The Sorcerer's Apprentice Season 4: Homecoming Edition - Discussion Thread

spacemt354

Chili's
Of course I was at a big disadvantage with that fight with my only point of reference for Spider-Man being the highly inferior Transformers. As soon as Pi started describing the physical sensations of the simulator I knew I'd have an uphill battle.

Before I leave for my trip, I wanted to quickly rant about an experience I had last night/early this morning that really threw off my mood and the overall Disney Magic of pre-trip excitement. Without getting into details, today was a very trying day personally with certain family members. I don't want to call this community out directly because honestly this whole thing came down to one moderator's poor decision making, but I was having a hard time coming to grips with the family drama and letting it go for the trip. I was genuinely worried what happened would negatively affect the whole experience. What do I do? I post a question to a Disney-centered Facebook group who's primary message/mission statement is spreading positivity (again, if you can guess which group I'm talking about based on these descriptions I don't want you to get the wrong idea and think I'm calling out the group itself...)

So I basically ask for coping strategies about how to manage and get the most out of a Disney trip when there's personal drama going on back home. Seemed like a perfectly reasonable thing to ask in a group that basically acts as therapy a lot of the time and especially considering one of the main people connected to the group had reccently come out about a very trying family experience and I figured the groundwork had been set for this kind of talk.

I'll be the first to admit in my post I probably got a little too specific with my problems, if only because I wanted them to know the full story of what I was dealing with and that it wasn't just day-to-day stress but something much more emotionally upsetting on a fundamental level. Very quickly I got some really good positive feedback from people and was starting to feel better, but then just as soon as my mood started to lift the entire post got outright deleted. Now I probably shouldn't have called out the mod for that but I did knowing that the post calling them out would be instantly deleted anyways...I just wanted to know who to talk to and wanted an explanation about why my support system...a support system which this group clearly preaches in their mission statement, was cut off at the knees. The response I got was a vague allusion to "not being allowed to talk about things that might escalate into legal action".

Honestly...I get it. I really do. It's just for having been involved in the Disney fan community for well over a decade at this point and seeing my fair share of drama...this was, without a doubt the most unprofessional thing I've ever seen. The reason I think it was so unprofessional is that the mod gave me no warning of the thread being deleted, offered no explanation until I directly called them out, and worst of all cut off the support system of a person who was CLEARLY having a tough time right at the knees. It made me feel tiny. :( It made me feel like my problems didn't matter, especially because frankly I've seen a lot of stories shared on that groups that certainly had the potential to escalate into legal action, INCLUDING the one I was alluding to earlier which seemed to be a big focal point of bringing the community together. I felt shunned, betrayed, and worst of all VALIDATED in my depression, anxiety, and self destructive thought process.

I realize this mod wasn't intending to send me into a depressive episode, I just think in a situation like this you need to be careful about how you handle people who are clearly having a tough time. I get that I was being too personal, it's a by product of my Autism and honestly I've lost more than a couple friends through sharing too much personal stuff about myself too quickly. The right way to go about it would have been to have sent me a message BEFORE deleting the thread, and better yet suggesting that I still have the right to ask the question of "how to do a Disney trip when you're dealing with personal drama back home" WITHOUT the actual details of my personal life. I would have been fine with that. Instead they cut me off at the knees and acted like I simply didn't matter.

So I was angry, and I sent them a sarcastic jab about the "think positive" stuff only applying to certain people. With that I was banned from both the regular and Disney versions of the group. Real professional, guys. Classy. Honestly I didn't care about that, I was going to leave anyways. It was just a nice cherry on top and honestly I found it funny in its pettiness. To top it off her response to my jab was "seek professional help". For those who don't know, basically saying that without acknowledging people's actual problems is pretty much a slur in the mental health community. Just don't use that wording. It's very dismissive.

