So, You Want to be an Imagineer: An Imagineering Competition (Season 13: Get a Clue)

Poe Dameron

Well-Known Member
You don't have to drop out just because MEW isn't going to be around. I'm willing to give everyone in the Museum a free pass for the next round since MEW is on vacation. If you want you can come back in at Project Five and work with MEW and whoever gets eliminated this current round in the Museum of the Weird. I'd just hate to see you drop out of frustration that you're alone for the round.
Thank you but no thank you.

I'm not frustrated. More overwhelmed and don't have the time really.

Good luck again to the competitors.
 

TheOriginalTiki

Well-Known Member
Original Poster
This leaves us with the following cast...

18th Place: @iamaninsomniac
17th Place: @disneydf
16th Place: @Flippin'Flounder
15th Place: @Angels and Disney's
14th Place: @disneyforever101396
13th Place: @Poe Dameron

Museum of the Weird

@MANEATINGWREATH

Team Mystic
@MonorailRed
@Basketbuddy101
@SandyClaws
@RMichael21
@DSquared

Team Hightower
@spacemt354
@englanddg
@FigmentPigments
@IAmNotAHufflepuff
@KingOfEpicocity
@mickeyfan5534

Also there WILL be a vote at the end of the round for who you think the killer on your team is, so use those Trophy Rooms and alliance conversations to your advantage!
 
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spacemt354

Chili's
The winning team leader gets to choose one person from their team to have the Power of MVP (PoMVP for short) which means they cannot be nominated for elimination the previous round. You can only be team leader once until everyone on your team has done so.
Are PoMVPs still a component of the game?

I only ask because I remember it was given out in the Project One recap podcast, but I haven't seen it mentioned or referenced since, so I was just wondering.
 

FigmentPigments

Well-Known Member
The Bone Train
By:Team Hightower


The Bone Train is a indoor slow moving ride intended to emulate Morty's adventure through the human body.

Guests will board open air train cars shaped similar to the train seen in the "Anatomy Park" episode.
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Hosted by Dr. Xenon Bloom, he narrates the short journey, introducing various viruses along the way.
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A mixture of props and projections help to show guests the various diseases Morty encountered while in Anatomy park.

Passing through a discolored "pond" the screen image of Gonorrhea rises up from the water.
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Heading now into a tunnel, the giant projection form of Tuberculosis hangs overhead, snarling.
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Quickly leaving the giant disease behind, just before leaving the tunnel, several small blackish forms are projected on to the walls. Oh no; it's bubonic plague!
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The train leaves the tunnel and quickly runs into a gang of E Coli. Although numerous, only one turns it's head to hiss at the passing guests.
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Dr. Bloom accelerates the train as if trying to hurry away, but it seems there's trouble just around the bend. Hepatitis A is waiting with it's jaws opening and its arms raised as if to swipe at the train..
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Making it past Hepatitis A, the train slows done now that the danger has gone, but then the projected form of Hepatitis A leaps out near the train ready to pounce, but the train is saved thanks to the arrival of Hepatitis C. He snatches Hepatitis A in his mouth, and gives the train a thumbs up as it passes.
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The train arrives safely back in the station with Dr. Xenon Bloom last words of wisdom: "Remember kiddies. Viruses are only fun when they're not inside you."​
 

spacemt354

Chili's
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Introduction
Universal Creative Press Statement:
July 24, 2018

On behalf of the design team here at Universal Creative, we are pleased to announce our newest attraction at Universal Studios Florida, set to open in 2021. Steven Universe is one of the more critically acclaimed animated shows on television, currently airing on Cartoon Network. Working with the development team on the show, and combining their imaginative enthusiasm with our theme park design, we are pleased to present Beach City to our guests in the new few years. The scenery of the animated show will come to life for guests to explore and experience for themselves. It is an ambitious endeavor, complete with an E-ticket attraction appropriately named "Steven Universe" ,and one that we hope will reach out to not only the Steven Universe fan-base, but also introduce novel guests to the artistically unique world as well.

Attraction Location
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On the eastern side of Universal Studios Florida sits a large expansion pad in the middle of the Simpsons mini-land and Men In Black: Alien Attack. This will be the location for the Steven Universe E-ticket attraction and Beach City as a whole.

