So, You Want to be an Imagineer Season 15: Uniting Universal (Official Hub Thread)

MonorailRed

Applebees
@D Hindley
2017-10-08.png
 

spacemt354

Chili's
will start doing some maze descriptions soon this week, gonna start off with the scp house in tomorrow or after that
Sounds great!

What I'll do is add in a small icon after the maze synopsis that says 'see more' or something like that -- which will take the user to another page and the full description, with an arrow to go back after you finish reading:)
 

Suchomimus

Well-Known Member
I don’t want to sound like I’m beating a dead horse but I’ve been thinking about the idea of having Westeros and Middle Earth in Universal and so I came up with a list of pros and cons of having the use of one or both franchises in the park and keep in mind this is not based on bias (even though I never watched even half an episode of Thrones and I don’t care much for the Rings or its prequels).
Pros:
  1. Offers new experiences for Universal
  2. Could attract fans of both franchises (especially in LotR’s case)
  3. Creates bigger parks
  4. Would have world(s) equally authentic to WWoHP
  5. Could have land(s) geared to older audiences
Cons:
  1. (LotR) Universal has tried and failed to secure rights in 2013
  2. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense
  3. Rights for GoT may be hard to get according to Hindley
  4. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with
  5. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions
  6. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them
  7. Game is Thrones has content not suitable for something like Universal
 
Last edited:

D Hulk

Well-Known Member
I don’t want to sound like I’m beating a dead horse but I’ve been thinking about the idea of having Westeros and Middle Earth in Universal and so I came up with a list of pros and cons of having the use of one or both franchises in the park and keep in mind this is not based on bias (even though I never watched even half an episode of Thrones and I don’t care much for the Rings or its prequels).
Pros:
  1. Offers new experiences for Universal
  2. Could attract fans of both franchises (especially in LotR’s case)
  3. Creates bigger parks
  4. Would have world(s) equally authentic to WWoHP
  5. Could have land(s) geared to older audiences
Cons:
  1. (LotR) Universal has tried and failed to secure rights in 2013
  2. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense
  3. Rights for GoT may be hard to get according to Hindley
  4. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with
  5. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions
  6. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them
Good points, all worth considering. While I can't speak for UniMK, I will say that I'm actively pursuing other, non-LOTR options with @DisneyFan18 for UniSEA's expansion pad.

Right now the likeliest alternative, which DisneyFan is spearheading, is an Island of Berk land based on How to Train Your Dragon. Uni owns the rights to Dreamworks now, as you say, and that particular franchise isn't represented in any Australian parks. (It is featured in one of those new Dubai parks, but that shouldn't concern us.)
 

spacemt354

Chili's
I don’t want to sound like I’m beating a dead horse but I’ve been thinking about the idea of having Westeros and Middle Earth in Universal and so I came up with a list of pros and cons of having the use of one or both franchises in the park and keep in mind this is not based on bias (even though I never watched even half an episode of Thrones and I don’t care much for the Rings or its prequels).
Pros:
  1. Offers new experiences for Universal
  2. Could attract fans of both franchises (especially in LotR’s case)
  3. Creates bigger parks
  4. Would have world(s) equally authentic to WWoHP
  5. Could have land(s) geared to older audiences
Cons:
  1. (LotR) Universal has tried and failed to secure rights in 2013
  2. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense
  3. Rights for GoT may be hard to get according to Hindley
  4. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with
  5. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions
  6. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them
  7. Game is Thrones has content not suitable for something like Universal
Appreciate your feedback, but I'm going to stick with Westeros for Universal Studios Sydney.

For a variety of reasons, but most of all because I enjoyed writing it and designing the land. I also think Halloween Horror Nights is far more mature and dark than the fantasy themes of A Song of Ice and Fire, so to me...it isnt too mature. And for these types of projects that are supposed to be for fun, that supersedes all for me at least.
 

