And now
@FigmentPigments' proposal:
Walt Disney Studios Paris started off as a great concept for a park based off of movies, music, and TV, but since it’s inception, it has floundered in ways that are wholly unimaginable to Disney. With rides and shows being shoved randomly into any space that would fit, this park has slowly becoming a conglomerate of different IPs and shows that, while some may be truly worth the experience, most have become stale, out of date, or just seen as place holders. This park is, frankly, a disappointment by not bringing in the attendance that other Disney parks seem to have no problem doing. It’s time that Disney admits defeat and realize that this park is simply not succeeding; it is time to redesign and rebuild.
The question remains though, what should this park become. The simple solution would be to keep the movie studios theme and re-imagine each area into different genres of movies. The surprising issue with that would be the natural inclusion of Star Wars land, Toy Story land, and most likely Marvel which are already in other parks. While these IPs are certainly money makers, duplicating these areas into Paris could prevent guests from traveling outside of Paris to these other parks (spending their money), and likewise could detour US guests from traveling to Paris if they can get the same experience within their own country. Disney needs to have this park stand out as something different that would not take away from any other park and inspire guests, both foreign and domestically, to visit this new park.
One of Disney’s greatest achievements in it’s movies is the creation of immersive worlds that feel natural and organic to the story, characters, and the time frame. Not surprisingly though, some of the best examples are worlds that are secretive, go largely unseen, and are filled with strange magic and creatures. Imagine seeing the world as a mouse, how different everyday normal objects would appear to a creature no bigger than the length of your hand, or jump into a world full of nightmarish creatures that only appear on one day a year, or even be sucked into a completely digital world run by computer programs. These are the worlds people want to know more about, with some even developing a cult following, and it is time Disney recognized and capitalized on that. With this goal in mind, Disney has decided to translate these worlds into the new lands. Not only will this also give Disney license to create fully immersive lands that are now becoming more and more prominent in most of the other parks, but will also showcase the hidden worlds featured in different environments like the ocean, the jungle and even space. Thus, Disney would like to welcome future guests to Hidden Worlds of Disney Paris.
Hidden Worlds of Disney Paris
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Please note, the land sizes are not to scale.
Upon first encountering the entrance to this new park, guests will notice that the original gates still remain but have been modified to give the guests a clue to what lies beyond as each gate is themed to one of the different areas inside the park. For instance, one of the side gates is themed to the monster world shown in Monsters Inc and Monsters University, with glaring eyes and spikes.
The main gate, however, stands out as it is the only one not matching just one of the interior lands. This stone archway looks cracked and old, as if it’s been standing there for years, just waiting for someone to pass through. The oversize lock of the front of the gate is guarded over by Disney castmembers waiting for the key needed to open the gates. On each stone block around the entranceway, is a symbol representing one of the lands: Moana’s symbol, a light disk for Tron, the Shepard’s Journal symbol for Atlantis, a bow and arrow for Robin Hood, a balloon for Up, and so on.
Opening Ceremony
As the opening of the park draws closer, a low, bass voice sounds over the crowd.
Welcome, all of you who are brave enough to step out of your world and into the unknown. You will come across many strange and beautiful things, but there will also be some that will thrill and chill you. Be warned, you will go beyond the limits of your eyes to see secret things that lie just beyond normal perceptions. Be adventurous, be daring, and be ready to step inside the Hidden Worlds of Disney.”
The host family (chosen at random) will lift the oversized key into the lock on the gates and turn it. As the lock clicks open, each symbol on the main gate will light up until it reaches the pinnacle, then the gates will swing open to allow guests in to explore.
Hall of Possibilities
This covered area if the main shopping center for this park. While individual shops can be found in each land, this building is the catch all for this park. Additionally, this building will serve a dual purpose of providing cover for weather but also dispersing guests out into the different areas of the park.