As noted in the Press Statement from Universal Creative, this project will not be completed until the early 2020s, with Nintendo Land on the docket before it. Once Nintendo Land opens (replacing KidZone) in (estimated) 2019, work will begin on the Steven Universe attraction and surrounding landscape, which will be connected to both the segue from Krustyland, and a pathway from Nintendo Land - keeping the animation flow together in one area, enabling a more seamless transition between the eclectic areas.

Exterior/Interior Description
The exterior facade coming from the Krustyland pathway is a large 70 foot edition of the Crystal Temple, complete with all of the detail and design from the show, and including Steven's House as well (which begins the attraction queue)

From the Nintendo path, guests can walk around to the front of the Crystal Temple to board the attraction, or they can spend time in Beach City (which is where the attraction exits out to) with a variety of the shops, food areas, and games from the TV show.

The Interior of the Crystal Temple houses the queue on the first floor, as well as the attraction loading and unloading areas. The attraction is on 3 levels, and uses an adjacent show building for a variety of the scenes.

Attraction Description and Vehicles
Following in the vein of attractions such as Shanghai Disneyland's Pirates of the Caribbean and Walt Disney World's Splash Mountain, Steven Universe will be a water-based dark ride with a thrill aspects of drops along the way.

The attraction is divided into 10 scenes, with 2 drops, the first being 20 ft and the second being 35 feet at a 32 degree angle. The thrills from the drops will be apparent, however the "gem" of the attraction is more in the scenery and landscapes, which, like Shanghai Pirates, uses a combination of projection screens and physical landscapes to tell the attraction's narrative.

For Steven Universe, while much of the attraction is based on characters and themes from the TV show, the attraction itself will be a unique story-line where you travel to Golden City, further expanding the world building of Steven Universe, and try and stop a morphed Gem Monster that was accidentally created and released from the Crystal Temple.
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(Not to scale - for aesthetic purposes only. See description below)

The ride vehicles will be themed to elongated Pearlbots, as seen in the show. Each bot will seat 8 guests (4 rows of two) and will travel along the water based attraction throughout the variety of unique show scene landscapes. The ride vehicles themselves also have the ability to rotate around in the water, enabling the boats to travel forwards, turn to the sides, and in some cases, briefly go backwards, which enhances the attraction by making the ride experience more engaging and unpredictable.

Queue Description
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First approaching from the main pathway meandering past Krustyland, guests walk under the entrance sign for the attraction, with the Express Pass entrance to their left. In the Stand-By line, you walk parallel with the Express Pass line to the attraction structure, themed after the elegant Crystal Temple and Beach House, one of the central locations in Steven Universe. Walking up to the Beach House, guests will immediately be an awe of the regally carved figure into the hillside.

The figure has eight arms, and while several of them are overgrown with the hillside grass and evolutionary decay of the ages, a keen eye can notice in the palm of the right hand, are Steven's clothes drying on a clothes line in the wind. This subtle reference to the show will give fans Steven Universe confidence that they will be immersed in the cartoon world, but also not overwhelm novel guests with niche-based main plot points.

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Continuing up the walkway, guests enter through the front door of the house and into Steven’s living room. To the right is Steven’s bed and the couch. Eagle eyes guests will spot Steven’s Cheeseburger backpack, his ukulele, and the New Ninja Squad poster hanging on the wall. Next to the couch, someone has left open the closet door open allowing a peak.

(Easter Eggs: Steven’s action figures and Master of Ceremonies Bear Bear from “Future Vision”, the moon goddess statue and various board games seen from “The Test”)

The TV is a loop showing slips from Golf Quest Mini and the “secret” ending. A full scale Audio Animatronic Steven pops up from the elevated platform where his bed is and addresses everyone in the queue.


Steven: “Hey everyone!:D I’m so glad to could come. We’re gonna have a great time. I have a whole bunch of things we can do! We can play Kitchen Calamity or we can take the Crying Breakfast Friends quiz, or…”

He stops and looks around as if to just realize how many people there are.

“Gee, there sure are a lot of you. I don’t think I have enough games for all of us to play.” Mumbling to himself, “Um, what can we all do together?” His eyes light up into stars.