I didn't mean to write a novel here. This whole experience just really wired me and upset me even more than I already was given the family situation. Again, I don't want to publicly name names or call out the group because I don't blame the group itself but instead the BLATANT unprofessional behavior of the mod in question. This is just some food for thought on how NOT to handle a situation where someone is clearly in distress and trying to reach out for help.
One of the best parts about WDW specifically over any other theme park resort is a sense of isolation from the rest of the world, due to its immense size and scope. I have little to no doubt that once you drive through onto WDW campus, you'll put this in the past and move on...too much of a Disney sensory overload on a first visit to be still dwelling on this. It'll be pushed out of your subconscious by then.
 

Voxel

President of Progress City
One of the best parts about WDW specifically over any other theme park resort is a sense of isolation from the rest of the world, due to its immense size and scope. I have little to no doubt that once you drive through onto WDW campus, you'll put this in the past and move on...too much of a Disney sensory overload on a first visit to be still dwelling on this. It'll be pushed out of your subconscious by then.
Agreed, it's amazing how much of the outside word you will forget about while your there, heck it can be said about Disneyland. I took my mom to disneyland just a week or two after my dad asked for a divorce the first time around and it was amazing how much good it did. She barely thought of the situation.
 

spacemt354

Chili's
Agreed, it's amazing how much of the outside word you will forget about while your there, heck it can be said about Disneyland. I took my mom to disneyland just a week or two after my dad asked for a divorce the first time around and it was amazing how much good it did. She barely thought of the situation.
It's very cathartic, I can't pin exactly why because there are a variety of reasons but you really forget about your daily routines.
 

Sam Magic

Well-Known Member
Tiki, I'm so sorry that happened to you.

I feel the Disney fan community is and should be an extension of that cathartic space we call the Parks and Resorts. A place where people can come, build each other up, and together enjoy something we all love. The fact that a group destroyed that for you is appalling. Yet, know, that here on the imagineering forum we are an extension of those beloved Disney campus'. We're here for you when you need us.
 

spacemt354

Chili's
If you're interested in reading the start of my EPCOT Center thesis -- here's a first draft of the abstract and intro. Thoughts/feedback welcome

Abstract
EPCOT Center was inspired by Walt Disney's unbridled enthusiasm and visionary pursuit towards progress. Walt's plan for an Experimental Prototype Community of Tomorrow, is a concept that the Walt Disney World Resort as a whole was based around. A testing facility to implement new ideas and innovations to help they rest of society into the future. While Walt's vision for a working city of EPCOT did not come to fruition after his passing in 1966, WED Enterprises ensured that his vision would be the core inspiration behind the second theme park endeavor at Walt Disney World.

One of the many reasons why early Walt Disney World fans view EPCOT Center as the crown jewel of theme park design was because of its message of hope and optimism for humanity heading into the 21st Century. Every corner of the park tied into that inspirational theme cohesively, represented through the unity of genres in human ingenuity, as well as nine nations along the banks of a sprawling lagoon in a showcase of the world for guests that will entertain, inform, and inspire them.

During its inception, all the best engineers, architects, creative designers, musicians, and more, worked for WED Enterprises and Disney, as there were no real theme park competitors at the time to saturate the market. This enabled a unison of the greatest minds in theme park design, resulting in a completely ballooned budget, state of the art attractions pursuits, and an emphasis on over the top creativity. What resulted was a revolutionary design, but nearly bankrupted the company in the process.

What we will explore in this thesis is the contents of EPCOT Center (1982-1994) and why it was so impressive. We will also dive into the reasons why a theme park of that size, scope, and theme, would not work in today's climate. Nevertheless, we will strive to assert that the spirit of the original EPCOT Center could have been updated for a new generation with the core themes of hope, unity, and optimism sustained.

Introduction
When construction began in 1979, EPCOT Center was the largest private construction project in the entire world. Roughly estimated at around $600 Million, due to its immense size and cost, WED and WDI had corporate sponsors assist in funding the project. These sponsors would be seamless additions to the park's attractions, seeing as many of the themes in Future World particularly, were based around the the lines of work the sponsors had. Moreover, creating a hub of industry and innovation from the top companies around the world was a subtle nod to the original city design Walt had envisioned.

