Mickey Mouse and the Mad Doctor's Manic Mansion
"Manic Mansion" for short
Rough Draft
Guests are ushered into the Mad Doctor's Evil Lair.... I mean mansion... to see a demonstration of his newest experiment. Little do they know, they are the experiment!
-Inspiration-
Biggest inspirations are the Mickey Mouse short "the Mad Doctor" and the Silly Symphony "Skeleton Dance." Small parts are also inspired by the Mickey Mouse shorts "Lonesome Ghosts" and "Haunted House."
Sidenote: Unlike the shorts that inspired the attraction, Manic Mansion is in color. But very soft, muted tones.
-Exterior-
The exterior is made to look like the Castle/Mansion from the Mad Doctor short. The show building will be built with the queue and mansion on top of it. So, it will appear as if there is a large hill/mountain with a castle like Mansion overlooking Toontown.
-Queue-
The queue is primarily outdoors, but well shaded. Guests start by winding their way up a shaded path to the top of the "hill." They then cross a bridge into the mansion which is clearly too small for a full ride. The bridge gives great views of Toontown and trees on the other side block views of the parking lot.
-preshow room 1-
Guests are ushered into a small room with a painting of the Mad Doctor smiling and happy as well as an old timey radio. The Mad Doctor's voice can be heard over the radio welcoming us into his mansion. He is excited for his new experiment and he simply cannot begin without you! As he talks, his painting mysteriously and subtely transforms into a much more sinister, evil smirk.
-Preshow Room 2-
Guests are then ushered into one of two waiting chambers. This time the Doctor's voice comes on informing guests that they are now his prisoners! He is going to take us to the lab as the subject of his next experiment! He then activates the "trap door." Much like the Stretching Room in Disneylands Haunted Mansion, the room is really an elevator lowering us into the showbuilding below. Instead of a stretching effect, state of the art projection effects and forced perspective techniques create the illusion that guests have just been dropped from a trap door and are now plummeting way down. Guests are then ushered out and into the ride vehicle (Toon Buggies) loading area.
-Ride-
The ride is divided into three main sections. The lab, the graveyard, and the mansion.
-Section 1: Lab-
The lab is full of creepy, crazy contraptions and experiments. Lots of buzz saws and ray guns.
You find Pluto chained to a table about to be experimented on. You hear Mickey's voice from behind you "T-there you are, Pluto! This place gives me the c-c-creeps. Let's get out of here! And we'll break these fellas out too!"
-Section 2: Graveyard-
You escape the lab and enter the graveyard. It is full of dancing skeletons as well as the weird skeleton spiders from the Mad Doctor short and other crazy skeleton based gags and creatures. This scene is meant to feel like a zany, madcap chase.
-Section 3: Mansion-
Lastly, you reenter the mansion to find the exit. More spooky/fun gags and scenes (mostly inspired by the shorts) surround you. Eventually, you escape the Mad Doctor's clutches. But you hear him one last time: "You may have escaped my mansiom, but there's still one last fright to be had! Beware of Lonesome Ghosts!"
The Lonesome Ghosts appear and say stuff like, "look boys! Our ride is here!" Or "Hey, any of you's got room for hitchhikers?" We then pass by mirrors featuring the Lonesome Ghosts playing pranks on us as we pass (similar to current Hitchicking Ghosts scene). We exit into the Forest section of the town near the Mystery Shack which features a section dedicated to Manic Mansion Merchandise.