“Oh, oh! I know. I can show you the Temple. There’s lots to see in there. But you’ve gotta promise not to touch anything. Okay? Just go through the Temple Gate door in the other room. I’ll meet you there!”:)


Guests will head towards the Temple bypassing the kitchen with a picture of Steven and the Gems hanging on a nearby column. Someone has clipped three Fish Stew Pizza reward cards to the refrigerator, only one more until Steven and the Gems get a free pizza! In the next room, guests skirt the warp pad and enter through the Temple Gate doors that Steven left propped open. Looking over their shoulders, guests can see a large portrait of Rose Quartz hanging above the doorway to the house.

In the background you hear an electronic version of "We Are The Crystal Gems" as you walk up into the doorway.

Just around the corner, guests enter into Pearl’s Room. Scattered about the room are floating islands with water falls running over the edge. Draped around the water, rippling down the islands, are projection diamonds that make the guests feel as if they are in the unique animation design of Steven Universe. The golden tapestries above complete Pearl's Room in the Crystal Temple and create the backdrop for the scene.
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As you walk in, an AA of Pearl is seen just finishing/starting her dance with the sword collection rising out of the water. The shadows of swords are seen surrounding her, and when Pearl notices the guests for the first time, the swords drop back into the water.
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Pearl: “Steven! Who are all these people?!o_O” Steven pops up from a different platform.

Steven: “These are my friends! I told you they were coming today.”

Pearl: “I understand that, Steven. But why are they in the Temple?:cautious:

Steven: “Gee, I’m sorry, Pearl:oops:. I just wanted to show how awesome the Temple and you guys were.”

Pearl (contrite): “It’s okay, Steven. So what did you want me show them? I could do my sword dance, or how about some spear techniques, or maybe they want to hear how a petal’s dance may seem improvised, but it’s actually being calculated in real time based off the physical properties of this planet….”

Steven (talking over Pearl’s rambling): “Uh, Pearl?”

Pearl is still rambling.

“Um, okay then we’ll just leave you to it.” (To the guests) “Come on, we can go see Amethyst’s room.”


Guest continue down the hallway following the river from Pearl’s room. The hallway is covered in luminescent blue, purple, and pink crystals that light up the circular hallway as you traverse down to the next section of the queue. The river is also floating overhead, a subtle nod to Season 1, Episode 4 (Together Breakfast) where Amethyst's room is first introduced as Steven is traveling with the together breakfast he made down the waterfall and river to her room.

As the river ends, it dumps as a waterfall into Amethyst’s Room.
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The guest line will travel through Amethyst’s junk piles. Piles of junk surround the room but as you continue to walk further, the room’s backdrop reflects a giant projection screen on which Steven is already there calling out for the Purple Gem.

Steven: “Amethyst? Amethyst?:eek:

A purple cat pounces on Steven surprising him, and he falls backward onto the ground.

“Amethyst!”

Amethyst transforms from a purple cat to her humanoid form.


Amethyst: “Ha ha ha! I got you, Steven! Whatcha doing here?”

Steven: “Hey Amethyst. Come meet my new friends!:happy:

Amethyst looks at the guests and grins, flipping her hair over her shoulder: “Sup?” (Turning back to Steven) “Man, how did you get all these guys past Pearl?”

Steven: “Ohh:oops:, Pearl said it was okay.”

Amethyst (disbelieving): “She did?o_O” (Steven grins brightly up at her.)

Amethyst: “That’s awesome! Hey, hey! Let me show them my awesome collection." (She looks around at the junk.) “Well, let me find it first.” She dives into a pile and reappears in another pile.

Steven (seeing she’s going to be a while): “Okay, Amethyst. We’ll just come back once you find it. Come on guys, let’s look for Garnet.”

Guests leave through another tunnel lined in pink gemstones leading to a bright red room. The room is a combination of physical sets built to look like the Burning Room of the Crystal Temple, as well as projection screens to enable more fluid character dialogue and story telling throughout the queue without the limitation and cost of Audio-Animatronics. In addition, real bubbled gems seem to float over the guests’ heads at different levels. The middle of the room is taken up by a large pool of liquid fire.

Steven wanders in, calling for Garnet.

Steven: “Garnet? Gee, she’s usually here.” Garnet enters through another door.

Garnet: “Steven, what are you doing here?!:bored:

Steven: “I’m just showing my new friends--..”

Garnet (interrupting): “Steven, you need to leave, and take your friends with you. This is no place to play.”

