The Imaginarium - Competition Thread [Complete]

MickeyWaffleCo.

Well-Known Member
In the Parks
No
Attraction Poster.jpg


~ Team Creators Proudly Presents ~
THE WORLD BENEATH US

presented by Richfield Oil
Header.png

Façade.png
While most of Tomorrowland on opening day took you to outer space, The World Beneath Us took you into the earth. Behind the rather unassuming façade reading "The World Beneath Us: Presented by Richfield Oil" lies one of the park's most unique experiences. As you enter Richfield’s Hall of Geology you are only be left with one thought: This place rocks!

A simple switchback queue in the open space gives you ample time to study the geology lab into which you have walked. Earth diagrams, a large mural and well-placed Richfield Oil advertisements cover the available wall space, with the queue pacing back and forth around a line of lab tables.

Click to view the rest of the queue gallery.

Before exiting the queue into the load area, you can get a bit of background on the lab’s messy inhabitant and your guide for the day, Professor George E. Orchard (called Professor Geo by his counterparts). Depicted as a static figure approaching the load area, the small-statured and comic-looking professor tells you all you need to know about your adventure.

Professor Geo.jpeg

Professor Geo

A voiceover from the professor plays, thanking you for your visit to the Hall of Geology and for taking a journey beneath the earth’s crust in his new experimental mining machine. New, experimental and oil roll off the tongue easy enough.

The ride vehicles themselves are patterned after the standard two row bus bar vehicles found over in Fantasyland, though not quite as fanciful. These cars have a more industrial look, in keeping with the experimental and natural element of the ride. Needing to successfully traverse the earth’s crust, these futuristic mining machines (as depicted in a schematic on the wall), are a little boxy in nature, with accents designed to appear to be treads for moving, drilling tool in front and a few miscellaneous items around the back. A large mural of the Earth’s crust dominates the back wall of the loading platform, depicting part of the adventure ahead.
Blueprint.jpg

Early attraction map.

Exiting the load area, the mining vehicles are greeted once again by a static Professor Geo giving a few seconds of instruction to prepare to enter the Earth’s crust. Do not be alarmed, he says.

Before entering the Earth, your mining vehicle takes a short jaunt past an oil field. The normally rather crude setting is in this case very stylized, thanks to the talents of Mary Blair. All the simple set pieces, from the derricks to the Richfield oil trucks and everything in between, maintain a clean look.

Audio from the professor comes on: “Ever wonder where our oil comes from? Let us journey to the world beneath us!”

Leaving the surface behind, the track transitions into a rocky setting as your vehicle has entered the first layer of the Earth’s crust. As will be consistent throughout the attraction, Blair style backgrounds mix with painted flat sets and smaller set pieces to set the scene.

Darkness slowly comes into focus as the mining vehicles enter a cave filled with stalactites and stalagmites. Simple lighting illuminates the space as the track weaves in and out of these unique features. The rocky formations of the stalactites and stalagmites leads to a colorfully illuminated space. A deposit of various gemstones is embedded in the rockwork creating a kaleidoscope of colors and reflections. A light purplish geode, three times the size of the vehicles themselves, provides one final relaxing viewpoint before moving on.

After another brief transition through darkness, the mining vehicles enter a rockslide catacomb. The previously cool colors of Blair’s artwork start to take on warmer hues here. An earthquake is underway! Professor Geo warns you: “It’s an underground earthquake! You’d better watch your footing.”

The flat painted rock set pieces in the walls spiral and shake and twist about. A loud rumbling reverberates throughout the space. Your vehicle soon passes over uneven floorboards, creating a surprisingly effective earthquake sensation. This basic effect is similar to one felt on Mr. Toad’s Wild Ride, where cars rumble while driving over the wooden floors of a dock.

Instead of another dark transition, your vehicle smashes through a pair of boulder-shaped crash doors and immediately enter a vibrantly glowing room of molten reds and oranges. “Uh oh!” comments Professor Geo, “You’ve entered the inside of a volcano!”

You next pass by magma spouts, which are realized with simple water fountains and theatrical red lighting. Hidden heaters add to the volcanic effect. To escape the imminent eruption, your vehicle plows zigzagging through a swift sequence of rockwork crash doors.

You then escape into an unexpected underground oasis. This large centerpiece room is a hidden “Lost World” beneath the Earth’s surface. Warmth from the nearby volcano allows tropical jungle foliage to thrive. More surprising, this realm is populated by living, breathing dinosaurs! Imagineering realizes these prehistoric beasts with largely static figures, simple limited motion, and sound effects.

