This round was meant to be a pure free-for-all of fun, and all three teams seized that challenge. These three projects are, to my taste, the three most exciting projects of the season to date! With arcades and pinball cabinets being something not seen before (or often, at least) in Armchair Imagineering, the chance for experimentation was nearly limitless. You didn’t disappoint! There were creative ideas, out-of-the-box presentation elements, and simply a pure sense of fun throughout. Forgive me if I overuse the word “fun” in these reviews.
Because of the unique nature of these presentations, I’ll review ‘em in a different manner tonight. (Also I can’t sleep so I’m up past midnight doing this.) So I’ll review
every team at once, dividing things up by components.
PRESENTATION
As stated, this prompt was largely a blank canvass for fun presentation ideas. Each team provided top notch presentations which would’ve been unheard of in past seasons. Across the board, custom artwork helps sell the ideas and setting, some done with visual precision, others with more passion than skill (but no worse for it).
Team Space -
@Homemade Imagineering did a stellar job managing this team, really rising to the occasion. The website is incredibly striking right out of the gate, with a delightful comic book look. Solid organization, ambitious design.
There are sadly some sloppy elements which stand out in sharp contrast. The introduction doesn’t mention your chosen location – IMG Worlds of Adventure – which is parsed out instead from later details. Similarly, individual attraction components often don’t receive a specific description, so I’m left to interpret what precisely Argon the Aardvark is. Early typos like “meniacal” in the second sentence stand out. Nice custom embedded videos are contrasted with video links. With a bit more proofreading, and a bit more statement-of-purpose in carefully establishing your project, your wonderful ideas will shine all the brighter.
The fact that
@Homemade Imagineering created an honest-to-goodness homemade animatronic is next-level stuff!
Team Reality – Google Sites has dominated this season, so it’s a calculated bold risk to do Google Docs instead. It sets your arcade apart. This style benefits from a purely linear readthrough, and the project is carefully structured to take advantage of that – building to the pinball machine crescendo, with a dining/retail epilogue, all with careful establishing descriptions throughout so we never lose track of the overall project. Masterfully done, and good “Prime Ministering” from
@Tegan pilots a chicken. Visuals throughout are clear and evocative, from the custom maps to the well-chosen DC Comics imagery.
The standout, of course, are the playable video games by
@Pi on my Cake. This is something I cannot recall ever seeing in Armchair Imagineering before. It’s exactly the sort of revolutionary touch I was hoping for with this prompt. Top marks, Pi!
Team Time – Another beautiful website, one which is a joy to navigate and one which crisply captures the colorful, clean style of Hannah Barbera animation. Very nice work, especially with the frequent use of appropriate character pictures to accompany your descriptions. Your overall project feels the most realistic. That starts with how carefully, how precisely your locate your arcade within WB World’s Cartoon Junction, incorporating modified WB maps and everything. This is a thoroughly solid, professional presentation, with many nice custom elements. While it lacks a standout surprise like animatronics or video games, it captures the presentation basics the best.
ARCADE
What makes a good theme park arcade? Really, I don’t know, and I was looking for teams to provide me with the answer. Each team rightly included a wide assortment of plussed attractions, in addition to the more standard coin-op amusements. Each team integrated arcade elements nicely with their chosen roster of characters.
Team Space – The Marvelous Funcade has a neat premise. The villain Arcade gives you a great framing device. I especially love the giant Rubik’s Cube. Around that, the expected Marvel heroes all make an appearance. In contrast to the other teams, the basic arcade offerings could have used a bit more attention. (Marvel vs. Capcom, anyone?) Rather, you leap directly into the specialized attractions – an animatronic comedy revue, laser tag, a VR ride, plus shopping/dining. (Also go-karts on the map, but I didn’t notice a write-up for them.) A decent dossier of distractions.
The Guardians of the Galaxy laser tag is a standout, thanks entirely to some great dialogue by
@NigelChanning; Rocket’s voice came through crystal clear. Maybe there’s too much talk? Not enough description of the setting, either verbally or visually?
As for Avengers: Arcade Attack…each team did arcade rides. There’s a fine line to straddle here. Interactivity is key. Without it, the ride can feel more “theme park,” and less “arcade.” This ride, with its
Jurassic World sphere VR tech demo gimmick, sits right on that line. I would enjoy a little more rider control, and less of a pre-scripted sequence, which surely this ride tech could do. The giant pinball setting is inspired.
Team Reality – Locating your DC Funverse technically outside of WB World…I’m torn on that choice. But no matter, the interior is a delight! You’ve covered a wide gamut of DC characters, which is doubly impressive when the whole team expressed ambivalence about the IP. Nearly every element is thoroughly described (67 pages!), from the individual arcade machines with specialized character theming, to the more unique upcharges. Even the basic things are carefully divided by theme, with the Themyscira area and Shazam’s area being highlights.
