The Rest of the World: A New Generation

DisneyManOne

Well-Known Member
Original Poster
I never thought this would happen, but I'm back to talk about what I would do to spruce up some of the other elements of Walt Disney World. After all, there's more to Walt Disney World than just theme parks, right? This is...
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The Rest of the World
A New Generation
This thread will be reserved for everything outside the four major theme parks of Walt Disney World. Expect to see the water parks, Disney Springs, the resorts and everything else here. This is basically me just rambling on about what I would do to improve the little things here at the resort. Now, granted, I don't know much about the water parks, and I think Disney Springs will be perfect, so I won't really touch that. So, if any of you guys reading this have any ideas, feel free to post 'em right here!

I'll post the first thing I'd do regarding the rest of Walt Disney World tomorrow. I won't give too much away, but...remember how a few of you asked me if I'd tackle a 5th gate for WDW in these "New Generation" threads?
 

Twilight_Roxas

Well-Known Member
So I looked up info, and discovered that WDW could only use Guardians of the Galaxy, and Big Hero 6 in there parks while Universal has the rights to the Avengers & Spiderman same with Tokyo Disney.
 

DisneyManOne

Well-Known Member
Original Poster
Well, folks, here's my newest take on a 5th gate proposal.

Recently, my eye was caught by a concept created by Theme Park Insider's Douglas Hindley. And I absolutely adored it, and thus, I've decided to bring it into my "New Generation" Walt Disney World. Ladies and gentlemen, welcome to...
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“Welcome one and all to a realm where the sky is the limit. DisneySky imbues all who enter with a spirit of curiosity and excitement. Here scientists, dreamers and adventurers explore the space above our heads. DisneySky is dedicated to Man’s yearning for unknown horizons. May this bold place inspire flights of fantasy throughout the world.”
--
DisneySky Dedication, December 3rd, 2033​

Imagination takes flight at DisneySky, the fifth richly immersive park at Walt Disney World. Here aviation, astronomy and sky-bound whimsy combine in eight fabulous “Destinations.” DisneySky is conceived to compliment its four older brothers. Attractions take inspiration from other parks, be they Disney or otherwise, brought to new heights with a unique DisneySky approach. Classical concepts mix with newfangled experiments. DisneySky boasts many beloved Disney properties, plus exciting never-before-seen concepts. Family-friendly features appeal to the young, and the young-at-heart, while thrill rides draw in a wider audience. Elaborate details deliver big time, from the grandeur of the iconic Mt. Helios down to the humblest drinking fountain. Diverse, immersive and endlessly explorable, DisneySky is loaded with exhaustive creative detail at every turn. This is a fantastic “Blue Sky” offering which Walt himself would be proud to have near his final dream.
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Guests to DisneySky enter through Runway One, dedicated to the golden age of civil aviation circa 1930s. Seven other Destinations detail the history of flight in a clockwise order. Mythic Realms transports guests to the ancient Far East, when the earliest flying inventions mix freely with fantastical winged creatures. The steampunk era of airships, dirigibles and gliders appears in Discovery Fjord, nestled within an icy glacier. Pioneer Fields is a rustic farmland of barnstormers and biplanes given a distinctive Disney touch.Golden Cay presents a tropical, two-fisted “dieselpunk” adventure through the South Seas circa 1938. In the arid Cosmic Canyon, the Space Age sees Man at the brink of space exploration, filtered through a mid-century “atompunk” sensibility. Avengers Airfield presents contemporary aerial fantasies as pictured by the high-flying visionaries at Marvel. Finally, move beyond the Earth in Cloud City: Star Wars Galaxy, a glistening metropolis perched above the clouds of an enormous gas planet.

These disparate epochs are united by Mt. Helios, a massive range of towering minarets which form the park’s central icon and the “peak” of DisneySky’s art. Mt. Helios is a perpetual reminder to all who visit of the majesty of Nature and the world above. Its snow-capped towers, visible from nearly every Destination, draw guests’ eyes ever upwards, making the sky itself DisneySky’s primary design element.
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Mt. Helios is massive, perhaps the single largest monument in Disney Parks. It is 199’ tall, the highest Orlando will allow without airplane towers. Mt. Helios is 16’ taller than Tower of Terror and roughly equivalent to Expedition Everest and the Shanghai castle. Its footprint is approximately twice that of DisneySea’s Mount Prometheus – ambitious, yet feasible. With forced perspective, verticality, and misters near the peak to simulate clouds, Mt. Helios is truly epic. Within the mountain is room enough for four D/E tickets, plus infrastructure for the park’s nighttime spectacular. Its ridges separate Destinations and carefully define sightlines. From nearly any location guests may glimpse Mt. Helios, its variously themed slopes complimenting the areas nearby.

The vast majority of DisneySky’s 105 acres (the exact same number of acres as the Magic Kingdom, might I add) are above grade, over a series of backstage “utilidors.” This elevated position subtly reinforces the park’s skyward focus. Show buildings and berms block out intrusions. Destinations are arranged to maximize immersion (which shouldn't be a problem, since WDW takes up so much land). Whenever possible, the park also employs an “infinite edge,” making guests feel like explorers upon a floating continent.

DisneySky is arranged into two circles which circumnavigate Mt. Helios. DisneySky Airlines transports guests along the outer circle. The park’s footprint is reasonably small, slightly above Disney's California Adventure's. Charming, we call it. Nonetheless, a careful arrangement of diverse, high-capacity attractions allows for decent crowd sizes.

PLACE WITHIN THE RESORT
DisneySky sits in the area north of Disney's Coronado Springs Resort. Since the park is 105 acres, the same size as the Magic Kingdom, I do think the park would be a perfect fit within the area. As you can see, I print-screened the location on Google Maps, and then print-screened the Magic Kingdom. When I placed the Magic Kingdom in the space, I found it fit very well within the area.
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Of course, a heavy use of foliage will be needed to shield the park from the freeways, but still have Mt. Helios barely visible. Parking for the park will be found right in front of the park's entrance. The bus stops will be found to the left of the parking lot. The Walt Disney World Monorail, which will be given a new track layout that drops guests off at each of the five parks of the resort, as well as Disney Springs, unloads guests in the Theme Plaza, within a scaled version of the iconic LAX Theme Building (which Imagineering has worked on). Underneath this Theme Building is a jet wash fountain, a teaser icon for DisneySky.
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Disney’s latest flagship hotel premieres along the edges of the Theme Plaza with fabulous views of Mt. Helios to the south. Disney's Villa Cielo Resort is a luxury hotel and spa in an early 20th Century Mission Revival style. Villa Cielo takes inspiration from Riverside’s Mission Inn and Pasadena’s Castle Green. The hotel is oriented around lush gardens, and comes complete with pools, sauna, fitness club, and upscale shopping and dining amenities. Disney Vacation Club members enjoy exclusive access to premium penthouse suites. Weddings are held on a rooftop patio overlooking Mt. Helios. The Cielo Trattoria becomes Disney’s first Michelin Star-rated restaurant. During holiday evenings, the whole of Villa Cielo glows warmly in the Celebration of Lights, guaranteed to draw visitors from across the southland and beyond.
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PARK INFORMATION
Ticket pricing and hours are consistent with the rest of the Walt Disney World Resort. And of course, this park will make full use of MyMagic+. But unlike its older ancestors, the MyMagic+ experience will become an integral part to the DisneySky experience. Many of DisneySky’s attractions are designed with programmable elements to take advantage of RFID technology. Variations in show elements ensure new sights and sounds for repeat visitors, encouraging re-rideability. Seasonal events such as “Marvel Legends” allow participating guests to roleplay with cast member “characters” in unique personalized adventures.

Most excitingly, Imagineering unveils DisneySky’s distinct Fly Higher option. Several next-gen attractions are capable of multiple intensity levels. Guests are free to seek relaxation or adrenaline. With branching queue paths and programmable vehicles, once-restrictive thrill rides are now offered to the entire family! The core ride experience is all-inclusive. Optional height requirements – the Fly Higher option – allows adults the chance for a wilder adventure without alienating the rest. RFID technology automatically detects riders’ heights and preferences, and adjusts ride intensity accordingly, ensuring safety. Through these efforts, DisneySky’s landmark features are simultaneously family-friendly and thrilling.

Altogether, DisneySky combines the best of classical and modern Disney. Its focus on the ongoing fantasies of the 20th Century makes it an ideal complement to the nostalgia of the Magic Kingdom and Disney's Hollywoodland, the future of EPCOT Center, and the discovery of Disney's Animal Kingdom. DisneySky’s theme is vast and timeless, yet specific and unique. With a dedicated focus on detail and immersion, DisneySky is a shining new star in Imagineering’s sorcerer cap, and a proud sibling to its fellow parks.
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Note that this map has been rotated 90 degrees, so that East is towards the bottom. This has been done to keep the entrance at the base.
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There we have it--an introduction to the 5th park of Walt Disney World. In the next post, I'll take you through the first land of the park--Runway One. See ya then!

P.S. The reason I had the park open on December 3rd, 2033, is to coincide with the 130th anniversary of the Wright brother's iconic flight at Kitty Hawk. Also, by that time, I like to think that Universal and Disney would work out some sort of contract that allows them both to use characters in the theme parks.
 

IAmNotAHufflepuff

Well-Known Member
Well, folks, here's my newest take on a 5th gate proposal.

Recently, my eye was caught by a concept created by Theme Park Insider's Douglas Hindley. And I absolutely adored it, and thus, I've decided to bring it into my "New Generation" Walt Disney World. Ladies and gentlemen, welcome to...
1000_zps7kudmtbp.jpg


“Welcome one and all to a realm where the sky is the limit. DisneySky imbues all who enter with a spirit of curiosity and excitement. Here scientists, dreamers and adventurers explore the space above our heads. DisneySky is dedicated to Man’s yearning for unknown horizons. May this bold place inspire flights of fantasy throughout the world.”
--
DisneySky Dedication, December 3rd, 2033​

Imagination takes flight at DisneySky, the fifth richly immersive park at Walt Disney World. Here aviation, astronomy and sky-bound whimsy combine in eight fabulous “Destinations.” DisneySky is conceived to compliment its four older brothers. Attractions take inspiration from other parks, be they Disney or otherwise, brought to new heights with a unique DisneySky approach. Classical concepts mix with newfangled experiments. DisneySky boasts many beloved Disney properties, plus exciting never-before-seen concepts. Family-friendly features appeal to the young, and the young-at-heart, while thrill rides draw in a wider audience. Elaborate details deliver big time, from the grandeur of the iconic Mt. Helios down to the humblest drinking fountain. Diverse, immersive and endlessly explorable, DisneySky is loaded with exhaustive creative detail at every turn. This is a fantastic “Blue Sky” offering which Walt himself would be proud to have near his final dream.
1001_zpsrvga68bo.jpg
Guests to DisneySky enter through Runway One, dedicated to the golden age of civil aviation circa 1930s. Seven other Destinations detail the history of flight in a clockwise order. Mythic Realms transports guests to the ancient Far East, when the earliest flying inventions mix freely with fantastical winged creatures. The steampunk era of airships, dirigibles and gliders appears in Discovery Fjord, nestled within an icy glacier. Pioneer Fields is a rustic farmland of barnstormers and biplanes given a distinctive Disney touch.Golden Cay presents a tropical, two-fisted “dieselpunk” adventure through the South Seas circa 1938. In the arid Cosmic Canyon, the Space Age sees Man at the brink of space exploration, filtered through a mid-century “atompunk” sensibility. Avengers Airfield presents contemporary aerial fantasies as pictured by the high-flying visionaries at Marvel. Finally, move beyond the Earth in Cloud City: Star Wars Galaxy, a glistening metropolis perched above the clouds of an enormous gas planet.

These disparate epochs are united by Mt. Helios, a massive range of towering minarets which form the park’s central icon and the “peak” of DisneySky’s art. Mt. Helios is a perpetual reminder to all who visit of the majesty of Nature and the world above. Its snow-capped towers, visible from nearly every Destination, draw guests’ eyes ever upwards, making the sky itself DisneySky’s primary design element.
1013_zpssnek2n4m.jpg
Mt. Helios is massive, perhaps the single largest monument in Disney Parks. It is 199’ tall, the highest Orlando will allow without airplane towers. Mt. Helios is 16’ taller than Tower of Terror and roughly equivalent to Expedition Everest and the Shanghai castle. Its footprint is approximately twice that of DisneySea’s Mount Prometheus – ambitious, yet feasible. With forced perspective, verticality, and misters near the peak to simulate clouds, Mt. Helios is truly epic. Within the mountain is room enough for four D/E tickets, plus infrastructure for the park’s nighttime spectacular. Its ridges separate Destinations and carefully define sightlines. From nearly any location guests may glimpse Mt. Helios, its variously themed slopes complimenting the areas nearby.

The vast majority of DisneySky’s 105 acres (the exact same number of acres as the Magic Kingdom, might I add) are above grade, over a series of backstage “utilidors.” This elevated position subtly reinforces the park’s skyward focus. Show buildings and berms block out intrusions. Destinations are arranged to maximize immersion (which shouldn't be a problem, since WDW takes up so much land). Whenever possible, the park also employs an “infinite edge,” making guests feel like explorers upon a floating continent.