D Hulk

Well-Known Member
I’d like to see Skull Island River Adventure fleshed out to show the differences between this attraction and JPRA since despite Skull Island being a reskin.
37580485721_13ab37d08b_o_d.jpg

SKULL ISLAND RIVER ADVENTURE

Join a research expedition and trespass into Kong’s untamed wilderness. Drift down never-explored rivers ruled by prehistoric monsters long thought extinct. Ascend into Skull Island’s mist-shrouded mountains and come face-to-face with Kong, the Eighth Wonder of the World!

Skull Island River Adventure is a thrilling river journey found only at Universal’s Worlds of Wonder. This boat ride is a reskin of the classic Jurassic Park River Adventure, using the same mirrored layout as in Universal Studios Japan. Layout aside, it’s all brand new!

36870061804_be145b7dfe_o_d.jpg

Even from afar, the towering skull-shaped mountain crag at Skull Island’s center commands your attention. Rowboats emerge splashing from a hole in its base, where they drift through a perilous rock-strewn lagoon. Alongside the lagoon is an ancient monolith wall, fashioned by a lost civilization millennia ago. This wall holds at bay the island’s untamed jungle interior. The wall’s car-sized stones teem with foliage. Some stones have rotted and collapsed, creating a mighty waterfall which pours out from the wilderness.

Safe in the low-lying plateaus, guests come across a rugged tent complex. Here they queue, starting near a beached rowboat which has been mysteriously torn apart by some enormous animal.

The time is 1934, one year after King Kong’s deadly rampage through New York City. In the aftermath, his discoverer Carl Denham has returned to Skull Island to fully study and catalogue its mysteries. This tent complex is the base camp for Denham’s team of researchers. From here, guests shall set off on a river adventure into regions unknown.

23728003328_b1788820a8_o_d.jpg

Inside the tent, the researchers have set up a makeshift workshop. Furniture and shelving is fashioned from gear brought from the steamship Venture, seen moored at the island’s shores. Props abound telling of Skull Island’s natural history. First are native artifacts, from woven tapestries to crudely fashioned totems, depicting all manner of monster…particularly a gigantic ape!

Passing through the camo tents, guests pass shelves of current scientific documents. Here are topographical maps of Skull Island – shaped like a massive clawed hand – and photos from the interior. Some depict a gigantic blurry form, reminiscent of Bigfoot or Nessie, possible evidence of a surviving Great Ape. Nautical compasses spin wildly. Skull Island is a magnetic hotspot, making navigation almost impossible.

Guests pulse into a darkened tent, set up as an ad hoc movie theater complete with projector and screen. A film plays, with B&W footage Denham had previously created as a nature documentarian (actual doc footage by King Kong director Meriam C. Cooper). Edited in with this is newsreel footage of the Great Ape’s Broadway rampage. Denham narrates about Kong’s capture, about his escape and death in New York, and about our new mission on Skull Island to discover another living Great Ape. New imagery, in 1930s found footage style, shows former researchers encamped in the jungle suddenly attacked by some massive unidentifiable beast. Denham wishes us luck, that we don’t meet with their fates.

36910796763_4a472c8d8b_o_d.jpg

Guests continue onto a makeshift dock set before the ancient stone wall. On the wall are ageless petroglyphs depicting Kong’s ancestors. Here under a corrugated roof are living specimens retrieved from the island interior, all animatronics in cases. Huge foot-long butterflies, though pinned for display, still flutter their wings. Another case holds several slimy, squirming larvae. All around are cargo crates, barrels and netting.

Guests board steamship rowboats, all rusted metal and wood. A radio transmitter on the rear allows Denham to communicate with us throughout our adventure. A vintage film camera device lets him monitor our progress. Boats sit 5 rows of 4.

Manufacturer: Vekoma
Hourly capacity: 3,000
Height requirement: 42”
Universal Express Pass available
Single Rider available

36870206064_67f62e3de7_o_d.jpg

The adventure begins up a brief chain lift hill – disguised as a waterwheel-driven bamboo contraption made by the island’s natives. At the top, the rowboat drifts down a mellow river around a rightwards bend. The jungle canopy completely enshrouds riders. Bamboo spikes poke from the wet ground, dried human skulls impaled upon them.