“Dinosaurs,” explains Professor Geo, “the source of our oil today.” Amazed, you witness a Tyrannosaurus Rex, a Stegosaurus, a Triceratops, and a Pteranodon. The World Beneath Us would face some mild criticism in later years for its paleontological inaccuracies, which dinosaurs chosen for their popularity first and foremost.

The vehicle reenters a stone wall depicting the Earth’s layers. This final apparent ascent carries guests back to the surface. Dinosaur skeletons appear in similar locations to their living counterparts. Crude oil deposits in the walls envelop the skeletons. “Over millions of years, dinosaurs became the oil we use today.” A final painted crash door shows off a beautiful oil slick rainbow, which like everything else on the ride realized with Mary Blair’s characteristic charm.

You unload in the same hall where you boarded. The exit pathway leads you to a post-ride scientific exhibit, sponsored by Richfield Oil. The World Beneath Us was initially conceived as a basic exhibit space, like so much of opening day Tomorrowland, and many of those plans survived the attraction’s transformation into a dark ride.

Here, you find cutaway dioramas depicting the earth’s layers. A cutaway model volcano, familiar to so many science fair projects, show you the science behind eruptions. Cases display a wide array of precious deep earth gemstones. All throughout, cutouts of Professor Geo provides descriptions connecting Richfield Oil to these wonders. Early Tomorrowland, despite its utopian ambitions, could sometimes be a mere showcase for corporate propaganda which would now seem outdated.

Attraction Poster.jpg

The World Beneath Us Attraction Poster.

The World Beneath Us was one of the most popular attractions in Tomorrowland’s history, rivaling Adventure Thru Inner Space.

Not much is known about The World Beneath Us when it first opened, but it does appear on the earliest park maps and souvenir books. Interestingly, while every other occurrence of the attraction's name in print lists it as either "The World Beneath Us" or "Richfield Oil Presents: The World Beneath Us", the 1966 souvenir map lists the attraction as "Beneath Our World."

Little is known about the attraction in its first three months of operation. Several retired Imagineers have stated that the attraction was added to the plans for Tomorrowland less than a year before the park's opening. Originally proposed as a simple exhibit, The World Beneath Us morphed into a full dark ride at Roy Disney’s behest. The new dark ride would require a bigger sponsor, an excellent idea to financially-minded Roy.

The dark ride would use a bigger area of Tomorrowland real estate than the proposed exhibit it replaced. The expansion of the World Beneath Us concept also resulted in the plans for a simulated view of America from space being scrapped.

Unfortunately, the company was unable to find an adequate sponsor before the park's opening. However, three months after the opening of the park, Richfield Oil agreed to sponsor the attraction.

The World Beneath Us pre-sponsorship differed slightly from the attraction that guests experienced from October 1955 onwards. The pre-sponsorship attraction featured an entirely different soundtrack from the sponsored attraction, and lacked the iconic Sherman Brothers tune familiar to many guests. The only record of the original attraction on the internet today is a grainy recording of a single show scene.

The World Beneath Us experienced a three-month refurbishment in the spring of 1968 that added several new effects, such as shaking ride vehicles during the earthquake scene, in addition to several new animatronics to replace the old static figures.

Richfield Oil ended their sponsorship of the attraction in 1975, and The World Beneath Us finally closed in 1982 after years of poor maintenance and declining popularity with guests. The building stayed closed until 1998, when it was converted into a queue for the newly-opened Rocket Rods.​
 

tcool123

Well-Known Member
Original Poster
View attachment 603237

~ Team Creators Proudly Presents ~
THE WORLD BENEATH US

presented by Richfield Oil
While most of Tomorrowland on opening day took you to outer space, The World Beneath Us took you into the earth. Behind the rather unassuming façade reading "The World Beneath Us: Presented by Richfield Oil" lies one of the park's most unique experiences. As you enter Richfield’s Hall of Geology you are only be left with one thought: This place rocks!

A simple switchback queue in the open space gives you ample time to study the geology lab into which you have walked. Earth diagrams, a large mural and well-placed Richfield Oil advertisements cover the available wall space, with the queue pacing back and forth around a line of lab tables.

Click to view the rest of the queue gallery.

Before exiting the queue into the load area, you can get a bit of background on the lab’s messy inhabitant and your guide for the day, Professor George E. Orchard (called Professor Geo by his counterparts). Depicted as a static figure approaching the load area, the small-statured and comic-looking professor tells you all you need to know about your adventure.

View attachment 603235
Professor Geo

A voiceover from the professor plays, thanking you for your visit to the Hall of Geology and for taking a journey beneath the earth’s crust in his new experimental mining machine. New, experimental and oil roll off the tongue easy enough.