DisneySky is arranged into two circles which circumnavigate Mt. Helios. DisneySky Airlines transports guests along the outer circle. The park’s footprint is reasonably small, slightly above Disney's California Adventure's. Charming, we call it. Nonetheless, a careful arrangement of diverse, high-capacity attractions allows for decent crowd sizes.

PLACE WITHIN THE RESORT
DisneySky sits in the area north of Disney's Coronado Springs Resort. Since the park is 105 acres, the same size as the Magic Kingdom, I do think the park would be a perfect fit within the area. As you can see, I print-screened the location on Google Maps, and then print-screened the Magic Kingdom. When I placed the Magic Kingdom in the space, I found it fit very well within the area.
Of course, a heavy use of foliage will be needed to shield the park from the freeways, but still have Mt. Helios barely visible. Parking for the park will be found right in front of the park's entrance. The bus stops will be found to the left of the parking lot. The Walt Disney World Monorail, which will be given a new track layout that drops guests off at each of the five parks of the resort, as well as Disney Springs, unloads guests in the Theme Plaza, within a scaled version of the iconic LAX Theme Building (which Imagineering has worked on). Underneath this Theme Building is a jet wash fountain, a teaser icon for DisneySky.
LAX_LA.jpg
Disney’s latest flagship hotel premieres along the edges of the Theme Plaza with fabulous views of Mt. Helios to the south. Disney's Villa Cielo Resort is a luxury hotel and spa in an early 20th Century Mission Revival style. Villa Cielo takes inspiration from Riverside’s Mission Inn and Pasadena’s Castle Green. The hotel is oriented around lush gardens, and comes complete with pools, sauna, fitness club, and upscale shopping and dining amenities. Disney Vacation Club members enjoy exclusive access to premium penthouse suites. Weddings are held on a rooftop patio overlooking Mt. Helios. The Cielo Trattoria becomes Disney’s first Michelin Star-rated restaurant. During holiday evenings, the whole of Villa Cielo glows warmly in the Celebration of Lights, guaranteed to draw visitors from across the southland and beyond.
1014_zps3sngu65s.jpg

PARK INFORMATION
Ticket pricing and hours are consistent with the rest of the Walt Disney World Resort. And of course, this park will make full use of MyMagic+. But unlike its older ancestors, the MyMagic+ experience will become an integral part to the DisneySky experience. Many of DisneySky’s attractions are designed with programmable elements to take advantage of RFID technology. Variations in show elements ensure new sights and sounds for repeat visitors, encouraging re-rideability. Seasonal events such as “Marvel Legends” allow participating guests to roleplay with cast member “characters” in unique personalized adventures.

Most excitingly, Imagineering unveils DisneySky’s distinct Fly Higher option. Several next-gen attractions are capable of multiple intensity levels. Guests are free to seek relaxation or adrenaline. With branching queue paths and programmable vehicles, once-restrictive thrill rides are now offered to the entire family! The core ride experience is all-inclusive. Optional height requirements – the Fly Higher option – allows adults the chance for a wilder adventure without alienating the rest. RFID technology automatically detects riders’ heights and preferences, and adjusts ride intensity accordingly, ensuring safety. Through these efforts, DisneySky’s landmark features are simultaneously family-friendly and thrilling.

Altogether, DisneySky combines the best of classical and modern Disney. Its focus on the ongoing fantasies of the 20th Century makes it an ideal complement to the nostalgia of the Magic Kingdom and Disney's Hollywoodland, the future of EPCOT Center, and the discovery of Disney's Animal Kingdom. DisneySky’s theme is vast and timeless, yet specific and unique. With a dedicated focus on detail and immersion, DisneySky is a shining new star in Imagineering’s sorcerer cap, and a proud sibling to its fellow parks.
1003_zpsgzbaitib.jpg

Note that this map has been rotated 90 degrees, so that East is towards the bottom. This has been done to keep the entrance at the base.
-----------------------------------------------------------------------------------------------------------------------
There we have it--an introduction to the 5th park of Walt Disney World. In the next post, I'll take you through the first land of the park--Runway One. See ya then!

P.S. The reason I had the park open on December 3rd, 2033, is to coincide with the 130th anniversary of the Wright brother's iconic flight at Kitty Hawk. Also, by that time, I like to think that Universal and Disney would work out some sort of contract that allows them both to use characters in the theme parks.

I actually have read this one on Theme Park Insider when it first came out, and I must say it is absolutely the best concept you could use for a 5th gate. I have seen the whole thing and it's just utterly impressive.

My advice to you would be to look at the critiques Douglas got and change the park to reflect that. It will just make the park that much better.
 

DisneyManOne

Well-Known Member
Original Poster
I actually have read this one on Theme Park Insider when it first came out, and I must say it is absolutely the best concept you could use for a 5th gate. I have seen the whole thing and it's just utterly impressive.

My advice to you would be to look at the critiques Douglas got and change the park to reflect that. It will just make the park that much better.

Duly noted, my friend. Now then, let's get started on our journey through DisneySky!

Also, before we get started, I would like to point out that I won't be going into much detail where everything will be going, because Douglas created maps of all the different lands in the park, so I feel it's pointless to point out where everything will be located. Just refer to the maps.
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TIME: The 1930s, during the Golden Age of Aviation.​

Back in the 1920s and the 1930s, civilian aviation was new and exciting. There was a romantic lure to traveling the globe in luxury and style. While that dream has waned, Runway One reintroduces guests to an idealized fantasy from the Golden Age of Aviation. A mid-century airport leads subtly upwards towards Mt. Helios and sends guests forth on their journeys. DisneySky’s arrival destination is realized in warm-hued hangars and terminals inspired by the lost architectural treasures of early aviation. Boundless activity energizes guests, as travel posters advertise what lies ahead.
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A day in DisneySky begins before even entering the park. Heading from the Theme Plaza, guests are drawn by obscured views of the distant Mt. Helios. Before it is the monumental Grand Central Hangar. Done as a scaled replica of Mountain View’s Hangar One, Grand Central Hangar is DisneySky’s enclosed ticketing/entry plaza. Replicas of famous airplanes from throughout history hang from the rafters. A full-wall window bay offers tantalizing glimpses of Mt. Helios, obscured by entry gates and the DisneySky Airlines boarding platform.

Park services employ aeronautic styling: Lost & Found becomes “Baggage Claim,” ticketing occurs at check-in counters, and ride wait times are posted on an ETA board. Cast members dress as pilots and flight attendants, inspired by Pan Am’s vintage high fashion.
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Only once guests pass through Grand Central Hangar are they truly within DisneySky. Mt. Helios at last appears unobstructed, framed magnificently by rows of Mission-style hangars. Before the flagpole sits the Wright Flyer. Piles of vintage luggage suggest a world-on-the-go. A military brass band marches. Classic Disney characters appear as aviators. Art deco murals along the hangars depict scenes of flight from Disney’s oeuvre, from the beloved (Peter Pan) to the obscure (Victory through Air Power). To the left upon entry is Iwerks Terminal, DisneySky’s “City Hall,” a recreation of Glendale, CA’s 1929 Grand Central Air Terminal. (The original, now property of the Walt Disney Company, is presently under renovation by Imagineering).

As guests near the hub before Mt. Helios, more details emerge among its cliffs. An epic waterfall plunges down minarets towards Mythic Realms to the east. Professional hang gliders sail from Helios’ heights throughout the day – inspired by the mountain climbers on Disneyland’s Matterhorn – before landing safely in the distant Langley Lagoon. Clouds gather near the peak. At hub’s center is DisneySky’s answer to the famous Partners statue – “Dreamers,” with Walt Disney and Mickey Mouse hand-in-hand focused ever upwards on the boundless skies.

If Mt. Helios is DisneySky’s central icon, nestled in its foothills is the “castle” –Inspiration Observatory. Inspiration Observatory takes its “inspiration” from famed observatories the world over, notably Griffith in Los Angeles. Telescoped domes are the castle towers of the Science Age. This astronomical nexus, operated by the Society of Knowledge and Yearning (S.K.Y.), suggests the furthest reaches of the universe, and the extent of DisneySky’s theme. Observatories are a motif throughout the park. The building’s tall spires point towards Mt. Helios, whose vertical ridges point further skyward.
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Attractions
Now, in the original posts, Douglas mentioned that the observatory will feature an Omnimover ride through the history of aviation. Well, I got to thinking...Walt Disney World already had that ride! So, with that said, I'd bring that very ride back.

Dreamflight
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Dreamflight dazzled guests at the Magic Kingdom from 1989 to 1998, until it was replaced by Buzz Lightyear's Space Ranger Spin. But now, with the advent of DisneySky, the Imagineers decided to restore this ride to its former glory as the "thesis statement" for all DisneySky stands for.

Befitting a ride at the park’s center, geographically and thematically, Dreamflight is a classic Omnimover dark ride filled with animatronics and song. In robust Epcot style, Dreamflight tells the story of Man's history of aviation in a stylized pop-up book form, from the early days of barnstorming to the modern days of international air travel. Dreamflight climaxes with a high-speed flight through the future of air travel. Tying the ride together is an insanely catchy score composed by Edo Guidotti.

The only major change the ride will receive (apart from removing all references to former sponsor Delta) is that instead of an airport terminal for the queue, guests will travel through the observatory, interacting with a few exhibits.

With all these elements in store, Dreamflight truly is "the fantasy flight of your life" (in the video below, the Dreamflight portion starts at 8:43).


DisneySky Airlines
As the Magic Kingdom is defined by the locomotive, so is DisneySky defined by the airplane. To that end, the timeless riveted jetliners of “DisneySky Airlines” provide continuous flights clockwise throughout the park, with stops at Pioneer Fields, Golden Cay and Avengers Airfield. Since it is sadly impractical to traverse the park in actual aircraft, this effect is accomplished through suspended monorail trains, modeled on Germany’s H-Bahn. Support beams are disguised to minimize thematic intrusion.

From Runway One, the boarding platform overlooks the interior of Grand Central Hangar. The route through Mythic Realms is enclosed, with a diorama (and screens) depicting painterly cumulonimbi and the interior of a storm cloud. Through the park’s eastern and southern edges, “DisneySky Airlines” affords fabulous elevated views of Mt. Helios. The final leg, passing through show buildings over Cloud City, allows the airplane to escape Earth’s bounds and glide past asteroids and nebula on a journey to the heart of the Milky Way. Upon entering the black hole at its center, “DisneySky Airlines” transports back to Runway One, completing its circuit.

Dining
Galileo’s
provides DisneySky’s signature table dining experience within Inspiration Observatory’s central dome. Luxurious and ornate furnishings compliment top quality, locally sourced American cuisine developed by chef Andrew Sutton. A dark mahogany lounge serves an ambitious, one-of-a-kind drink menu. Diners enjoy romantic lighting underneath a fully-functioning planetarium dome. Unobtrusive sky map shows redefine what it means to dine under the stars. Private rooms, named after famous aviators and inventors, present Art Deco ambiance and seclusion.

The Pilot’s Lounge offers table service in a parklike setting under the shadow of Mt. Helios. Guests can relax like ace pilots, within the full luxury of mid-century air travel at its finest. Airplane rotors act as ceiling fans. Food is hearty Americanized “pub grub” such as salads and hamburgers. Savory odors waft from an outdoor grill, which offers fresh rotisserie specialties on a “rotating” basis.

Jetliner Sandwiches, located in a Mission-style air control tower, is a counter service restaurant serving delicious sandwiches for those “on the fly.” A scaled luggage carousel acts as a food conveyor. Jetliner Sandwiches also houses complete soda jerk facilities, serving ice cream sundaes and milkshakes in a vintage 50’s atmosphere.

The Wright Bakers sees the famed brothers’ bicycle shop converted into a quick bakery space. Mouth-watering cakes, cookies, pies and more are each named after early aviators.

Liftoff Coffee House alongside The Wright Bakers could get even Sleepy ready for takeoff. Unique DisneySky coffees, including a Red Eye Special, are provided by Starbucks.

Retail
Avionics
is DisneySky’s answer to the Emporium. All number of aviation-related goods may be found within a vintage airplane factory. Nearly anything may be found Avionics, from clothes, bags, plush toys, mugs, and more, all emblazoned with DisneySky icons.

Langley Gallery sits in a replica of the Spanish-style LAX Hangar No. 1 opposite Iwerks Terminal. Fine artwork and specialty boutique items appear on display at the base of an authentic Curtiss JN-4 “Jenny” airplane.

The Lindy Shop & Earhart’s Clothiers occupies a series of war-era hangars alongside the runway. Guests may browse an assortment of clothing, from jackets to pants, sweats, shirts and dresses, all featuring favorite Disney characters.

The Planetary Marketplace within Inspiration Observatory greets guests exiting Dreamflight. Goods pertain to science and astronomy, sold underneath a spinning industrial model of the Solar System.
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Wasn't that a good way to begin our DisneySky adventure? But, stay tuned, because in the next post, the adventure will begin to grow...
 

