I have to imagine that, given its supposed user-based actions, it will be way more like a video game. But of course...my brain goes into overdrive with that and wonders what happens if you get into a ride and literally all your crew just sits there doing nothing.Here's another question that might have been answered before: Is it a pre-recorded digital film with branching paths or a processed-on-the-spot video game?
(EDIT) Or a combination of both?
Here's another question that might have been answered before: Is it a pre-recorded digital film with branching paths or a processed-on-the-spot video game?
(EDIT) Or a combination of both?
I have to imagine that, given its supposed user-based actions, it will be way more like a video game. But of course...my brain goes into overdrive with that and wonders what happens if you get into a ride and literally all your crew just sits there doing nothing.
Looks like BatuuSW News:
Jon Favreau shared some info on his new streaming service SW series which began production this week.
The show will be called "The Mandalorian".
“After the stories of Jango and Boba Fett, another warrior emerges in the Star Wars universe. The Mandalorian is set after the fall of the Empire and before the emergence of the First Order. We follow the travails of a lone gunfighter in the outer reaches of the galaxy far from the authority of the New Republic.”
Source: http://www.darkhorizons.com/star-wars-series-is-the-mandalorian/
I figure opening season the wait times will only allow me to ride one of the attractions anyway so I'm definitely choosing Battle Escape.I have ZERO desire to ride this , will donate the spot to some poor sucker waiting in a 2 hour line. Very interested to experience the vibe and theming of the land though, even though it’s in the wrong park
Meh, that's very nice for you.I have ZERO desire to ride this , will donate the spot to some poor sucker waiting in a 2 hour line. Very interested to experience the vibe and theming of the land though, even though it’s in the wrong park
Dying is often the most frustrating part of playing a video game. You keep playing, learn and grow more competent as you go along, and feel proud when you win, but in a more open world game where the focus isn't on winning, not dying is just fine. The objectives of these levels seem low impact. If somebody doesn't know how to fly, I expect a narrator (this character being thrown about) to tell the engineers what to do, and I expect light up buttons like in the hyperspace sequence on the solo dvd people are throwing around. They can very easily make the experience engaging for everyone. Lets say somebody controlling speed is jumpnig to hyperspace too often and damaging the ship or its running out of fuel. That would trigger more engagement from the engineers. If all goes well, all goes well, but the experience will be less funny at that point and probably feel less chaotic. I do expect it to have autopilot moments for everybody, just to push the narrative/levels along. Somehow the ship has to get back to batuu.Or worse....
If the pilots continually crash the ship or go in circles.
If the gunners refuse to shoot, or can't hit a darn thing.
If the engineers get confused with the hundreds of switches available and don't execute their job properly.
The problem with a video game ride is the fact that the experience has to last a set amount of time. Therefore, you can't have any real consequences. In a video game at home, if you don't do what you need to do, you crash and die. Disney won't let that happen here, which means that they'll either have one heck of an autopilot system to kick in if the people can't fly, or they'll let you crash and sit in the cockpit doing nothing until your time is up.
I'm extremely curious to see what solutions the Imagineers have to make the experience authentic and fun, regardless of the skill level of the crew.
Or worse....
If the pilots continually crash the ship or go in circles.
If the gunners refuse to shoot, or can't hit a darn thing.
If the engineers get confused with the hundreds of switches available and don't execute their job properly.
The problem with a video game ride is the fact that the experience has to last a set amount of time. Therefore, you can't have any real consequences. In a video game at home, if you don't do what you need to do, you crash and die. Disney won't let that happen here, which means that they'll either have one heck of an autopilot system to kick in if the people can't fly, or they'll let you crash and sit in the cockpit doing nothing until your time is up.
I'm extremely curious to see what solutions the Imagineers have to make the experience authentic and fun, regardless of the skill level of the crew.
hahahaMy guess is that the ride has a default routine that provides a solid experience with no rider input required, and that--beyond extra story details--the rider input is 1) not as important as Disney PR suggests (shocker) and 2) so simple to execute that an orangutan with a sack over its head could manage it.
Then we're in trouble, the average WDW tourist will still be lost. Remember, these people think they are at Disneyland.so simple to execute that an orangutan with a sack over its head could manage it.
you forgot turkey leg grease.One more prediction: After the first couple of ride cycles in the morning, the controls are going to be sticky with corn syrup, popcorn grease and booger residue.
"In today's news, hackers have targeted Disney's new Millennium Falcon ride, creating an experience in which attacking ships have been replaced by Crash Bandicoot in a dress."BOLD PREDICTION:
Both SWL attractions will experience massive technical glitches during their first few months of operation.
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