it. All they have to do is move it, carefully unless there is something up high that is in the way. But, with the two and from the appearance they will be able to reach the full extension of TSL, I can see why they are doing it. Cost aside, something that we have no real knowledge about. They will need to move them or add to them if they are going to use them in SWL. They simply cannot reach that far.The tower cranes do allow for faster transition between areas. Where a mobile crane would need to be lowered/disassembled, the tower crane can just rotate.
The tower cranes do allow for faster transition between areas. Where a mobile crane would need to be lowered/disassembled, the tower crane can just rotate.
They'll need to start putting the Dreamlights back like next week.Besides, the castle keeps hogging the mobile crane.
Lol, that's a very valid point.Besides, the castle keeps hogging the mobile crane.
The best lands transport you. Everything in the land just feels right. It starts to become more than a land, it becomes a place that could actually be real. Everything supports the project and it feels natural.Seeing the construction progress on the structure that will block the parking garage from view is giving me somewhat greater hope in the aesthetic/thematic quality of the Toy Story Land project. They seem to be taking sightlines seriously, which is more than can be said for - say - "a bug's land" at DCA (in that case due to the minuscule budget).
Considering this, I've looked again at my other big concern about this project: whether the coaster will be sufficiently themed as a "toy roller coaster," or whether it will look like a blatant "minimally-themed ride." A zoom-in shot of a section of the concept art appears to show some detail in the supports (e.g., color, etc), along with fairly significant detail in the "archways" around the track:
View attachment 196710
This suggests that there might be some real effort to make the coaster track/supports fit in with the "toy" aesthetic - in fact, even more than the original concept art. As a result, I am cautiously optimistic about the aesthetic/thematic quality of this land. It won't be Pandora or Star Wars, but it might still be a net positive (rather than a net negative, like Dino-Rama, which again was the fault of an impossibly small budget provided to very talented imagineers).
At least as "a bug's land" has multiple flat rides...they couldn't put one more here really? How expensive would a redress of Fliks Flyers really be?
Sorry if this had been mentioned but is it possible that they ordered the tower cranes when the project was a little more advanced and they would have needed them? I'm sure these things are not cheap to rent and would assume that there are penalties on cancled orders. When the plans were trimmed down the cranes were unessessry but were worked around because the money had already been put out?
Thanks I did not think so, but as you said they are expensive to set up and take down so it seems like an odd choice. Would have liked to been a fly on the wall for that decision.No, I don't think so. There really wasn't anything in the original design that would have needed a tower crane any more then what is in this design. There is also the added expense of setting up and taking down the cranes that they wouldn't want to spend unless they had to.
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