mickEblu
Well-Known Member
Uhm... How exactly did you have an N64, live through the 90's, and NOT get into Goldeneye???
Hahah not sure. My friends had it and it didn’t appeal to me. I was always more interested in fantasy based things.
Uhm... How exactly did you have an N64, live through the 90's, and NOT get into Goldeneye???
oh man... the hours we spent at sleepovers playing multiplayer with full cheat mode... I don't know who I'd be today without that upbringing.Hahah not sure. My friends had it and it didn’t appeal to me. I was always more interested in fantasy based things.
While I agree with what you’ve said here, I enjoy coasters more than simulators. I’d rather ride a well-themed coaster than a moving box even if the coaster provides a less “believable” experience.Count me in as someone who feels somewhat pleased that we didn't get that -- love Disney though I do, their track record for high-level, boundary-pushing theming of indoor roller coasters isn't actually stupendous. The traditional Space Mountain succeeds on a conceptual level in a way that makes up for its execution, which isn't really all that impressive. DLP did a bit better with its Space but walked that back years ago with the lower quality Misson 2. Neither of the Rock N' Roller Coasters improve on this, and Crush's Coaster's theming falls off as soon as the real coaster portion begins in earnest. TRON seems to suffer some similar ills as RNR, where the trees never really converge into a forest, so to speak. It's plainly evident at all times that you're on a coaster.
I won't even count the Space Mountain Overlays - Ghost Galaxy, Rockin', and Hyperspace - because Disney clearly doesn't take those that seriously.
Unless Guardians at Epcot really changes their game, Disney seems to have made up their mind that they can skimp a little on the ambition of their coaster design and commitment to immersion as the speed of the ride picks up. Which makes *some* sense, but makes me think that even a full-tilt version of an indoor X Wing Coaster wouldn't have been able to achieve the immersiveness to which Galaxy's Edge aspires the way that Falcon does. Having not ridden it yet I can't speak with authority, but it seems that even with the purported shortcomings (and I'm ready to believe they are valid) the attraction still subscribes to a level of ambition and commitment I wouldn't think reasonable to expect Disney to provide in an indoor coaster. Hyperspace Mountain is clearly not representative of the full potential of this sort of attraction, but even then a ride the style and scope of Falcon seems a head above what would come from pushing that coaster to even the furthest limit.
EDITED To Add: Not to mention that it seems to speak a similar experiential language to ROTR - a seamless, fully realized, environmental experience that captures and depicts the vastness of the Star Wars no matter where you look. Even if it's not perfect.
I suppose that's possible, though I'm inclined to tip slightly in favor of Falcon out of the sheer fact that that style ride is predisposed to be editable - if they really find it's not hitting with guests on some level, there is the potential that they go in and rework what they have to tune it more to the experience guests are looking for from the ride. Whether that's more physical thrills, which can be programmed, or additional missions, which sound to be at the very least in the pipeline if not just waiting to be switched on, or better graphics, which is easy enough to say but the tech is always getting better. Coasters don't typically offer the level of flexibility that the Falcon ride system has at nearly every turn. I know that Disney doesn't jump at the chance to make good on that kind of flexibility all the time, but I'd bet if word gets out that the big new ride opening their big new land isn't quite doing it for a lot of guests that they'd get serious about fine-tuning that experience.Nice post.
It doesn’t sound like the Falcon is representative of the full potential of a modern simulator... especially one based on the Falcon. Which one do you think would be more fun after 5 times? The coaster would still have its elaborate queue and then like you said the coaster would have its dropped off in quality the same way Falcon does... but it would be fun.
Has it been confirmed that you won't be able to construct the proper Rex, with the proper dialogue?
If the DJ Rex colors, head, and dialogue are the only options... then it's a definite pass.
The only drawback there is that we might get more things like The Incredicoaster and Pixar Pier.I suppose that's possible, though I'm inclined to tip slightly in favor of Falcon out of the sheer fact that that style ride is predisposed to be editable - if they really find it's not hitting with guests on some level, there is the potential that they go in and rework what they have to tune it more to the experience guests are looking for from the ride. Whether that's more physical thrills, which can be programmed, or additional missions, which sound to be at the very least in the pipeline if not just waiting to be switched on, or better graphics, which is easy enough to say but the tech is always getting better. Coasters don't typically offer the level of flexibility that the Falcon ride system has at nearly every turn. I know that Disney doesn't jump at the chance to make good on that kind of flexibility all the time, but I'd bet if word gets out that the big new ride opening their big new land isn't quite doing it for a lot of guests that they'd get serious about fine-tuning that experience.
In general I'd actually say the same thing - I'd take Big Thunder over Star Tours any day of the week. But if they're seeking to abide by a certain "hyper-real" world-building attraction aesthetic, the Falcon simulator seems to allow you to envelop guests completely in that particular world in a way that a coaster doesn't. The best themed coasters, generally, "make sense of their tracks". When they try to pretend they aren't there, you run into some trouble (Which is something I fear will hamper Hagrid's Magical Creatures Motorbike Adventure, but I suppose that's for another thread). Unless they were really, immaculately careful about making an X Wing coaster a totally seamless experience, Falcon seems to be the more stylistically appropriate choice for bringing Star Wars to life.While I agree with what you’ve said here, I enjoy coasters more than simulators. I’d rather ride a well-themed coaster than a moving box even if the coaster provides a less “believable” experience.