The Digital World is something that has intrigued guests for a long time. Game consoles are only making their products more player friendly, graphically detailed, and well deigned to make the guests feel as if they are actually the characters they play on screen. It’s not secret that gamers would love to step into the worlds of their favorite games, worlds that are locked away in code and bits. This new Digital World will let guests step not only into some video games, but become part of the action.
Guest who head immediately to the left will encounter the decrepit building of Flynn’s Arcade. Although the doors are always open, the place has obviously seen better days. The brown brick building will help blend in well with the 1930’s decor of the Twilight Zone land across the way.
After entering the arcade, guests can’t help but see the cobwebs hanging overhead and the game paint is faded and peeling. What could possibly be in here worth seeing? Although sharp eyed guests may see hidden props and get to peek inside Flynn’s old office, there are actually two different tunnels guests can travel down. If guests travel down the blue lit tunnel, they will be transported to Tron City, while the green lit tube tunnel will take guests to Game Central Station.
Tron City
Tron City is a land that is caught in the midst of revolution. CLU has taken over and only the hope is Tron who can save its inhabitants. Along the neon-lined buildings, graffiti-like Free Code lights up declaring ‘TRON LIVES!’ and fades away as quickly as it appeared. After passing under the Derez Gate, guests have the option of five attractions, two dining options, and two souvenir locations.
Escape From the Grid is the E ticket headliner for this area. This roller coaster will take the place of Rock n Roller Coaster still keeping the loops and the thrills but also combining it with thrill of light jets (projected on the walls) chasing after you and the other users.
For those who can’t handle loops or roller coasters may just be too intense,
Light Cycle Roadsters could be more comfortable but still providing the E ticket experience. Utilizing the same technology as Flights of Passage in Animal Kingdom, guests will board their Light Cycles for a 4D experience. The bikes will dip and move in accordance with what is happening on the screen as they weave around pursuing light cycles and avoid crashing into other light cycle trails. The climax of the ride happens as the guests break out of the Coliseum and into the Outlands. The guests will feel like they’re falling as the walls crumble around them and ground rapidly coming up. Guests are pursued into the Outlands, but are saved by Quora, who leads the guests to safety.
Weaker constitutions and kids are not forgotten here in Tron City either.
The Light Rail is a slow moving train that takes guests around Tron City, detailing the propaganda of CLU and the rules for all loyal programs. Much like the PeopleMover, this low intensity ride is the perfect way to relax, take a load off, and is family friendly.
Outlands: Grid Bug Attack will bring a shooter type ride into this park. Guests are recruited to keep the gridbugs from taking over Tron City. Similar to many of the Buzz Lightyear/ Monsters Inc shooter games, guests will rack up points by shooting as many of the gridbugs as possible with more points being awarded for difficulty. This ride will feature three different tracks that go through different environments and keep guests coming back to try out each track and earn more points.
Last but not least, guests can step into the
Disk Arena to battle against other users (guests). After guests are scanned, they will step into the battle pod and using the upgraded tech from the Iron Man Experience, guests will be able to fling light disks (simulated) at their opponents until one or the other is derezzed. If other users are not available to battle against, guests will face programs instead.
After a fighting off CLU’s minions, guests can grab a quick snack at
the Portalor enjoy the quick service restaurant at
the End of the Line Club serving up delicious burgers, salads, glowing drinks, and pulsing beats.
For guests looking to take home a piece of Tron City,
The Siren’s Armoryoffers a variety of Tron themed merchandise and
Flynn’s Safehouse is the home for general Hidden Worlds of Disney merchandise.
While guests can enjoy the daytime activities of Tron City, it is at night where the city really comes to life. As the sun goes down, the neon lights up. The Portal snack location throws a large spotlight into the sky, replicating the way back to the real world as seen in the Tron movies. Guest should beware of viruses, programs, and CLU’s guards walking around interacting with the Users, but the highlight will be the
ElecTRONica dance party lifted from Disneyland.
Game Central Station
Back in Flynn’s Arcade, guest who chose to take the green tube tunnel will be transported to Game Central Station. Similar to the Wreck-It Ralph movie, this large covered area will be a great place to relax in the air conditioning or enjoy a light snack or drink from
Cubert’s Cubicle. Souvenir drinks and food are served in little square containers and feature mostly healthy items such as fruit and smoothies.
