MK Tiana's Bayou Adventure Virtual Queue and Lighting Lane status

MrPromey

Well-Known Member
I dare say the feeling behind that from Bob is "Thats the problem for the future CEO. As long as the numbers are good on my watch I don't care".

Theres going to be a point in the future where returning visitor numbers fall off a cliff. We're already at the point where many are extending gaps or alternating between WDW and Uni each trip.

To quote the soundtrack from Disney's Meet The Robinsons:

"The future has arrived"


_
 

HauntedPirate

Park nostalgist
Premium Member
Which is why, as long as they find people willing to stand in those lines, they have little no incentive to fully resolve their attraction capacity issues.

Cars isn't a solution. That will be an additional unneeded draw to the MK, just like Tron was.

If anything, their current plans for expansion seem to be about drawing more people to their busiest park rather than anything to do with providing more capacity to handle existing guest levels.

They have smart people working there. I'm sure they're fully aware of this.

That tells me they feel the current guest experience is fine, either as-is or as an incentive to get people to spend more to get out of the lines.

So yeah, all the levels of LL being a "popular" success seem to indicate they've effectively monetized making guests unhappy with the extended waits they've created so why ever try to fix it?

Improving what is now the "base" guest experience disincentivizes people from buying into the various line skip schemes.

They've made it so making guests happy reduces the money they can shake loose from people unless that happiness is tied to an up-sell of some sort. As such, it seems they want guests to be unhappy. It's just a matter of striking the right level of unhappiness and up-sell pricing to get to where the majority of guests are more likely to spend the price asked to fix things for their visit vs. getting fed up and swearing off the parks.

The problem as I see it is I think where they are now, people in the general populace are willing to spend what's needed to salvage their current trip but are more likely to think harder about going back after.
Quoting in full for posterity. Well said.
 

gerarar

Premium Member
1pm drop closed at 7:36pm, lasting for 23730.103 secs, or ~6 hours 36 mins.
Wednesday 1pm Drop Average: 1hr 25m -> 1hr 34m (+9m)

Up to BG 55 called at 1pm, 23 less than yesterday.
 

gerarar

Premium Member
Final Day 242 Stats (2/19):
7am: 2.0 secs
1pm: 23730.1 secs, or ~6 hours 36 mins

BG 216 (-44) is the last BG called for the day at 9:59pm.

Notable stoppages:
9:00 - 9:31am
1:20 - 1:36pm
2:00 - 2:25pm
7:27 - 9:31pm

Average pace: 5mins/BG, 4mins/BG from 3pm to 6pm, 3mins/BG from 6pm to park close

VQ Drop Mean/Average:
7am: 16m -> 16m (+0)
1pm: 1hr 25m -> 1hr 34m (+9m)

That does it for Day 242 of Tiana's Bayou Adventure!
1000036070.png
 

gerarar

Premium Member
7am drop lasted for 6.940 secs.
Thursday 7am Drop Average: 38m -> 37m (-1m)

The ride has not opened for the day yet. Park officially opened at 9am.
BG's 1-40 called at 9:17pm as part of the initial wave.
 
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gerarar

Premium Member
1pm drop closed at 1:40pm, lasting for 2387.509 secs, or ~40 mins.
Thursday 1pm Drop Average: 1hr 8m -> 1hr 7m (-1m)

There is no BG being called at 1pm. The ride has not opened for the day yet.
 

gerarar

Premium Member
Final Day 243 Stats (2/20):
7am: 6.9 secs
1pm: 2387.5 secs, or ~40 mins

BG 40 (-176) is the last BG called for the day at 9:17pm.

Notable stoppages:
9:00am - 9:17pm

The ride did not open until within the last hour of regular park hours at 9:17pm.
This is the longest ever downtime the ride has had thus far since opening and the lowest maximum BG called in a day.

Average pace: None

VQ Drop Mean/Average:
7am: 38m -> 37m (-1m)
1pm: 1hr 8m -> 1hr 7m (-1m)

That does it for Day 243 of Tiana's Bayou Adventure!
1000036187.png
 

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