Unseen in the distance, we hear the natives chanting “Kong! Kong! Kong!” All fall silent as their chieftain recites a prayer to Kong in an unknown language. As he does, a mammoth wooden gate comes into view, built into the side of the cyclopean wall. A gong sounds! The gate creaks open, revealing a river flowing straight into the island interior…straight towards the distant Skull Mountain.

To the left is a stone sacrificial altar, now smashed and half-submerged in the lowland swamps. Past it in forced perspective is a series of hills. The furthest trees crash and fall, accompanied by the sounds of a gigantic monster headed inland. Could this be another Great Ape? “Could it be Kong?” Denham ponders on the radio.

36910631993_d4a5e4171f_o_d.jpg

Suddenly a stegosaurus lunges at us from the right! This animatronic is larger and more ferocious than normal stegosaurs. Its spiked tail prepares to strike! Denham over the radio advises us to use our gas bombs. Smoke emits on the nearby shores – seemingly emerging from our rowboat – and the fearsome beast falls unconscious.

Continuing down a flooded estuary, we pass animatronic archaeopteryxes in the shrubs. The river flows directly under the roots of a titanic dead tree. As we pass through the rotten tree’s hollow, a glance up through the vertical trunk reveals a tangle of enormous spider webs and equally massive spiders. They spray watery venom down at us.

Thankfully, the rowboat emerges into a volcanic hot springs where the spiders dare not tread. Amidst the steaming geysers, a bizarre Ramarak lizard (a two-legged iguana the size of a lion) climbs a mossy cliff, unaware of our presence.

Off in the distant jungles, we hear more loud footsteps. A muddy shore at the geysers’ edge depicts fresh footprints – Kong’s – four meters across and quickly filling with freshwater. Denham over the radio grows very excited. We are tantalizingly close to our quarry!

36870060434_31a33de62b_o_d.jpg

The ancient thick jungle grows eerier, more bizarre. Mushrooms the size of armchairs dot the shores. All around them, a flock of animatronic pterosaurs roosts, squawking an unearthly sound at our intrusion. And while our attention is thus diverted –

A monstrous brontosaurus lunges out from the waters to our left! This is no peaceful herbivore, but a scarred terror which has fought hard to survive. The beast’s neck and tail each lift up into the air, well over 20 feet tall! The waters splash. Our rowboat is redirected, away from a serene flowery stream ahead, and to the right into a dark forest with tree trunks covered in slash marks.

37531944696_252d63000b_z_d.jpg

Through the vanishing canopy sunlight, we glimpse the crumbled remains of an ancient Sumatran civilization. A big stone statue, fallen to its side, depicts Kong. The rowboat drifts below an ageless manmade archway. Just beyond the stone pillars are the remains of the researchers’ camp – whose last screams we heard in the preshow – their tents torn to ribbons. Radioing in, Denham eulogizes his former companions.

The trees behind the camp suddenly fall away.

36870062234_dd331def75_o_d.jpg

A 15-foot-tall Tyrannosaurus Rex lunges straight for us, snarling!

But an even louder roar from the opposite bank sends the T-Rex retreating in fear. “What could have frightened such a monstrosity?” Denham ponders.

36870061714_b2604e8ecc_m_d.jpg

Whatever it was, it has already killed another T-Rex, whose carcass lies in a heap on the left bank. Strange prehistoric Teratornis birds (animatronics) feast on its remains. We are now in a barren canyon, a deep ravine where the jungle thins out, and the slopes of Skull Mountain loom directly ahead.

37580487901_a3f1648d94_o_d.jpg

A toppled tree trunk spans the gorge overhead. A roar echoes. Kong’s gigantic arm emerges, shaking and twisting the trunk. We pass directly underneath. The trunk shatters and tumbles! It stops within feet of ours heads, a lucky escape.

37548333542_51c20486a0_o_d.jpg

The rowboat enters a muddy cavern within Skull Mountain. This is the infamous spider pit. Arachno-claws emerge from holes in the walls grasping for us, but unable to reach. Ahead, a waterfall travels uphill. Denham on the radio explains that this is an effect of the island’s chaotic magnetism, drawing us to the peak of Skull Mountain.

