So, You Want to be an Imagineer Season 15: Uniting Universal (Official Hub Thread)

TheOriginalTiki

Well-Known Member
Original Poster
So when does this start?

Because everyone is welcome to play, were going to forgo the usual casting/sign ups and jump right into it on Friday, June 2nd. Also, there's some slight tweaks to the format Dragon and I have come up with that I'd like to announce.

Basically, at the start of each round two teams will be formed to build onto a hypothetical Unviersal resort. One tackling the typical "Universal Studios" park, while the other works on an "Islands of Adventure" style second gate. There will be round 10-15 different assignments that the teams can hand-pick from during any individual round. At the start of each round we'll give people 24 hours to form the teams on their own. You can jump from team to team as the game goes on. Once the teams are formed you'll have to come to a consensus on which assignment each team will complete for the week. Again, this is open to EVERYONE on the boards to hop in and out of at any point.

The second half of the game is where Dragon and I have made the major tweaks. At the end of each round, Dragon and I will award a PoMVP to the single person we felt contributed the most to the overall project. Instead of PoMVP granting you a one time immunity, it will become FAR more valuable and act as a "Golden Ticket" if you will into the Final Seven. That means the "Club 32" style open brainstorming format will go on for SEVEN rounds, allowing for all kinds of free-form creativity and an open environment for people to come and go. If you want a shot to "win" the season though, you're going to have to really stand out as those PoMVPs are going to be hard to come by.

After the first seven rounds, the seven people who got PoMVPs will then merge into a single team for a final seven and a final six round where Dragon and I will determine the person who did the least amount of work during each of the prompts, and they will be cut. At the final five things go into traditional Semi-Finals mode as each person works on an individual project and Dragon, myself, and a special guest will hand-pick the projects that make it into the finals. For the final project instead of having a standard jury, were going to have a community wide poll to determine the winner.

I feel like this format is the best of both worlds as it gives us both an incredibly relaxed and free-form early game while keeping the competitiveness of the SYWTBAI post-merge completely intact, as well as allow for a somewhat traditional "boot order" from final seven onwards. Of course Dragon and I will be podcasting every step of the way, and will also be able to help out directly with certain prompts that people might have a hard time wrapping their heads around.

Get ready folks, we'll be revealing the selection of prompts for the first round NEXT FRIDAY!
 

StevenU

Well-Known Member
Because everyone is welcome to play, were going to forgo the usual casting/sign ups and jump right into it on Friday, June 2nd. Also, there's some slight tweaks to the format Dragon and I have come up with that I'd like to announce.

Basically, at the start of each round two teams will be formed to build onto a hypothetical Unviersal resort. One tackling the typical "Universal Studios" park, while the other works on an "Islands of Adventure" style second gate. There will be round 10-15 different assignments that the teams can hand-pick from during any individual round. At the start of each round we'll give people 24 hours to form the teams on their own. You can jump from team to team as the game goes on. Once the teams are formed you'll have to come to a consensus on which assignment each team will complete for the week. Again, this is open to EVERYONE on the boards to hop in and out of at any point.

The second half of the game is where Dragon and I have made the major tweaks. At the end of each round, Dragon and I will award a PoMVP to the single person we felt contributed the most to the overall project. Instead of PoMVP granting you a one time immunity, it will become FAR more valuable and act as a "Golden Ticket" if you will into the Final Seven. That means the "Club 32" style open brainstorming format will go on for SEVEN rounds, allowing for all kinds of free-form creativity and an open environment for people to come and go. If you want a shot to "win" the season though, you're going to have to really stand out as those PoMVPs are going to be hard to come by.

After the first seven rounds, the seven people who got PoMVPs will then merge into a single team for a final seven and a final six round where Dragon and I will determine the person who did the least amount of work during each of the prompts, and they will be cut. At the final five things go into traditional Semi-Finals mode as each person works on an individual project and Dragon, myself, and a special guest will hand-pick the projects that make it into the finals. For the final project instead of having a standard jury, were going to have a community wide poll to determine the winner.