DisneyManOne

Well-Known Member
Original Poster
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TIME: 500 B.C.
Myths tell of a time when winged chimeras, weather deities, and magical flying objects ruled the clouds. It was in this Utter Eastern utopia where Man took the tentative first steps towards flight. With the kite and the lantern, Man entered the skies. An uneasy truce was set. Legends and people parted ways. Man developed cities in lowland China. The gods and monsters retired to their mountains and caves, and issued a dire warning to any foolhardy enough to dare trespass in their dominions.

From Runway One, passage over a rampaging mountain stream whisks guests back 2,500 years. They pass stone towers, where foolish inventors test out primitive wingsuits, only to splash into the waters below. An exotic Forbidden City beckons, seated precariously at the edge of a rocky subtropical wilderness. Travel further east leads to ancient India, full of fakirs and magic carpets. Throughout, sky lanterns float overhead, while stone murals depict hypothetical winged machines. Chinese dancers bring song and movement, especially during Chinese New Year when Mythic Realms erupts in celebration. Characters from Mulan and Aladdin call this kingdom home. At night, fireflies come out to bathe Mythic Realms in a romantic glow.
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Attractions
Storm Mountain (All-access attraction with Fly Higher height requirement at 42”)
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Storm Mountain looms ominously over the temples. (It also blocks views of nearby Coronado Springs.) Modeled on China’s immortal Yellow Mountain, this is the final refuge of the gods. Their magic pervades the slopes: rock face resembles forgotten monsters; cascading waterfalls plummet from floating islands (held up by supports hidden in the falling water). Fabulous creatures reside within. Thunder booms out, a warning against entry.

Through a beached Chinese junk, guests encounter evidence of the gods’ warning. Yet this cannot dissuade them from boarding golden boats and venturing inward. Storm Mountain is a shoot-the-chutes E-ticket into mist-shrouded hills, and ever upwards into the storm clouds themselves. A tranquil beginning carries guests past flying fish, water dragons, winged horses, and similar wonderments. A whirlpool drop – no more extreme than Pirates of the Caribbean – bears them to the gods’ dominion. Amazing effects simulate lightning, monsoons and tornadoes. A lift ferries boats to the sky deities, formed of the elements, who banish guests down a climactic waterfall from the mountain’s peak!

Storm Mountain offers a Fly Higher option. Branching lift hills lead to two climactic plunges, one all-access, the other a death-defying 100-foot freefall!
The Cave of Wonders (Height requirement: 38")
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Though the story of Aladdin suggests Arabia, it has its origins in China and India. This makes Aladdin an ideal fit for Mystic Realms, housed in crumbling Indian minarets. Within, décor slowly transitions to Agrabah, as guests wend darkened alleyways into the Sultan’s dungeon. An animatronic Jafar, disguised as a peasant man, tasks them with riding a fleet of magic carpets deep into the Cave of Wonders and retrieving for him the lamp.

The Cave of Wonders is a D-ticket suspended family coaster upon swinging magic carpets. A calm flight through treasure-filled chambers erupts into lava, as carpets hurtle to escape the cave spirit’s wrath. Guests finally burst from the cave and dart outside through the palaces of Mythic Realms. The Cave of Wonders is an ideal early coaster for budding thrill addicts.
Mulan: Legend of the Floating Fist
The Chungking Theater is home to Mulan: Legend of the Floating Fist, a spectacular tribute to Peking Opera. This pageant combines music, song, dance and traditional Chinese acrobatics to tell the story of Mulan. Western guests will recognize this colorful art as the progenitor of modern kung fu. Disney marries Broadway-quality storytelling with time-tested Chinese theater in a music stunt show that is sure to astound.


Dragon Kites and Phoenix Kites
The earliest Chinese kites, designed to emulate mythical beasts, were powerful enough to carry a man skyward. Guests can enjoy the same experience on a pair of spinner rides which rotate counter to each other. Shanghai Disneyland’s jetpack orbiter design is utilized to suspend riders below ornate kites. Towards Storm Mountain, a Water Dragon atop his tower threatens a Fire Phoenix on her tower. Thus the two kite spinners are set in eternal battle.

Festive Sky Lanterns
Sky lanterns are hot air balloons made of paper, held aloft by flame. Festive Sky Lanterns places guests aboard a Paratower “parachutes” ride, a gentler, thematically superior version of Jumpin’ Jellyfish at Disney's Animal Kingdom. From their lanterns, guests enjoy splendid views.

Dining
Kebab's
sits at the crossroads of cultures, where magic flying carpets deliver fine feasts from all known kingdoms. Four different counter stations provide Indian curries, Thai seafood, Chinese noodles, and the eponymous Arabian kebabs. The Casbah Food Court at DisneySea serves as inspiration.

The Floating Lotus is a traditional Chinese counter service restaurant in an ancient stone observatory. Diners may feast on Hong Kong-style delicacies inside the beautiful observatory gardens.

Sao Pot’s Potstickers sells savory Chinese street fare fried to perfection out of a royal cart near Storm Mountain. This ideal snack food is a DisneySky favorite, especially the Mickey Mouse-shaped almond cookies.

Retail
Abu’s Bazaar, near the Cave of Wonders, is a bustling marketplace offering fabrics and artifacts found throughout the Utter East. Keen guests may spot an animatronic Abu shoplifting. A specialized counter peddles Jasmine’s Jewelry, immaculate trinkets at unbeatable prices.

Lu Ban Kite Shop in a pagoda offers all sorts of toys dedicated to Lu Ban, inventor of the kite. Kites, paper airplanes and bamboo copter toys are on hand.

Nimbus Obscura provides Storm Mountain post-ride photos in a mountainside hut. Apparel and accessories themed to guests’ watery adventures are also found.
-----------------------------------------------------------------------------------------------------------------------
And there we have it--Mystic Realms. In the next post, we'll head off for the mysterious Nordic-inspired world of Discovery Fjord. See ya then!
 

DisneyManOne

Well-Known Member
Original Poster
1022_zpskkkg0jxh.jpg

TIME: December 31st, 1899​

Towards the end of the Nineteenth Century, when lighter-than-air flight reigned, the Society of Knowledge and Yearning quested north to the frozen Arctic, the edge of the known world. Here at the icy base of Mt. Helios, the S.K.Y. established a steampunk Victorian outpost for experimentation and exploration. Minds such as Captain Nemo and H.G. Wells made camp upon a mighty glacier. Airships and hot air balloons flourished amidst a scientific metropolis modeled on the World’s Columbian Exposition. Now this land’s founders invite the intellectual community to gather and share in their mysteries.

Discovery Fjord takes inspiration from Tokyo DisneySea’s Mysterious Island and Tony Baxter’s unrealized Discovery Bay, while remaining its own place. The land, surrounding a glacial lake teeming with ice flows, is enclosed on all sides. Entry is made either via tunnels within Mt. Helios, or through glass-covered Victorian arcades. A kinetic heliocentric model is the community’s centerpiece. Beyond a frozen archway, Mt. Helios’ insurmountable icy walls encase an ancient Viking ship. Hot springs steam near the waters, where Captain Nemo’s Nautilus rests before a tantalizing ice cave entrance. As the day progresses, shadows over Mt. Helios’ eastern edge cover this frigid wasteland in shadow. Tesla coil lanterns light the walkways.

Figures from Jules Verne interact with guests, as do characters from Disney’s Atlantis: The Lost Empire.
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During the holidays, Discovery Fjord is overlaid with Nordic fineries, all the better to a seasonal Frozen-inspired celebration.
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Attractions
Journey to the Top of the World

heigh requirement: 40"
Captain Nemo’s latest adventure sees him seeking an overland passage to the North Pole through the very icy interior of Mt. Helios. The enigmatic genius hopes to discover the secrets at “the top of the world.” Riveted ice drills bore a path through snow and sleet, uncovering a forgotten Arctic wonderland populated by Pleistocene creatures long thought extinct.

Journey to the Top of the World clones and updates Tokyo DisneySea's Journey to the Center of the Earth, mixed liberally with concepts from the largely-forgotten Disney film Island at the Top of the World. DisneySky trades themes, from earth to ice, completely reimaging a familiar ride experience. Ice drills enter subterranean hot springs, encounter Arctic wildlife, and emerge under the brilliance of the Aurora Borealis. A deadly avalanche reroutes drills upwards past treacherous jagged spikes. Glowing ice blocks merge into a monstrous animatronic Winter Elemental! This Guardian of the North flings riders over a precipice! Drills barely cling to the mountain’s switchbacks as they tumble earthwards back into Nemo’s base.
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The Time Machine
With Jules Verne having proved a creative boon to Imagineering, they turn their sights to H.G. Wells. His classic 1895 novella The Time Machine forms the basis for a new interactive dark ride D-ticket. Wells himself is the Time Traveler, a grand cupola mansion his home. Guests explore a comfortable Victorian household overflowing with timepieces and history books. They are welcomed aboard canopied steampunk Time Machines, and the trek commences.

Traveling backwards through time inside Wells’ kitchen, amazing practical “time lapse” effects depict the building’s deconstruction. The Time Machine is unique in that it offers branching paths. At multiple junctures throughout, guests flip a lever on their Time Machine and choose which date they wish to visit. Tracks diverge, then reconvene in a time stasis for the next selection. Time Machines reach 3 epochs per ride, with 6 total available, allowing for greater guest control and multiple rides.

Airtopia
Like Autopia and Aquatopia before it, Airtopia places guests aboard an idealized vehicle for a grand sightseeing tour. Elaborate steampunk gliders sail over Discovery Fjord, affording fabulous views of Mt. Helios and the intricate Victorian friezes. The ride utilizes the higher-capacity, next-gen ride system developed for Shanghai Disneyland's take on Peter Pan’s Flight, which allows for a gentle yet thrilling flight.

Tinkerer’s Workshop
An unpresuming wooden warehouse upon the lake is home to the Tinkerer’s Workshop, the primary laboratory for Discovery Fjord’s inventors. Guests may try their hands at a variety of interactive exhibits. Hand cranks operate gears. Bellows stoke furnaces. Pedal-powered engines fuel ludicrous gizmos. Guests may take up flare guns and practice their aim in the explosives bunker. As the workshop’s signature element, guests draw on high-tech interactive screens made to resemble blueprint paper. Here they combine mechanical gewgaws and invent their own flying contraptions. Actual animatronic mechanisms then merge these same parts before guests’ very eyes, to form actual working prototypes.
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Dining
Club 55 is DisneySky’s exclusive private club, sister to Disneyland’s famed Club 33, housed upstairs in lavishly appointed private chambers overlooking Mt. Helios. Hidden rotating bookcases lead to the S.K.Y.’s secret inner sanctum. Club 55 is not made known to the public, and is maintained solely for VIPs. Club atmosphere takes inspiration from Hollywood’s Magic Castle, with up-close entertainment and shows designed for intimate groups. A world-class kitchen delivers a fabulous rotating menu conceived by Club 55’s executive chef.

Hyperion Airship Dining Room is housed within the mighty Hyperion Airship, moored in a hangar at the land’s edge. This counter service restaurant is above level, seated over the Crystal Palace Shoppe. Diners enjoy the lush opulence of airship dining, complete with live piano accompaniment. Menu items available for pickup consist of fine French and Italian dishes, provided at the S.K.Y.’s insistence as a reminder of high culture in this chilly wasteland.

Neptunia sits carved out of the icy walls near Journey to the Top of the World. Like Vulcania at DisneySea, Neptunia is the mess hall for Captain Nemo’s crew perched on the boundary between man and nature. A large industrial heater at the cavern’s center provides ambiance and warmth. Seafood is served buffet style, prepared according to Nemo’s own recipes developed while exploring the ocean floor.

Harbormaster’s Grill is a simple quick service station over glacial docks. Basic, comforting seafood options include fish ‘n’ chips, clam chowder, and Maine lobster. Diners may either eat near water’s edge, or retire to a boathouse loaded with artifacts from the S.K.Y.’s various travels.

The Freeze Station occupies a gigantic ice-making machine half-encased within a frozen archway. This is a walk-up stand serving all variety of soft serve and ice cream.

Retail
Crystal Palace Shoppe occupies a glistening arcade which connects Discovery Fjord with Mythic Realms. It is Discovery Fjord’s signature shopping outlet, where all manner of Victorian toys and antiques come in a bustling department store setting.

Brompton’s Haberdashery is a clothing shop modeled after Harrod’s, spanning the lakefront near the heliocentric model. All apparel boasts the finest steampunk fashion sense, and riveted accessories help complete the look.

The Grand Dirigible, modeled after the war balloon from Atlantis: The Lost Empire, is prominently displayed in the Discovery Fjord airspace. At the base, a simple pin trader, and a prominent source for DisneySky collectibles.
 

DisneyManOne

Well-Known Member
Original Poster
Cool but Jumpin Jellyfish is Disney California Adventure not in Animal Kingdom.