Yet at the time for The Walt Disney Company, EPCOT Center was not the only construction project, as Chairman of The Walt Disney Company at the time, Card Walker, desired to put Disney on two continents, with the Tokyo Disneyland Resort being built at the same time as EPCOT Center. To complicate matters even further, Big Thunder Mountain Railroad (an already watered down version of the infamous Western River Expedition attraction) was being cloned in 2 parks simultaneous to the other massive projects.

As construction proceeded, with multiple disciplines working simultaneously to ensure the schedule be kept, EPCOT Center ended up being under-estimated, ballooning to a new budget of $1.2 Billion for opening day 1982, plus an additional $110 Million for the opening of Horizons in 1983 along with other development projects. These tactics however, nearly crippled The Walt Disney Company, and a few years after EPCOT Center opened, there were threats of takeover attempts, fortunately thwarted by the new company leadership of Frank Wells and Michael Eisner. As we will address further on, the ballooned budget led to many Phase 2 projects for EPCOT Center being edited or in some cases, shelved completely.

Yet despite the some of the financial impacts, from an imagineering standpoint, EPCOT Center opened as a beacon of innovation. Just what made it such a special theme park? Why is it held in such high esteem in the Disney fan community? We will journey through time back through opening day and into the first years of operation to see why it was such a technological marvel.

As Chairman of The Walt Disney Company at the time, Card Walker, put it: "EPCOT Center is inspired by Walt Disney’s creative vision. Here human achievements are celebrated through imagination, the wonders of enterprise, and concepts of a future that promises new and exciting benefits for all. May EPCOT Center entertain, inform, and inspire, and above all may it instill a new sense of belief and pride in man’s ability to shape a world that offers hope to people everywhere in the world."
 
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Pi on my Cake

Well-Known Member
In the Parks
Yes
Alright, I'm trying some new stuff (mostly just to see if I can) for this round of sywtbai. I wouldn't usually do this, but I was hoping to ask an opinion before I take the time to do more similar stuff.

I made a little animation. Is this cool looking, or creepy and deeply unsettling? I'm on the fence and debating whether to try to do more or scrap this and just do a couple hand drawn sketches or something.
 

spacemt354

Chili's
Alright, I'm trying some new stuff (mostly just to see if I can) for this round of sywtbai. I wouldn't usually do this, but I was hoping to ask an opinion before I take the time to do more similar stuff.

I made a little animation. Is this cool looking, or creepy and deeply unsettling? I'm on the fence and debating whether to try to do more or scrap this and just do a couple hand drawn sketches or something.

Doesn't matter how it looks -- what matters is trying new things so by all means go for it!
 

spacemt354

Chili's
Speaking of doing new things, I'm not going to post this continually for each section, but considering this is done as a tool for you all in order to help give background info on the time period of 1980s EPCOT Center...I wanted to offer this up for feedback.

Originally I gathered a ton of info but after putting it all together...I realized, nobody is going to have time to read all that. Nor is it really necessary, that can be a pet project somewhere down the line. All you need is info that maybe you could find elsewhere, but is summed up in a way that is easy to read/understand. A nice summary basically.

So any feedback would help -- is there anything more you'd want to know? Anything you think could be cut? Again the goal here is background info so you know a) what type of attractions existed during this time b) the imagineering thought process that went into them and c) stats and figures.

SPACESHIP EARTH
1.png

Vintage1.jpg
Throughout the conception of EPCOT Center, one of the core themes the imagineers wanted to convey was the importance of communication in shaping mankind's quest for knowledge and pursuit of innovation. Communication for some time in the design phase had been thought of as the 'centerpiece' for the park, and from that idea, Spaceship Earth was born.

"Communications is the beginning of understanding and thus fitting of the park's marquee attraction"
- Card Walker, 1982

The attraction's story was written by Ray Bradbury who consulted with scholars at the University of Chicago, University of Southern California, and the Huntington Library, to create a narrative that remains true to the historical timeline. The attraction's premise was to journey back through time to the dawn of recorded history, and see how the evolution of communication has helped us grow and prosper over the years and into the future.