37580490291_8ffab08b6e_m_d.jpg

The rowboat ascends a lengthy chain lift hill. We are inside an insect burrow. In impenetrable darkness, we hear strange clicking sounds. Magma flows within the cavern’s walls illuminate the scene. We wish they hadn’t, for we are surrounded by animatronic insects larger than men – Crab-spiders, centipedes like anacondas, death worms with horrible pinkish tongues!

As the lift hill ends, the rowboat splashes into a tide pool in the hollow mountain peak. It rounds a wide rightward turn. On the outside, holes in the cavern’s wall – actually Skull Mountain’s iconic skull face seen from within – peer out onto the skies. Pterosaurs fly past. This is a screen effect, with daytime and nighttime versions to fit the time of day.

37548334572_7bc757860f_o_d.jpg

On the right, an Elasmosaurus (plesiosaur) bursts from the still water! We see its huge tail already wrapped around a stalagmite. But we’ve passed through a narrow tunnel before this creature can pose any threat, as we arrive finally in Kong’s lair.

Denham: “This is the lair of the Great Ape. We’re close. Very close.”

Bubbling pits of mud emit steam. There is a tangled maze of crushed bones, all manner of prehistoric species, all Kong’s victims. Past them is the sole intact skeleton, of another Great Ape, its skull larger than a man. Before we can fathom this, a shadow projection of the living Kong rises up against the wall! Still unseen in the flesh, Kong roars. Boulders tumble about as Kong stomps forward in the darkness.

The rowboat drifts straight towards a boulder dam. The rocks give away, and King Kong himself emerges directly ahead! He is 18-feet-tall (as Cooper created him), a full-size animatronic monstrosity!

Denham: “Well I’ll be a monkey’s uncle, it’s Kong! KONG!”

37321868940_23874ba547_o_d.jpg

Kong pounds the ground. The soil beneath us falls away, and we plunge!

Down 85 feet, 50 miles per hour at a 51 degree angle!

The rowboat splashes into daylight down in the lagoon. The boat slows down and we catch our collective breath as we casually float alongside the great wall. Denham congratulates us: "Great job, researchers! The legend of Kong lives on!" Our final sight at the river’s bend is a jagged rock where other rowboats have shattered, from expeditions which weren’t so fortunate.

Guests unload back at the base camp complex. They exit through the “Great Ape Outfitters” post-ride shop.
 

Suchomimus

Well-Known Member
37580485721_13ab37d08b_o_d.jpg

SKULL ISLAND RIVER ADVENTURE

Join a research expedition and trespass into Kong’s untamed wilderness. Drift down never-explored rivers ruled by prehistoric monsters long thought extinct. Ascend into Skull Island’s mist-shrouded mountains and come face-to-face with Kong, the Eighth Wonder of the World!

Skull Island River Adventure is a thrilling river journey found only at Universal’s Worlds of Wonder. This boat ride is a reskin of the classic Jurassic Park River Adventure, using the same mirrored layout as in Universal Studios Japan. Layout aside, it’s all brand new!

36870061804_be145b7dfe_o_d.jpg

Even from afar, the towering skull-shaped mountain crag at Skull Island’s center commands your attention. Rowboats emerge splashing from a hole in its base, where they drift through a perilous rock-strewn lagoon. Alongside the lagoon is an ancient monolith wall, fashioned by a lost civilization millennia ago. This wall holds at bay the island’s untamed jungle interior. The wall’s car-sized stones teem with foliage. Some stones have rotted and collapsed, creating a mighty waterfall which pours out from the wilderness.

Safe in the low-lying plateaus, guests come across a rugged tent complex. Here they queue, starting near a beached rowboat which has been mysteriously torn apart by some enormous animal.

The time is 1934, one year after King Kong’s deadly rampage through New York City. In the aftermath, his discoverer Carl Denham has returned to Skull Island to fully study and catalogue its mysteries. This tent complex is the base camp for Denham’s team of researchers. From here, guests shall set off on a river adventure into regions unknown.