Twilight, if you remember from my "Animal Kingdom: A New Generation" thread, as part of the Great Barrier Reef sub-land, I added in Jumpin' Jellyfish.
--------------------------------------------------------------------------------------------------------------------------
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TIME: March 17th, 1929​

Ah, for the days when aviation was a gentleman’s pursuit! The Wright Brothers’ groundbreaking Flyer opened up a new age of promise. Troupes of barnstorming daredevils traveled the American heartland in their biplanes, electrifying cornfields with their acrobatic flying circuses. Pioneer Fields realizes this bold era filtered through a familiar Disney lens.

At the heart of Pioneer Fields is a small farm community centered around a plaza and bandstand, often host to live music. Telephone poles are littered with barnstorming ads. An upstairs loft is home to an amateur astronomer. Cornfields line the outskirts of town, with crop-dusters heard overhead. Here is a DisneySky Airlines Station located in a converted farmhouse. Plane skids in the mud lead to the corn, where a crashed Red Baron biplane emits steam, covered in crows. Past a spinning turbine and rustic barn, the barnstormers’ makeshift tents recall Storybook Circus at Magic Kingdom. Altogether, the village suggests Mickey’s Plane Crazy. Indeed, lucky guests just might see Mickey and his friends going about their day.

Pioneer Fields contains Propwash Junction, a sub-land based on Disney’sPlanes (a Cars spinoff). Following the example of the highly successful Cars Land, Propwash Junction accurately recreates Planes’ small town airfield, complete with tailfin-shaped granite outcropping. Characters mingle on a scheduled basis, using free-roaming interactive vehicles. Planes is tailor-made for DisneySky, and nearby Cars Land proves how great place-making can expand a property’s appeal!
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Attractions
Wings Around the Globe: A Planes Adventure
an all-access attraction with Fly Higher height requirement at 40”

Disney breaks new ground (or sky) with Wings Around the Globe, an E-ticket flight simulator utilizing ride technology found no place else! Upon entry into Skipper’s Flying School hangar, an animatronic Skipper instructs on proper racing technique. Guests are then given their aviator goggles (3D glasses) and whisked to their aircraft alongside Dusty Crophopper! Crop-dusters zoom and twist through a friendly, thrilling airplane race over Propwash Junction and Piston Peak National Park.

Wings Around the Globe employs Vekoma’s eccentric Pandora’s Box ride system. Think of it as a simulator hybridized with both a wing coaster and a drop tower! A tracked pole transports guests past 3D screens. Seats perform dips, free-falls, and barrel roll inversions! RFID chip technology and the Fly Higher option allow both intense and tame versions, with only minor variations to the animated ride video. Film allows for regular seasonal and yearly upgrades, so Wings Around the Globe is continually freshened and updated.
1026_zps5bhcdzyj.jpg
The Wonderful World of Oz
On the outside, it seems a quaint Midwestern storefront where flimflam artist Oscar Diggs has taken up residence. The interior is littered with corny circus cutouts, unseen animals roaring in cages, and assorted bric-a-brac. But once guests board hot air balloons touted by a hyperventilating animatronic Oscar, a tornado assaults the structure and flings them to the fantastical kingdom of Oz!

The Wonderful World of Oz is a D-ticket dark ride inspired by Frank L. Baum and Disney’s Oz the Great and Powerful. Balloon baskets sit on arms atop a guided track, which allows the same lift control employed on Disneyland’s “Dumbo.” Guests enjoy a literal whirlwind tour of Oz set to a Danny Elfman score. These isn’t so much of a story to speak of, but pure sightseeing wonder. See flying monkeys, Tinkers, Munchkins, scarecrows, witches, and so very much more, all realized with state-of-the-art animatronics!

Up, Up and Away
On the plaza corner is a familiar multicolored house. This is the home of Up’s Carl Fredricksen, which he recently retrieved from South America after deciding to relocate to Pioneer Fields. Golden retriever Dug on the porch happily addresses visitors with his mechanical collar, answering that age-old question: What’s Up, dog? Inside, the Audubon Society gathers for a special South American birdwatching tour. From suspended balloon-held porch benches, guests sail alongside Carl and Russell into a jungle teeming with exotic bird species, including Kevin. Interactive on-ride cameras (modeled on the flashlights from Tokyo Disneyland's Monsters Inc. Ride-and-Go-Seek) allow guests to photograph the nearly 100 animatronic birds, and tally their totals at the end in a “My Adventure” scrapbook.
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Dumbo’s Circus Extravaganza
Although Dumbo is already well represented in the parks, as Disney’s grand ambassador of flight, he has to appear in DisneySky! Differentiating from Disneyland’s offerings, “Dumbo’s Circus Extravaganza” is a hybrid of live and 3D show, housed in Dumbo’s traveling circus tent. Here guests under the big top witness as Dumbo first reveals his flying abilities to the world. Live clowns perform as Keystone-esque firefighters. They incorporate a 3D animated Dumbo into their act when the baby elephant sails upwards and out over the audience!

Goofy's Sky School
Height requirement: 35"
This duplicate of DCA's kiddie coaster of the same name is DisneySky’s sole unabashed clone. When the theme is so perfectly in tune, it has to be! Budding coaster enthusiasts get their first “big kid” thrill aboard Goofy’s homemade biplanes. They crash through barns and billboards in the grandest Goofy style, before sputtering to a halt.

Albatross Air Service
The Rescuers’ Orville offers scenic flights, but travelers beware! Orville is a notoriously clumsy albatross, barely capable of takeoff. Guests discover this upon Orville’s very own “Dumbo” spinner ride, as the bird rises up and down erratically all on his own. The only control granted to guests is a wheel within their anchovy tin car, which lets them spin their albatross like a “Mad Tea Party” teacup. The U.S. Air Force Song plays throughouts, before Orville finally skids to an awkward landing right back where he started.
the-rescuers-disneyscreencaps-com-3056.jpg



Dining
Pioneer Barn Barbecue is a table service restaurant in the Pioneer Fields barn, which specializes in character meals featuring the Fab Five. These characters and others are members of Mickey’s Aviator Club. Younger diners receive personalized cards welcoming them into the club. Pioneer Barn’s menu consists of down-home country cooking, including mouth-watering baby back ribs, cornbread, watermelon and fried cheese curds. The barn has only recently been converted into a restaurant, so the rafters are still packed with cartoony animatronic chickens, clucking away merrily.

Launchpad McSnacks is a roadside stand which offers healthy farm-fresh options. Here guests find vegetables, fruit cups, and freshly roasted corn-on-the-cob. Launchpad McQuack, Disney’s most incompetent pilot, is now the proprietor of this establishment, having taken a “crash course” in business.

Chug and Dottie’s Fill ‘n’ Fly is Propwash Junction’s premiere quick service buffet, housed in Chug and Dottie’s airplane garage. This is DisneySky’s signature breakfast location, specializing in generously-sized waffles with an assortment of toppings. After noon, the same waffles appear alongside chicken and other comfort foods.

Kernel Co. next door sells prepackaged popcorn treats in over a dozen flavors. This unique building, Propwash’s gas station, resembles an enormous helicopter, with three cantilevered propellers providing shade for Fill ‘n’ Fly diners.

Retail
Pioneer Five & Dime is your classic General Store, replete with marmalades, barnstormer accessories, and a wide selection of old-timey goods. One very popular item combines aviator goggles with a classic Mickey ears hat. Guests can even send and receive letters via air mail with classic Disney characters.

The Landing Zone in Propwash Junction is a hangar motel. For DisneySky’s guests, it has been converted into a one-stop shopping outlet for all things Planes. Considering the ongoing popularity of Cars merchandise, and since Planes technically takes place in the same world as Cars, Cars products can be found here too.

Propwash Tower accepts riders exiting Wings Around the Globe. This air control tower sells race memorabilia so that guests can forever remember their airborne adventures.

Carl’s Balloons is a small balloon stand opposite the Up ride, regularly staffed by a costumed Carl and Wilderness Explorer cast members. Guests may also purchase physical copies of the scrapbooks they assembled upon Up, Up and Away!
 

IAmNotAHufflepuff

Well-Known Member
Twilight, if you remember from my "Animal Kingdom: A New Generation" thread, as part of the Great Barrier Reef sub-land, I added in Jumpin' Jellyfish.
--------------------------------------------------------------------------------------------------------------------------
1025_zps3efsvsgg.jpg

TIME: March 17th, 1929​

Ah, for the days when aviation was a gentleman’s pursuit! The Wright Brothers’ groundbreaking Flyer opened up a new age of promise. Troupes of barnstorming daredevils traveled the American heartland in their biplanes, electrifying cornfields with their acrobatic flying circuses. Pioneer Fields realizes this bold era filtered through a familiar Disney lens.

At the heart of Pioneer Fields is a small farm community centered around a plaza and bandstand, often host to live music. Telephone poles are littered with barnstorming ads. An upstairs loft is home to an amateur astronomer. Cornfields line the outskirts of town, with crop-dusters heard overhead. Here is a DisneySky Airlines Station located in a converted farmhouse. Plane skids in the mud lead to the corn, where a crashed Red Baron biplane emits steam, covered in crows. Past a spinning turbine and rustic barn, the barnstormers’ makeshift tents recall Storybook Circus at Magic Kingdom. Altogether, the village suggests Mickey’s Plane Crazy. Indeed, lucky guests just might see Mickey and his friends going about their day.

Pioneer Fields contains Propwash Junction, a sub-land based on Disney’sPlanes (a Cars spinoff). Following the example of the highly successful Cars Land, Propwash Junction accurately recreates Planes’ small town airfield, complete with tailfin-shaped granite outcropping. Characters mingle on a scheduled basis, using free-roaming interactive vehicles. Planes is tailor-made for DisneySky, and nearby Cars Land proves how great place-making can expand a property’s appeal!
1007_zpsuxfidbmf.jpg
Attractions
Wings Around the Globe: A Planes Adventure
an all-access attraction with Fly Higher height requirement at 40”

Disney breaks new ground (or sky) with Wings Around the Globe, an E-ticket flight simulator utilizing ride technology found no place else! Upon entry into Skipper’s Flying School hangar, an animatronic Skipper instructs on proper racing technique. Guests are then given their aviator goggles (3D glasses) and whisked to their aircraft alongside Dusty Crophopper! Crop-dusters zoom and twist through a friendly, thrilling airplane race over Propwash Junction and Piston Peak National Park.

Wings Around the Globe employs Vekoma’s eccentric Pandora’s Box ride system. Think of it as a simulator hybridized with both a wing coaster and a drop tower! A tracked pole transports guests past 3D screens. Seats perform dips, free-falls, and barrel roll inversions! RFID chip technology and the Fly Higher option allow both intense and tame versions, with only minor variations to the animated ride video. Film allows for regular seasonal and yearly upgrades, so Wings Around the Globe is continually freshened and updated.
1026_zps5bhcdzyj.jpg
The Wonderful World of Oz
On the outside, it seems a quaint Midwestern storefront where flimflam artist Oscar Diggs has taken up residence. The interior is littered with corny circus cutouts, unseen animals roaring in cages, and assorted bric-a-brac. But once guests board hot air balloons touted by a hyperventilating animatronic Oscar, a tornado assaults the structure and flings them to the fantastical kingdom of Oz!

The Wonderful World of Oz is a D-ticket dark ride inspired by Frank L. Baum and Disney’s Oz the Great and Powerful. Balloon baskets sit on arms atop a guided track, which allows the same lift control employed on Disneyland’s “Dumbo.” Guests enjoy a literal whirlwind tour of Oz set to a Danny Elfman score. These isn’t so much of a story to speak of, but pure sightseeing wonder. See flying monkeys, Tinkers, Munchkins, scarecrows, witches, and so very much more, all realized with state-of-the-art animatronics!

Up, Up and Away
On the plaza corner is a familiar multicolored house. This is the home of Up’s Carl Fredricksen, which he recently retrieved from South America after deciding to relocate to Pioneer Fields. Golden retriever Dug on the porch happily addresses visitors with his mechanical collar, answering that age-old question: What’s Up, dog? Inside, the Audubon Society gathers for a special South American birdwatching tour. From suspended balloon-held porch benches, guests sail alongside Carl and Russell into a jungle teeming with exotic bird species, including Kevin. Interactive on-ride cameras (modeled on the flashlights from Tokyo Disneyland's Monsters Inc. Ride-and-Go-Seek) allow guests to photograph the nearly 100 animatronic birds, and tally their totals at the end in a “My Adventure” scrapbook.
1027_zps4tyx9bwr.jpg
Dumbo’s Circus Extravaganza
Although Dumbo is already well represented in the parks, as Disney’s grand ambassador of flight, he has to appear in DisneySky! Differentiating from Disneyland’s offerings, “Dumbo’s Circus Extravaganza” is a hybrid of live and 3D show, housed in Dumbo’s traveling circus tent. Here guests under the big top witness as Dumbo first reveals his flying abilities to the world. Live clowns perform as Keystone-esque firefighters. They incorporate a 3D animated Dumbo into their act when the baby elephant sails upwards and out over the audience!