The ride vehicles themselves are patterned after the standard two row bus bar vehicles found over in Fantasyland, though not quite as fanciful. These cars have a more industrial look, in keeping with the experimental and natural element of the ride. Needing to successfully traverse the earth’s crust, these futuristic mining machines (as depicted in a schematic on the wall), are a little boxy in nature, with accents designed to appear to be treads for moving, drilling tool in front and a few miscellaneous items around the back. A large mural of the Earth’s crust dominates the back wall of the loading platform, depicting part of the adventure ahead.
View attachment 603236
Early attraction map.

Exiting the load area, the mining vehicles are greeted once again by a static Professor Geo giving a few seconds of instruction to prepare to enter the Earth’s crust. Do not be alarmed, he says.

Before entering the Earth, your mining vehicle takes a short jaunt past an oil field. The normally rather crude setting is in this case very stylized, thanks to the talents of Mary Blair. All the simple set pieces, from the derricks to the Richfield oil trucks and everything in between, maintain a clean look.

Audio from the professor comes on: “Ever wonder where our oil comes from? Let us journey to the world beneath us!”

Leaving the surface behind, the track transitions into a rocky setting as your vehicle has entered the first layer of the Earth’s crust. As will be consistent throughout the attraction, Blair style backgrounds mix with painted flat sets and smaller set pieces to set the scene.

Darkness slowly comes into focus as the mining vehicles enter a cave filled with stalactites and stalagmites. Simple lighting illuminates the space as the track weaves in and out of these unique features. The rocky formations of the stalactites and stalagmites leads to a colorfully illuminated space. A deposit of various gemstones is embedded in the rockwork creating a kaleidoscope of colors and reflections. A light purplish geode, three times the size of the vehicles themselves, provides one final relaxing viewpoint before moving on.

After another brief transition through darkness, the mining vehicles enter a rockslide catacomb. The previously cool colors of Blair’s artwork start to take on warmer hues here. An earthquake is underway! Professor Geo warns you: “It’s an underground earthquake! You’d better watch your footing.”

The flat painted rock set pieces in the walls spiral and shake and twist about. A loud rumbling reverberates throughout the space. Your vehicle soon passes over uneven floorboards, creating a surprisingly effective earthquake sensation. This basic effect is similar to one felt on Mr. Toad’s Wild Ride, where cars rumble while driving over the wooden floors of a dock.

Instead of another dark transition, your vehicle smashes through a pair of boulder-shaped crash doors and immediately enter a vibrantly glowing room of molten reds and oranges. “Uh oh!” comments Professor Geo, “You’ve entered the inside of a volcano!”

You next pass by magma spouts, which are realized with simple water fountains and theatrical red lighting. Hidden heaters add to the volcanic effect. To escape the imminent eruption, your vehicle plows zigzagging through a swift sequence of rockwork crash doors.

You then escape into an unexpected underground oasis. This large centerpiece room is a hidden “Lost World” beneath the Earth’s surface. Warmth from the nearby volcano allows tropical jungle foliage to thrive. More surprising, this realm is populated by living, breathing dinosaurs! Imagineering realizes these prehistoric beasts with largely static figures, simple limited motion, and sound effects.

“Dinosaurs,” explains Professor Geo, “the source of our oil today.” Amazed, you witness a Tyrannosaurus Rex, a Stegosaurus, a Triceratops, and a Pteranodon. The World Beneath Us would face some mild criticism in later years for its paleontological inaccuracies, which dinosaurs chosen for their popularity first and foremost.

The vehicle reenters a stone wall depicting the Earth’s layers. This final apparent ascent carries guests back to the surface. Dinosaur skeletons appear in similar locations to their living counterparts. Crude oil deposits in the walls envelop the skeletons. “Over millions of years, dinosaurs became the oil we use today.” A final painted crash door shows off a beautiful oil slick rainbow, which like everything else on the ride realized with Mary Blair’s characteristic charm.

You unload in the same hall where you boarded. The exit pathway leads you to a post-ride scientific exhibit, sponsored by Richfield Oil. The World Beneath Us was initially conceived as a basic exhibit space, like so much of opening day Tomorrowland, and many of those plans survived the attraction’s transformation into a dark ride.

Here, you find cutaway dioramas depicting the earth’s layers. A cutaway model volcano, familiar to so many science fair projects, show you the science behind eruptions. Cases display a wide array of precious deep earth gemstones. All throughout, cutouts of Professor Geo provides descriptions connecting Richfield Oil to these wonders. Early Tomorrowland, despite its utopian ambitions, could sometimes be a mere showcase for corporate propaganda which would now seem outdated.