23728003328_b1788820a8_o_d.jpg

Inside the tent, the researchers have set up a makeshift workshop. Furniture and shelving is fashioned from gear brought from the steamship Venture, seen moored at the island’s shores. Props abound telling of Skull Island’s natural history. First are native artifacts, from woven tapestries to crudely fashioned totems, depicting all manner of monster…particularly a gigantic ape!

Passing through the camo tents, guests pass shelves of current scientific documents. Here are topographical maps of Skull Island – shaped like a massive clawed hand – and photos from the interior. Some depict a gigantic blurry form, reminiscent of Bigfoot or Nessie, possible evidence of a surviving Great Ape. Nautical compasses spin wildly. Skull Island is a magnetic hotspot, making navigation almost impossible.

Guests pulse into a darkened tent, set up as an ad hoc movie theater complete with projector and screen. A film plays, with B&W footage Denham had previously created as a nature documentarian (actual doc footage by King Kong director Meriam C. Cooper). Edited in with this is newsreel footage of the Great Ape’s Broadway rampage. Denham narrates about Kong’s capture, about his escape and death in New York, and about our new mission on Skull Island to discover another living Great Ape. New imagery, in 1930s found footage style, shows former researchers encamped in the jungle suddenly attacked by some massive unidentifiable beast. Denham wishes us luck, that we don’t meet with their fates.

36910796763_4a472c8d8b_o_d.jpg

Guests continue onto a makeshift dock set before the ancient stone wall. On the wall are ageless petroglyphs depicting Kong’s ancestors. Here under a corrugated roof are living specimens retrieved from the island interior, all animatronics in cases. Huge foot-long butterflies, though pinned for display, still flutter their wings. Another case holds several slimy, squirming larvae. All around are cargo crates, barrels and netting.

Guests board steamship rowboats, all rusted metal and wood. A radio transmitter on the rear allows Denham to communicate with us throughout our adventure. A vintage film camera device lets him monitor our progress. Boats sit 5 rows of 4.

Manufacturer: Vekoma
Hourly capacity: 3,000
Height requirement: 42”
Universal Express Pass available
Single Rider available

36870206064_67f62e3de7_o_d.jpg

The adventure begins up a brief chain lift hill – disguised as a waterwheel-driven bamboo contraption made by the island’s natives. At the top, the rowboat drifts down a mellow river around a rightwards bend. The jungle canopy completely enshrouds riders. Bamboo spikes poke from the wet ground, dried human skulls impaled upon them.

Unseen in the distance, we hear the natives chanting “Kong! Kong! Kong!” All fall silent as their chieftain recites a prayer to Kong in an unknown language. As he does, a mammoth wooden gate comes into view, built into the side of the cyclopean wall. A gong sounds! The gate creaks open, revealing a river flowing straight into the island interior…straight towards the distant Skull Mountain.

To the left is a stone sacrificial altar, now smashed and half-submerged in the lowland swamps. Past it in forced perspective is a series of hills. The furthest trees crash and fall, accompanied by the sounds of a gigantic monster headed inland. Could this be another Great Ape? “Could it be Kong?” Denham ponders on the radio.

36910631993_d4a5e4171f_o_d.jpg

Suddenly a stegosaurus lunges at us from the right! This animatronic is larger and more ferocious than normal stegosaurs. Its spiked tail prepares to strike! Denham over the radio advises us to use our gas bombs. Smoke emits on the nearby shores – seemingly emerging from our rowboat – and the fearsome beast falls unconscious.

Continuing down a flooded estuary, we pass animatronic archaeopteryxes in the shrubs. The river flows directly under the roots of a titanic dead tree. As we pass through the rotten tree’s hollow, a glance up through the vertical trunk reveals a tangle of enormous spider webs and equally massive spiders. They spray watery venom down at us.

Thankfully, the rowboat emerges into a volcanic hot springs where the spiders dare not tread. Amidst the steaming geysers, a bizarre Ramarak lizard (a two-legged iguana the size of a lion) climbs a mossy cliff, unaware of our presence.