I suppose that's possible, though I'm inclined to tip slightly in favor of Falcon out of the sheer fact that that style ride is predisposed to be editable - if they really find it's not hitting with guests on some level, there is the potential that they go in and rework what they have to tune it more to the experience guests are looking for from the ride. Whether that's more physical thrills, which can be programmed, or additional missions, which sound to be at the very least in the pipeline if not just waiting to be switched on, or better graphics, which is easy enough to say but the tech is always getting better. Coasters don't typically offer the level of flexibility that the Falcon ride system has at nearly every turn. I know that Disney doesn't jump at the chance to make good on that kind of flexibility all the time, but I'd bet if word gets out that the big new ride opening their big new land isn't quite doing it for a lot of guests that they'd get serious about fine-tuning that experience.
Like I said, I think Galaxy's Edge would be an exception here - they've already got one foot in their mouth with Rise of the Resistance not being ready, I think if the consensus about Falcon was anything less than "It blew my hair back and cleared my skin" they'd have vested interest in turning that impression around to save some face. They're counting on this ride to do heavy lifting for the reputation of this investment. That said, you're right that these days there are plenty of folks who are ready to shout from the rooftops seemingly any time Disney replaces a roll of toilet paper, so we'll have to see. It would take a seriously imperfect liftoff for them to do major reworking, but I bet they plan to tune things a bit as people start experiencing the thing for real. They want this ride to be THE hit. Until ROTR comes along, anyway.The only drawback there is that we might get more things like The Incredicoaster and Pixar Pier.
Overall though, I feel like Disney is painfully slow to action where overall guest satisfaction is concerned. Because for every one of us that might be vocal about it being lackluster, there's a family of 5 out there that "LOVE" it. For actual big changes to be made, attendance figures would have to bottom out, and I really don't see that happening with this.
It's like they literally painted themselves between a rock and a hard place. They couldn't not have the full land open and then later admit that MF fell short of expectations. The company (namely Iger's ego) would never allow for that. They'd spin it as "a NEW mission awaits" or something like that.Like I said, I think Galaxy's Edge would be an exception here - they've already got one foot in their mouth with Rise of the Resistance not being ready, I think if the consensus about Falcon was anything less than "It blew my hair back and cleared my skin" they'd have vested interest in turning that impression around to save some face. They're counting on this ride to do heavy lifting for the reputation of this investment. That said, you're right that these days there are plenty of folks who are ready to shout from the rooftops seemingly any time Disney replaces a roll of toilet paper, so we'll have to see. It would take a seriously imperfect liftoff for them to do major reworking, but I bet they plan to tune things a bit as people start experiencing the thing for real. They want this ride to be THE hit. Until ROTR comes along, anyway.
This whole idea of people hiking around GE with interactive droids strapped to their backs in bulky backpacks...In the world's most mobbed theme park land... Oh, I'm being silly. WHAT COULD POSSIBLY GO WRONG?
I predict we'll see Darth Vader walking around Black Spire Outpost before summer's end.Like I said, I think Galaxy's Edge would be an exception here - they've already got one foot in their mouth with Rise of the Resistance not being ready, I think if the consensus about Falcon was anything less than "It blew my hair back and cleared my skin" they'd have vested interest in turning that impression around to save some face. They're counting on this ride to do heavy lifting for the reputation of this investment. That said, you're right that these days there are plenty of folks who are ready to shout from the rooftops seemingly any time Disney replaces a roll of toilet paper, so we'll have to see. It would take a seriously imperfect liftoff for them to do major reworking, but I bet they plan to tune things a bit as people start experiencing the thing for real. They want this ride to be THE hit. Until ROTR comes along, anyway.
I don't think in this case we have to worry about Disney trying to dress things up here with IP in places it doesn't belong the way they did with Pixar Pier (though you can argue that Star Wars on the back of Frontierland is exactly that by nature . . . and people have . . . and they weren't wrong . . .). The only flavor-of-the-week properties they'd add in this land would surely be Star Wars related.
Just spare me this:I predict we'll see Darth Vader walking around Black Spire Outpost before summer's end.
Nice post.
It doesn’t sound like the Falcon is representative of the full potential of a modern simulator either...especially one based on the Falcon. Which one do you think would be more fun after 5 times? The coaster would still have its elaborate queue and then like you said it would have its drop off in quality the same way Falcon does... but it would be fun.
No type of coaster would fit what Disney is going for here in Galaxy's Edge.
Every aspect of this place is aiming for some level of authenticity if you will.
A coaster ride is always a coaster.
Cmon. When you step into the cockpit and it looks like your playing a video game, that’s believable?
As I said, immersion is not the purpose of a theme park attraction.
A heckuva' lot more believable than riding a coaster.
A coaster can't come remotely close to the goal here.
They could have come up with a speeder bike coaster or something along those lines that would have been at *least* as believable as the proposed Bantha ride. As long as the land itself is impressive, I think 99.99 % of the public would be fine with a coaster as long as a token effort was made to make it fit in. It's a theme park land recreating a make-believe world that never existed, and the moment it's flooded with Jane and Joe public and their offspring, all attempts at "realism" will be out the window. The thing I'm wondering about is: Is it worth it to try for more immersion at the expense of making it--first and foremost--a great, satisfying ride? I'm glad they gave this version of a Falcon ride a shot, and I can't wait to try it. But I think most people would also be fine with something like a cleverly disguised fantastic coaster that offers a better ride at the expense of a better illusion.No type of coaster would fit what Disney is going for here in Galaxy's Edge.
Every aspect of this place is aiming for some level of authenticity if you will.
A coaster ride is always a coaster.
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