Goofy's Sky School
Height requirement: 35"
This duplicate of DCA's kiddie coaster of the same name is DisneySky’s sole unabashed clone. When the theme is so perfectly in tune, it has to be! Budding coaster enthusiasts get their first “big kid” thrill aboard Goofy’s homemade biplanes. They crash through barns and billboards in the grandest Goofy style, before sputtering to a halt.

Albatross Air Service
The Rescuers’ Orville offers scenic flights, but travelers beware! Orville is a notoriously clumsy albatross, barely capable of takeoff. Guests discover this upon Orville’s very own “Dumbo” spinner ride, as the bird rises up and down erratically all on his own. The only control granted to guests is a wheel within their anchovy tin car, which lets them spin their albatross like a “Mad Tea Party” teacup. The U.S. Air Force Song plays throughouts, before Orville finally skids to an awkward landing right back where he started.
the-rescuers-disneyscreencaps-com-3056.jpg



Dining
Pioneer Barn Barbecue
is a table service restaurant in the Pioneer Fields barn, which specializes in character meals featuring the Fab Five. These characters and others are members of Mickey’s Aviator Club. Younger diners receive personalized cards welcoming them into the club. Pioneer Barn’s menu consists of down-home country cooking, including mouth-watering baby back ribs, cornbread, watermelon and fried cheese curds. The barn has only recently been converted into a restaurant, so the rafters are still packed with cartoony animatronic chickens, clucking away merrily.

Launchpad McSnacks is a roadside stand which offers healthy farm-fresh options. Here guests find vegetables, fruit cups, and freshly roasted corn-on-the-cob. Launchpad McQuack, Disney’s most incompetent pilot, is now the proprietor of this establishment, having taken a “crash course” in business.

Chug and Dottie’s Fill ‘n’ Fly is Propwash Junction’s premiere quick service buffet, housed in Chug and Dottie’s airplane garage. This is DisneySky’s signature breakfast location, specializing in generously-sized waffles with an assortment of toppings. After noon, the same waffles appear alongside chicken and other comfort foods.

Kernel Co. next door sells prepackaged popcorn treats in over a dozen flavors. This unique building, Propwash’s gas station, resembles an enormous helicopter, with three cantilevered propellers providing shade for Fill ‘n’ Fly diners.

Retail
Pioneer Five & Dime
is your classic General Store, replete with marmalades, barnstormer accessories, and a wide selection of old-timey goods. One very popular item combines aviator goggles with a classic Mickey ears hat. Guests can even send and receive letters via air mail with classic Disney characters.

The Landing Zone in Propwash Junction is a hangar motel. For DisneySky’s guests, it has been converted into a one-stop shopping outlet for all things Planes. Considering the ongoing popularity of Cars merchandise, and since Planes technically takes place in the same world as Cars, Cars products can be found here too.

Propwash Tower accepts riders exiting Wings Around the Globe. This air control tower sells race memorabilia so that guests can forever remember their airborne adventures.

Carl’s Balloons is a small balloon stand opposite the Up ride, regularly staffed by a costumed Carl and Wilderness Explorer cast members. Guests may also purchase physical copies of the scrapbooks they assembled upon Up, Up and Away!


Great work!

I sent you a PM along with a few other people involving interest in the Road Trip competition. I want to see your opinion whether you would like to play or not.

Great work, seriously.
 

DisneyManOne

Well-Known Member
Original Poster
Great work!

I sent you a PM along with a few other people involving interest in the Road Trip competition. I want to see your opinion whether you would like to play or not.

Great work, seriously.
Thanks very much!
--------------------------------------------------------------------------------------------------------------------------
1028_zpsoun32hee.jpg

TIME: September 1st, 1938​

Air travel made accessible the remotest corners of the globe. Daring bush pilots set forth on two-fisted pulp adventures in the tropical South Seas, braving typhoons, sky pirates, and ancient civilizations. Beckoned by the jungle riches of the Bonga Tonga archipelago, a towering Art Deco metropolis rose up on the coast. Protected from marauders by anti-aircraft artillery, Cape Suzette bursts from the seams with well-oiled “dieselpunk” visionaries. But the island interior remains unexplored, a foreboding wilderness of brigands and outlaws.

Golden Cay, along Mt. Helios’ heavily-vegetated southern slope, follows a river path from sweltering jungle to glistening city. Cape Suzette (inspired by TaleSpin and The Rocketeer) straddles the western edge, sharing Langley Lagoon with Cosmic Canyon and Avengers Airfield. Bronze-tinged skyscrapers boast mighty spires with airship mooring posts. Observatories dot the tops of other high-rises. At city’s centers, a golden statue of Mercury motions skyward. Roaring Jazz music echoes. Polynesian Disney characters from TaleSpin, Moana and Lilo & Stitch explore. Past the corrugated DisneySky Airlines Station, a river canyon reveals the overgrown jungle, unpredictable dangers lurking in every cliff. Crashed cargo planes are overtaken by foliage, their rusted wings spanning chasms. Hidden Tiki idols hint at deeper mysteries.
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Attractions
The Rocketeer and the Squadron of Doom

all-available attraction with Fly Higher requirement at 48"
Cape Suzette’s tallest structure, a scaled replica of Saarinen’s unbuilt Tribune Tower, is the departure point for aerial action based on Disney’s cult classic The Rocketeer. Through an immaculate modernist lobby, guests ride a Tiffany glass elevator to the tower’s deck, 50 floors up. A mooring mast connects to the streamlined Touchstone dirigible. This stupendous airship is the mobile base of Cliff Secord, the Rocketeer, jetpack adventurer extraordinaire. Countless piston-powered devices abound. Over B&W newsreels, guests learn the history of jetpack technology, which is coveted by the nefarious Squadron of Doom, a union of the world’s greatest criminal minds.

Guests don modified jetpacks, and rocket from the Touchstone’s loading bay out over Cape Suzette! Predictably, the Squadron of Doom emerges from the trade winds in a fleet of warplanes, keen on acquiring guests’ jetpacks by any means possible. A spectacular dogfight commences in, around and through Cape Suzette’s modernist edifices, while the Rocketeer repels the invaders!

This engaging E-ticket dark ride uses updated G2 KUKA arm technology, newly freed from a 10-year exclusive contract with Universal. Imagineering is keen to perfect this ride system, which holds riders suspended like Shanghai Disneyland’s jetpacks. Scenery is almost entirely practical, not screen-based! A Fly Higher option opens up The Rocketeer and the Squadron of Doom to all guests.
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Sky Pirates of the South Seas
Deep in the jungle limestone caverns, a reckless band of sky pirates makes their secret lair. Seized swag piles high. Guests join the scallywags on an air raid filled with nods to Pirates of the Caribbean. Sky Pirates of the South Seas is a D-ticket dark ride utilizing the same suspended omnimovers as Tokyo DisneySea’s 20,000 Leagues Under the Sea, now repurposed as free-flying gunner cockpits. Glass panels on the vehicles allow for in-ride mist and rain, an airborne variation on DisneySea’s dry-for-wet effect.

From the caverns, pirates sail out in an ad hoc air fleet, singing of adventure. Lightning reveals an Arado Ar 232 cargo plane. Pirates swing, swashbuckler and seize it! Typhoon-force winds reroute the ne’er-do-wells towards undiscovered islands. Here pirates contend with erupting volcanoes, cargo cults, and even a Lost World caldera where pterosaurs rule the skies! As guests return to the caverns, a somber end awaits the pirates: They and their collapsed aircraft erode into skeletons, ruled over by the pterodactyls.

Indiana Jones and the Puzzle of Tonga
In a rocky canyon reminiscent of Thailand’s Phang Nga Bay lies the crashed Tin Goose airplane of one Indiana Jones. The famed archeologist’s latest hunt brings him to the lost civilization of Tonga, reputed to be the final remnants of the fabled Lemuria. Crumbling Polynesian ruins provide the backdrop for this exploration attraction, where guests aid Indiana Jones (a cast member performer) in solving the puzzle of Tonga. Decipher hieroglyphics, climb rope bridges, discover a moai water play area. Guests can even join Indy in the Tongan catacombs for an “escape room” sub-attraction amidst flame-belching sky idols!
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Seaplane Jungle Ferries
Departing regularly from Cape Suzette, waterborne seaplanes ferry guests into the jungle primeval on a relaxing tow boat adventure. Leaving civilization, guests witness ancient Tiki monuments which relate the story of Disney’s upcoming animated film Moana. Moana’s tale occurred millennia ago, but the jungle never forgets. Passage through a rusted fuselage bears seaplanes into a mystical cavern where the songs and sights of Moana still live!
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Dining
The South Seas Club
brings Art Nouveau luxury to the South Seas in a table dining experience aboard The Cedar Mallard. This enormous aircraft, docked in Langley Lagoon, is a scale replica of Howard Hughes’ famous Spruce Goose, and DisneySky’s answer to DisneySea’s SS Columbia. A lavishly appointed dining room within the gigantic flying boat recalls The Rocketeer’s South Seas Club, complete with big band orchestra. Elegant French cuisine, seafood, steaks and crepe suzettes are only rivaled by Galileo’s in Runway One. Alongside the South Seas Club is The Mallard Lounge, an upscale bar serving DisneySky’s signature “Hughes Brews” beer.

Louie’s is an exotic counter service “nightclub” across the river alongside Mt. Helios. This tropical getaway is an accurate recreation of the TaleSpin restaurant, itself inspired by Rick’s in Casablanca. Jungle Book characters such as Baloo, Louie and Shere Khan regularly dine here. Dancers and hula girls perform. Grub, inspired by tiki bar culture, will be familiar to fans of Trader Sam’s over at the Polynesian.

The Bulldog Café, familiar from The Rocketeer, offers up quick service tamales, ice cream and sandwiches in a gigantic bulldog! This snack shack is inspired by a real establishment which graced Los Angeles from 1928 to 1966.

Raratonga Roast serves Polynesian barbecue from native thatch huts built directly into the side of the jungle cliffs. Outdoor dining along the river’s edge gives guests tranquil views of the passing Seaplane Jungle Ferries.

Retail
Rosie’s Riveting Wears is a converted aeronautics factory in Cape Suzette which stocks only the finest wartime fashions. This entire shop stands as a tribute to Rosie and her fellow riveters, with vintage photographs celebrating their history.

Higher for Hire, straight out of TaleSpin, is an air cargo freight business along the docks. It boasts an assortment of goods shipped in from all over Micronesia. Baloo’s modified Conwing L-16 seaplane sits in Langley Lagoon, and is free to explore.

Rocketeer Gear is an Art Deco gift shop for those exiting The Rocketeer and the Squadron of Doom. Rocketeer-themed toys and accessories dominate, especially plastic wearable jetpacks for budding aviators.

Aerial Outfitters sits across from Sky Pirates of the South Seas in a large tent complex fashioned from used parachutes. Here the sky pirates peddle their ill-gotten booty along with treasures unearthed from the darkest jungle.
 

DisneyManOne

Well-Known Member
Original Poster
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TIME: April 12th, 1961​

We move from aviation to aerospace, the Space Age, as Man seeks to break the bonds of Earth itself and escape into the cosmos. In the isolated high desert buttes, the S.K.Y. has established a facility to test experimental spacecraft. Cosmic Canyon is conceived as a tribute to America’s pioneering test pilots and astronauts, an extension of the ideas once found in California Adventure’s defunct Condor Flats. Many of Tomorrowland’s earliest aesthetics are recycled into a timeless period setting. Add a healthy dose of fantastical 50’s “atompunk” sci-fi. While Cosmic Canyon is DisneySky’s smallest destination, it boasts two of the park’s most popular E-ticket attractions!

An impact crater pockmarks Mt. Helios’ sun-drenched western slopes. Industrial mid-century facilities dot otherworldly sandstone formations inspired by Utah’s Dollhouse. Spinning radar dishes add kineticism. An astronaut escape capsule floats in Langley Lagoon. Tomorrowland’s vintage Moonliner now frames a rocket launch track. Theremin players provide live alien music. An animatronic Mars rover navigates a cactus forest. Buzz Lightyear and his green Martian pals mingle with Roald Dahl’s Gremlins. Cosmic Canyon also boasts an original mascot: Chuck, the spaceman chimpanzee.
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Attractions
IMPACT!

Height requirement: 44"
All throughout Cosmic Canyon’s landscape, S.K.Y. rockets launch via tracks into outer space, then crash back down to Earth. These sleek, stainless steel spacecraft depart from a mission control structure near the lagoon. Guests awaiting their spaceflight interact with astronaut training devices. They learn from radios and B&W TVs about their mission: Out from deepest space an asteroid closes in, threatening to wipe out all life on our planet! Taking inspiration from 50’s classic When Worlds Collide, IMPACT! propels experimental rockets beyond the atmosphere on a mission to destroy the asteroid and save mankind.