I feel like this format is the best of both worlds as it gives us both an incredibly relaxed and free-form early game while keeping the competitiveness of the SYWTBAI post-merge completely intact, as well as allow for a somewhat traditional "boot order" from final seven onwards. Of course Dragon and I will be podcasting every step of the way, and will also be able to help out directly with certain prompts that people might have a hard time wrapping their heads around.

Get ready folks, we'll be revealing the selection of prompts for the first round NEXT FRIDAY!
Can't we just design the park as a brainstorming thread together? I thought that was what we were doing. It seemed less complicated.
 

TheOriginalTiki

Well-Known Member
Original Poster
Can't we just design the park as a brainstorming thread together? I thought that was what we were doing. It seemed less complicated.

You will be designing the parks together in a non competitive way through the first seven rounds. Nothing has changed from the format we described in the initial changes. By the end of round seven the open brainstorming/park building will be complete. This also frees up time for people who want to work on both this and DisneyDad's comp.

The final seven end-game rounds are simply to give the season an exciting climax and a proper winner.
 

StevenU

Well-Known Member
You will be designing the parks together in a non competitive way through the first seven rounds. Nothing has changed from the format we described in the initial changes. By the end of round seven the open brainstorming/park building will be complete. This also frees up time for people who want to work on both this and DisneyDad's comp.

The final seven end-game rounds are simply to give the season an exciting climax and a proper winner.
It feels more like a competition than brainstorming. I don't know. Could @spacemt354 clarify?
 

spacemt354

Chili's
It feels more like a competition than brainstorming. I don't know. Could @spacemt354 clarify?
I'm not sure what I can clarify because the format is new to me as well based on what I was expecting. There are some differences between this and a typical brainstorm thread, mostly with regard to having teams, rounds, and ultimately a 'winner'.

If that isn't your forte but you have thoughts for Universal attractions, you could always start your own thread for your ideas as well. :)
 

TheOriginalTiki

Well-Known Member
Original Poster
Australia Islands of Adventure: Seuss Landing
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Open a Book, Open Up Your Imagination

Dr. Seuss often mentions that the greatest things about children where their imaginations, and here in land of some of his greatest stories, children and their families can mother their imaginations instead of smothering it. Unlike other versions of Dr. Seuss lands, Universal Australia has decided to focus more on the naturalistic environments and characters. With this approach, we hope to strike a balance between nature and urban like Seuss struck a balance between humor and teaching values in his stories. Opening Summer of 2020:

Truffula Tree Forest

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Before even passing by the Seuss Landing sign, guests will notice the towering forests of the colorful Truffula Tree. Gone are the static representations of one of the most recognizable trees in all of Seuss’s stories. These trees are closer to their book counterparts with fluffy, silky leaves that move and shake about in the breeze. For the first time, guests can wander through a true forest of these famous trees, sit on benches and enjoy the songs of the Swomee-Swans that are piped in.There are many alcoves where simple pop up of Humming-Fish appear from nearby ponds and guests can see Bar-ba-loots dancing and playing as well.


However, guest may notice a street sign which is very peculiar seeing as it is the only one around. The name on the sign is The Street of the Lifted Lorax, and it is pointing down to a run down, old factory.

Universal Australia Creative Proudly Presents: Dr. Seuss's The Lorax: Flight of the Thneeds

Seuss Landing in Australia Islands of Adventure aims to be a very naturalistic area. With that in mind, the folks at Universal Creative decided to adapt perhaps the most personally beloved of any Dr. Seuss books, and the one that ties in closest to the themes of nature. That story is of course, The Lorax. As you make the transition from the Forbidden Forest into the Truffula Forest at the start of Seuss Landing, look to the left and you'll see a sign adorned with Thneeds, the infamous trendy product made out of Truffula leaves that has turned the side of the forest the queue for the attraction takes place in into a barren wasteland. At the top of the structure with the multi-colored Thneeds is a sign that spell's out the attraction's name. The sign is graffiti style across the actual sign of the location were entering...Oncler Industries.