As the icon of the park, Spaceship Earth's design is of a geodesic sphere, comprised of 11,324 triangular facets that are meticulously crafted with gaps to allow for a gutter system to catch rainfall and redirect the flow to the World Showcase Lagoon. Someone viewing the 18 story geosphere might be wondering how the imagineers crafted this architectural sphere, yet it's not really a complete sphere. At 52 feet, there is a table-top in which the upper portions of the facade sits on, and the bottom half of the facade suspends from this table-top.


For this slow-moving trip through time, the attraction utilized an Omnimover system whose path begins with an ascent portion to the 52 ft table-top mark, where it travels through 3 rising sets of spiraled floors containing show-scenes before peaking at 115 ft. At this point, guest vehicles rotate on an axis 180 degrees, and descend 63 ft, level off, and then proceed to descend another 48 ft to the unload ramp which takes the guests into the Earth Station Post-Show exhibit.

Spaceship Earth: Scene by Scene

Smoke in the ascent tunnel pans into...

Scene 1 - The Dawn of Time
Projections of wooly mammoths and man's quest to survive transitions into a cave scene where our ancient ancestors are viewed drawing on cave walls to communicate.

Scene 2 - Egypt
The invention of papyrus allowed for better record keeping of information and communication.

Scene 3 - Phoenician
Merchants for sea trades created a common alphabet to unite different cultures together.

Scene 4 - Greek
Sharing of information becomes an art form of debate, theater, and mathematics.

Scene 5 - Roman
A vast system of roads in the mighty Roman Empire allowed for an organized transit of information, east, west, north, and south.

Scene 6 - Islam
After the sack of Rome, Jewish and Islamic scholars aided in better record keeping with libraries and monks copying ancient texts by hand, leading to...

Scene 7 - Gutenberg
The Gutenberg press being invented, and thus a new age of communication is upon us.

Scene 8 - Renaissance
Knowledge and communication transcends into an age of painters, sculptors, and musicians, as one can see Michelangelo painting the Sistine Chapel.

Scene 9 - Age of Invention
Skipping hundreds of years in our historical timeline, we arrive a new dawn of innovation. A paper boy announces that the Civil War is over, a rapid series of vignettes including the Telegraph, Telephone, Radio, and Cinema are shown to us.

Scene 10 - Communication Center
A data flow tunnel depicting the acceleration of knowledge and wisdom into the future leading to...

Scene 11/12 - Outer Space/Return to Earth
A large planetarium at the top of the geosphere, rising from 115 ft to the peak dome of 180 ft, stars are projected on the walls and guests see the Earth in the distance. The vehicles rotate backwards for the return to earth, traveling down the through infinite stars.

Ride-Through Video

Credit: martinsvids​


Earth Station
Walking down the exit ramp into Earth Station Post-Show, the major exhibit to be found were WorldKey information kiosks, which were touch screen (yes, touch screen in 1982) directories of EPCOT Center. They also allowed guests to video conference with a cast member to make dining arrangements, ask questions, and more. 10 of the 20 WorldKey kiosks were located in Earth Station.

Earth Station.jpg

The narrator of the original incarnation of Spaceship Earth was Vic Perrin. Some have claimed, including Marty Sklar, that Lawrence Dobkin was the original narrator, however the consensus is that he was mistaken.

While the ambition of the set pieces and story-line were praised (and still hold up to this day) the narration was a bit dry, and the finale descent a bit underwhelming. In 1984, Bell System left as the sponsor for Spaceship Earth, and AT&T moved in. In May of 1986, Spaceship Earth re-opened after being down four days to accommodate a new attraction experience, with Walter Cronkite as the narrator, articulating a more dramatic depiction of the scenes, and a new theme song 'Tomorrow's Child', among other cosmetic changes and alterations (smoke removal, addition of computer scenes, etc). Tomorrow's Child was a song written by Ron Ovadia and Peter Stougaard, sung by Sally Stevens. It reinvigorated a sense of uplifting hope and optimism about the future being the children of today - and how they will lead us into tomorrow.