Unbeknownst to either Garnet or Steven, one of the bubbled gems is drifting closer to Steven.


Steven: “Don’t worry, Garnet. They know not to touch anything.”

Suddenly, Pearl and Amethyst drop down from one of the puddles in the ceiling.


Pearl: “There you are, Steven. You should let your friends this far into the Temple. It’s not safe!”

Amethyst: “Ah, lay off, Pearl. It’s not like they’re going to break anything.:p

The bubbled gem is right next to Steven.


Steven: “Yeah, don’t worry guys. Nothing’s going to happen.”

Steven throws his arms wide, smacking the bubble causing it to burst and fall to the ground.

“Uh, oh.:cyclops:


In a flash of light, the gem transforms into a multi-finned eel like creature. It shrieks before slithering its way out the far door.
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Garnet: “It’s heading towards the warp pad!”

Pearl: “Quickly, after it!:eek:The three Gems race out the door after the gem monster.

Steven: “Uh..” Steven is stupefied before exclaiming with excitement. “This is great! You can help us capture the Gem monster. We can do it together.:D Hurry! Get to the warp pad!”

Steven runs out after the Gems.


Guests will exit to the next room where they will board their vehicles.

Ride Through (Scene by Scene)
Guests continue to the next room, where they will board redesigned Pearlbot vehicles. Although her original design was destroyed, Pearl has tinkered with the vehicle again. Gone are arms and legs, although Pearl has decided to leave the wheels for easy maneuvering.

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Once boarded, the guests start down the track and turn a corner. Immediately, the guests see Steven and Gems (screen) on the warp pad being enveloped in a blue light and warp away. The vehicles start again, entering the warp tunnel. The tunnel is a large wrap around screen depicting the same bluish light of the warp pad. The Gems and Steven are traveling on the screens beside vehicles. Steven waves at the guests, and Pearl seems to notice the guests have come along.

Pearl: “Steven, what are they doing here?!:hungover:

Steven (grinning up at Pearl): “I thought they could help.”

Garnet: “That was very irresponsible of you, Steven.”

Amethyst folds here arms behind her head.

Amethyst, unconcerned: “Aw, let them come.:hilarious:

Steven: “You’ll see, Pearl. They’ll big a big help!”

The tunnel abruptly ends and the guests lightly splash into water and continue on the journey.

Scene 1 - Golden City
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Guests float through a life-like Golden City. While the facade and entrance to the city looks prosperous and bright, a deeper look into the underbelly of the city provides a different illustration.

Amethyst: "Hey this doesn't look too bad!"

Thunder and lighting flash and the scenery changes to a dark and dreary flooded city

Amethyst: "Oh...umm...:brb:"

Your boat floats through the flooded streets of the city, while broken fire hydrants continue to spill water into the street. The telephone poles are creaking ominously and some of the wires have snapped and spark. Behind the buildings on the screen, the Gems land on top of the building, weapons drawn. At the end of the street (screen) the gem monster is wrecking the street. It seems to be drawn to the power lines and is snacking on them. Every time it snags a power line, the monster grows in size.

Guests continue to float closer to the monster, passed the sparking power lines and damaged hydrants. The monster is still eating any electricity it can find, growing bigger until it’s nearly as big as a building.

Pearl: “We’ve got to stop that thing before it destroys more of the city!”

Amethyst: “Ooo, oo! Throw me!”

Garnet picks up Amethyst and hurls her at the monster at the end of the street. She hits it and the monster shrieks as it falls backward. A cloud of dust engulfs the guests.

Scene 2 - The Flood
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The street turns left seeming away from the danger, passing by a less damaged section of the city. The power lines and other hydrants are still intact, but the hydrant at the end of the street shakes as if ready to burst. Suddenly the monster appears again (screen) with Amethyst’s whip wrapped around the creature, riding it like a bronco. As the monster thrashes, the hydrant rattles louder. Suddenly, the fire hydrant can’t hold any longer and a blast of water shoots at the guests’ vehicle. The water pushes the guests backwards moving rapidly through the flooded streets. The other hydrants also explode with water just missing the guests as they slide backwards.

Still moving backwards, they pass Pearl, Garnet, and Steven.

Pearl: “It’s controlling the water!”

