Hi. I'm Captain Aperture, and I've decided to make this thread so that people can just brainstorm stuff that they'd either like to see in the parks, or just stuff that would be neat for WDW. As of this writing, I'm new, and not quite sure if this is okay in the current subject. Feel free to alert me if I goofed, but for now, I'm going to drop a huge idea bomb, for example.
First off, Disneyquest. The multi-level arcade that looses relevance with each passing year, due to having been aimed at the hypothetical 90's kid that would love that stuff.
Nothing wrong with that, but it's been over 20 years since the place opened, and sans new arcade machines, the Hercules ride being replaced with Pirates, the addition of Wreck-It Ralph (which isn't a bad thing), and a new coat of paint over the facade, and virtually nothing else has changed. Speaking of Virtually...
Tonight, I submit to you,
Improving Disneyquest or How I Stopped Worrying and Loved the TRON.
For starters, scrap everything except the basic concept of a multilevel "virtual" theme park. No Mighty Ducks "pinball," no Radio Disney, no Make-A-Toy, ect.
Keep the Bill Nye virtual coaster creator and the Cybrolators, though.
Back to our first thought. The basic idea of a multilevel video game funland that happens to be made by Disney. When you think of video games and the House of Mouse, what first comes to mind?
To me, it's TRON, and Wreck-It Ralph. Both movies being unique, and often unnoticed by the company. In the hypothetical Disneyquest of the future, these franchises will be highly capitalized on.
We'll be divvying up the changes per level, as to be simple.
For starters, The main hall will be re-themed to resemble the Game Central Station of WiR, having simple open doorways showing off a glimpse of some of the rooms, and partly obscuring the upper levels (which we'll get into later). This area will be a safe haven for those who want to sit back and relax with potentially a bite to eat from Tapper's, a family friendly restaurant and bar calling back to the video games of old with themed foods and drinks, the specialty being, well, beer of the root and garden variety.
Also, in the GCS, there's seating outside of Tapper's for rest after game sessions, and an area for M&G with Ralph and Vanellope.
Leaving the GCS, Level One is the most varied in terms of theming. Multiple rooms, paying homage to both the different eras of video gaming and different genres, contain various games, ranging from classic favorites and fresh, new games. The primary attractions on Level One include a 3D movie themed after WiR, the Bake-A-Kart (where guests can play mini games to "bake" a kart ala the sequence in WiR, compete with other guests to make theirs the fastest in a test after the "baking" process, and purchase a physical model of the kart they made if they want to), and a Hero's Duty-themed shooting gallery.
Moving on up, we enter Level Two, themed after the original TRON. Intricate designs of various colored lights arrange themselves along the walls and floor, 80's Rock and Pop music plays on. Here, oh, HERE, is where the video classics of yesteryear come to play. One of the main attractions up here is the Lightcycles. Here, guests actually climb into replica retro Light Cycles to play the classic game in the first person in a 4-player, last man standing, free-for-all. Plus, if one doesn't want to use the simulator, they can play on replicas of the original arcade machines from the movie. Some are hooked up to the same game the simulators are playing, and others are separate. There's also Space Paranoids, which is also a first-person simulator based upon the game from the film. It is also available in standard cabinet form, for those who don't want to/can't use the simulator. Both have footage from the game/inside the cockpit playing on screens for those waiting in line. Lastly on Two, there's the Make-A-Game, where guests are showed and taught how games are made, and how to make a retro platformer that they can take home on complementary thumbdrives/MagicBands.
Lastly, we have Level 3, which is themed after TRON Legacy. Here, the newest games reign supreme and Daft Punk hits play on. Everything is slick, feeling like an upgrade upon the previous level. Main attraction here is the Game Grid, where two players go head to head in virtual disk wars. Strapped into harnesses and VR helmets, the two duke it out in virtual acrobatic disk combat until one Derezzes the other. There's also the CLU Laser Maze, where Players must navigate a maze of laser lights to escape CLU2's grasp.
There's also the End of Line Club. Meant for older "users," guests can relax, have specialty drinks and foods , and dance to the latest and greatest electronic music, in addition to being a throwback to ElecTRONica.
Lastly, lastly, the Cybrolators remove the Genie (a necessary evil for the retheming), and replace him with Ralph and Van, along with having projectors in the ceiling that project appropriate themes inside the elevator booth for each floor.
In conclusion, retheming DQ to more famous Disney franchises and focusing on the whole family, would make for a more relevant and potentially immersive place that would likely live up to the "virtual" theme park moniker.
And if you're wondering, YES, I do realize the company's given up on the project. However, this kind of idea is what this topic is for. Giving your opinion on what would make for an interesting improvement or attraction/ride at the parks.