View attachment 603237
The World Beneath Us Attraction Poster.

The World Beneath Us was one of the most popular attractions in Tomorrowland’s history, rivaling Adventure Thru Inner Space.

Not much is known about The World Beneath Us when it first opened, but it does appear on the earliest park maps and souvenir books. Interestingly, while every other occurrence of the attraction's name in print lists it as either "The World Beneath Us" or "Richfield Oil Presents: The World Beneath Us", the 1966 souvenir map lists the attraction as "Beneath Our World."

Little is known about the attraction in its first three months of operation. Several retired Imagineers have stated that the attraction was added to the plans for Tomorrowland less than a year before the park's opening. Originally proposed as a simple exhibit, The World Beneath Us morphed into a full dark ride at Roy Disney’s behest. The new dark ride would require a bigger sponsor, an excellent idea to financially-minded Roy.

The dark ride would use a bigger area of Tomorrowland real estate than the proposed exhibit it replaced. The expansion of the World Beneath Us concept also resulted in the plans for a simulated view of America from space being scrapped.

Unfortunately, the company was unable to find an adequate sponsor before the park's opening. However, three months after the opening of the park, Richfield Oil agreed to sponsor the attraction.

The World Beneath Us pre-sponsorship differed slightly from the attraction that guests experienced from October 1955 onwards. The pre-sponsorship attraction featured an entirely different soundtrack from the sponsored attraction, and lacked the iconic Sherman Brothers tune familiar to many guests. The only record of the original attraction on the internet today is a grainy recording of a single show scene.

The World Beneath Us experienced a three-month refurbishment in the spring of 1968 that added several new effects, such as shaking ride vehicles during the earthquake scene, in addition to several new animatronics to replace the old static figures.

Richfield Oil ended their sponsorship of the attraction in 1975, and The World Beneath Us finally closed in 1982 after years of poor maintenance and declining popularity with guests. The building stayed closed until 1998, when it was converted into a queue for the newly-opened Rocket Rods.​
It has been a crazy night, reviews and the elimination period will be posted on Saturday. Thank you for understanding.
 

tcool123

Well-Known Member
Original Poster
Tcool's Reviews

First off I'd like to thank everyone for their participation in the Imaginarium as I know these fall months can be very chaotic with school starting back up, finals, flu season and of course the holiday season. I appreciate the contributions from everyone this competition as we could not have come this far without everyone's participation. To the final four congratulations you all did amazing work, and with that said I am sad to announce that @JokersWild has stepped out of the competition. This means @D Hulk , @Disney Dad 3000 and @MickeyWaffleCo. you are our final three! Now onto the review itself.

From the start of this challenge I was interested what everyone would come together to create, and I think the angle you all went down was very clever! A satirical approach to your attraction was a great way to poke fun at the odd sponsorships that plagued early Disneyland (looking at you The Wizard of Bras 👀 ). In addition, the Yesterland article presentation format was very unique and added to the overall charm of the attraction. I think the utilization of the various built in features of WDWMagic was great such as the image gallery, spoiler button, various font sizes and colors, and the dividing lines.

The queue and load area are very simple which fits perfectly within the time period given it was the 1950's. The keeping in mind what kind of dark ride was being used and simplicity in the cars was nice, and the pseudo blueprint as a way to keep track of scenes was a great touch. The utilization of Blair's artwork to bolster an otherwise unsightly area of humanity gives it a whimsical feel that classic Disney aesthetic. The ride overall is played very simple, but the "earthquake" effect was smart and handled well given a real life example to compare it to. The dinosaur scene is definitely a stand out for the whole ride, and will definitely surprise the guests of the 1950's.

The retrospective history was a really nice touch! The other details such as the last minute addition of it all, and the irony of it all just becoming queue space for the beloved Rocket Rods was great. As we all know Rocket Rods is a big hit and will always need that queue space - oh never mind its been sitting abandoned ;) Overall, a really cute and educational endeavor with a unique and cute presentation.


 

tcool123

Well-Known Member
Original Poster
- The Imaginarium Finale Resumes -

1638071654279.png


You final three in Team Creators it is now time to work on and submit your resumes. Now just what will be needed for a resume? Well...

What has been your favorite project to work on during this competition?

What was the biggest challenge you faced while competing?

At any point did you utilize strategy during this competition, if you did how so?


Is there anything you regret that you did or didn't do during this competition?

Going into the finale who do you think is your biggest opponent, and why?

If you were any kitchen appliance which one would you want to be?