Off in the distant jungles, we hear more loud footsteps. A muddy shore at the geysers’ edge depicts fresh footprints – Kong’s – four meters across and quickly filling with freshwater. Denham over the radio grows very excited. We are tantalizingly close to our quarry!

36870060434_31a33de62b_o_d.jpg

The ancient thick jungle grows eerier, more bizarre. Mushrooms the size of armchairs dot the shores. All around them, a flock of animatronic pterosaurs roosts, squawking an unearthly sound at our intrusion. And while our attention is thus diverted –

A monstrous brontosaurus lunges out from the waters to our left! This is no peaceful herbivore, but a scarred terror which has fought hard to survive. The beast’s neck and tail each lift up into the air, well over 20 feet tall! The waters splash. Our rowboat is redirected, away from a serene flowery stream ahead, and to the right into a dark forest with tree trunks covered in slash marks.

37531944696_252d63000b_z_d.jpg

Through the vanishing canopy sunlight, we glimpse the crumbled remains of an ancient Sumatran civilization. A big stone statue, fallen to its side, depicts Kong. The rowboat drifts below an ageless manmade archway. Just beyond the stone pillars are the remains of the researchers’ camp – whose last screams we heard in the preshow – their tents torn to ribbons. Radioing in, Denham eulogizes his former companions.

The trees behind the camp suddenly fall away.

36870062234_dd331def75_o_d.jpg

A 15-foot-tall Tyrannosaurus Rex lunges straight for us, snarling!

But an even louder roar from the opposite bank sends the T-Rex retreating in fear. “What could have frightened such a monstrosity?” Denham ponders.

36870061714_b2604e8ecc_m_d.jpg

Whatever it was, it has already killed another T-Rex, whose carcass lies in a heap on the left bank. Strange prehistoric Teratornis birds (animatronics) feast on its remains. We are now in a barren canyon, a deep ravine where the jungle thins out, and the slopes of Skull Mountain loom directly ahead.

37580487901_a3f1648d94_o_d.jpg

A toppled tree trunk spans the gorge overhead. A roar echoes. Kong’s gigantic arm emerges, shaking and twisting the trunk. We pass directly underneath. The trunk shatters and tumbles! It stops within feet of ours heads, a lucky escape.

37548333542_51c20486a0_o_d.jpg

The rowboat enters a muddy cavern within Skull Mountain. This is the infamous spider pit. Arachno-claws emerge from holes in the walls grasping for us, but unable to reach. Ahead, a waterfall travels uphill. Denham on the radio explains that this is an effect of the island’s chaotic magnetism, drawing us to the peak of Skull Mountain.

37580490291_8ffab08b6e_m_d.jpg

The rowboat ascends a lengthy chain lift hill. We are inside an insect burrow. In impenetrable darkness, we hear strange clicking sounds. Magma flows within the cavern’s walls illuminate the scene. We wish they hadn’t, for we are surrounded by animatronic insects larger than men – Crab-spiders, centipedes like anacondas, death worms with horrible pinkish tongues!

As the lift hill ends, the rowboat splashes into a tide pool in the hollow mountain peak. It rounds a wide rightward turn. On the outside, holes in the cavern’s wall – actually Skull Mountain’s iconic skull face seen from within – peer out onto the skies. Pterosaurs fly past. This is a screen effect, with daytime and nighttime versions to fit the time of day.

37548334572_7bc757860f_o_d.jpg

On the right, an Elasmosaurus (plesiosaur) bursts from the still water! We see its huge tail already wrapped around a stalagmite. But we’ve passed through a narrow tunnel before this creature can pose any threat, as we arrive finally in Kong’s lair.

Denham: “This is the lair of the Great Ape. We’re close. Very close.”

Bubbling pits of mud emit steam. There is a tangled maze of crushed bones, all manner of prehistoric species, all Kong’s victims. Past them is the sole intact skeleton, of another Great Ape, its skull larger than a man. Before we can fathom this, a shadow projection of the living Kong rises up against the wall! Still unseen in the flesh, Kong roars. Boulders tumble about as Kong stomps forward in the darkness.

