ThemeParkPriest
Well-Known Member
I don't know my teammates' schedules, but I don't think an extra day would necessarily be beneficial.Would the teams like an extension or are you guys good?
I don't know my teammates' schedules, but I don't think an extra day would necessarily be beneficial.Would the teams like an extension or are you guys good?
Team Kermit Presents
Part 2 of
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The Alpine Run
While the Swiss Alps are widely known for their winter activities, and for good reason, skiing, skating, and sledding are but a tip of the iceberg when it comes to what the region has to offer at various times of the year. With its rugged landscape, lakes and of course mountains, activities such as hiking, paragliding, and canyoning are among the many options available during warmer weather at the lower altitudes. Another popular option, for motorcycle enthusiasts especially, is a road tour of the Alps and its picturesque while precarious mountain roads.
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Filling that niche in Alpineland is Marcel Moto, a motorcycle shop with cycles for rent, housed inside of an old chalet at the edge of the village (occupying part of what was once the Autopia load/unload area). Marcel Moto is equal parts rental shop, parts store, regional info stop and home for its proprietor, Louis Marcel. A resident of the village since 1965 at the ripe age of 24 after a visit from his native France, the same year he opened the shop. A young, up and coming moto racer, it only took one visit for his first race and journey along the mountain roads for the avid motorcyclist to decide to stay and make the place his home. The inside of the shop is a literal time capsule of those fifty-nine years.
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The queue of the attraction begins as soon as guests enter Marcel Moto. Rows of old cycles of varying ages create pathways for guests while timbers overhead frame the ceiling of the vaulted room in the chalet. A few store shelves with various motorcycle parts, covered in an inch or two of dust, greet guests as well as they wind through the queue. Adorning the walls, a variety of Swiss travel and race posters, most obviously placed up when the shop was first open by their age. In the background, the light tunes of French jazz and the apparent tinkering and work being done on a motorcycle from the sounds emanating from a back room.
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Approaching the back of the store, a wall of alpine maps, routes, and newspaper articles greet guests who have made it this far. Easily noticed are the multitude of articles and pictures of one Louis Marcel: “Un français Tödipass,” “Marcel, Maître de la Moto,” “Vainqueur de la course alpine, and more.
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Entering the backroom, the queue has ventured into the repair bay of the shop and Louis Marcel himself, in animatronic form and a spry 83 years, is hard at work repairing a vintage cycle. In the corner, an old tv, flanked about the room a number of strewn about trophies, cold weather cycling gear, and personal photos of Marcel spanning decades and his cycling travels around the Swiss Alps.
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The tv plays grainy footage of a touring news crew in English. The young boyish looks of Louis Marcel bely his age.
“We are here with locally celebrated Moto racer, Louis Marcel, who after taking the Swiss Alpine Road racing circuit by storm abruptly retired after completing his last race in what many simply now call, The Alpine Run.…Louis, thank you for your time, but with your moto racing career ahead of you, what made you suddenly stop?”
His French accent blending with his English, Marcel begins “I love it. These mountains. These roads…..This alpine land. While I loved to race, it was about the adventure…..the beauty of this place……You cannot replicate that elsewhere……Why would I leave?”
“That’s just great Marcel, but about this Alpine Run………what are your memories from that race?”
“Fast…….white knuckle riding……..dangerous……..and some of the most beautiful mountain highways one could imagine.”
“There you have it folks catching up with famed former French moto racer, Louis Marcel. The guy certainly has fallen in love with this place, and it is hard to blame him. Really making himself quite at home here as he works to open his own moto shop in the village and spread his joy of riding the Alps.”
Leaving the backroom workshop, the queue nears the boarding station for guests to get their motos for the ride ahead. Several motorcycles sit ready for inspection for the day’s guests to take out. A large-scale map of The Alpine Run is displayed ahead outlining exactly what guests can expect on today’s ride.
Ride Vehicle/System
Like Tron Lightcycle Run, Alpine Run utilizes Vekoma’s Motorbike Coaster technology for the attraction. Riders are arranged two across with each train holding seven pairs of vehicles. Unlike Tron, Imagineering has designed the motorcycles with a more upright posture, keeping with the bikes themselves.
Speaking of the bikes, options abound on each train with only 1-2 duplicate rides on each. Varying styles, models and years make up the bikes with numerous flourishes added to each for personalization. While the seating arrangement on all is identical, the variety adds a nice touch for guests on repeat rides but also ties into the theme of a group out on a ride who would not all have the same motorcycle.
Height Requirement: 48 inches
Number of Trains: 4
Ride Time: 1:45
The Alpine Run
While the attraction will have numerous thrilling moments, a bit of down time is mixed in with a few “dark ride-like” segments mixed in to enhance the end-to-end experience. This beings as soon as guests board their cycles (no helmets required) and begin to exit the station.
Pulling slowly out of the boarding area, the coaster train, still indoors, makes a small turn to the right. Passing by a few motorcycles and equipment needing a good cleaning before a day’s adventure, guests are greeted by the man himself, Louis Marcel. The elderly shop owner, in animatronic form, extends his well wishes to patrons with a wave of his hand, offering encouraging words and beginning to caution about the road ahead. However, it is too late as the coaster train zips out of the large bay doors into the Swiss countryside behind the shop immediately passing through an aged stone bridge carrying the Monorail overhead. Riders get their first glimpse of the land ahead as the cycles pick up speed.