Why should you win the Imaginarium?

These resumes are due on Monday, November 29th, by 11:59 PM. These resumes will be posted here in the main competition thread, and will be utilized to aid in deciding who advances into the Final Two. Best of luck to you Top Three in getting these resumes done!
 

MickeyWaffleCo.

Well-Known Member
In the Parks
No
@MickeyWaffleCo.
Imaginarium Resume

What has been your favorite project to work on during this competition?

I loved doing the Pokémon project, particularly the Pokédex write-up and brainstorming. I was coming off of a couple difficult rounds, so I was eager to dive into a project again. Writing and editing parts of the Matrix show was also fun, but I think my absolute favorite would have to be Disney’s CaliFloral Festival. I’m very proud of the presentation, concept art, and logos, and I enjoyed writing up the Spring Has Sprung show as well.

What was the biggest challenge you faced while competing?
Probably lack of park/IP knowledge. There were more than a few rounds where I was unfamiliar with the park or the IP we were going with, and I felt like I was just riding the rest of the team’s coattails. I wasn’t contributing to the brainstorming much in those rounds, and I was just trying to do whatever I could when it came to actually working on the project, which often ended up being just presentation.

At any point did you utilize strategy during this competition, if you did how so?
I had a couple informal alliances throughout the competition. I was planning on pulling a pretty big strategy move, but due to circumstances beyond my control it fizzled out last second and I wasn’t able to. I’m strategically not naming exactly what the strategic move was. I may reveal that after I’m eliminated or when I win. 😉

Is there anything you regret that you did or didn't do during this competition?
I wish I had used strategy a bit more earlier in the competition to help set me up for success now. The ideal scenario for me would’ve looked different from this in a couple different ways, but I’m still pretty happy with how things have worked out so far.

Going into the finale who do you think is your biggest opponent, and why?
Prior to last week I would have said Hulk, but with him coming out of sickness, I honestly don’t know. Hulk is a jack of all trades, master of many. He has some amazing writing and illustration talents, coupled with some incredibly creative ideas. However, DDad is also a formidable opponent and has been a leading force on some of the best competition projects I’ve seen on this forum. He also did some awesome writing last round to help cover for Hulk. Both Hulk and DDad are forum veterans with years of experience, so it’ll be a fun challenge either way.

If you were any kitchen appliance which one would you want to be?

Happy Jump GIF by notofagus


Why should you win the Imaginarium?
I don’t know why I should win the comp, but I know why I’d like to. I was a semifinalist in SAVII, and wasn’t trying my hardest in SYWTBAI because I knew I would need to drop out. I’d love to win a competition to close out my first year on this forum.​
 
Last edited:

Disney Dad 3000

Well-Known Member
Finale Resume
@Disney Dad 3000

What has been your favorite project to work on during this competition?

A close one between Judgement Day and Batuu Befuddlement, but the T-2 3-D replacement probably winning out here. Enjoyed the idea pitches going back and forth with teammates and in the end thought we had a fun idea to present. Plus it was a good excuse to jump back into a Universal park the forums has made some major changes to this year.

What was the biggest challenge you faced while competing?
Easily the parade challenge. Not my strong point, nor likely for our team that matter and the week was a struggle, especially with it being the first challenge. In the end we got something done, but that was easily the toughest week/time.

At any point did you utilize strategy during this competition, if you did how so?
For the most part, no. I had thought I might early on, but in the end, most of my voting or nominations (when I was PM) was based on activity or project involvement. The way the game was progressing for the first 4-5 challenges, I didn't see any reason to try and get someone out who had been putting in a good deal of effort, even if I thought they would be a huge challenge at the end.

Is there anything you regret that you did or didn't do during this competition?
Nothing I regret doing as I feel like I've been pretty active week in and week out pitching in. Biggest regret probably not getting to really take full ownership of a major ride during the comp, but a lot of that had to do with the variety of challenges and how the few ride weeks did shake out.

Going into the finale who do you think is your biggest opponent, and why?
The easy answer here is @D Hulk . I don't think I need to tell anyone what he's capable of, but I'll take the cop out answer and say both Hulk and @MickeyWaffleCo. They both have major strengths in different areas and either would be a formidable challenge.

If you were any kitchen appliance which one would you want to be?
Refrigerator (as long as someone remembers to clean out the expired food)

Why should you win the Imaginarium?
I need an excuse to update my tagline.
In all seriousness, I'd be honored to win if it came down to it, but I'm no more deserving that anyone left but I'd love to close this thing out with a banger of a project.​
 

tcool123

Well-Known Member
Original Poster
Somehow forgot to answer this one 😅

I don’t know why I should win the comp, but I know why I’d like to. I was a semifinalist in SAVII, and wasn’t trying my hardest in SYWTBAI because I knew I would need to drop out. I’d love to win a competition to close out my first year on the forum.
You can also edit it into your resume. All contestants have until midnight to do so :)
 

D Hulk

Well-Known Member
actual-bart-hulk.gif

HULK RESUME!