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Art by @Jtuck

Guests wrap their way around the abandoned Thneed Factory were we see the last remaining Truffula trees. We also pass a polluted pond where the heads of sick Swammy Swans poke out every now and then to get a bit of sunshine that signs through the ruinous building. Passing through the factory we find ourselves in a field of Grickle Grass. The only creatures remaining are a few old crows on dead trees. Up on a hill is the infamous sight of the Oncler. Every once and a while a tin pot will come down asking for change to tell his story of how the Lorax was lifted away. He'll tell you, perhaps...if you're willing to pay.

Any proceeds from the pail are donated to charity to improve libraries in elementary schools and spread the message of Seuss to a new generation. This pail represents an interactive nature. You're sure to see guests either tossing change into the pail, or the well below it as you pass through the queue. This entices you forward to hear what the Oncler has to say. Of course, sharp eyed guests will notice the infamous beady eyes and green gloves of the Oncler himself poking out from the shuttered windows of his shack.


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Art by @Jtuck

We round a corner around the house on the hill and enter through the back side of the factory ruins towards our loading area. The ride vehicles will be Kuka arms designed to look like a multi-purpose Thneed wrapped around a wooden pole in a kite-like manner. The ride will load conveyor style which will lead to a capacity of upwards of 3,000 guests per hour. The loading area is a large series of gears and cogs of factory machines that have long since stopped working. Truffula moss colorfully grows into the metal creating a beautiful "nature overtaking machine" effect in the most Seussian of styles.

After boarding, your Thneed rounds a corner and were right at the core of the story...the moment where the Lorax lifts himself away from the forest home he once so proudly protected. You can see the oncler's gloves hidden behind an elaborate throne chair as the Lorax lectures him about how the Thneed factory has taken everything. And with that we get our first highlight...lifting up into the sky with the Lorax. This effect is achieved through the Kuka arms quickly spinning backwards and accelerating up a mild incline. Screens on both sides along with a Lorax AA that follows us upward help visualize the illusion of flight. The Lorax pleads that his tale is done. If anyone is left to to save the forest...were the ones!

And with that the Thneeds ascend downwards and into a polluted river. Screens appear all around us similar to Shanghai's Pirates ride as we see the river completely polluted and dying truffulas and discarded Thneeds pollute the water. The few remaining Humming Fish are scattered around desperately searching for fresh water. The Kuka arm raises out of the water and into the next show scene...the remains of the Trufula forest. We see a line of AA Brown Babaloots marching away from the forest. In the distance, we see the last Trufula tree fall to the ground. Wind picks up and were carried off to the Oncler Annex...

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This is the highlight of the ride and contains literally HUNDREDS of Oncler gloves and beady eyes poking out from each and every corner of the giant Seussian apartment complex where the entire extended Oncler family is holed up after moving to the Trufula Forest to work in the Thneed Factory. This scene is both eerie and forboding as well as eye-catching and funny with all kinds of variations on hiding the faces of the different Oncler family members as our Thneeds fly through the windows of the apartments.

Our Thneed crashes into the side of the factory (a replica of the one we pass through in the queue) and we find ourselves in the heart of the Thneed assembly line. MASSIVE amounts of wasted Trufula material is piled all around the machines in all kinds of different colors. There's also a giant video screen showing commercials done in Disney World War II Propoganda style insisting that every good American needs a Thneed in their household. A thneed is a thneed for so many different things!


As we pass into another room of machinery, we see the Oncler himself come on the screens and start to taunt us. Machinery begins whirling on and we are caught in the middle as Thneed material starts to hopelessly get twisted up into the gears causing a serious malfunction. Alarms start blaring announcing a self destruct sequence. We can see the panic in the Oncler's beady eyes as he quickly flees from the room where he's filming his video feed.

We get launched into a finale where were flying through all kinds of shades of Truffula material that guests can reach out and touch. Emerging from the mess we see the factory completely overgrown by masses of Truffula material. The Lorax greets us at the edge of the river. The Thneeds have created a dam dividing the polluted water of the factory, and the water on the forest side is clear again. The Lorax thanks us and ponders that maybe indeed there is a Thneed for every need.