Amythest: Oooh, to control the flood, we should build a moat, I could be...the crocodile!!:cool:

She transforms into a crocodile "*jazz hands*":D

Garnet: “No....":cyclops:

Pearl: "You always say you're going to be the crocodile, but you never commit!":banghead:

Suddenly, the vehicle rolls down a series of hills and lands again back in the water.

Scene 3 - Gem Monster

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Slowly, the boat begins to rotate around, only to find a huge AA of the Gem Monster leans over them, snapping its jaws. Amethyst still has it lassoed and is struggling to pull the monster away from the guests. The monster and Amethyst rock back and forth, the beast shrieking in rage.

Facing forward again, the guests see (on screen) that the monster has broken loose from Amethyst and is rushing away.

Steven: “It’s heading toward the warp pad again!”

Everyone dashes towards the pad, but it’s too late the monster has already warped away.

Garnet: “After it!”

Amethyst: I think we might have to mesh it up! :joyfull: Bigger! Better! Ohaaaaa....:eek:

The guests suddenly plunge down a hill into another warp tunnel. Watching on the screen as Steven and the Gems shoot ahead of them, guests continue to fall down the 20 foot drop, and splash back into the water.

Scene 4 - Galaxy Warp
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After touch down, guests find themselves at the Galaxy Warp. The water from the flooded streets of Golden City continues to flow throw the warp pad, keeping the guests floating. The room is shrouded in dark blues (screen), with the glittering of the other warp pads shining brightly, and the space backdrop luminescent as you approach closer. The surrounding pillars tower over the vehicles, and guests barely have time to notice Pearl attacking with monster with her spear before realizing that they are about to go over the edge of the platform into the sea below.

Steven, trying to get the other Gems’ attention, points to the guests: “Hey, we gotta help them!”

Pearl looks over her shoulder, distracted: “Wha..”o_O

The monster strikes Pearl across her body as she flies across the platform.

Steven: “Pearl!”:eek:

Garnet (rushing to Pearl): “Amethyst, grab them!”

Amethyst uses her whip to stop the guests from going over the falls. The vehicle stops with the front end hanging over the end. Slowly, as if Amethyst is using all her strength to keep the vehicle from falling, the guests are slowly inched back from the edge. The guests are pulled back until back on the platform.

Steven: “Look out, Amethyst! Amethyst shouts in pain and suddenly the guests are released and tumble over the side of the platform into the sea. After a slight soaking, the vehicle continues to circle the platform high above. The boat narrowly avoids the looming boulders protruding from the sea.

Scene 5 - Battling the Gem Monster

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The sound of fighting can be heard above, coming from the platform. Looking up, guests can catch glimpses of the fight taking place on top of the platform. Garnet’s gauntlets shoot out like rockets striking the monster in the face. The monster tumbles over the edge and plummets into the ocean not far from the where the guests are. A wave of water crashes in to the guests, rocking the Pearlbot.

Steven and the Gems peek over the edge.

Steven: “Wow, Garnet. You almost crushed them.”

Garnet (monotone): “Sorry.”:cyclops:

Pearl: “Where’s the monster?”

While everyone is looking up, the monster has submerged and is causing the water to move faster.

Amethyst: “Ahhhh It’s controlling the water again! Gosh water you doin'??”:hilarious:

Garnet: This isn't a time for jokes, quickly we must act!

The Pearlbot starts up a steep incline tunnel as the monster encircles the guests in water (screen). Through the water it looks as if the guests are rising out of the sea. The farther up the incline, the higher the guests rise above the Galaxy Warp. The Gems look on and Steven is in awe.

Scene 6 - The Drop
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Near the top of the incline, with the guests still engulfed in the water, the monster swims by the vehicle blocking out the Gems and Steven. At the top of the hill, the creature shrieks again ready to attack, but Pearl’s spear deflects it away.

The creature falls, releasing the water (and the guests) from its control. The water and guests crash down in the ride’s longest and steepest drop. As the bottom of the drop speeds closer, guests hear the Garnet ordering everyone to activate the warp pad to save Steven’s friends.

The warp activates and the guests continue their fall into the warp tunnel, Steven and the Gems are seen on the left of the vehicle, but looking to the right is the monster still whole swimming ahead of the group.

The drop bottoms out into a spectacular wave of water soaking guests.