What has been your favorite project to work on during this competition?


Hulk loved Land of the Apes, our replacement land for DCA's Paradise Pier Gardens. I enjoyed the chance to do one of those new-fangled highly-immersive, single-IP lands. It helps that the Planet of the Apes IP is one which I enjoy...a passion I shared with very few of my fellow Creators, which we'll get to in the "strategy" section. Also, too, I loved going back to 1955 Disneyland in the latest prompt, despite my illness. It's always fun walking in Walt's footsteps without modern design crutches.

What was the biggest challenge you faced while competing?

Hulk got deathly sick a week ago, and I spent most of my days curled up suffering & sweating on the couch. Then I died.

Big kudos to my teammates @Disney Dad 3000 and @MickeyWaffleCo. for picking up my slack once I informed them what was happening. They realized our brainstorming concepts with precision, and I was able to do a little fill-in work later in the week when I eventually resurrected from the dead.

At any point did you utilize strategy during this competition, if you did how so?

Most of Hulk's strategy concerned just making a better collaborative teamwork environment. Taking the lead when it was warranted, filling a supporting role when that was needed, letting folks know when I was sick or traveling.

For instance, once we'd somehow settled on Planet of the Apes for DCA, and once it became apparent that several of my teammates had no working knowledge of the franchise, I decided to fast-track writing the land walkthrough so that others would have several days to build from that foundation for their rides & restaurants & shops. As a tradeoff, when leading the KidZone challenge afterwards, I was keen on using an IP which everybody could get on board with. Pokémon was perfect for that!

My nominations and my votes were always in the spirit of making the projects better; Hulk hate the backstabbing element of strategy games.

Is there anything you regret that you did or didn't do during this competition?

Hulk was completely inactive for 11 days while on vacation in Orlando. While I don't regret visiting Orlando (for my first time!), it wasn't good for the game.

And obviously I regret eating those street meats last Monday. That might've been a big reason why I got so sick.

Going into the finale who do you think is your biggest opponent, and why?

Both of 'em! @Disney Dad 3000 has long been an extremely talented, knowledgeable Armchair Imagineer. We've often been neck-and-neck in these late season scenarios. @MickeyWaffleCo. has come out of the gate extremely strong as a newer player, full of passion and ideas and something to prove. I'm honored to be playing with these fine folks.

If you were any kitchen appliance which one would you want to be?

tumblr_otjofd1jTA1sc0ffqo4_540.gifv


Hulk would be fire, the original kitchen appliance.

Why should you win the Imaginarium?

main-qimg-39dc11a133ef1a34a610c9d5fc9f9fc2
 

tcool123

Well-Known Member
Original Poster
Top Two Voting

Welcome Top Three! It is now time for the final elimination by vote to decide who will be moving on to the finale! To decide a jury of your peers and judges have been invited to vote on who will be leaving the competition. Now who makes up this jury? Well I’m pleased to announce the jury!

@spacemt354
@HomeImagineer
@TheOriginalTiki
@ThemeParkPriest
@b-wolf95
@JokersWild
@montydysquith-navarro
@Shannoninthemagic

and of course

@tcool123

The jury is allowed to additional optional questions to the final three. All votes must be submitted by Wednesday, December 1st at 11:59 PM.
 

TheOriginalTiki

Well-Known Member
Hey all, guess who's back?!!? First off...yes, I took my elimination way too hard. I was a total bitter Betty about the whole thing and genuinely feel bad for going off the way that I did. That being said...with how everything has played out, I'm going to be straight with the three of you and say that I think there's still a lot of unanswered sketchiness surrounding the events of the past few rounds. My biggest issue with this season as a whole was that it really felt like nobody was playng with strategy until suddenly things started to get really cut throat. I made aproximately two strategic moves this season. Making a final two deal with @D Hulk on day one and making an Avengers alliance that never went anywhere to protect Hulk and I when we went on our late September/early October trips. Besides that I was fully commited to taking Hulk to the end with me as a rematch of a past Sorcerer's Apprentice finale. Obviously...that didn't happen. ;) With that in mind, I'd like to ask each of you some rather pressing questions.