Kids who aren’t in line to meet Ralph, Sargent Calhoun, or Vanellope can also try their hand at the design his or her own candy cart. This interactive touch screen game allows users to create the cart of their dreams. After there cart is scanned to their cards, guests can take it to the racing simulator and then test it out against other carts in the Random Roster Race.
Sugar Rush Racers allows guests of all ages to drive their own (electric) carts around the four lane track themed to the Sugar Rush game. Ramping up to 7 miles an hour, guests will drive down Rainbow Road, Gumball Pass, and Cupcake Canyon that unlike other speedways in Disney parks, this speedway will surround the drivers in his or her with giant cupcakes, cheering fans, and precariously placed gumballs. Be on the look out for Sugar Rush residents that may pop up to cheer you on.
With the assured success, of battle against the first order in the new Star Wars land, Disney has decided to transfer that technology over to
Hero’s Duty. Guests are dropped in the middle of a Cybug attack with Sargent Calhoun. Calhoun is less than impressed with the guest’s interference, but she can’t leave her soldiers to fight alone. We have no choice but to follow along as Calhoun and company battle their way to the tower and light the beacon. Much like the current Star Tours, this ride will have multiple versions that can be mixed and match to keep the ride experience fresh.
For most,
The Fifth Dimension, is a product of the Twilight Zone TV series. While the show is no longer at the height of it’s popularity, there is no denying that the show brought to light the mysteries of time, space, and the human mind. So guests take heed: “There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call the Twilight Zone.”
One of the most successful rides to come out of Disney is
the Twilight Zone Tower of Terror, no matter what version. This ride will be one of the few remaining pieces that will not change. However, the means the surrounding land will have to change to fit this themeing. Luckily, the old Armageddon area can easily be transformed into the desert and destroyed streets seen in Time Enough At Last. With little nods to some of the premiere episodes, this land is full of details for fans to discover.
Much like the TV show itself, the characters that wonder this area have their own stories to tell. While some might be humorous, most are filled with strange tales of curious happenings. Such characters guests might see are Henry Bemis (still searching for his glasses), the Hitch Hiker, Mr. Death, and even the Shadow man.
This area will also serve as the main dining location for the Fifth Dimension with the quick service dining location
Rideview Diner (Nick of Time) and the table service restaurant,
Mr. Lee's Chinese Cuisine, where old clips of some of the best Twilight Zone episodes are shown. The interior of this particular table service is completely back, white, and grey. Even the servers are dressed to match. Although there will be no To Serve Man cookbook in this kitchen, make sure to heed the advice of your fortune cookie for it may just deliver your due fortune.
Before leaving the Fifth Dimension, be sure to stop by Treasures of the Twilight Zone to pick up some souvenirs.
World of Supernatural
If guests venture far enough passed the old Armageddon area, they will encounter a copse of trees, gnarled and bent, with no leaves growing on any of the branches regardless of what time of year it is. If guests dare to continue further back, they may stumble upon a grove filled with trees, each with a door shaped like a particular holiday. Guest can open each door to hear Christmas carols, smell flowers and chocolates, or hear eerie laughter. However, there is only one path beyond the grove, so guests can continue forward or turn back around. Considering just ahead is Halloweentown, turning back may not be a bad choice.
Halloweentown is home to Jack Skellington and all of his friends. Guests can meet Jack and Sally in the pumpkin patch or guests can head over to the c ticket attraction,
The Nightmare Before Christmas Ride. Take a coffin through the wacky tale of a skellington man obsessed with a holiday that is not his own.
At the end of the ride, guests can disembark and head over to meet Oogie Boogie in his lair or if guests are hungry for snake and spider stew, they can head over to
Dr. Finkelstein’s to grab some of Sally’s famous soup. Just look out for the deadly nightshade.