Exiting the ride we pass through a small Oncler shack that sells Thneeds, copies of The Lorax book, and most importantly Trufula Tree seeds calling back to the end of the book. Outside the attraction is a small Truffula tree that has started to grow as a promise of things to come. Speaking of promises of things to come, there is a noticably puff of white on the tree. Passing by, guests might be able to hear a faint voice...They might be hearing, a Who...perhaps. Stay tuned for more details in Phase Two.

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Mt. Zorn


As guests make their way out of the Truffula Forest, they find themselves at the base of Mt. Zorn and the entrance to the boat ride Oh, The Places You’ll Go!


Oh, The Places You’ll Go!

This will be a slow moving boat ride through some famous iconography of Dr. Seuss. Mostly inspired by imagery in the namesake book, guests will float peacefully past a sprawling extension of the naturalistic elements seen in other parts of the land.

Are your feet back on solid ground? Good, because the thought of where to go next looms, before guests notice a street sign pointing several different directions: Anville, Katroo, and Whoville. Since Anville looks to be too far away, and Katroo seems to be pointed straight to the top of Mt. Zorn, the only other place to go seems to be Whoville. So guests now head down the path through a hole suspiciously shaped like a snowflake through Mt. Zorn. Just on the other side, guests turn back to the mountain only to see they are now at the base of Mt. Crumpet.


Universal Australia Creative Presents

The Great Grinch Coaster
Tying in with the naturalistic theme of Seuss Landing, Islands of Adventure is proud to introduce a new family thrill ride through Mount Crumpit from Dr. Seuss's How The Grinch Stole Christmas.

The experience begins when guests first enter Whoville. At the end of main street, beyond Mulbery Street and Doc's house, sits Mount Crumpit- a jagged, earthy peak contrasting the motifs of Whoville. A wooden, nailed together entryway serves to welcome guests to MT. CRUMPIT, or it would have, if it were not overtaken by the Grinch himself, as made evident by a white banner with sloppy painting spelling out THE GREAT GRINCH COASTER. The coaster track carries a sled full of riders above the entrance to the ride, and wilted, overgrown flower patches line the base of the snow-capped mountain.
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Art by @Coasterninja
Choosing either the Express Pass line or the Stand-By line, guests pass through a chilly tunnel lit by misshapen lamps. On the other side of the tunnel sits an old base camp, with tents and furniture resembling that of Whoville. The sleds of riders, sent by the Grinch, are seen rumbling over the edges and peaks of Mount Crumpit. Through use of forced perspective, the 100 foot mountain appears infinitely larger, shooting up to an ice-covered peak that seems miles away. The guests often just now notice the green glow coming from a small hole in the side of the mountain, flickering as the Grinch prepares for the sled ride.

Riders then enter the closed in station. The architecture changes from the wayward style of the rest of Whoville to a cold, metallic room where trains of sleds appear every 30 seconds, but without riders. When boarding the flimsy seeming sleds, the lap bars lower individually, giving each row of two riders two lap bars to hold tight during the journey. Observant guests may notice various Christmas decorations scattered throughout the room, albeit old and in terrible condition.

The sled dispatches, and heads into a cave with the same bent lanterns as the beginning of the queue. A doghouse labeled "MAX" can be seen to the right of the sleds, with whimpering coming from it. In front of the sleds is the mouth of a cave, surrounded by icicles, and with a small sign on the left reading "GRINCH'S CAVE". Riders are powerless to stop the sled as it enters the cave and turns to the right.
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Artwork by @Coasterninja

The next scene shows the back of the Grinch's chair in front of a turned off fireplace. The chair is positioned so that riders do not actually see the Grinch, but only a tuft of green hair popping out and his hands tapping the armrests. A food bowl labeled Max is half abandoned, as well as images of the Grinch's family lining the walls, all in drab garments and scowling, their eyes seeming to follow the riders. Christmas socks hang above the fireplace, and an observant rider may notice that they read Red Fish and Blue Fish. Before leaving the room, a wardrobe with a Santa Claus outfit is to the left of the sled.