Hulk - At what point in the game did you decide you weren't going to honor our final two deal? Also on a personal level, was ghosting me in our trip planning conversation part of your strategy to get me out or have you just been busy in that regard? You fell completely radio silent and next thing I know I'm out of the game. Walk me through the events that led to you wanting me out.

@MickeyWaffleCo. - You were SO close to just getting my vote by default. All you had to do was tell everyone here what you told me in private...that your swing vote to get me out was because you saw me as a threat. I ask of you...why didn't you own that more, and why DON"T you consider getting out a threat to be a strategic move? I honestly find it frustrating that on some level there must have been behind the scenes talks and nobody is wanting to cop to it.

@Disney Dad 3000 - You've played a rock solid Assistant Coach game the entire way through and have done an excellent job of not burning any in-game bridges, something that your two competitiors can't honestly say in my humble opinion. My question to you is...With this being a strategy game what did you do in this game that was INDEPENDANT of Hulk. As far as I'm concerned you two were in lockstep the entire time. Why should people vote for you over Hulk when you two have pretty much been THE power duo of the season.

I'm still a bit salty, but wounds heal. I feel pretty much the same way now that @JokersWild did about me during my strategy-heavy domineering games in SYWTBAI seasons 8 and 12 and flash forward to now and he's one of the most valued friends I have. I really want that to be the case with you guys but at the moment damage has been done and in my eyes there's some repairing and reflecting on personal relationships that has to happen on all our ends. This season has been an emotional whirlwind and I give @tcool123 all the credit in the world for running it solo. At the end of the day, I want to see you guys OWN your games. My vote is still very much up for grabs and will pretty much entirely depend on how ya'll answer these questions. Good luck, no permanent hard feelings, and may the best person win. You've all played really great games but to pull one of my all time favorite obscure Survivor quotes from Ranger Rick Nelson..."There's blood in the water. Were all just swimming around in it!"
 

MickeyWaffleCo.

Well-Known Member
In the Parks
No
@MickeyWaffleCo. - You were SO close to just getting my vote by default. All you had to do was tell everyone here what you told me in private...that your swing vote to get me out was because you saw me as a threat. I ask of you...why didn't you own that more, and why DON"T you consider getting out a threat to be a strategic move? I honestly find it frustrating that on some level there must have been behind the scenes talks and nobody is wanting to cop to it.
I’ll be honest here and say that my vote for you was a bad idea on my part. I literally didn’t realize we were down to five people, so I voted you because I saw you as a threat. If I had realized that there were five of us left, I would have tried to convince you and Jokers to help me vote out DDad and split up the power duo, making it easier for all three of us the next round. I realized how many people we had the next round and immediately saw my mistake. That’s when I employed my strategic move: I talked with Jokers and established a plan to try to take down DDad together, based on a combination of luck and predicting who DDad and Hulk would vote. Ultimately that failed when Jokers went inactive and eventually submitted himself for elimination.

If either of those things had worked out, the top three would have probably been myself, you or Jokers, and Hulk.
 

ThemeParkPriest

Well-Known Member
@D Hulk @Disney Dad 3000 You guys got a break with Project 8 as Team Rebounders came up with a Deluxe Resort (Disney Vacation Club). How do you think you would have contributed that week had you been active?

@MickeyWaffleCo. You have had arguably the most difficult path since you were eliminated but went straight into designing a resort with Jokers in Project 8. What did you learn from being (temporarily) ousted from the competition? Did it light your fire (so to speak)?
 

MickeyWaffleCo.

Well-Known Member
In the Parks
No
@MickeyWaffleCo. You have had arguably the most difficult path since you were eliminated but went straight into designing a resort with Jokers in Project 8. What did you learn from being (temporarily) ousted from the competition? Did it light your fire (so to speak)?
In a way, yes. We had just finished the Planet of the Apes and Teen Beach Movie rounds, during which I was fairly inactive, so I was ready to contribute more for the Pokémon round. (I’m still not too familiar with Pokémon, but luckily it’s a fairly easy concept to grasp.) I really put a lot of thought into the Pokédex, and it was a little discouraging to be eliminated after that, so I was ready to fight my way back into the game. I knew I would need to push myself out of my comfort zone a little more in order to contribute enough in the future to keep from being eliminated, so since then I’ve been trying to contribute as much as possible.
 