Either way, thanks for sparing your time for reading this insane idea, and I can't wait to see what you guys have in store!
First off, Disneyquest. The multi-level arcade that looses relevance with each passing year, due to having been aimed at the hypothetical 90's kid that would love that stuff.
Nothing wrong with that, but it's been over 20 years since the place opened, and sans new arcade machines, the Hercules ride being replaced with Pirates, the addition of Wreck-It Ralph (which isn't a bad thing), and a new coat of paint over the facade, and virtually nothing else has changed. Speaking of Virtually...
Tonight, I submit to you,
Improving Disneyquest or How I Stopped Worrying and Loved the TRON.
For starters, scrap everything except the basic concept of a multilevel "virtual" theme park. No Mighty Ducks "pinball," no Radio Disney, no Make-A-Toy, ect.
Keep the Bill Nye virtual coaster creator and the Cybrolators, though.
Back to our first thought. The basic idea of a multilevel video game funland that happens to be made by Disney. When you think of video games and the House of Mouse, what first comes to mind?
To me, it's TRON, and Wreck-It Ralph. Both movies being unique, and often unnoticed by the company. In the hypothetical Disneyquest of the future, these franchises will be highly capitalized on.
We'll be divvying up the changes per level, as to be simple.
For starters, The main hall will be re-themed to resemble the Game Central Station of WiR, having simple open doorways showing off a glimpse of some of the rooms, and partly obscuring the upper levels (which we'll get into later). This area will be a safe haven for those who want to sit back and relax with potentially a bite to eat from Tapper's, a family friendly restaurant and bar calling back to the video games of old with themed foods and drinks, the specialty being, well, beer of the root and garden variety.
Also, in the GCS, there's seating outside of Tapper's for rest after game sessions, and an area for M&G with Ralph and Vanellope.
Leaving the GCS, Level One is the most varied in terms of theming. Multiple rooms, paying homage to both the different eras of video gaming and different genres, contain various games, ranging from classic favorites and fresh, new games. The primary attractions on Level One include a 3D movie themed after WiR, the Bake-A-Kart (where guests can play mini games to "bake" a kart ala the sequence in WiR, compete with other guests to make theirs the fastest in a test after the "baking" process, and purchase a physical model of the kart they made if they want to), and a Hero's Duty-themed shooting gallery.
Moving on up, we enter Level Two, themed after the original TRON. Intricate designs of various colored lights arrange themselves along the walls and floor, 80's Rock and Pop music plays on. Here, oh, HERE, is where the video classics of yesteryear come to play. One of the main attractions up here is the Lightcycles. Here, guests actually climb into replica retro Light Cycles to play the classic game in the first person in a 4-player, last man standing, free-for-all. Plus, if one doesn't want to use the simulator, they can play on replicas of the original arcade machines from the movie. Some are hooked up to the same game the simulators are playing, and others are separate. There's also Space Paranoids, which is also a first-person simulator based upon the game from the film. It is also available in standard cabinet form, for those who don't want to/can't use the simulator. Both have footage from the game/inside the cockpit playing on screens for those waiting in line. Lastly on Two, there's the Make-A-Game, where guests are showed and taught how games are made, and how to make a retro platformer that they can take home on complementary thumbdrives/MagicBands.
Lastly, we have Level 3, which is themed after TRON Legacy. Here, the newest games reign supreme and Daft Punk hits play on. Everything is slick, feeling like an upgrade upon the previous level. Main attraction here is the Game Grid, where two players go head to head in virtual disk wars. Strapped into harnesses and VR helmets, the two duke it out in virtual acrobatic disk combat until one Derezzes the other. There's also the CLU Laser Maze, where Players must navigate a maze of laser lights to escape CLU2's grasp.
There's also the End of Line Club. Meant for older "users," guests can relax, have specialty drinks and foods , and dance to the latest and greatest electronic music, in addition to being a throwback to ElecTRONica.
Lastly, lastly, the Cybrolators remove the Genie (a necessary evil for the retheming), and replace him with Ralph and Van, along with having projectors in the ceiling that project appropriate themes inside the elevator booth for each floor.
In conclusion, retheming DQ to more famous Disney franchises and focusing on the whole family, would make for a more relevant and potentially immersive place that would likely live up to the "virtual" theme park moniker.
And if you're wondering, YES, I do realize the company's given up on the project. However, this kind of idea is what this topic is for. Giving your opinion on what would make for an interesting improvement or attraction/ride at the parks.
Either way, thanks for sparing your time for reading this insane idea, and I can't wait to see what you guys have in store!