The ride goes through another turn and hits the first lift hill. The sides of the lift are wind tunnels generating a blizzard effect with a dark blue background. The sled crests this lift and turns to the left to show a scene of Max, wearing reindeer horns and a rope wrapped around him, pulling a sled full of spilling presents up to the top of the mountain. Riders can hear the Grinch yelling from below as the bag of gifts wobbles precariously over the sled. The ride enters a dark tunnel where the final lift is held.

At the end of this lift, riders slow down and pass a fully functional Grinch, wearing his Santa Claus suit around Christmas time of year. He berates the riders for entering his cave unannounced, and because they are so cheerful, sentences them to a trip down the side of the mountain.

The ride dips down and exits the show building. A short flat section is followed by an upwards hop facing all of Whoville. Riders spiral to their left, over the ride entrance, and race behind the base camp before curving back into a tunnel. The ride makes a series of S-Bends, hopping up and down, seeming to almost fly off the sled track with each curve, ending in a helix through a small cave of icicles before hitting the brake run.

The ride turns to the right one last time, and while waiting for the blocks in front of the sled to clear, allows riders to observe an outdoor feast by the residents of Whoville, celebrating the safe return of the riders. The sled then proceeds into another cave, decorated with banners reading "Welcome Home!" and Dr. Seuss related phrases. Riders exit on the same side they entered the sled, going exiting the cave and walking a short path in the middle of the ride layout, exiting under one of the elevated S-Bends.

Those getting off the ride have a chance to meet with the Grinch himself in a nearby cave, while the rest journey back to Whoville through the "Mt. Crumpit Expedition Shop," selling photos of the ride experience, along with Dr. Seuss and Grinch memorabilia.
 

TheOriginalTiki

Well-Known Member
Original Poster
Whoville
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Heading away from Mt. Crumpet, guests happen upon the Welcome to Whoville entrance way. A lot of inspiration for this area was taken straight from Dr. Seuss’s book with no straight lines anywhere in Whoville. The buildings are misshapen but extremely colorful, and this Whoville more like the a “real” town instead of just a collection of buildings. There’s a clock cleaner hanging near the top of the clock tower, and at night, the silhouettes of the resident Whos can be seen in the windows. There is also a town hall where guests can register to become citizens of Whoville (guests are transformed into Whos on thier picture ID) or pick up a Birthday Bird Button so everyone can greet you like a true Honk Honker.

Guests will notice familiar street signs like Mulberry Street and Bliss Street and see familiar characters like the Mayor, Old Doc Whovey, and Sargent Mulvaney wandering the streets. Special entertainment can be found in the re-enactment of Marvin K. Mooney, Will You Please Go Now? in the main plaza, and the audience participation heavy Wacky Wednesday sketch performed, of course, on Wednesdays.

Ever wonder what the inside of a Who’s house looks like? Well Old Doc Whovey is having an open house. Wander inside his home, peak inside his refrigerator, and snoop through his closets on this interactive self-guided tour before heading upstairs to see his Who-Who Scope. Lucky guests will be able to hear the voice of Horton as he talks with his old friend, Doc Whovey.
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Green Eggs and Ham
Over in the car park, is the flat ride dedicated to the story of Green Eggs and Ham. Similar to the MegaWhirl, this ride has guests (up to four) take a seat in one of 12 different cars ready to whipped around "random" mild or intense curves creating the illusion of near misses and 360 degree turns. As the riders are whipped around, the screens situated around the outer ring will spring to life and Sam I Am will appear to convince everyone to try green eggs and ham in increasingly amusing situations.
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Food Options
This quick service dining location is the premiere dining location for the Whos of Whoville and all of their visitors because of Mr. Ish's famous wish dish. He can make anything he wishes appear on his special dish, and he has graciously offered to use his dish to provide the greatest delicacies of the Dr. Seuss world.

