Tiana's Bayou Adventure: Disneyland Watch & Discussion

el_super

Well-Known Member
I think by sheer virtue of it being “new” and being a thrilling log ride in the second most attended theme park on earth it will have good ridership and then end up somewhere around the same numbers of Splash with people skipping at night or when it’s cold.

Yeah I agree. I think they're going to be fine.


I don’t think it will be anywhere near as beloved as Splash Mountain.

Probably not, at least for the people that grew up with Splash. It's hard to shake that childhood nostalgia. But for the new generations that grow up with Tiana? They will feel just as deep, if not a deeper connection to this ride.
 

mickEblu

Well-Known Member
Yeah I agree. I think they're going to be fine.




Probably not, at least for the people that grew up with Splash. It's hard to shake that childhood nostalgia. But for the new generations that grow up with Tiana? They will feel just as deep, if not a deeper connection to this ride.

I guess we’ll find out in 35 years but Dear Lord I’m hoping this version of TBA doesn’t make it 35 years. I don’t think it will. I think at some point they’ll realize how much untapped potential the attraction has.
 

el_super

Well-Known Member
I guess we’ll find out in 35 years but Dear Lord I’m hoping this version of TBA doesn’t make it 35 years.

I don't think the mountain itself will last another 35 years. They spent millions completely rebuilding the Matterhorn from the inside out, and I don't see them doing that here. Watching Tokyo take down their old Space Mountain makes me even less sure about Disneyland skyline of the future.

I guess that is one thing they have in common. If it's fair to criticize Splash for trying to get new life out of the America Sings birds, I think it's still fair to criticize Tiana for just reusing the same facility instead of starting fresh.
 

Brer Oswald

Well-Known Member
Maybe dislike is too strong a description. I was around in the 70s and 80s though and definitely feel they were overplayed for a long time. There was a distinct period in Disney history where (More AA's = Better attraction) was just understood to be true... until it wasn't. Case in point: the spectacular failure of America Sings.

It's the realization that quantity isn't as important as quality. That Mr. Lincoln really is a better presentation than the Hall of Presidents. Or that having two singing animal shows in one park (Tiki Room and Bear Band) was one too many. That Disney SHOULD be something more than just Showbiz Pizza/Capt Andy/Chuck E Cheese.

Tiana's employs a more modern philosophy when it comes to the use of animatronics: it has to be purposeful to the story being told. You build an animatronic because you want a specific character to appear in the ride in a way that makes that character a centerpiece. One yeti in Everest or one Hopper in bug's life is equal to all the unnamed geese that used to sit in Splash Mountain.
This modern philosophy is why the new dark rides suck in comparison to the classics. They have it in their heads that every character needs to somehow be tied in with the story. That was never the case with Pirates, Mansion, Splash, Small World, or Spaceship Earth. Every animatronic character still does something in all of these attractions, but we don’t know their names or their backstories cause we don’t need to. Call them elaborate set dressing if you want to, but they are a huge part of what makes these attractions dare I say…immersive. Yes the i word! I won’t remember where the pumpkins or bulrushes are on TBA, but I sure will remember the Goose carrying a pocket watch on Splash till the day I die.
 

mickEblu

Well-Known Member
And, this guy posted a side by side of Splash and Tiana. Really shows how dark and depressing this ride is.



Yeah. It’s different when you re using the darkness to set a mood like in Haunted Mansion or at the end of Splash. In TBA there is a major disconnect for me in the old HDYD scenes between the darkness / crappy lighting and the happy vibes they are going for.
 

andre85

Well-Known Member
A side by side comparison of the two versions



This is a well done comparison. I gotta say, pacing possibly aside, I think WDW's looked better in almost every instance I compared. You FLY past rock-Tiana in DL, and are nearly gone by the time you notice her, while she's still talking, which isn't an issue at WDW! The only part I really liked better at Disneyland's is the final scene, because for whatever reason, it's the only time Disneyland's ride is slower (why is that?! lol), giving you a few extra seconds to enjoy the ride's best show scene.
 