Summary
--Spaceship Earth--
Theme: Communication
Sponsor: The Bell System (1982-1984), AT&T (1984-)
Opening Date: October 1, 1982
Theme Song: None (1982-1986); Tomorrow's Child (1986)
Narrator: Vic Perrin (1982-1986); Walter Cronkite (1986)
Ride-System: Omnimover
Number of Ride Vehicles: 151
Guests per Ride Vehicle: 4
Attraction Hourly Capacity: 2,400 guests
Track Length: 1,525 feet
Attraction Duration: 15 minutes​
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
Speaking of doing new things, I'm not going to post this continually for each section, but considering this is done as a tool for you all in order to help give background info on the time period of 1980s EPCOT Center...I wanted to offer this up for feedback.

Originally I gathered a ton of info but after putting it all together...I realized, nobody is going to have time to read all that. Nor is it really necessary, that can be a pet project somewhere down the line. All you need is info that maybe you could find elsewhere, but is summed up in a way that is easy to read/understand. A nice summary basically.

So any feedback would help -- is there anything more you'd want to know? Anything you think could be cut? Again the goal here is background info so you know a) what type of attractions existed during this time b) the imagineering thought process that went into them and c) stats and figures.

SPACESHIP EARTH
View attachment 266876
View attachment 266877
Throughout the conception of EPCOT Center, one of the core themes the imagineers wanted to convey was the importance of communication in shaping mankind's quest for knowledge and pursuit of innovation. Communication for some time in the design phase had been thought of as the 'centerpiece' for the park, and from that idea, Spaceship Earth was born.

"Communications is the beginning of understanding and thus fitting of the park's marquee attraction"
- Card Walker, 1982

The attraction's story was written by Ray Bradbury who consulted with scholars at the University of Chicago, University of Southern California, and the Huntington Library, to create a narrative that remains true to the historical timeline. The attraction's premise was to journey back through time to the dawn of recorded history, and see how the evolution of communication has helped us grow and prosper over the years and into the future.

As the icon of the park, Spaceship Earth's design is of a geodesic sphere, comprised of 11,324 triangular facets that are meticulously crafted with gaps to allow for a gutter system to catch rainfall and redirect the flow to the World Showcase Lagoon. Someone viewing the 18 story geosphere might be wondering how the imagineers crafted this architectural sphere, yet it's not really a complete sphere. At 52 feet, there is a table-top in which the upper portions of the facade sits on, and the bottom half of the facade suspends from this table-top.


For this slow-moving trip through time, the attraction utilized an Omnimover system whose path begins with an ascent portion to the 52 ft table-top mark, where it travels through 3 rising sets of spiraled floors containing show-scenes before peaking at 115 ft. At this point, guest vehicles rotate on an axis 180 degrees, and descend 63 ft, level off, and then proceed to descend another 48 ft to the unload ramp which takes the guests into the Earth Station Post-Show exhibit.

Spaceship Earth: Scene by Scene

Smoke in the ascent tunnel pans into...

Scene 1 - The Dawn of Time
Projections of wooly mammoths and man's quest to survive transitions into a cave scene where our ancient ancestors are viewed drawing on cave walls to communicate.

Scene 2 - Egypt
The invention of papyrus allowed for better record keeping of information and communication.

Scene 3 - Phoenician
Merchants for sea trades created a common alphabet to unite different cultures together.

Scene 4 - Greek
Sharing of information becomes an art form of debate, theater, and mathematics.

Scene 5 - Roman
A vast system of roads in the mighty Roman Empire allowed for an organized transit of information, east, west, north, and south.

Scene 6 - Islam
After the sack of Rome, Jewish and Islamic scholars aided in better record keeping with libraries and monks copying ancient texts by hand, leading to...