Of course, if guests are looking for a little more light hearted entertainment, they can stop by Town Hall, where the creepy cast of Halloweentown are holding a town meeting to try to work out other holidays such as Valentines Day or Easter, often with comedic results.
Hidden Forests
Not everyone will appreciate the dark elements of Halloween Town, but fear not for the nightmare woods soon turn into a lush forest of
Sherwood filled with bandits and outlaws lurking to rob from the rich to give to the poor. This is the hidden world of Robin Hood. Guests can catch up to the bandit and his merry men for meet and greets, but the highlight is the dance party that happens daily. Join in with the characters as the sing about the phony king of England.
After enjoying a good dance of two, try your hand at the Archery games over in the next clearing. Sharing this area is the
Scottish Games, a show that demonstrates the feats of strength and agility as seen in Brave. That’s right from Robin Hood, guests have stumbled into the world of Merida and it’s magical secrets.
If feats of strength are not enough,
Fergus’s Table is a hearty sit down service specializing in family style offerings. Expect to be entertained with rousing songs and the tale of Mor’du. After filling their bellies, guests may want to take a ride on the D ticket ride:
A Brave Journey, the retelling of the story of Merida and her mother.
If guests choose to follow the Wisps through the woods, they might pass through the towering Standing Stones where they can meet Merida. For those whose venture further,
the Witch’s Cottage lies just ahead. Although the witch has apparently left for the Burning Man festival in Stonely, guests can still enter her cottage and talk to her pet cow, who always seems to have something to say.
Secret Jungles
The woods of Scotland start to give away to thicker trees and vegetation. Wild parrot calls and the hooting of monkeys suggest that guests have wandered into the hidden worlds of the jungle. Here guests have three options: go straight ahead to the lagoon, take the southern pass to Paradise Falls or go north to the Motunui.
Down the southern trail,
Paradise Falls recreates the world of Up by displaying stunning vestiges of waterfalls and even the cave where Charles Muntz hid his balloon. Travel into the maze of rocks to have a meet and greet with Dug, Kevin, Mr. Fredrickson, and Russell or maybe explore
the Spirit of Adventure with it’s interactive displays and controls. The highlight here though is the c-ticket ride that takes guests up in their own balloons follow Russell and Mr. Fredrickson as they try to save Kevin from Muntz.
Straight ahead lies the
Voyager’s Lagoon, an open air amphitheater that is home to the nighttime show,
Moana – We Know the Way. This musical extravaganza features many of the classic songs from Moana synced to the movements of the canoes sailing across the water. Water effects criss cross the open water, but the biggest sequence is the attack of the Kakamora, featuring the largest floating set piece ever created. Together with projections, remote controlled floats, and great rhythmic music, Moana – We Know the Way is a must-see adventure.
Guests entering into
Motunui will be greeted with the laid back island vibe. Moana and Maui will be on hand to greet fans and sign autographs. Guests can head to the sandy shore that borders Voyager’s lagoon to relax or play in the sand, but most will head to the Ceremonial Hut to hear the story of the Heart of Te Fiti. This short, intimate show utilizes projection effects to surround the guests with stylized images that helps the storyteller at certain points in the story.
Underwater Worlds
If guest decide to take Moana’s desire for adventure, they may accidently stumble into
Lalotai, the land of monsters. The stone seal that normally seals this area off from the rest of area has been left open leading mortals straight into the lair of Tamatoa. Although this area is totally enclosed, when guests look up, guests will feel like they are underwater with projected waves rolling across the ceiling. Much like in the movie, this world glows with a bright array of colors and if guests are on their toes, they may see some of the strange creatures that inhabit this world on their way to see Tamatoa.
Talking with Tamatoa is the up-graded version of Turtle Talk with Crush, and will use a large scale AA that will move and react to guests’s questions and may even perform a little song. This will be by far the most advanced AA Disney has ever created, but will be sure to impress guests to return time and time again.