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Sample Menu
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Appetizers
Poodles with Noodles
(pasta salad)
Assorted Greens and Other Things
(cheese and veggie tray)
Yot In A Pot
(beef stew)
Grin-Itch Spinich, Beezlenuts and Truffula Fruits
(salad with nuts and fruit)

Entrees
Daisy Head Mayzie Burger
(hamburger with cheese)
Green Eggs and Ham
(eggs and ham)
Who Feast of Who-Hash, Who-Pudding, and Who Roast Beast
(roast beef, hash, and pudding)

Desserts
Sclopp with Cherry on top
(ice cream sundae)
Katroo Cake
(fairy bread)
Lazy Lion Lollipops
(lollipops)
Cat in the Hat Pop
(cake pop shaped like the
distinctive Cat in the Hat's hat)
Pineapple Butterscotch Ding Dang Doo
(banana split sundae)

Drinks
Pink Ink Yink Drink
(Solo Fizzy Lemonade)
Beezlenut Splash
Truffula Fizz
Silly Sammy Slick Sodas
(Coke, Diet Coke, Mt. Dew, Sprite)
Moose Juice
Goose Juice

Shops


The 500 Hats of Bartholmew Cubbins is a shop dedicated solely to weird and wacky hats and hair pieces like the famous Cat in the Hat, Thing 1 and Thing 2 blue hair, Hunches and Bunces, Happy Finger hats, Sam I Am’s red hat, and the mega phone hat.


There's a Wocket in My Pocket - Interactive Adventure
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Throughout Suess Landing, guests will be able to meander and trek through the vast, colorful forests of the land, on a scavenger hunt themed to the classic Dr. Suess tale - "There's a Wocket in my Pocket"

Common in continental US Disney Parks, in-park scavenger hunts have become quite popular among children and families as a way to 'interact' with the environment, creating a kinematic theme park experience. Throughout the children's book, a boy finds strange creatures throughout his house. In this theme park experience, you'll be walking throughout the land, finding all sorts of bizarre and eclectic creatures in hidden locations. Through an interactive "wocket" you'll walk throughout the land following rhymed clues based on your location throughout the land, to let you know something is close.

For example:
Have you ever stopped hot on the spot?
Like the Yot in the Pot?

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A small pot would be hidden among the trees and a small animatronic "Yot" will pop out as you get close to it.

There will be a grand total of 7 locations to find throughout the adventure - additionally including - yeps on the steps, the nooth grush on his toothbrush, the wasket in his basket, the zamp in a lamp, the yottle in the bottle, and Nureau in the bureau.

Some of the locations will be found in restaurants and shops as well, as the book takes place in a house, and Suess Landing takes place in a forest setting. The locations scattered throughout the forest will tend to hold many of the locations - but you'll have to find out for yourself on this interactive adventure!


Oh, the Stories You’ll Read is the Who’s bookstore stocking all of Dr. Seuss’s works and even his biography. Displayed behind the cash register is the prominent Dr. Seuss quote: “Open a Book, Open Up Your Imagination”.

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The local pet shop, What Pet Should I Get, is the best place to take home a very own pet from the wacky world of Dr. Seuss. With so many to choose from it seems quite impossible. Guests can choose from an oversized Yent, a seven hump Wump, a horned Zans, a singing Ying, a boxing Gox, a one haired Zed, a ring loving Gack, a hopping Yop, or a sleeping Zeep. Or, incredibly, if none of these are suitable, guests are invited to make their own pets. Similar to build-a-bear, guests can choose a pet to be stuffed and customized to each guest’s specification. Each pet comes with its very own carry home basket.
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At the crossroads near the center of town, guests can either choose to go left or right. Both directions will take guests out of Whoville, but one is definitely friendly than the other. Guests choosing to go left will see a sign thanking visitors for visiting Whoville. But as guests leave they notice a strangely out of place wall. At the end of this stone barrier are two snack stands that are only separated by that strange wall. At first glance it looks like these stands are nearly identical but guests will notice that one of the snack stands is staff by people in blue with a banner proudly declaring Butter Side Up! and the other is staffed by orange clad workers who declare that Butter Side Down! is the right way to go. Guest have unknowingly stepped into a battle, a butter battle!