Larger-scale attractions include laser tag (everyone did that), mini golf, go-karts, a KUKA arm VR. This is a solid assortment. Characters appear in unexpected places (SuperHero Girls go-karts?!), which is a constant delight. The write-ups really sell these elements, with some fun in-character moments, in-depth run-throughs, you’ve covered every base. There’s a constantly bonkers, zany tone, which suits the both the prompt and Team Reality.
And of course even tiny things like restrooms and trash can get mentioned!
Team Time – HB Ultimate Arcade is seamlessly incorporated into WB World’s Cartoon Junction. Thematically, visually, you’ve effortlessly captured the land’s rich, cartoony vibe. With the Hannah Barbera theme, you’ve even strengthened this land. I love how the arcade interior is thematically sub-divided into further zones, each perfectly fusing arcade necessities with specific Hannah Barbera IPs. You have a good choice of off-the-shelf machines (I love Theater of Magic!), and like Reality you successfully merge characters with activities.
Your roster of signature attractions is the strongest of the three: bowling, a pedal “coaster,” micro car racing, laser tag, an escape room, plus dining. All combined, this feels very appropriate for an arcade inside of a theme park. Dirk Dastardly’s Man-Powered Flying Contraptions is a (hilariously) ideal combination of interactivity and dark ride, which uses the second floor well to interact with the whole arcade. Wacky Accelerated Racing seems like a very “U.A.E.” thing to add. The escape room is simply well thought out, thorough, and fun. So to is the laser tag. Across the board, the chosen Hannah Barbera themes flawlessly fit the activity. My only
extremely minor gripe is Flintstones Bowling, and that’s
only because WB World has a Bedrock land elsewhere.
PINBALL
Pinball design is a wholly new field for us, with no set rules…and as a result we got three very different approaches to the game. They’re so different, it’s hard to qualitatively compare them.
Team Space – With Thanos’ Gauntlet Assembly, it’s clear that
@Mickeynerd17 has no real pinball knowledge. (Flippers are called “paddles,” etc.) But given that handicap, he’s found a unique way to approach the challenge. MineCraft is a specialty of his, and it’s used creatively here. The “on-ride” video from the pinball’s perspective, following train tracks through the machine interior, that’s a really fun thing!
Assembling the Infinity Gauntlet is a natural premise for a pinball game. The gameplay approach you’ve chosen…it isn’t strictly realistic. Colored balls (not interchangeable with other pins) would be a technical headache. Easier to use standard metal balls to unlock specific Infinity Stone ball locks by hitting specific ramps or drop targets. And when the Gauntlet is completed, MULTIBALL! Even without knowing pinball, you’ve imagined a game I could see working with a few tweaks, so well done!
Team Reality – With Joker’s Pinball Madhouse,
@tcool123 set out to create a true showstopping E-ticket pinball machine. That’s definitely a valid approach to this prompt. This game employs some crazy gimmicky bells-and-whistles – the immersive, responsive RFID environment, the vertically stacked playfields – to create a pinball experience you cannot get at your average pin parlor. That’s a blessing and a curse. These are the least realistic aspects of a very creative game.
The fundamental, underlying game playthrough though is incredibly solid. It’s super in-depth, for one thing! And the progression of gameplay stages, defeating assorted Batman A-lister villains until you reach the Joker, this is all very believable for a modern pin. Plus it reminds me of retro legends like Funhouse. The character voice work is a superb touch. It’s clear that you know your pinball, since even with all the U.A.E. wackiness going on there’s a solid game underneath. (But no multiball?)
Team Time – Scooby Doo Where Are You?, by
@JokersWild (supervised by
@Sharon&Susan, who is also a pinhead), is easily the most realistic pinball game presented. I genuinely want to play this! It’s actually shocking that Stern hasn’t made a Scooby pin yet, it sounds
exactly like the sort of license they’d do in 2021. (I researched the matter, and there are a ton of custom made Scooby cabinets but nothing official yet.)
Presentation elements like the backboard and the rule set both feel like the real deal. The playfield arrangement and the gameplay objectives are all 100% in tune with modern pinball design. The playthrough is epic, with a good progression of objectives. This would reward frequent replays. Plus there’s multiball – hooray! – with the laugh-out-loud name “Let’s Split Up the Gang.” You’ve eschewed gimmicks to simply create an incredibly believable, realistic game. Great work!
Final thoughts: I truly enjoyed this round. It really is tearing me up, choosing between these projects. All of them were a blast to read! All were a frenzied sugar rush of pure joy! Across the board fantastic work, everybody!