Atlantis
Guests shouldn’t linger too long in Tamatoa’s lair, and make their way out of the land of monsters as soon as possible. Behind Tamatoa’s lair is a stone cavern that looks like it leads to safety. Overhead, fish and turtles swim overhead, keeping the feeling that the guests are still underwater. Gradually, stones and pillars with strange marking start to appear. Intrepid guests may stop to try a figure out what these symbols mean (the language is not too hard to figure out). Even more elaborate murals start to pop up leading the guests to believe they are about to stumble across the lost city of Atlantis.
It seems though, the Guardians are prohibiting entry at this time although guests may et the chance to explore the chamber that holds the Heart of Atlantis. Guests can either go back and try to sneak past Tamatoa or they can board one of the
Expedition: Atlantis subs to head back to the surface. This is actually the second half of this transportation ride.
Similar to the Hogwarts Express, this attraction is part transportation and part ride. The first portion of the ride can be found in the Atlantis area. The queue starts in Mr. Whitmore’s Mansion where guests will be able to view his aquarium of exotic fish and models for the expedition for journey to Atlantis. Eventually, guests enter into the docking station where they will board the subs to travel beneath the waves (subs will not actually go beneath water but take hints from Tokyo Sea’s version of the ride).
Along the way, guests can view the strange and wonderful creatures and be attacked by the Leviathan. Fortunately, the subs escape the claws of the mechanical lobster and make it to the entrance to Atlantis where they can either disembark to visit Lalotai or stay on board and travel back to Mr. Whitmore’s Mansion.
Cityscape
One of the nearly perfectly themed areas in the previous Studios park was the
Ratatoullie area, and will remain unchanged. The trackless ride,
Ratatouille: L’Aventure Totalement Toquée de Rémy is marvelous of technology using both 3D screens, practical effects to bring the hidden world of rats to the human eye. Likewise the restaurant,
Le Bistrot Chez Rémy and the gift shop,
Chez Marianne Souvenirs de Paris, will also remain.
Deep Space
One of the most under rated Disney movies to come out, Treasure Planet, is the theme of the far reaches of space. Guests will enter
Montressor Spaceport. The city is a mix of old and new and guests will be pleasantly surprised to see “aliens” walking around, selling wares and interacting with guests. Behind the buildings, the imposing ship the RLS Legacy looms as if ready to take off.
Before heading to far into the port, guests may want to stop by the
Benbow Inn for a quick bite, and although Mrs. Hawkins isn’t available to serve guests personally, any number of servers will be glad to wait on guests.
The headlining attraction,
Alponian Solar Cruising takes inspiration from Soarin’ taking guests across alien worlds via the map, a holographical sphere that open doorways to many different part of the galaxy. Guests will board in their own solar surfers and be lifted off to follow Jim Hawkins and Morph through the portal, performing daring aerial feats in the process.
The Monster World
Monstropolis is home to the monster world where guests are encouraged to explore a world that was once off limits to humans. This area has all of the little details that can be seen in Monsters Inc. such as the Stalk, Don’t Stalk cross walk signs, the giant eye that pears out from an apartment window, and
Tony's Grossery, which will actually serve healthy snack options.
At the end of the street is
Monster’s University which serves as a meet and greet for Mike and Sully. Nearby, guest can take in the signature dining experience of
Harryhausen's, a sit down restaurant specializing in Japanese cuisine.
The last E ticket for the re-imagined park will finally see the inception of the
Monster’s Inc. Door Coaster. Monsters, Inc. is holding an open house today and is inviting humans to come tour their energy-gathering facility Guests will first enter an elaborate recreation of the Monsters, Inc. lobby with Ceilia working behind the reception desk. After guests board their vehicles, the ride starts off at a relaxing pace until the emergency door release button is accidently push causing the guests to be taken to the Door Hanger for a wild roller coaster ride.
Overall, this brand new take on a pretty dismal park should not only stand toe to toe with Disneyland Paris, but should elevate this park to the top of the pack. With the addition of a new theme not seen in other parks, this should hopefully help the Disney Paris theme parks inspire guests from all over the world to visit this one of a kind park.