Scene 7 - Gutenberg
The Gutenberg press being invented, and thus a new age of communication is upon us.

Scene 8 - Renaissance
Knowledge and communication transcends into an age of painters, sculptors, and musicians, as one can see Michelangelo painting the Sistine Chapel.

Scene 9 - Age of Invention
Skipping hundreds of years in our historical timeline, we arrive a new dawn of innovation. A paper boy announces that the Civil War is over, a rapid series of vignettes including the Telegraph, Telephone, Radio, and Cinema are shown to us.

Scene 10 - Communication Center
A data flow tunnel depicting the acceleration of knowledge and wisdom into the future leading to...

Scene 11/12 - Outer Space/Return to Earth
A large planetarium at the top of the geosphere, rising from 115 ft to the peak dome of 180 ft, stars are projected on the walls and guests see the Earth in the distance. The vehicles rotate backwards for the return to earth, traveling down the through infinite stars.

Ride-Through Video

Credit: martinsvids​


Earth Station
Walking down the exit ramp into Earth Station Post-Show, the major exhibit to be found were WorldKey information kiosks, which were touch screen (yes, touch screen in 1982) directories of EPCOT Center. They also allowed guests to video conference with a cast member to make dining arrangements, ask questions, and more. 10 of the 20 WorldKey kiosks were located in Earth Station.


The narrator of the original incarnation of Spaceship Earth was Vic Perrin. Some have claimed, including Marty Sklar, that Lawrence Dobkin was the original narrator, however the consensus is that he was mistaken.

While the ambition of the set pieces and story-line were praised (and still hold up to this day) the narration was a bit dry, and the finale descent a bit underwhelming. In 1984, Bell System left as the sponsor for Spaceship Earth, and AT&T moved in. In May of 1986, Spaceship Earth re-opened after being down four days to accommodate a new attraction experience, with Walter Cronkite as the narrator, articulating a more dramatic depiction of the scenes, and a new theme song 'Tomorrow's Child', among other cosmetic changes and alterations (smoke removal, addition of computer scenes, etc). Tomorrow's Child was a song written by Ron Ovadia and Peter Stougaard, sung by Sally Stevens. It reinvigorated a sense of uplifting hope and optimism about the future being the children of today - and how they will lead us into tomorrow.



Summary
--Spaceship Earth--
Theme: Communication
Sponsor: The Bell System (1982-1984), AT&T (1984-)
Opening Date: October 1, 1982
Theme Song: None (1982-1986); Tomorrow's Child (1986)
Narrator: Vic Perrin (1982-1986); Walter Cronkite (1986)
Ride-System: Omnimover
Number of Ride Vehicles: 151
Guests per Ride Vehicle: 4
Attraction Hourly Capacity: 2,400 guests
Track Length: 1,525 feet
Attraction Duration: 15 minutes​

This is just the perfect amount of info i think. That being said, I'm always up for more Disney reading.

This idea and the execution of these guides seems fantastic so far. This comp is going to be a truly incredible event
 

spacemt354

Chili's
This is just the perfect amount of info i think. That being said, I'm always up for more Disney reading.

This idea and the execution of these guides seems fantastic so far. This comp is going to be a truly incredible event
Cool! Basically the extended version would be I have a folder now with around 500 images found online, in books, etc of the ride throughs, as well as multiple angles and stuff -- but really the prompt itself has nothing to do with any of these attractions lol so all that info might saturate just what you need which is...a basic grasp of 'hey, this park had a core message that flowed through it, not just in theme, but that 'dang! these attractions/pavilions really pushed the envelop for that time period'

And thanks you!, appreciate it! :) This is most likely going to be my last competition as a host for a while...I want to see other people have the opportunity to host comps in the future. At the same time, ironically this is the one that I have the most influence over that I've ever done thanks to @MonorailRed and @tcool123 really allowing me to just go nuts with planning:p. (also now you know to blame me when things go wrong haha)

Most other times I've only helped out other people's comps, or came up with the idea, but had others host like The House Cup, or in the case of a OSC comp episode last year, just filled in for someone else who couldn't host, but still had to stick to their idea for it.