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chadwpalm

Well-Known Member
In the Parks
No
Tiana don’t need No Man. She’s a successful entrepreneur.
1729708635200.png
 

Too Many Hats

Well-Known Member
A few pages back I defended the HDYD section — and I stand by that. It’s passable. Not without issues, but I think it works well enough and is kind of fun. Tiana and Louis have ventured into the bayou to find critter musicians. Okay.

I also think the exterior and queue are totally fine.

The Laughing Place, and especially Burrow’s Lament, IMO, is where things fall apart. This is where the story should really take off — and yet absolutely nothing happens. Replacing the buzzing spinning bees with nothing? Fine. Replacing countless beautiful AAs with 3 minimally-moving figures? Fine. Replacing the adorable rabbits and possums with bad screens/projections on just one side of the cave? It hurts, but fine! This ain’t Splash Mountain; taken as its own attraction, the Laughing Place is still aesthetically pleasing enough, even with these awful downgrades. But removing every ounce of drama and stakes and plot altogether? This just does not work when there’s a 50-foot drop ahead. A slow climb up a loud conveyor belt in a rustic tunnel does not make sense amidst abrasively happy vibes with zero story justification for anything thrilling or scary about to happen. Mama Odie is restoring us to full size? Why would that involve very slowly climbing a hill? We’re making a big splash at the party? What on earth does that mean in the context of this story? Is Mama Odie throwing us down the salt mine waterfall?

The joyous Dig A Little Deeper becomes irritating and bizarre as guests experience this incongruity between ride system and story. Especially when, on every POV I’ve watched, the logs get backed up prior to the lift hill! So you’re sitting in your log for 90 seconds, staring at a 50-foot lift hill up ahead, exuberant repetitive music blasting while you sit there motionless, there’s no theming at all on one side of you, and no story recognition of the forthcoming thrill. It’s almost like WDI wants us to pretend the lift hill isn’t there. You’re facing peril and the ride refuses to acknowledge it.

The finale, then, feels totally unearned. It falls flat for me. What did we just experience that warrants such a celebration?

WDI knows better. This is themed entertainment 101. It’s why Tower of Terror is not a merry-go-round. It’s why everyone hates Fast & Furious: Supercharged. Apologists will point to Small World and insist not every attraction needs a story — but if Small World featured a 50-foot drop, it would!

WDI should either remove the drop (lol) or redo the Burrow’s Lament/lift hill as a “Friends on the Other Side” sequence. Or, you know, just inject any sense of peril at all. It feels ridiculous to have to type this out. WDI knows better. Where are the adults at WDI?
 
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Professortango1

Well-Known Member
This is a well done comparison. I gotta say, pacing possibly aside, I think WDW's looked better in almost every instance I compared. You FLY past rock-Tiana in DL, and are nearly gone by the time you notice her, while she's still talking, which isn't an issue at WDW! The only part I really liked better at Disneyland's is the final scene, because for whatever reason, it's the only time Disneyland's ride is slower (why is that?! lol), giving you a few extra seconds to enjoy the ride's best show scene.
As with Splash, Disneyland's is clearly the better iteration of the attraction. It actually feels like....an adventure...vs the opening of Disneyland's pirates with playhouse Disney characters. Plus little things like how the lift hill in WDW seems to have the lighting effect clipped by the tunnel ceiling and also washed out by the mouth of the drop whereas DL's mouth is a little further out, allowing less light polution and making the effect work as intended. The only thing I'll give WDW is that the outdoor area where we go past Odie's hovel has more greenery and set dressing and the screen before the lift has better framing with leaves and such.
 

mickEblu

Well-Known Member
A few pages back I defended the HDYD section — and I stand by that. It’s passable. Not without issues, but I think it works well enough and is kind of fun. Tiana and Louis have ventured into the bayou to find critter musicians. Okay.

I also think the exterior and queue are totally fine.