Disney Dad 3000

Well-Known Member
Hey all, guess who's back?!!? First off...yes, I took my elimination way too hard. I was a total bitter Betty about the whole thing and genuinely feel bad for going off the way that I did. That being said...with how everything has played out, I'm going to be straight with the three of you and say that I think there's still a lot of unanswered sketchiness surrounding the events of the past few rounds. My biggest issue with this season as a whole was that it really felt like nobody was playng with strategy until suddenly things started to get really cut throat. I made aproximately two strategic moves this season. Making a final two deal with @D Hulk on day one and making an Avengers alliance that never went anywhere to protect Hulk and I when we went on our late September/early October trips. Besides that I was fully commited to taking Hulk to the end with me as a rematch of a past Sorcerer's Apprentice finale. Obviously...that didn't happen. ;) With that in mind, I'd like to ask each of you some rather pressing questions.

@Disney Dad 3000 - You've played a rock solid Assistant Coach game the entire way through and have done an excellent job of not burning any in-game bridges, something that your two competitiors can't honestly say in my humble opinion. My question to you is...With this being a strategy game what did you do in this game that was INDEPENDANT of Hulk. As far as I'm concerned you two were in lockstep the entire time. Why should people vote for you over Hulk when you two have pretty much been THE power duo of the season.

I'm still a bit salty, but wounds heal. I feel pretty much the same way now that @JokersWild did about me during my strategy-heavy domineering games in SYWTBAI seasons 8 and 12 and flash forward to now and he's one of the most valued friends I have. I really want that to be the case with you guys but at the moment damage has been done and in my eyes there's some repairing and reflecting on personal relationships that has to happen on all our ends. This season has been an emotional whirlwind and I give @tcool123 all the credit in the world for running it solo. At the end of the day, I want to see you guys OWN your games. My vote is still very much up for grabs and will pretty much entirely depend on how ya'll answer these questions. Good luck, no permanent hard feelings, and may the best person win. You've all played really great games but to pull one of my all time favorite obscure Survivor quotes from Ranger Rick Nelson..."There's blood in the water. Were all just swimming around in it!"

While I'd love to take credit for some grand alliance, I can say with complete transparency, there was nothing there beyond a good working relationship/friendship. The extent of my alliance with Hulk? 2 messages on 8/31 (part of a long term sidebar convo we have) that joked about an Imaginarium Alliance (why not) and me responding with some random Nintendo Switch Avengers title cover. Our next discussion outside of the game didn't take place again until late October and that was strictly on covering for anyone we weren't sure would have details ready for the project (can't remember what it was that week). Even with our 10 hour day at AK together, I think we talked the comp a total of 5 minutes and that was project related. Truth be told, and I won't speak for Doug, but there was an unspoken commitment on my part that I wouldn't be voting for him, partly out of that friendship, but also the chance for possible friendly competition in a finals if I was lucky enough.

The Avengers Alliance is funny. Even though nobody responded, the 5 of us all ended up being in the final 6 so it worked out. I was going to respond, but honestly was a little hesitant as just on relationships alone, I had a gut feeling you, Jokers and PerGron would probably team up at some point.

I guess technically I did have a strategy, but nothing formal with anyone and mostly on my own terms and as you said, try not to burn any bridges. From an Imagineering perspective, I wanted to be an active participant every round this season and contribute as much as I could if the topic allowed. Early on, I really wanted to see how things were going to shake out before even thinking of diving into something. As it stood, we had the occasional drop outs as is customary, and things were stable with eliminations seemingly sticking to productivity which I was cool with so it didn't necessitate any major planning. I actually contemplated reaching out to Mickey to help me and get a vote for you when you, Doug and I were up, but didn't end up pulling the trigger. I honestly thought I was going home that round, but in retrospect, Doug and yourself were huge threats in a final match up so it made sense. It didn't end up mattering (for me), but that was actually the first round I did the immunity challenge as I was sure I was done. With PerGron and Jokers unfortunately having to leave, not a lot of planning was needed after but them sticking around would have definitely changed things.

@D Hulk @Disney Dad 3000 You guys got a break with Project 8 as Team Rebounders came up with a Deluxe Resort (Disney Vacation Club). How do you think you would have contributed that week had you been active?

@MickeyWaffleCo. You have had arguably the most difficult path since you were eliminated but went straight into designing a resort with Jokers in Project 8. What did you learn from being (temporarily) ousted from the competition? Did it light your fire (so to speak)?
I wasn't privy to the goings on of that round, but was able to gather that there was a bit of inactivity that round and Jokers and MickeyWaffle both got put through for putting together such a solid project and the work they put into it. Big fan of the resort rounds, so if nothing else, I would have been there to help pick up any workload off of them or just help add to what they put together with menus, further ski grounds details (I'm a fan), etc. I was part of a team that did a ski resort before (SA4 I think) so I might have helped to brainstorm other ideas out of strictly personal preference but still liked the idea overall.
 

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