Scene 7 - Injectors
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After the splash down, guests find themselves in a dreary canyon. The rocky walls tower over the vehicles, and sky is dull gray. The only color are the red tops of the Injectors dotting the landscape.

Steven and the Gems stand frozen on the warp pad.

Pearl: “It’s a Kindergarten!”:eek:

Garnet: “Stay close, Steven.”

The gems crouch in fighting stances, ready to fight. The guests drift closer to a group of Injectors, even floating just under one that’s been damaged, lying on its side.

A shriek is heard followed by the crackling of electricity. One the Injectors just ahead (screen), lights up as sparks shoot up from the machine. The monster has wrapped itself around the Injector and using the energy it stole from Golden City to power the Injector. It lurches to life stumbling erratically, the ground seems to shake with each step, and the guests are right in its path.

Pearl: “We need to stop it before they’re crushed.”

Garnet: “We need to fuse together and form Alexandrite.”

Amethyst: “Yesssss...bigger..better!!”:joyfull::D

Scene 8 - Alexandrite
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Turning around the corner, (on screen) the guests see Amethyst, Pearl, and Garnet joining hands and the room lights up in a brilliant white light. As the light fades away, the giant form of Alexandrite stands above the guests. Steven rushes over.

Steven: “You guys are a jet fusion?? Ahh:inlove::jawdrop:

Alexandrite roars and charges at the monster controlling the Injector. Steven hurries after her, waving his arms.

Steven: “Hey, wait up!”:cry:

The sounds of battle can be heard just around the next corner. As the Pearlbot turns the corner, a giant AA of Alexandrite is locked in battle against an AA of the Injector. Projected onto the machines chest, the gem monster can be seen wrapped around the body, electrical charges sparking off. Every time Alexandrite shoves the Injector into the canyon side, enormous rocks fall to the ground some even nearly crushing Steven and the guests. Steven has his shield over his head, but the pearlbot offers no protection for the guests. Each boulder sends a spout of water shooting up as it lands in the water near the floating vehicles.

But the real danger lies ahead. The pearlbot is heading right underneath the Injector. It massive drill is raising up and down, as if trying to gets its aging working. Right as the guests are just underneath the drill, the Injector groans the drill comes crashing down. Suddenly, a pink light covers the pearlbot. It’s Steven and his shield!

Steven: “Don’t worry! I got you!”:geek:

Steven strains against the drill until the guests pass by unharmed. Just behind, the monster shrieks again.

Scene 9 - Steven Saves the Day
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The noticeably smaller monster (now that its electrical energy is gone) leaps away from the machine, and the powerless Injector crashes on top of Alexandrite.

Steven: “Oh, no! It’s getting away!”

Alexandrite breaks apart. Pearl, Garnet, and Amethyst struggle to get out from under the machine.

Garnet: “Don’t let it get to the warp pad!”

Steven follows the guests to the warp pad just in time to get between the monster and the warp pad. The pearlbot rotates sideways to face the monster with the gem pad behind the vehicle. The monster tries to dodge around the guests, but the pearlbot is always between the monster and its escape.

As the vehicle rotates to face the front, the monster leaps over the boat only for Steven to capture it in a bubble.

Steven: “That was…awesome!”:D

The Gems finally appear to congratulate Steven and the guests for capturing the monster.

Steven: “See? I told ya’ they could help.”

Pearl: “Ugh....You were right, Steven.”:oops:

Amethyst: “Yeah, haha... they did alright.”;)

Steven: “Does that mean my friends can come on the next mission too?”

Pearl: "Next mission?!"

Garnet (indulgent): “We’ll see. Let’s go home.”

Steven and the Gems warp away.

Scene 10 - Back Home

The Pearlbot follows the Gems into the warp tunnel. The water falls away, and the surroundings are glistening with bright lights as you travel through space in the warp tunnel back home to the Crystal Temple.

You can hear Pearl on the side waving to the guests as Steven continues:

Steven: We have to do that again!

Pearl: No no...it's over isn't it? Isn't it over?:oops:

Steven and the Gems then fly ahead of the guests in the tunnel, and Steven glances over his shoulder and waves.

The tunnel ends and guests appear back at the beach house. Steven and the Gems appear on the pad and wave to the guests.

Steven: “Thanks for helping, everyone. You can come along anytime.”:)

The vehicle pulls into the unloading dock.