The rowboat drifts straight towards a boulder dam. The rocks give away, and King Kong himself emerges directly ahead! He is 18-feet-tall (as Cooper created him), a full-size animatronic monstrosity!

Denham: “Well I’ll be a monkey’s uncle, it’s Kong! KONG!”

37321868940_23874ba547_o_d.jpg

Kong pounds the ground. The soil beneath us falls away, and we plunge!

Down 85 feet, 50 miles per hour at a 51 degree angle!

The rowboat splashes into daylight down in the lagoon. The boat slows down and we catch our collective breath as we casually float alongside the great wall. Denham congratulates us: "Great job, researchers! The legend of Kong lives on!" Our final sight at the river’s bend is a jagged rock where other rowboats have shattered, from expeditions which weren’t so fortunate.

Guests unload back at the base camp complex. They exit through the “Great Ape Outfitters” post-ride shop.
tumblr_n31m8o4AWj1qgqr0ho4_250.gif
 

Suchomimus

Well-Known Member
Appreciate your feedback, but I'm going to stick with Westeros for Universal Studios Sydney.

For a variety of reasons, but most of all because I enjoyed writing it and designing the land. I also think Halloween Horror Nights is far more mature and dark than the fantasy themes of A Song of Ice and Fire, so to me...it isnt too mature. And for these types of projects that are supposed to be for fun, that supersedes all for me at least.
Well I can’t do much from stopping you from doing the things you love so I’m just going to leave you be with your Westeros.
4bc.jpg
 

spacemt354

Chili's
Well I can’t do much from stopping you from doing the things you love so I’m just going to leave you be with your Westeros.
4bc.jpg
I mean if you really want an in-depth answer...I can address your cons piece by piece...
  1. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense (Disney purchased mega-companies Pixar, Marvel, and Star Wars all within 10 years. Purchasing Dreamworks, Nintendo, and a book series within a similar timeframe is not improbable, and would make sense if Universal ever decided to build more parks with more unique attractions)
  2. Rights for GoT may be hard to get according to Hindley (All agreements deal with difficulties negotiations. Mary Poppins was tough, yet Disney pursued, and they even made a movie about the story. Being 'tough' isn't a good enough reason for me)
  3. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with (Disagree here. In fact Universal tends to be viewed as the more 'teen/adult' park when compared to Disney and other theme parks. Terminator (R-Rated), The Walking Dead, Kong: Skull Island, Jurassic Park, Revenge of the Mummy (violence), Halloween Horror Nights (mature, dark, many R-Rated films involved). While being cheeky to make a point, there's technically an incest scene in Empire Strikes Back, yet Disney is building a Star Wars Land. Game of Thrones, and especially the novel series, is much more fantasy epics akin to LoTR than what you might see or hear about the show containing overly 'adult' scenes. None of those aspects are necessary, or included, in the current land.)
  4. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions (Kinda irrelevant, since this is a hypothetical purchase, for a hypothetical project)
  5. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them. (Game of Thrones and Harry Potter really are not that similar. In the same genre? Yeah...but if you've ever seen the show or read the novels, they are completely different. It's like saying Peter Pan and Alice in Wonderland are the same because they're both in the fantasy genre.)
  6. Game is Thrones has content not suitable for something like Universal (Already debunked before, because context is key. Obviously we would not have brothels lining the streets of Universal Studios Sydney...just like we wouldn't have 'adult' content from various other films, such as a nude Terminator or Megan Fox half-clothed in the Transformers ride...last example was part truth, part joke:p)
I appreciate how much thought you put into it and for the feedback -- I just see this subject a bit differently. :)
 