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Broken up into two halves, Alpine Run offers a bit of summer and winter in the Alps. The first half, a journey through the lower valley and splendor of green alpine everywhere. With the alpine roads no less dangerous than what will come later, the adventure here leisurely winds through chicanes and spruce lined roads, picking up speed on straightaways, and taking some turns at a little higher than comfortable pace. Mountains frame out the valley providing a secluded feel to the area as the Monorail glides by doing its best Swiss Rail impersonation.
After a quick loop past a small lake, and in view of Alpineland’s guests, the coaster reaches one of the two tunnels during the experience. Known for their ingenuity when it comes to transportation through the Alps, this tunnel built by the Swiss shows its age, but still looks safe to venture into. Riders have no choice as the ride shoots into the darkness ahead.
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Daylight and white quickly reach riders’ eyes as the tunnel exit approaches and the second half of Alpine Run comes into view. Snow covered peaks and spruce extend in all directions. Traversing some of the upper elevations and more dangerous roads ahead, there’s still time to admire the view. While the roads themselves are snow and ice free, what follows is a whirlwind of speed, twists, and turns along various elevation changes amongst the beautiful scenery.
One last blast of speed exiting the snowy realm heads toward a final tunnel. A sharp turn here requires a large downshift in speed and enough time to catch a glimpse of a side shoot in the tunnel where the tunnel’s creators would have taken break time all those years ago. A desk, some old equipment, and with that a large acceleration into the green and sun ahead. The fastest speed of the ride occurs here as the coaster train zips along an ever so slight curve, but plenty straight to max out speed, back in the direction of the shop. A final pass through the old bridge behind the shop, and the days adventure is over. The Alpine Run is complete.
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Very fair feedback with a little more time (unfortunately I haven't been in the abundance of it with nursing school) but I would have probably done a sit down restaurant themed to the "mess hall"/cafeteria of the Imagination Institute with a character dining experience to meet Figment + maybe Dreamfinder. And a flat ride would have perfectly rounded out the expansionREVIEWS
Team Kermit
I do have to say, I really like this idea. Having an Alps themed land to complement the Matterhorn is a really cool idea and a continuation of the alpine theming started by the Matterhorn.
This expansion seems very well put together with a new coaster, a flat ride, and a variety of shops and dining locations. The flat ride is a fine addition that would give children something to do and that is always a good thing even though I’m not a big fan of flat ride personally but they have there place. The shops and dining are very nice and fit with the theming of the lands theme (I would have a blast at the chocolate shop).
The highlight of this land for me (except for the theme, that’s probably my favorite bit) would be the Alpine Run. The story is good and I was actually interested in Louis Marcels backstory. The queue I think is fine for a coaster queue since it has to keep up capacity and the addition of animatronics really made it better. The attraction itself is very good with the 2 distinct environments and I wish this was a real attraction. The dark ride portions are something that is missing from most coasters and I am so glad that you added these.
Overall, this land is very well put together. While unlikely to be built in this modern age would be a dream come true if actually built.
Team Piggy
Many people around the world have called for Figment to be in their home park but probably the loudest, is the Disneyland folk. You answered their call with a very well put together ride. Though I do wish you kind of better utilized your space. A space as big as Submarine Voyage and Autopia could definitely fit more than one elaborate boat ride. A flat ride and a gift shop or restaurant would have definitely rounded up this land but you made up for it with the ride itself.
You took the best part out of the modern Journey Into Imagination which was the institute and combined it with the original Figment ride. Making Journey into Imagination into a boat ride was a stroke of absolute genius and I love a boat ride. The many dark ride portions are very well put together and filled with kinetic energy which is very important to a slow moving boat ride. My favorite portion of the ride is probably the Gardens of Imagination. This part of the ride is probably the most elaborate and pleasing to the brain. The amount of kinetic effects that would be in this portion of the ride is astounding and would really make the ride feel alive.
Overall, while I would have loved for your project to have more things to do (maybe an imagination land with a flat ride and another experience), your ride made up for it tenfold.
Uhh, are you talking about THIS swimming hole?(we’re visiting an old swimming hole).
Different times I guess.I can't believe they actually used the water from Bay Lake for River Country. That's like using Swamp water.
Sorry to hear that. You were definitely putting a lot of work into it, but that's also the easiest thing to cut when pressed.This is also an announcement that the story for this game will be defunct as it took up more time than it was worth.
It was filtered so it was not just hopping into Bay Lake. There was even a slight elevation change that was hidden from guest view so that water could flow out of River Country into the lake but the unfiltered lake water couldn't go up and thus had no way of getting into the park.I can't believe they actually used the water from Bay Lake for River Country. That's like using Swamp water.
It was filtered so it was not just hopping into Bay Lake. There was even a slight elevation change that was hidden from guest view so that water could flow out of River Country into the lake but the unfiltered lake water couldn't go up and thus had no way of getting into the park.
I mean, people swim in lakes it’s not really that unusual of a thing. It’s no different swimming in bay lake from any other lake people swim in across the country or even the world. Yeah there was that one situation with the amoeba but that was a freak thing that could occur in most fresh bodies of water. Even with things like gators and snakes, those occur in basically any lake or body of water in the southeastern USA and people definitely still swim in those too.Yeah, but back then they thought people could actually go in the lakes. People swam, they water skied. A wave machine was even put on the island in 7 Seas Lagoon for surfing.
They didn't put anything to stop them either. Until a tragic death years later. Years before even that a kid who visited River Country was swimming in the lake portion. And got an amoeba that caused a brain infection that killed him. But they kept the water park open for another 20 something years after that.
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