The Laughing Place, and especially Burrow’s Lament, IMO, is where things fall apart. This is where the story should really take off — and yet absolutely nothing happens. Replacing the buzzing spinning bees with nothing? Fine. Replacing countless beautiful AAs with 3 minimally-moving figures? Fine. Replacing the adorable rabbits and possums with bad screens/projections on just one side of the cave? It hurts, but fine! This ain’t Splash Mountain; taken as its own attraction, the Laughing Place is still aesthetically pleasing enough, even with these awful downgrades. But removing every ounce of drama and stakes and plot altogether? This just does not work when there’s a 50-foot drop ahead. A slow climb up a loud conveyor belt in a rustic tunnel does not make sense amidst abrasively happy vibes with zero story justification for anything thrilling or scary about to happen. Mama Odie is restoring us to full size? Why would that involve very slowly climbing a hill? We’re making a big splash at the party? What on earth does that mean in the context of this story? Is Mama Odie throwing us down the salt mine waterfall?

The joyous Dig A Little Deeper becomes irritating and bizarre as guests experience this incongruity between ride system and story. Especially when, on every POV I’ve watched, the logs get backed up prior to the lift hill! So you’re sitting in your log for 90 seconds, staring at a 50-foot lift hill up ahead, exuberant repetitive music blasting while you sit there motionless, there’s no theming at all on one side of you, and no story recognition of the forthcoming thrill. It’s almost like WDI wants us to pretend the lift hill isn’t there. You’re facing peril and the ride refuses to acknowledge it.

The finale, then, feels totally unearned. It falls flat for me. What did we just experience that warrants such a celebration?

WDI knows better. This is themed entertainment 101. It’s why Tower of Terror is not a merry-go-round. It’s why everyone hates Fast & Furious: Supercharged. Apologists will point to Small World and insist not every attraction needs a story — but if Small World featured a 50-foot drop, it would!

They should remove the drop. Or redo the Burrow’s Lament/lift hill as a “Friends on the Other Side” sequence. Or, you know, just inject any sense of peril at all. It feels ridiculous to have to type this out. WDI knows better. Where are the adults at WDI?

Well said. I don’t agree with your take on the HYDY scenes or that they should remove the drop to match their ineptitude but agree with the rest.

Not sure though why you won’t buy into the fact that TBA’s shortcomings are due to more than just a lack of talent. You yourself said WDI knows better.
 

Disney Irish

Premium Member
I've said this before but could it be that this is not really a WDI issue but really an audience issue. That WDI is really designing for the markets in which these attractions reside. That the primary audiences, specifically here domestically, just don't caring about in-depth things that many in the Parks fandom care about, like a story or looping dialog, etc. We know that WDI is still capable of great things, as evident by recent stuff done for TDL and the other foreign Parks, so its not a talent issue in my opinion. I think many just have to face facts that the primary audience for the domestic parks are just not as sophisticated or caring about theme park experiences as they once were. And I know someone is going to bring up that WDI shouldn't be catering to the lowest common denominator, but if the tastes of the primary audience has changed they can't still design as if they haven't. They are still a business and have to sell to the majority not the minority.

Which comes back to the ultimate question, will the general public enjoy what is there and I think the overall answer is yes.
 

Professortango1

Well-Known Member
There has been no objectivity really in most of the critiques. You want to believe that having fewer AA's by the numbers is a downgrade, but if you don't care for AA's at all, then subjectively it's an upgrade. It's all subjective.
Speaking objectively:

Queue - Improvement. It took what was subdued and vague and gave it more visual interest.
Bayou - Wash. Briar patch and all looked great. Bayou looks good. Some will prefer one, but they function similarly and while the mountain has a less iconic look, the journey around it is so quick that it doesn't really matter for the on-ride experience.
2nd lift and outdoor portion - Improvement overall. Once again, Splash wasn't focused on starting the experience yet, it was establishing mood and motifs whereas Tiana is starting the story. The quickness of DLR's makes it work whereas the WDW is a bit clumsy.
Use of Music - Downgrade. Not discussing the songs themselves, but the use of music in the attraction. Having Tiana singing "Almost There" while hearing her speak is lazy and amateurish. The previous Splash score beautifully set up musical themes which would open up and expand as we entered show scenes rather than just dropping tracks willy-nilly. Objectively the use of the music throughout is a huge downgrade. Even if you like Tiana's songs better.
How Do You Do - Downgrade. The first act of our story and it feels much smaller than what we had before. We were previously dropped into a vibrant and populated world filled with articulated characters. The Brer's were simply residents of this world, rather than being the ONLY residents of this world. Now we see Tiana and Louis three times with a small batch of limited figures playing instruments. This results in a first act that feels thinner with far less to experience. This would be like Pirates having the same 3 characters in every scene.
Laughing Place - Downgrade. The walling up of this space to make it less open really works against it. Rather than an open area with plenty to discover, its thinly themed alcoves with a figure segregated from the rest of the other figures. The music and tone is also incredibly similar to the previous segment and the exact same song as the next segment, which makes the area feel less unique. We just left animals playing a jaunty song to drop into a new space to see more animals playing a jaunty song.
Burrow's Lament - Downgrade. What was a tonal shift to make the experience more varied, it is now the same song we just heard. Instead of two show scenes that impact the story on either side, we now have projections on one side only and they don't impact the story.
Lift hill - Slight downgrade. I say slight for this reason, the DLR version almost works. I think its the faster pace of everything makes it energized fun rather than calm fun. This energized pace escalates into the drop and almost works. But there's no denying that the vultures and music previously here were far more interesting and dynamic. The WDW version is a far bigger downgrade since the lift just doesn't work at all in theirs.
Splashdown denouement - Downgrade. While there isn't a ton to this area, little features like a tree growing out of the rockwork above and obscuring the pedestrian bridge or the waterfall are now gone. Also, we get another track of Almost There rather than using the music to build into the finale.
Finale - Wash. I'll give the main room a wash. While I think the epicness of the hanging leaves across the entire room and the dawn lighting look were incredible, the new scene isn't bad. There's obviously fewer characters and they have less creative designs that the Davis figures, and the song isn't nearly as iconic, I still will give an inch and say this is essentially a wash or a very slight downgrade.
Under train tunnel - Downgrade. Instead of a show scene with animated figures, we get a mural. Instead of having the finale song last throughout the end of the ride, we now have the song vanish away almost immediately. Instead of seeing our main character learning a lesson, we have a side character appear for the 5th time with some beignets...because?

Overall, the attraction is a downgrade. Not nearly as big of a downgrade as WDW's, but still not as good as what it replaced.
 

Professortango1

Well-Known Member
Exactly: they were set dressing. Scenery. They had no relevance to the story. They weren't even purpose built for the attraction. Just recycled from America Sings.
Did they seem like recycled elements or did they fit Splash Mountain? Did they provide life and energy that mere set dressing of trees and boxes could not achieve?

Animated figures singing and giving life to a world is better than empty vistas and lifeless corners.
 

mickEblu

Well-Known Member
I've said this before but could it be that this is not really a WDI issue but really an audience issue. That WDI is really designing for the markets in which these attractions reside. That the primary audiences, specifically here domestically, just don't caring about in-depth things that many in the Parks fandom care about, like a story or looping dialog, etc. We know that WDI is still capable of great things, as evident by recent stuff done for TDL and the other foreign Parks, so its not a talent issue in my opinion. I think many just have to face facts that the primary audience for the domestic parks are just not as sophisticated or caring about theme park experiences as they once were. And I know someone is going to bring up that WDI shouldn't be catering to the lowest common denominator, but if the tastes of the primary audience has changed they can't still design as if they haven't. They are still a business and have to sell to the majority not the minority.

Which comes back to the ultimate question, will the general public enjoy what is there and I think the overall answer is yes.

Oh I see so Rise of the Resistance/ Star Wars fans care about in depth theming but PatF fans don’t. Interesting. Well hey, at least you’re admitting that TBA leaves a bit to be desired.
 

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