Poe Dameron

Well-Known Member
I don’t want to sound like I’m beating a dead horse but I’ve been thinking about the idea of having Westeros and Middle Earth in Universal and so I came up with a list of pros and cons of having the use of one or both franchises in the park and keep in mind this is not based on bias (even though I never watched even half an episode of Thrones and I don’t care much for the Rings or its prequels).
Pros:
  1. Offers new experiences for Universal
  2. Could attract fans of both franchises (especially in LotR’s case)
  3. Creates bigger parks
  4. Would have world(s) equally authentic to WWoHP
  5. Could have land(s) geared to older audiences
Cons:
  1. (LotR) Universal has tried and failed to secure rights in 2013
  2. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense
  3. Rights for GoT may be hard to get according to Hindley
  4. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with
  5. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions
  6. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them
  7. Game is Thrones has content not suitable for something like Universal
My two cents, I don't see an issue with either of the two lands. They fit with Universal's teen crowd, and would be something different rather than the same rides again and again. Lord of the Rings would be amazing as would Game of Thrones. I think this is more your personal dislike for the properties and less so about how well they fit.
 

Suchomimus

Well-Known Member
I mean if you really want an in-depth answer...I can address your cons piece by piece...
  1. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense (Disney purchased mega-companies Pixar, Marvel, and Star Wars all within 10 years. Purchasing Dreamworks, Nintendo, and a book series within a similar timeframe is not improbable, and would make sense if Universal ever decided to build more parks with more unique attractions)
  2. Rights for GoT may be hard to get according to Hindley (All agreements deal with difficulties negotiations. Mary Poppins was tough, yet Disney pursued, and they even made a movie about the story. Being 'tough' isn't a good enough reason for me)
  3. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with (Disagree here. In fact Universal tends to be viewed as the more 'teen/adult' park when compared to Disney and other theme parks. Terminator (R-Rated), The Walking Dead, Kong: Skull Island, Jurassic Park, Revenge of the Mummy (violence), Halloween Horror Nights (mature, dark, many R-Rated films involved). While being cheeky to make a point, there's technically an incest scene in Empire Strikes Back, yet Disney is building a Star Wars Land. Game of Thrones, and especially the novel series, is much more fantasy epics akin to LoTR than what you might see or hear about the show containing overly 'adult' scenes. None of those aspects are necessary, or included, in the current land.)
  4. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions (Kinda irrelevant, since this is a hypothetical purchase, for a hypothetical project)
  5. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them. (Game of Thrones and Harry Potter really are not that similar. In the same genre? Yeah...but if you've ever seen the show or read the novels, they are completely different. It's like saying Peter Pan and Alice in Wonderland are the same because they're both in the fantasy genre.)
  6. Game is Thrones has content not suitable for something like Universal (Already debunked before, because context is key. Obviously we would not have brothels lining the streets of Universal Studios Sydney...just like we wouldn't have 'adult' content from various other films, such as a nude Terminator or Megan Fox half-clothed in the Transformers ride...last example was part truth, part joke:p)
I appreciate how much thought you put into it and for the feedback -- I just see this subject a bit differently. :)
For 3; yes, they do have some more adult oriented properties but they do keep an even balance between that and younger audiences to get more people in their parks and for 5; I get your point but Alice in Wonderland and Peter Pan technically have some attractions and imagineered sublands so they don’t count. *End of discussion
 

MonorailRed

Applebees

Cons:

  1. (LotR) Universal has tried and failed to secure rights in 2013
  2. Universal already purchased Dreamworks Animation in 2016 and secured the rights to use Nintendo IPs in their parks so purchasing another one or both would make absolutely no sense
  3. Rights for GoT may be hard to get according to Hindley
  4. Universal doesn’t have that many lands with franchises geared to older audiences in their parks to begin with
  5. Universal doesn’t have a strong relationship with Universal to warrant use of HBO franchises as attractions
  6. Could rival with Harry Potter and Fantastic Beasts as both as are part of major fantasy franchises (HP and FB are technically set in the same universe at different times and different places) in lands dedicated to them
  7. Game is Thrones has content not suitable for something like Universal

I think you're overreacting a bit SPEW :hilarious: It's just a fun project with IPs everyone would want to experience somehow. That's the fun of armchair imagineering :D
 

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