Space Mountain in my MK park: a few revisions, plus the exterior design

KentB3

Well-Known Member
Original Poster
About a month and a half ago, I posted my then-rudimentary plans for Space Mountain in my Magic Kingdom park. Since I have never been to WDW or any other Disney theme park (yet), I only have a rough understanding of the designs and track layouts of various rides, but I have done a little more research since then, which will give everyone more of an idea on what to expect! So far, Space Mountain in my MK-like park will be sort of a combination of Disneyland's (and Tokyo Disneyland's, which has the same exact design) and Disneyland Paris' Space Mountain rides. DLP's ride's music, sound effects, and possibly a similar storyline to Disneyland Paris' ride will be used. The track layout, however, will be basically the same as Disneyland's (and Tokyo Disneyland's) ride (a longer single-track ride with side-by-side seating as opposed to WDW's 2 tracks and in-line seats), with a few of the less-intense features of Disneyland Paris' Space Mountain track; for example, the ride through asteriods! The ride's intensity will remain the same as Disneyland's, however, since Space Mountain at Disneyland Paris seems a bit intense to fit into a Magic Kingdom-like park to me, particularly in a U.S. theme park.

As for the external design, I decided on using Disneyland Paris' design, which includes the metallic gold roof with turquoise trim and neon lights-- minus the external launch tunnel that goes up the roof, since it didn't fit my Space Mountain's track layout at all! This was chosen, since EVERY other Space Mountain has the same white roof with plain, white beams (Disneyland's was repainted white earlier this year after being turquoise, gold, and bronze for 6 years, and Hong Kong Disneyland's SM will be white as well; modeled directly after Disneyland and Tokyo Disneyland's ride). Also, the Disneyland Paris exterior design would fit in MUCH better with the EPCOT Future World-like attractions I have in Discoveryland; which are The Image Works (not including Journey Into Imagination and possibly not even Honey I Shrunk the Audience, since I may move HISTA to Disney Studios), Innoventions, The Living Seas, and an original attraction called The Earth; which is similar to EPCOT's The Land, but focuses on The Earth itself and its relationship with people, animals, and plants that live on it; as opposed to The Land, which focuses mainly on food, as far as I know!

Originally, I had planned the "mountain", or ride building to be 123 feet tall and 200 feet in circumference, which I thought would give it the same dimensions as WDW's (183 feet X 300 feet), but smaller, due to the track layout. However, upon further research, I learned that the figures for WDW's and Disneyland's were not directly compatible! Disneyland's was listed as being 75 feet, but that was only of the "mountain", or ride building itself, minus the spires. The total height of Disneyland's Space Mountain is 117 feet, including the spires. The 183 foot height of WDW's Space Mountain includes the spires, as I was unable to find the height of the "mountain" itself. Likewise, Disneyland Paris' Space Mountain is 141 feet tall, including the spires, as no statistic of the "mountain" height could be found either!

I had also planned to have all track above ground like WDW's ride (Disneyland's has 17 feet of track underground). With that in mind, this would bring the total height of my Space Mountain ride building to 134 feet. Since I had chosen the Disneyland Paris exterior, and their ride building is 141 feet-- only 7 feet higher, I decided to make the height of my Space Mountain 141 feet, the same as theirs; since this would make it a lot easier for the actual design, and would greatly help avoid distortion of the ride building by cutting out a few extra feet! :D

I modeled the actual ride on the coaster's track after Disneyland's (with a dash of Disneyland Paris), since nearly everything I have read says that Disneyland's Space Mountain is better than the one in WDW's Magic Kingdom, as well as the fact that WDW's Space Mountain is much more closely related to the Matterhorn Bobsleds (which I also have in my park, in Fantasyland to be more specific!) than Disneyland's Space Mountain.

If anyone has questions, comments, and/or suggestions, please feel free to post! :)
 

KentB3

Well-Known Member
Original Poster
TheOneVader said:
That's a really good idea there. Keep up the work. :sohappy:

I'm glad you liked my Space Mountain ride design. Bet you'd like it MUCH more if someday you finally got a chance to ride it!!!!! :D :sohappy: :animwink:
 

DarkMeasures

New Member
KentB3 said:
I'm glad you liked my Space Mountain ride design. Bet you'd like it MUCH more if someday you finally got a chance to ride it!!!!! :D :sohappy: :animwink:

Well, in two years, you will be able to ride my incarnation of the ride.
 

DarkMeasures

New Member
TheOneVader said:

Once Custom scenery is enabled in RCT3, it will be possible to create far more detail than currently availible. From there, I will build my own spacemountain (as well as the rest of my Disney), inside and out. I am also planning on building service, utilidoors and maybe even the offices above Mainstreet. In other words, it will be detailed.
 

KentB3

Well-Known Member
Original Poster
DarkMeasures said:
Once Custom scenery is enabled in RCT3, it will be possible to create far more detail than currently availible. From there, I will build my own spacemountain (as well as the rest of my Disney), inside and out. I am also planning on building service, utilidoors and maybe even the offices above Mainstreet. In other words, it will be detailed.

WOW! That sounds quite detailed and elaborate! BTW, how do you enable custom scenery in RCT3?
 

KentB3

Well-Known Member
Original Poster
BTW, does anyone else have questions, comments, and/or suggestions about my Space Mountain ride? Is so, please post! :)
 

DarkMeasures

New Member
KentB3 said:
WOW! That sounds quite detailed and elaborate! BTW, how do you enable custom scenery in RCT3?

You can't. Frontier however has stated that custom scenery is one of the first things being worked on after the game release. It should be either for download or be ready by the first expansion.
 

Lee

Adventurer
DarkMeasures said:
Once Custom scenery is enabled in RCT3, it will be possible to create far more detail than currently availible. From there, I will build my own spacemountain (as well as the rest of my Disney), inside and out. I am also planning on building service, utilidoors and maybe even the offices above Mainstreet. In other words, it will be detailed.

Problem.
If you want to do all that, better buy a supercomputer.
RCT3 is great fun, but once you start layering in lots of detail and scenery the game slows down to the point of being unplayable. I tried to do a bit of a Disney park with it, but it got so slow that even rotating around the park took forever, and my computer is fairly fast.

What I did was just focus on individual rides and build them like I want them.
True, you can't make a park that way, but you can build your dream rides and ride them. I did Space Mountain, the way I would like to see it done if they would ever go ahead and gut that pile and do it right.

Couple photos:
Ray-gun launch.
External view.
TTA track inside the mountain.
Queue inside the mountain.
 

DarkMeasures

New Member
Well, I really no longer have plans on doing my own Disney until 3 or 4 years down the road. But if you are to build a megapark, turn down all the graphics options. It will help. And don't open the park to guests.
 

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