The Great Yookeroo's Right Side Up Vegemite Butter and The Great Zookeroo's Right Side Down Vegemite Butter
Based on one of the more controversial books Seuss has ever written, these two snack stands serve up an Australian delight, Vegemite butter. Although, both stands offer different Vegemite based snacks, be very careful when "crossing" the wall as the Yooks and the Zooks are ready to fight over who is right.
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The Great Yookaroo’s Right Side Up Vegemite Butter Menu
Cheesy Vegemite Pastry Twists
Vegemite Scrolls
Vegemite Macaroons
Toast with Vegemite Butter

The Great Zookaroo’s Right Side Down Vegemite Butter Menu
Vegemite Worms
(crackers with butter and Vegemite)
Vegemite Bagel Crisps
Vegemite Popcorn
Toast with Vegemite Butter

Guests who decide to hang around and relax with their Vegemite snacks may be treated to the re-enactment of Dr. Suess's Butter Battle Book. A yook and a zook meet at the wall with increasingly bigger and better gadgets in show of force that always ends in a stalemate. Those lucky few may even be treated to the sight and sounds of the Right Side Up Song Girls as they march through. Although this battle always ends in a stalemate, the simple but large scale props are sure to keep guests wanting to jump over the wall to see if this time, the battle will end.

For those guests wishing to leave this silly battle behind, they may head back to Whoville or head onward to Sneetch Beach (opening Summer of 2023).

Back in Whoville, guests who decide to go right will see a sign pointing to McElligot's Pool. This pool is just outside of Whoville as most guests begin to notice that old boots and broken parts litter the grass leading to the pool. Surely this can't be the town dump?! But no, there's the pool, and it looks like there are poles already set up.

McElligot's Pool is a fishing game where guests can fish for different parts to make a fish. Each guest gets six casts to collect the various (plastic) body parts like a checkerboard belly, sail fins, long saw snouts, colorful heads, wacky tails, and other accessories. But be careful you don't accidentally catch a boot or an old tire. As guests continue to fish, images of the strange looking fish from the book appear in the water, tempting guests with what could possibly be down there. At the end of their fishing session, guests can opt to take their creation home with them for a small fee.


Just beyond McElligot's Pool is a snack stand featuring some definitely fishy options.
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Another Great Australian favorite, this snack stand offers fish-shaped Arnott’s Shape crackers in a variety of different flavors and combinations.
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MENU
Red Fish (Original Pizza)
Blue Fish (Original Salt & Vinegar)
Old Fish (Original Cheddar)
New Fish (New flavors)
Glad Fish (Barbecue)
Sad Fish (Savory)
Fast Fish (Nacho Cheese)
Slow Fish (Chicken Crimpy)
Hot Fish (Chili)
Cold Fish (Roast Chicken)
One Fish (Order of one type of flavor)
Two Fish (Order of two types of flavors)
A Lot of Fish (Order of several types of flavors)

Opening in the summer of 2023, a kid's play ground called As Wet As You Can Get will allow guests from McElligot's Pool to head straight into a new area called the Jungle of Nool. But for now, guests are invited back into Whoville and continue their visit.

As guests leave Seuss Landing via the main road through the Truffula Tree Forest, they notice one last Seuss poem on the back of the Seuss Landing sign.

How did it get so late so soon?
It's night before
it's afternoon.
December is here before it's June.
My goodness how the
time has flewn.
How did it get so late so soon?



Coming in the summer of 2023, is PHASE 2, and the unveiling of two additional areas for Seuss Landing: Sneetch Beach and the Jungle of Nool.

Sneetch Beech

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Sneetch Beach will open with several new experiences such as The Problem With Sneetches, a meet and greet opportunity at the Sneetches frankfurter roast, and the chance to shop at the one and only Sylvester McMonkey McBean’s.