This competition is special for many reasons to me and many others. But my goal isn't to want award winning projects each round or dramatic exits, all I want is to see people enjoy themselves and if each person can take away a positive memory from the comp, it will have a bright opportunity for future seasons/hosts. If I can help provide that trying new things and putting in the time to make sure everything is planned out and organized, I will be satisfied.
 

Voxel

President of Progress City
Cool! Basically the extended version would be I have a folder now with around 500 images found online, in books, etc of the ride throughs, as well as multiple angles and stuff -- but really the prompt itself has nothing to do with any of these attractions lol so all that info might saturate just what you need which is...a basic grasp of 'hey, this park had a core message that flowed through it, not just in theme, but that 'dang! these attractions/pavilions really pushed the envelop for that time period'

And thanks you!, appreciate it! :) This is most likely going to be my last competition as a host for a while...I want to see other people have the opportunity to host comps in the future. At the same time, ironically this is the one that I have the most influence over that I've ever done thanks to @MonorailRed and @tcool123 really allowing me to just go nuts with planning:p. (also now you know to blame me when things go wrong haha)

Most other times I've only helped out other people's comps, or came up with the idea, but had others host like The House Cup, or in the case of a OSC comp episode last year, just filled in for someone else who couldn't host, but still had to stick to their idea for it.

This competition is special for many reasons to me and many others. But my goal isn't to want award winning projects each round or dramatic exits, all I want is to see people enjoy themselves and if each person can take away a positive memory from the comp, it will have a bright opportunity for future seasons/hosts. If I can help provide that trying new things and putting in the time to make sure everything is planned out and organized, I will be satisfied.
@spacemt354 don't you have a life outside of the forum. You know school or work :P I tease this is looking amazing though. Also looks like their might be photos of the new hotel going near the Swan/Dolphin.
 

spacemt354

Chili's
@spacemt354 don't you have a life outside of the forum. You know school or work :p I tease this is looking amazing though. Also looks like their might be photos of the new hotel going near the Swan/Dolphin.
I still have work lol but thank you school starts up early August but I have been brainwashed through the masters program to have time management. Which 2-3 years ago I would procrastinate consistently.
 

Voxel

President of Progress City
I still have work lol but thank you school starts up early August but I have been brainwashed through the masters program to have time management. Which 2-3 years ago I would procrastinate consistently.
I understand. I could do better on Time Management than I am. I'm trying to get a new planner, but the stores our out of stock on the type i want and to order it from Japan would take a month :(
 

Suchomimus

Well-Known Member
Listening to the Spider-Man/Harry Potter fight

The biggest gripe with FJ is that if you don't know much about Harry Potter...it's a much lesser experience for the guest. It's also the greatest hits of the films essentially...which is fun for fans, but makes no sense for anyone who is a novice to the franchise haha
So wouldn’t that also apply to Spider-Man as well, or any similar IP based attraction in which it follows an original story, like Flight of Passage?
 

spacemt354

Chili's
So wouldn’t that also apply to Spider-Man as well, or any similar IP based attraction in which it follows an original story, like Flight of Passage?
FJ is a lot more chaotic...imo both Spider-Man and FoP had better narratives, with the former you follow one character around as he defeats his enemies, and the other about you taking a ride on a banshee. FJ is basically all of HP in 3 minutes, which for someone like my cousin, who knew nothing about HP when riding, was very confused.
 

Voxel

President of Progress City
FJ is a lot more chaotic...imo both Spider-Man and FoP had better narratives, with the former you follow one character around as he defeats his enemies, and the other about you taking a ride on a banshee. FJ is basically all of HP in 3 minutes, which for someone like my cousin, who knew nothing about HP when riding, was very confused.
Agreed, I think Escape has a much better story for a Harry Potter Ride than FJ.
 

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