If you've ever wondered how rides like Dr. Doom's Fearfall work, here is a clear, detailed description I took from a post on
www.coasterforum.com:
1) Each S&S tower structure is rectangular. The car on each tower is octogonal with four main "walls". These four face the flat sides of the tower while the other four sides of the cars are where the wheel assembly is hooked onto. The wheel assembly locks the car onto the tower by rolling along the corners of the tower.
2) Each of the four sides of the S&S tower structure has an individual cabe running from the very top of the tower down to the base of the tower with pulleys at both ends.
3) Each of the four main "walls" of the car is firmly connected with one of the four cables that run up and down the tower.
4) So for those that did not know this, NO, S&S towers are NOT free-fall rides because the cars are controlled by these cables, not gravity.
5) Now, you might be thinking, so how are the cables capable of moving the car up and down the tower? Well, each of the four cables form a "loop". Half of it runs on the outside of the tower, while connected to the car, while the other half is INSIDE one of the small cylinder-like "tubes" you see inside the tower track (the ones usually colored yellow- i.e Power Tower, Dominator). And a PISTON is connected to a part of the "inside tube "cable". Imagine a piston being a flat circular "disk" that fits directly into the opening of the tube and it slides up and down inside the tube. So basically, the cable length used for Supreme Scream is much longer than the cables used for The Dominator, because it has much more tower track.
6) Just in case you're wondering what the center tube (the largest one surrounded by the four smaller ones) is, that is the compressed air storage tank for the ride. There is an air filtering and dryer system that sends up the "purified" and compressed air into the big tube (they're really called pneumatic cylinders) after every cycle/ride.
7) HOW THE CABLES AND TUBES OPERATE A SPACE SHOT
• After every ride cycle or turn, the big air tank/tube is filled up. And when the ride ops push the button to begin the ride, the storage tank opens valves on top of the piston and literally BLAST a powerful jet of air into the four smaller tubes, which cause the piston to move down extremely quickly. And when the piston moves, the cable moves along with it. And when the cables move, the car moves too, therefore, causing the car to rocket 50 MPH to the top of the tower.
8) HOW THE CABLES AND TUBES OPERATE A TURBO DROP
• After every ride cycle or turn, the big air tank/tube is filled up. And when the ride ops push the button to begin the ride, the storage tank opens valves at the top of the tower (where the piston is locked) and SLOWLY releases compressed air into the four smaller tubes. The slowly released air pushes down on the piston all the way down to the bottom of the tower, and by the time the piston locks at the base of the tower, the car is stopped at the top and makes a sound you are all familiar with - PSSSSSSTTTT. Why do Turbo Drops make that sound at the top? That's the sound of compressed air rushing at a fast rate, again filling the now empty storage tank that had used up the air when lifting the car to the top (that's why you get a 5-8 second pause at the top before you drop, because the tank is refilling at this point). And after the tank refills, that 5-8 seconds is gone, and the valves once again open up and rushes air into the four cylinders. But this time, the air enters from BELOW the piston (now locked near the bottom of tower while car is at the top) and the compressed air blasts the piston to the top of the tower. And when the piston is moved up, the cable moves up with it, and when the cable moves, the car moves with it. So riders are literally YANKED downwards when the piston is fired upwards inside the tube at 50 MPH.
9) WHY THE CARS "BOUNCE" UP AND DOWN THE TOWER
• This is simple. No, the designers or ride ops can't decide how many times the car rebounds up the tower. That's a myth. The cars bounce NATURALLY. Let's take a Turbo Drop for instance. After the main descent, the cars stop 1/4 of the way down and are shot back halfway up the tower insteading of just stopping at the bottom. What causes the car to do this is basically the (air) pressure that builds up in the climax of the main drop. Because there is still quite some air on the opposite side of the piston, it can't lock at the top (which would stop the car at the bottom). But because of this pressure applied in return on the other side of the piston, the piston is "bounced" all the way down halfway therefore also causing the connecting cable and car to move back up (imagine a trampoline, rubber band, etc.)