The Problem with Sneetches

This is a dark ride through Dr. Seuss’s story about forgetting who has stars upon thars and getting along despite the differences. The ride cumulates in a ride through Sylvester McMonkey McBean’s machines and using pepper’s ghost technology, be given temporary stars. (The number of stars may vary for each guest.)


Sneetches at the Beaches

Guests looking for some one on one time with these funny creatures need only wait until the parade Sneetches makes their way to the beaches. Once they have arrived, the will intermingle with guests near the Frankfurter Roast to have their pictures taken. Meanwhile, other Sneetches will walk around to enjoy the beach by sitting under beach umbrellas and playing simple games.


Sylvester McMonkey McBean’s

This gift shop is dedicated to those funny creatures, the Sneetches. Pick up a plush sneetch with any number of stars on their bodies, grab a copy of Dr. Seuss’s The Sneetches, or even try on a yellow sneetch hoodie.


The fluffy top Truffula Trees begin to fade away and give into thick trees and brightly colored plants and vegetation. Here guests can wander through the home of Horton the Elephant and the other creatures who call Nool their home.

The Jungle of Nool
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Horton Hears a Who

Shrink to the size of speck on this new simulator ride that take you through the classic story of Horton who much so that a person is a person, no matter how small.

Wickersam Brothers Co.

This gift shop has all the things a Who in the Jungle of Nool could need. Although many of the books by Dr. Seuss can be found here (Horton Hears a Who, Horton Hatches the Egg, Thidwick the Big Hearted Moose, and Yertle the Turtle), it is also the best place to get your own Horton egg to hatch, a tub of Oobleck, and Thidwick Moose plushes.


The Jungle of Nool Theatre

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This theatre set deep within the wilds of Nool hosts guests in a open air theatre with a tree lined canopy. Guests may sit in any of the wooden bench seats to take in seven 15 minute shows all featuring the stories of Dr. Seuss. Shows will alternate days to provide variety and allow for upkeep of the props and actors.

Featured shows will be Gertrude McFuzz, Horton Hatches the Egg, And To Think That I Saw It on Mulberry Street, Daisy Head Maisy, Yertle the Turtle, Thidwick the Big Hearted Moose, and Bartholomew and the Oobleck.


The Big Brag Trail

This walk-through attraction follows the story of a boastful bear and a proud rabbit as the try to prove who is the best of the beasts. This trail uses button activate pop ups to tell this story of the two biggest fools ever seen.


Clover Cliff

At the end of the Big Brag Trail is Clover Cliff. Guests can marvel at the field of clovers that seem to go on forever. However, set against the backdrop of Mt. Zorn, guests can barely see the statues of two stubborn Zax. Using one of lever activated Zax-a-scopes (telescopes) pointed at the Zax, guests will get a closer look at these creatures and hear their story. Once the telescope is engaged, the guest pulls the lever to change the scene to make certain cutouts appear around the two Zax. For instance, after the lever is pulled, a cut out of snow seems to engulf the Zax up to their chest, and in another scene, cardboard rain cut outs appear over their heads. As the lever is pulled and the scene changes, the story of the Zax is told in its entirety.


Wet As You Can Get

In the middle of Nool sits a small pond named Lake Winna-Bango and in the middle of the pond is the small island of Sala-ma-Sond where Yertle the Turtle sits proud a top of his long suffering subjects. Beware though, as the disgruntled turtles will spit out water at unsuspecting guests. This wobbling fountain is interactive as well as when you push on the bottom turtle named Mack, the rest of the stack shakes and twirls around. They all shout in alarm and guests can even hear King Yertle yelling from the top. Other water works include Horton spraying water from his trunk, a vat of “beezlenut oil” spouting up big plums of water, and the many color and fanciful fish of the Dr. Seuss world, joining together to make a long chain of jumping fountains.


Bird Brain Lane

Tessa Toucanella is at it again! Hang around to hear her whisper all of the strange and amusing news from the Jungle of Nool to all of her gossiping, flighty friends.
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