IMPACT! is an intense magnetically launched roller coaster, much like Expedition Everest. Much of the ride takes place in “outer space” within mighty Mt. Helios. Rockets brave the vacuum as they circle the asteroid, then blow it to kingdom come in a pyrotechnic spectacle. The blast propels rockets backwards amidst jagged debris and unearthly gases. Rockets settle on the rapidly-exploding surface of the destroyed asteroid, before a final magnetic launch propels them back towards Earth’s atmosphere for a final splashdown in Langley Lagoon!
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Spectral Boneyard
In a dark corner of Cosmic Canyon sits the boneyard, the final resting place for derelict aircraft. Witnesses tell that at night, this graveyard is host to otherworldly phenomena. Strange lights float. Ghost pilots haunt their crafts. Gremlins destroy machinery. Guests enter an ominous hangar to investigate these occurrences. Framed newspaper clippings under flickering lights outline the premise. Guests board trackless LPS jeeps and set out into the accursed nighttime.

An eerie mood pervades at the outset. Swamp gas lights hover. Vehicles come to life on their own. Cattle are skeletonized. Spectral aviators manifest in cockpits. Backlit auras reveal monstrous extra-terrestrials. Slowly, the boneyard’s visitors reveal themselves and turn jolly. Full-scale UFOs bathe the field in festive spotlights, as gremlins, atomic monsters, little green men and hitchhiking aliens accompany a musical score by Danny Elfman! Spectral Boneyard is a scary/funny E-ticket dark ride rife with the corny charm of B-grade 1950s sci-fi epics.
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Robotics Expo
The scientific community has arranged a presentation on the history of robotics which should prove to be high-minded and educational. The only issue is their choice of presenters: WALL-E and Baymax. These robots mean well, but are disastrously accident prone, to the eternal frustration of an unseen narrator. Nonetheless, they lead a laugh-filled overview of automation, from Golems to Disney animatronics to the latest androids. Robotics Expo is an engaging audio-animatronic show in the tradition of shows like Walt Disney's Enchanted Tiki Room.

Flying Saucers 2.0
DisneySky updates Disneyland’s legendary Flying Saucers, minus the "air hockey" issue. Flying Saucers 2.0 is a teacup-style spinner…with an interactive twist. Each UFO comes with a set of ray guns. Riders take fire at light-up targets on other vehicles. Saucers spin when lasered, and rest when points are scored. Each ride is a dizzying competition to see who has the biggest blast.

Dining
Pudknockers, named after the term for rookie test pilots, is an unassuming counter service grill. The dilapidated wooden hut is a favorite hangout for pudknockers and aces alike after a hard day of breaking sound barriers. An X1 sits out front, belching flame. Menu items are simple classics such as hamburger and Alan Shepherd’s Pie.

Yeager Shots is a beer stand opposite Pudknockers, and the simplest way for DisneySky guests to sample Hughes Brews. Beverages are served out of an emergency fire truck, on hand in case of a problem with the experimental aircraft.

Astro-Nosh is a snack stand near the Spectral Boneyard housed in a recycled fuselage. It sells interstellar snacks such as lunar cheese sticks and moon pies.

Retail
Pitch, Yaw & Roll appeals to the astronaut in all of us with a wide selection of space-themed toys, clothes and accessories. A space shuttle assembly facility serves as the site for Cosmic Canyon’s premier retail outlet, where automated arms continue to assemble satellites overhead.

IMPACT! Photography provides IMPACT! on-ride photography and video, available in a Very Large Array radar dish installation.
 

DisneyManOne

Well-Known Member
Original Poster
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TIME: The present day​

In my head, I have this idea that by 2033, Disney and Universal have struck a deal to allow Marvel characters to be represented here at DisneySky. So with that, we give you the Avengers Airfield, where the world of the Marvel Cinematic Universe for a landing!
During the peacetime between Civil Wars and Infinity Gauntlets, New York City celebrates the anniversary of the Avengers’ victory in the Battle of New York. The original S.H.I.E.L.D. Helicarrier No. 64 alights in the harbor alongside downtown, dwarfing the megastructures. All current and former Avengers put aside their differences to attend, unaware that a new threat looms in the stars overhead…

The Brooklyn Bridge connects Avengers Airfield to Golden Cay. From here, the titanic Helicarrier spans Langley Lagoon, blocking all but the tops of New York's skyline. (This trick eliminates the need to construct full-scale high rises.) Cantilevered turbines kick up a mighty rotor wash from the bay. Guests are free to explore the Helicarrier's decks, board its fighter jets, and mingle with any number of spies, superheroes, gods and monsters. From the upper deck, access to the DisneySky Airlines Station. A northern city harbor represents SoHo, Broadway and Harlem. A bronze statue fountain depicts the Avengers circa 2012. Graffiti and murals immortalize them. A Roxxon gas station houses restrooms. Windows advertise Nelson and Murdock, Attorneys at Law. Polymer-based spider webs clutter fire escapes. Skyscraper facades include the Daily Bugle, Avengers Tower, Baxter Building, and more.
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Attractions
Avengers United (all-access attraction with Fly Higher height requirement at 40”)
S.H.I.E.L.D.'s latest recruits enter the Helicarrier bridge. They pass militaristic, high-tech consoles (and interactive Galaga), to bay windows of beautiful passing cirrus. Turbines hum; the Helicarrier is airborne. Then a blast! Sirens sound! S.H.I.E.L.D. is under attack! Soldiers evacuate guests to escape pods, as seen in Age of Ultron, as the Helicarrier loses altitude.

Avengers United uses a modified Soarin' system much like Flight of Passage at Disney's Animal Kingdom. In a rousing 3D E-ticket simulator, pods rotor through an interstellar Kree battle over New York City. The Mad Titan Thanos oversees from his hover-throne. With his Infinity Gauntlet, able to wield absolute power over all aspects of existence, Thanos banishes recruits on a randomized journey: to the original Battle of New York; alongside Captain America in WWII; into the cosmos with the Guardians of the Galaxy; shrunken on a break-in with Ant-Man; defending Wakanda; et cetera! Finally all Avengers unite to thrillingly defeat Thanos! A Fly Higher option provides low-intensity seating within the main IMAX theater, uniting all guests for Avengers United.
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Iron Man Rocks (heigh requirement: 54")
A Helicarrier wing provides access to the upper levels of Avengers Tower. Here are Tony Stark's fully-interactive workshops. Tony, within an animatronic Iron Man suit, invites guests to board his latest Stark Industries drones, able to duplicate the sensation of flying like Iron Man. Despite Jarvis’ misgivings, Tony pumps in a personalized onboard soundtrack composed of Black Sabbath and AC/DC. Iron Man Rocks is a high-intensity indoor roller coaster in the vein of Rock 'n' Roller Coaster, sending riders hurtling like superheroes over the nighttime rooftops of New York City. “Iron Man Rocks” utilizes B&M’s Flying Coaster model, complete with high speeds, long duration and three inversions, which promises to be Disney’s single most intense ride!

Over the holidays, space outlaws forcibly overtake Avengers Tower. An animatronic Groot and Rocket rechristen the ride Star-Lord Rocks (scored to Peter Quill’s Awesome Mix Vol. 1), and send riders careening through galactic Knowhere. (In the even that Star-Lord proves to be more popular, Star-Lord Rocks gains permanent status, with improved Guardians of the Galaxy theming and show effects.)

Captain America’s USO Show – in the Kirby Theater
Broadway's fabulous Kirby Theater invites Captain America to attend a musical extravaganza in his honor. The grand theater company stages classic show tunes from the 1940s, meant to revive nostalgia in the temporally-displaced Steve Rogers. The show "Big Band Beat” at Tokyo DisneySea provides the template for this amazing display. The show even recreates Rogers' old USO "Star-Spangled Man (With A Plan)" routine, written for Captain America: The First Avenger by legendary Disney composer Alan Menken.

This musical spectacular becomes a stunt spectacular when Hydra agents seize the theater. Captain America is forced to leap from his balcony loge, spring into action, and defend the innocent.

Thor: Brave the Bifrost (Height requirement: 36")
Within a boarded-up Norwegian history museum in SoHo, Dr. Eric Selvig perfects an invention to reopen the Bifrost connecting Earth and Thor's Asgard. Guests board his device, a Vekoma Madhouse. This is basically an indoors swinging ship flat ride, centered upon a stupendous optical illusion. Earthly ceilings rotate and transform into an Asgardian Great Hall. Thor begs guests be gone, before Odin emerges and banishes them back to their Midgardian realm.

Hulk: Code Green (Height requirement: 40")
Dr. Bruce Banner has established a laboratory aboard the Helicarrier, where he continues to seek a cure to his gamma ray poisoning. Guests witness Banner test his latest serum within a containment chamber, before the experiment fails and the Incredible Hulk breaks free and rampages! Hulk: Code Green is an animatronic theater-in-the-round inspired by The ExtraTERRORestrial Alien Encounter, and is considered too frightening for young children.
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Dining
Superhero Galley
below decks on the Helicarrier is a character dining table restaurant which recreates S.H.I.E.L.D.’s mess hall. Guests enjoy fusion cuisine from across the Nine Realms while interacting with Marvel's ever-expanding superhero roster. High-demand advance reservations grant guests an audience with any of the primary Avengers in one of four private dining chambers.

Shawarma Palace is the Avengers' favorite quick service restaurant in New York City. Signed photographs and memorabilia on the walls reveal so much. Fresh gyro, falafel and shawarma dominate the menu.

Dr. Horton’s New York Deli is a small sandwich shop which has sprung up in the old workspace of Dr. Horton, creator of the Synthetic Man. Artifacts from the 1943 Stark Expo compliment this classic New York eatery. Try the Mile High Sandwich.

Retail
S.H.I.E.L.D. Academy Boytique, in S.H.I.E.L.D.'s Triskelion-inspired New York branch, is a male-centric answer to the Bibbidi Bobbidi Boutique. Young boys and manchildren both may dress up as their favorite Avenger, while girls are accommodated with options such as Black Widow, Scarlett With and Captain Marvel.

Heroes for Hire, Inc., operated by Luke Cage and Iron Fist, provides private superheroics on contract. This is the starting point for the Marvel Legends role-playing game to be enjoyed throughout the land. Assorted Marvel merchandise is also available.

Excelsior Newsstand sells Marvel comic books (explained within Avengers Airfield as fan fiction about the real heroes) and regularly-updated issues of the Daily Bugle newspaper.

Quinjet Munitions provides all manner of Marvel clothes, toys and accessories out of the team's iconic stealth flyer located at the exit of Avengers United.
 

DisneyManOne

Well-Known Member
Original Poster
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TIME: A long time ago (in a galaxy far, far away...)​

Even with Star Wars Spaceport in development over at Disney's Hollywoodland, the Star Wars universe is far, far too vast for a single destination. To that end, DisneySky will feature a land based around the beloved franchise. Of course, the land in question is the spotless mining facility of Cloud City, perched in the picturesque upper atmosphere of the gas giant Bespin.

Cloud City is entirely enclosed, a necessity in this northwestern corner with the most visual intrusions. From outside, the domed station appears to have crashed into Mt. Helios, covered in a landslide. Gates lead through a panoramic diorama of Cloud City's skyways. From windows in these passageways, guests may glimpse a flying Tie Fighter or even the Millennium Falcon. Circular futuristic inner halls bustle with confusion, as guests have arrived circa The Empire Strikes Back on the eve of an Imperial invasion.

A hyperspace gateway leads to Cloud City's sub-land, Dagobah (also enclosed). Though uncivilized, this murky swamp planet buzzes with life. Yoda's home this slimy mud-hole is. Dagobah is the sole DisneySky setting without a soundtrack; rather, ambient swamp noises provide immersive atmosphere.
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Attractions
Duel on Cloud City (all-access attraction with Fly Higher height requirement at 40”)
From Cloud City’s pristine upper level, passage to the lower decks leads to a rousing galactic conflict. Guests explore an outdated robot rubbish heap populated by grotesque Ugnaught animatronics. As emergency sirens sound, Lando Calrissian comes in over the intercom: Imperial troops have seized control of the city! With evac underway, guests are conscripted aboard specialized starspeeders to defend their homeland.

Duel on Cloud City employs Robocoaster's AGVs (Automated Guided Vehicles), which unite LPS and EMV technologies in a singular E-ticket whole – like Indiana Jones Adventure meets Mystic Manor. A Fly Higher option varies motion base intensity. Starspeeders navigate around both animatronic and screen scenes, freely able to slide, spin and backtrack thanks to the miracle of AGVs. Riders endure a firefight with Storm Troopers and Boba Fett. Escape down a garbage chute leads to the carbonite freezing chamber just as Darth Vader concludes his duel with Luke Skywalker. Vader Force Throws debris at riders, then hurls them to the city's nuclear core. Thrusters kick in for an aerial finale against a Star Destroyer. “Duel on Cloud City” puts riders parallel to The Empire Strikes Back’s engaging climax, truly bringing them into the Star Wars saga.
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Bespin 360
Lando Calrissian invites potential investors to tour Cloud City’s Tibanna gas-mining operations from aboard a converted mining ship. The cylindrical spacecraft employs Disney's CircleVision 360 technology at its most immersive. Investors gather in rows of seats and latch in as the ship descends through atmospheric layers. Surprise attack from Bespin's native rawwk and velker species sends seats rotating unexpectedly - Bespin 360 turns out to be a movie/teacups hybrid! In-theater effects such as tentacles and gas clouds complete the effect.

The Galactic Express
An intergalactic luxury starliner provides park hoppers with regular light rail service to Star Wars Spaceport at Disney's Hollywoodland, following the PeopleMover route. Rebel riders cross the galaxy without leaving it, and even attempt the legendary Kessel Run. Passage through a quasar transports starliners across time to the years of The Force Awakens.

Dragonsnake Bog
Moving off-world into Dagobah, alien flora and fauna infest an obscure waterway. Dragonsnake Bog provides relaxing D-ticket boat tours of this mire, much like Pandora's upcoming boat ride. Obi-Wan appears as a Force Ghost/Pepper's Ghost to warn of the peril ahead. Boats glide contemplatively and encounter beasts as varied as bogwings, space-pythons, swamp slugs, and finally the man-eating dragonsnake itself. Dragonsnake Bog is a fantastic way for the entire family to view animatronic alien species with ease.
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Learn with Yoda
Yoda humbly greets guests to instruct them in the ways of the Force. An interactive Yoda audio-animatronic is manipulated by an unseen cast member, in enchanting Turtle Talk with Crush style. Yoda selects children to Force Lift rocks and even an X-Wing. After the show, hearty guests may brave a sub-attraction within Dark Side Cave, where live cast members portray history's most evil Sith in a haunted maze format.

Dining
Yoda’s Hut is a hearth for Jedi hospitality and counter service swamp delicacies. Fireside ambience is cozy and inviting. Yoda's mouth-watering jungle grub boasts heavy Cajun and Creole influences. Select dining locations afford views into Dragonsnake Bog.

The Well-Done Bantha is a popular Cloud City quick grill which serves up perfectly-roasted bantha, tauntaun, Rancor and wampa, which are all surprisingly similar to familiar tasty Earth meats. Cloud City's central circular platform is a favorite gathering spot for laborers after a hard day of mining gas.

The Vapor Room is an industrial cantina and juice bar on Cloud City. Exotic beverages suggest far-flung planets. Milk tea boba and other Oriental libations substitute for blue milk, alien egg grog, and similar wonders.

Retail
Figg & Associates is a department store which caters to Cloud City's well-heeled elite. View screens offer spectacular cloud views. Goods consist of Star Wars clothing done in a clean, minimalist style.

Heff’s Souvenirs is a Jawa-run swap meet specializing in used droid parts. All variety of Star Wars toys and accessories may be haggled over.

X-Wing Provisions on Dagobah peddles supplies salvaged from Luke's nearby X-Wing, visible nearby sinking into the bog. Since light sabers are contraband on Cloud City, this is the only place to buy the highly popular Jedi weapons, which trigger hidden Force effects throughout Dagobah.
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Well, that's the last land here at DisneySky. But we're not done yet--in the next post, we'll take a look at the wonderful entertainment you'll find here throughout the day!
 

DisneyManOne

Well-Known Member
Original Poster
Let's finish up DisneySky with the daily entertainment.
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Entertainment
Every day, the streets of DisneySky come alive in Disney's Flights of Fantasy Parade, where famed Disney characters appear in a series of colorful hot air balloons. DisneySky ports the parade from Hong Kong Disneyland, adding a few floats to represent newer properties. DisneySky’s parade route passes from Runway One to the corner of Mythic Realms. Disney's Flights of Fantasy Parade performs up to twice daily.
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But, later in the day, as the Sun’s golden hues slowly vanish from the slopes of Mt. Helios, an all-new adventure awakens in the warm evening air. A visit to DisneySky comes to a climactic conclusion with Imagination Takes Flight, a brilliant new nighttime spectacular!
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The entirety of Mt. Helios becomes the stage for this pageant of lights, music and awe! DisneySky’s central icon is designed from the ground up for this event. A true mixed-media attraction, every form of nighttime entertainment combines to tell a rousing airborne story filled with familiar Disney moments.

Though visible from throughout the park (minimizing bottlenecks), Imagination Takes Flight is best seen aboard the Avengers Airfield Helicarrier. Langley Lagoon at the base of Mt. Helios provides the stage for beautiful glowing watercraft and multicolored fountains which complement the mountainside extravaganza above. Dedicated Helicarrier viewing is available with Fastpasses, while the Imagination Takes Flight Dining Package allows VIP seating aboard the Cedar Mallard. Imagination Takes Flight plays up to two times a night, a fitting conclusion to a high-flying day here at Walt Disney World's glorious new fifth gate.

This 20 minute show is choreographed to a new arrangement of Gustav Holst’s Planets Suite. As “Jupiter” opens, the rising Sun is projected onto the vast canvas of Mt. Helios.

We begin at the beginning, with a tribute to the very first Mickey Mouse cartoon, Plane Crazy. Aboard a lone stage in the lagoon, Mickey builds a biplane. In a moment of pure Disney magic, Mickey’s plane actually flies! (In actuality, this biplane is a scaled-up quadcopter, similar in design to many UAV.)

What follows are Mickey’s jaw-dropping interactions with key moments of flight from throughout Disney. Mary Poppins sails on her umbrella. EVE and WALL-E dance through the cosmos. Marahute carries Cody over the Outback. Dumbo earns his wings. Aladdin and Jasmine soar through "A Whole New World". Rapunzel and Flynn launch sky lanterns. Peter Pan teaches the Darlings to fly. The Firebird (from Fantasia 2000) soars through the skies. Woody and Buzz Lightyear “fall with style.”

Realizing all this and more is a panoply of innovations: Flying stuntmen on wires. Live performers on waterborne stages. Unmanned drones to mimic aircraft. Flames. Fireworks. Lasers. Fountains. Projections. Searchlights.

With “Mars” playing, evil rises. A massive collapsible sphere on a mechanical arm emerges from Mt. Helios. This is the Death Star, host to a magnificent flying drone battle. Pyrotechnics depict the battle station’s fiery destruction.

Darkness falls. The very peak of Mt. Helios opens to unveil something incredible - an enormous animatronic Chernabog! The soulless demon commands flames, winds, and an unholy ghostly army. Chernabog is only defeated by the newly risen Sun – the sphere repurposed. While “Jupiter” climaxes, the Sun’s magnificent rays shine brightly in a final tremendous crescendo of light, music and magic!
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Through ups and downs, the Walt Disney World Resort has been one of the shining beacons for all Disney Parks. It boasts a rich history which continues to inspire future dreamers. Like its four predecessors before it, DisneySky is a new source of inspiration to those who visit. DisneySky offers a diverse tapestry of new adventures for young and old, in a high-flying setting which speaks to us all. The park looks to the future without foregoing the past. High technology and traditional storytelling unite. In themed design, the park itself should be the main attraction, and DisneySky most certainly is that!

It is our sincerest hope that DisneySky will uphold Walt’s ideals, and keep the skies forever blue.
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Well, there we have it--DisneySky, the fifth park of Walt Disney World! Now, again, I won't plan in dealing with the water parks and Disney Springs, so I'll talk about whatever suits my fancy. In the next post, I plan to discuss transportation at the resort.
 

DisneyManOne

Well-Known Member
Original Poster
Before we get into transportation, I'd like to take the opportunity to go over the FastPass+ service, now that we've gone through all five parks of WDW.
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I'm sure we all know how to use the FastPass+ service. For those of you out there who don't, here's a little review on how's it done:

Now, one of the things I don't like about the current FastPass+ system is that it's used for pretty much every attraction under the sun. Well, I'd honestly cut back on that a bit, and only use it--much like the original FastPass system--for only the most popular attractions in the park.

Here's the roster for what will be using the FastPass+ service.

Magic Kingdom
  • Jungle Cruise
  • Indiana Jones and the Lost Expedition (there will be two options for this: the EMV or the Ore Car coaster)
  • Splash Mountain
  • Big Thunder Mountain Railroad
  • Western River Expedition
  • A Tangled Tale
  • Peter Pan's Flight
  • The Many Adventures of Winnie the Pooh
  • Seven Dwarfs Mine Train
  • Enchanted Tales with Belle
  • Bald Mountain
  • Stitch Encounter
  • Space Mountain
EPCOT Center
  • Spaceship Earth
  • Body Wars
  • World of Motion
  • Journey Into Imagination
  • Soarin'
  • Mission: SPACE
  • Raging Spirits
  • Frozen Ever After/Maelstrom
  • Mt. Fuji
  • Little King Mine Trek
  • The Great Pyramid of Anubis
  • Grizzly River Run
Disney's Hollywoodland
  • The Great Movie Ride
  • Millenium Falcon ride
  • First Order ride
  • Star Tours: The Adventures Continue
  • The Great Muppet Movie Ride
  • The Incredibles Adventure
  • Monsters Inc. Ride & Go Seek
  • Ratatouille: Remy's Recipe Hunt
  • Toy Story Midway Mania!
  • Roger Rabbit's Car Toon Spin
  • The Twilight Zone Tower of Terror
  • War of the Worlds
  • Fantasmic!
Disney's Animal Kingdom
  • Pandora River Journey
  • Flight of Passage
  • Kilimanjaro Safaris
  • Festival of the Lion King
  • Mystic River Mountain
  • Journey into the Jungle Book
  • Expedition Everest: Legend of the Forbidden Mountain
  • Amazon River Adventure
  • Rainforest Race
  • Mystic Manor
  • The Spirit of Pocahontas
  • Outback Balloon Tours
  • Crush's Coaster
  • Polar Journey
  • The Excavator
  • DINOSAUR
  • Rivers of Light
DisneySky
  • Storm Mountain
  • Journey to the Top of the World
  • Wings Around the Globe: A Planes Adventure
  • The Rocketeer and the Squadron of Doom
  • IMPACT!
  • Spectral Boneyard
  • Avengers United
  • Iron Man Rocks
  • Duel on Cloud City
  • Imagination Takes Flight
 

DisneyManOne

Well-Known Member
Original Poster
Transportation at Walt Disney World
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As you can probably guess, Walt Disney World Resort is a very big place--twice the size of Manhattan! As such, there are all sorts of ways to get around, from bus to monorail, to boat and even by foot. In this post, I'll detail what I would do to spruce up the transportation experience here at the resort.

Let's start things off with the most well-known form of transportation here: the Monorail.
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"Please stand clear of the doors. Por favor mantenganse alejado de las puertas." The Walt Disney World Monorail is as old as the resort itself, taking guests on a relaxing trip to various stops.

People have often complained that the current fleet of Mk VI monorails is deteriorating, resorting to shorter and shorter operating hours due to their old age and unreliability.

These issues will be solved with an all new fleet of Mk VIII monorails. These new monorails will still retain the iconic style of its predecessors (the famed white body with the identifying-color stripe running across it). There will be 14 of these monorails, and every single color in the current fleet will be used: Red, Coral, Orange, Peach, Gold, Yellow, Lime, Green, Teal, Blue, Silver and Black. Now, as you can see I only listed 12 colors. What of the other two? In honor of the new fleet, I'd like to bring back two retired members back into service: Monorail Purple...
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...and Monorail Pink.
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Both Pink and Purple were retired from service due to the infamous crash of 2009. But I say, we should welcome these two back to the fleet, bringing the total up to 14 monorails (trust me, we're gonna need 'em come peak season).

The new monorails will be six cars long, with a wrap around sunroof on each car, connecting the two side windows with a smooth, circular curve of glass. The first and last cars will have the pilot’s cabins, along with a passenger compartment; the second and fifth cars will be open and spacious to accommodate wheelchairs and strollers more easily, with benches on each end of the cabin, and on the side walls.

Finally, the two middle cars will adopt a similar style to the current monorails, split into two compartments, each containing two facing benches and enough room for more passengers to stand.

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Now, we all know that the monorail currently has three major routes:
  • Express: From the Transportation and Ticket Center to the Magic Kingdom. Travels counter-clockwise on the outer loop.
  • Resort: From the Transportation and Ticket Center to the Polynesian, to the Grand Floridian, to the Magic Kingdom and to the Contemporary. Goes clockwise on the inner loop.
  • Epcot: From the Transportation and Ticket Center to EPCOT Center.
As we all know, the monorails are able to run on all these tracks due to the spurs/switches nearby the TTC.

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Well, I'd honestly expand the Epcot loop to service more of the resort. Introducing the new World Tour loop. For this, I was inspired by this sketch by stitchcastle, the man behind the famed "If I could improve Walt Disney World" concept thread.
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Starting from the Transportation and Ticket Center, the monorail will first stop at Disney Springs. A new station will be built at the edge of the Marketplace (where the buses currently deposit guests). This station will also service Disney's Saratoga Springs Resort, as a path will be built to lead to the station.

Upon leaving Disney Springs, the monorail heads off to EPCOT Center, does its famed loop around Future World and deposits guests off. From there, it's off to Disney's Hollywoodland and a special Art-Deco inspired station is what awaits guests traveling there. Then, the monorail moves along to Disney's Animal Kingdom, dropping guests off at a thatched station. From there, the last stop before returning to the TTC is DisneySky. I've already told you about DisneySky's station, so I won't go into too much detail. Anyways, once you get past DisneySky, it's back to the TTC.

Now, let's move on to the next form of transport here.

The boats will stay roughly the same. The Sassagoula Boats that run between Port Orleans Riverside and Disney Springs, as well as the ferries and small boats that run between the TTC and the Magic Kingdom, will receive only a paint touch up, and a basic refurb while the boats that run between EPCOT Center and Disney's Hollywoodland, and the bigger boats that run between the TTC and Magic Kingdom, will be completely repainted to drop their dated pastel color scheme and instead will feature deeper colors. The interiors will also be updated to fit more guests safely and comfortably.
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The buses will go through quite a few changes, dropping their terrible early-'90s look, instead featuring a color scheme similar to the color scheme rolled out on a few buses about two years ago.
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The iconic bus spiel that plays as guests enter each park will also be updated. Half of the updated bus fleet will also be articulated, allowing twice the amount of guests to board.

Finally, I'd like to discuss the hub for all forms of transportation here at Walt Disney World Resort: the Transportation and Ticket Center. Don't hate me for this, but I personally think that the area doesn't look warm and inviting. So, what I'd do is turn the area into something called Disney Square.

Guests enter Disney Square through one of 5 different arches (each one representing a different park--Magic Kingdom, EPCOT Center, Disney's Hollywoodland, Disney's Animal Kingdom and DisneySky), and find themselves in a beautiful garden area. In the center of the garden lies a fountain featuring the whales from Fantasia 2000, and above them, Sorcerer Mickey, making waves appear. Surrounding them are golden versions of Minnie, Donald, Goofy, Pluto, Winnie the Pooh, Pinocchio and Dumbo. At night, the true majesty of the fountain shows, with beautiful colors and music.

A lush golden building marks the new Transportation Station. Here, guests can board one of Disney's many forms of transportation--be it an elegant ferry boat, the majestic, stylish Monorail or-an ever so handy bus--and journey to wherever their day's adventure lies in store. The inside of the Transportation Station is inspired by Disneyland Paris' Disneyland Hotel. Inside lies a fantastically designed atrium where travelers scale flights upon flights of stairs and lushly decorated elevators all leading to loading platforms.

To the far-right of the building, guests will find Mickey's Gift Station, offering various goods and wares. Nearby, you'll find a small kiosk selling coffee, soft drinks and pastries (perfect to give you that zip that gets you through the morning).

Surrounding the area are the lovely Central Station Gardens and a bay-walk which features a lovely view of the Seven Seas Lagoon. The gardens, littered with millions of colorful blossoms, are divided in five sections each representing the 5 corners of Walt Disney World.

So, there we have it--the new and improved Monorail System and the new Disney Square. Any thoughts or critiques?
 

DisneyManOne

Well-Known Member
Original Poster
Ladies and gentlemen, allow me to take you to a whole new experience at Walt Disney World. Welcome to...

Athel Island
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(Note: This is not my idea. I found this idea from the Creator Games thread, and I liked it so much, I decided to put it in my plans. Credit to the following people: @DisneyPrincess1993,@RMichael21, @tcool, @orlando678-, @TheOriginalTiki, @MCParradox and @JokersWild.)
Walt Disney World is a place where you can live a beautiful fantasy or an exciting adventure. The young and the young at heart can play together in an escape from the real world that we all live in. This was showcased more than ever in Walt Disney World's earlier years at Discovery Island, a now abandoned section of the resort's property. Discovery Island opened in 1974 as Treasure Island, and was a sanctuary for tropical wildlife such as birds, snakes and primates. Located in the middle of Bay Lake, between the Contemporary Resort, Wilderness Lodge, and Fort Wilderness, the island occupied a prime location, and was a popular draw for long-stay visitors who wanted more than just to visit the parks. In 1998, following the opening of Animal Kingdom, attendance to the island began to dwindle, and it closed for good in 1999. The structures on the island stood abandoned for many years before Disney started to dismantle them a few years ago, but much of the original island still remains, buried under a thick layer of vegetation and dirt.

Well, I plan to turn this abandoned island into an all-new unique experience to the Disney Parks. Athel Island will be an exciting half-day park experience that will allow guests of all ages to have their own adventure!

Backstory and Mythology
A group of travelers led by the legendary explorer Ezkiel Athels get caught in a deadly storm and shipwreck on an island in the middle of an uncharted region of the Pacific Northwest. When they arrive, all they discover is an odd shaped rock shaped like an idol of sorts. After going through the island, there's no other inhabitants on the island, not even deer or any sort of wildlife. Once they have explored, they find that they enjoy the island, with it's rushing creeks and bursting geysers. However, they find that the most beautiful trait of the island is the gorgeous mountain that rises above the treetops.

After figuring out how to survive in the unforgiving, but beautiful wilderness, the villagers learn how to fish for food, which plants are edible, how to build homes and other survival techniques. As the community grows, they learn more and more about the wild and discover new artifacts and items unknown to the outside world. So, they decide to have traders go out into the world to trade and spread the stories of the island, which they have named Athel Island after their heroic leader. But they also believe their prosperity is due to the idol who looks over the island and gives the villagers good karma for every day and every night..

General Theming
The theme of the island is based off of the wilderness of an untouched Pacific Northwest island, featuring giant redwood trees, rocky creeks, and multiple geysers across the island.
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Attractions & Amenities
The park features many adventurous activities for guests to enjoy. Guests can have their own adventure at the following experiences...

The fun, adventure and mystery of Athel Island set in even before you get there, because even the boat ride is a journey within itself. Guests travel to Athel Island on small steam ships, reminiscent of the boats found on the world famous Jungle Cruise, or the existing steam boats ferrying guests between Magic Kingdom and Wilderness Lodge / Fort Wilderness. These boats will depart from the Contemporary, Wilderness Lodge and Fort Wilderness.

After boarding their vessels, guests are treated to a 15 minute cruise around Athel Island as they are told of the history of the island. The cruise ends with a short trip through Goff Caverns, a beautiful natural cavern lit by stunning multi-colored crystals, geysers and waterfalls. The boat enters the caves underneath the mountain, where the guests see several scenes before arriving at the dock. Guests will encounter AA bats, see the beautiful caverns and escape an active geyser, which erupts out of the caverns and out of the side of the mountain, adding a layer of kinetics akin to that at Typhoon Lagoon.
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Guests can disembark their boat on Athel Island inside Goff Cavern, emerging out of the caves into the central village, from where they can experience the many attractions on the island.

Rising up from Bay Lake is a new structure that will become an iconic landmark of Athel Island. Mount Athel rises six stories in the air and is the primary location for more physically demanding activities. The mountain will have a light brown appearance save for patches of grass in various spaces. Redwood trees will be strategically placed so they're smaller as they go up the mountain and bigger near the bottom, giving it a forced perspective look of appearing much taller than it actually is.

Hollowed out within the mountain is a series of man-made caves for safe "cave exploration" on the Cave Exploration Trails. Think of this as a network of caves all tying back into each other, essentially a big maze with three different cave paths all criss-crossing at various points. This is similar to Injun Joe's Cave on Tom Sawyer Island, except on a grander scale, and with elements of Disneyland's Rainbow Caverns thrown in. The cave exploration trails inside Athel mountain will have some small interactive halls with projection effects, AA bears, diamonds and more. One of the games the guests can play is similar to the indoor queue game from the Seven Dwarves Mine Train. Magic Bands can be tapped to the games and interactive elements for a personalized touch (like the guest's name appearing in the waterfalls).

Going up the mountain will be various Wilderness Hiking Trails, where you can hike all the way to the top of the gently sloping mountain. There will be three trails, one of which is the most extreme and uphill. One trail is the lightest and fastest way to get to the peak, and the other is essentially the "Scenic Route", winding its way around the mountain in such a way to afford great views of the surrounding areas.
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Rock Climbing Walls will also be naturally worked into the sides of the mountain, again at various levels ranging from a 20 foot Kid's Climb to the 70 foot expert course to get to the very top.

Brave guests will also be able to partake in one of the most popular outdoor activities in modern day tourism...the Zipline! Once again, there will be three different ziplines at various points along the mountain. One right at the peak will give guests a real rush as they careen down at a steep angle, by far the most thrilling offering of the entire park.

Slightly below the peak guests can ride a Scenic Zipline that is much longer than the "thrill" version but not nearly as steep of an incline, affording guests a lot of good views as they zip back down to the bottom. Finally about 40 feet up will be a beginners zipline where you can go back down the mountain at a relaxing pace, minus any steep incline. Perfect for kids who are unsure rather or not they're ready for the bigger courses.

Also starting on the side of the mountain is the Treetop Adventure. Nestled among the trees is a small building in the style of Wilderness Lodge, where guests can put on their safety harnesses. From here, another zipline takes guests down the mountain and into the redwood forest below, where they will begin their high-ropes adventure. Several unique challenges face the guests on this aerial course, passing over most of the island before returning guests the the base of Mount Athel. You must be at least 48" tall to take on this adventure.

Throughout the park, there are countless weather-resistant animal audio-animatronics. These AAs will be similar to the ones in the extinct Journey into Nature's Wonderland attraction at Disneyland.

Guests can also go to the Fishing Pond, or Salmon Creek Fishing Point. Here you can rent fishing poles and catch a variety of different kinds of fish. However, you must throw back all of the fish to keep the ecosystem of the park intact.

For the kids, the Geyser Splash Pads will be a great place to cool off in the hot Florida sun. Tying part of the backstory into this attraction, everyone from the entire family can enjoy the geysers just like the villagers on the expedition did.

We also have the Wilderness Explorer Adventures locations. At these locations, a cast member will present the guest with a question, task or challenge which, when completed, will earn the guest a Wilderness Explorer Badge (sticker). This does not replace the current setup at Animal Kingdom, but is instead complimentary. Certain badges can only be found at Animal Kingdom, while certain others can only be found at Wilderness Retreat, so to collect a full set, guests must visit both parks. Although the Up characters are here, ties to the movie will be kept loose in order to keep a more consistent theme throughout the island.

Finally, we have Russell's Balloon Tour, a suspended dark ride where the riders sit in a basket underneath a faux hot air balloon, travelling over most of the island, and even out over the water. This peaceful attraction allows a view of the island for those who aren't keen on riding down the ziplines or running through the trails. The balloons gently rock and bob up and down to enhance the sensation of flight. The balloons travel through the thick forest, winding over the many paths and buildings, before they travel out over the open water of Bay Lake. Turning and returning to shore, the balloons enter a rocky canyon filled with mist, much like the one in Up, catching a glimpse of the Spirit of Adventure docked in Muntz's cave (using forced perspective to make it appear larger than it actually is), and then passing Kevin. As Kevin flees into the forest, the balloons follow, returning to the station near the base of the mountain.
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The traditional Carl, Russell, and Dug meet n' greet characters will be out and about near the docks here, but with a couple special surprises. Dug's voice collar will work, and he'll be able to interact with the guests via an unseen cast member feeding lines based on the activity of the people around the dog. Expect many "Squirrel!" and "oh please, will you be my prisoner!" jokes. Joining the trio will be a highly advanced AA of Kevin, who will be a free roaming meet & greet character which will act much in the style of Lucky the Dinosaur but with far more realistic movements.

Restaurant
Along the creek, a quick-service restaurant will be featured that serves a variety of seafood, meats and greens. A wooden terrace overlooks Bay Lake, as the location occupies the former Discovery Island dock area. This location is only open for lunch. A select few menu items are showcased below:

Fish Tacos:
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Fish and Chips:
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Garden Salad:
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Gourmet Bacon Cheeseburger:
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Easter Eggs
No Disney experience is without it's Easter Eggs! Throughout the island are subtle references to the island's past and different Disney references only fans would understand! These include tie-ins with Wilderness Lodge's backstory, references to Discovery Island's real past, references to Rainbow Caverns and the Mine Train Into Nature's Wonderland at Disneyland, and references to various imagineers.

MyMagic + Implantation
MyMagic+ as many will know is a way Disney has made planning a trip less stressful. MyMagic+ comes with several features--namely, Disney's FastPass+ System, the Magic Bands, and My Disney Experience. However for Athel Island only two out of three of these great features will be used. Those two being the Magic Bands and My Disney Experience.

On My Disney Experience guests will be able to check the time for the next ferry to Athel Island. They can also use this same feature to find out when the next ferry is leaving from Athel Island. If wanted guests can take a survey made just for Athel Island. Using this survey, My Disney Experience can help guests find what's best to their liking on Athel Island. On my Disney Experience guests will also find out which activities are closed for the day rather it be by weather or anything that may occur. Finally guests will of course be able to see what time Athel Island opens and closes along with various activities located on the island.

The Magic Bands will of course still be used to enter the park. If of course the guests has one. With scanners that can track Magic Bands within the park guests can be welcomed to the park by name by the cast members. The cast members can even suggest activities based on their Athel Island Survey results on My Disney Experience.

In sum, Athel Island will be a place where every guest of the Walt Disney World Resort can come and have the adventure of a lifetime!
 

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