U-Stor Self Storage - Exit Gift Shop
Upon exiting the ride, we arrive at Greg Universe's self storage. He's having a self storage sale and ready to clean up. Despite that, he still has some of his old memorabilia and classic pictures of him and Rose Quartz hanging up along the walls and episodes of his favorite old show playing on a small TV in the corner. It's also the One Stop Shop for everything Steven Universe, including exclusive merchandise that can only be found at the shop.

Exit Area and Beach City
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After exiting the gift shop, guests enter Beach Citywalk. This mix of food and play helps guests feel as if they’ve stepped into Steven’s universe.

The first building guests encounter is The Big Donut store. The exterior is a replica of the one from the cartoon.

This sweet shop is home to Sadie and Lars, although they never seem to be on duty, but one of their co-workers will be glad to help guests out. Not only are the donuts from the cartoon available for purchase, but guests can head to the freezer to purchase a Lion Licker too. A brand new item has just arrived to the store, Cat Fingers. Be sure to pick some up before they’re gone.

Easter Eggs:
The refrigerator next to the Lion Lickers has a bottom shelf full of Sadie’s lunch sacks. An unplugged Cookie Cat fridge is on the counter with a sticker across the front SOLDOUT.

Across the street is Fish Stew Pizza, a quick service restaurant. Similar to The Big Donut the exterior and the interior emulate the cartoon version. Offering a variety of pizzas, salads, and breadsticks, guests can sit in this air conditioned restaurant and maybe start their own Beach City blog. Make sure to inquire about Fish Stew Pizza’s reward cards.

Next door to Fish Stew Pizza is the standalone snack stand, Beach Citywalk Fries. Guests can walk up and get an order of fries with various mix and match toppings. Like the cartoon, guests can get the famous Bits.

Directly across from Beach Citywalk Fries is Funland Arcade, owned by Mr. Smiley.

A separate fee, guests can not only experience classic arcade games, but also favorites from the show.

Games
Battlefrog
Chrono Panic 4
G.U.Y.S. dispenser
Jelly Jiggler
Meat Beat Mania
Punch Buddy
Race Rush
Road Killer
Skee Ball
Teens of Rage
Tsunami
Turbo Race
Whacker Man
Whacker Man Jr.

Easter Eggs:
Teens of Rage has a broken screen with a sign across the front: "Sorry, under repair”. Punch Buddy's screen is also cracked and the mannequin is missing. The sign states “Under Repair”

Cone ‘N Son is snack stand next to the Funland Arcade selling several flavors of ice cream with different topping available to be mixed in.

At the end of the Citywalk sits It’s A Wash. Greg Universe’s car wash has been turned into a water works playground. A steady stream of mist permeates the area to keep guests cool on those hot days. Greg’s van is stationed nearby and several songs like “Let Me Drive My Van (Into Your Heart), “What Can I Do For You”, and “Comet” can be heard coming from the back.

Conclusion

In conclusion, Steven Universe has all you could ask for, with fun thrills for average park-goers and the heart and style for the die-hard fans. Hopefully, even though it's based on a cartoon, it will live on for generations. On behalf of Team Hightower, thank you for reading our presentation!
 

DSquared

Well-Known Member
Team Mystic -

With the new additions to Disney's Hollywood Studios, a smoother transition from Star Wars to Toy Story would be nice. To make this transition possible, there must be a small area dedicated to an adventure-ish and cartoon-ish IP. And Gravity Falls is the best in the catagory. So expanding to the left of Star Wars and Toy Story (think near Muppets) is the little town of Gravity Falls. And since the land is small, there is one star attraction:

Gravity Falls: Mystery Shack River Tour

Exterior_zpsi3nn40hu.png


The Gravity Falls Mystery Shack River Tour will be a new water attraction to the park. The backstory will be as follows:

A year after the events of Weirdmaggedon, the Pines family returns to Gravity Falls for the Summer. Stan temporarily reclaims the boss position of Mr Mystery and with the help of Ford and the twins capture many of the creatures they came across the Summer before. To take advantage of this, Stan creates a small river attraction and makes Soos the skipper.

And fair warning, this does not followEXACT continuity. This is because the continuity can become very difficult to understand if you are not exposed to the show that much, because of the specific events and characters with very specific and developed backstories. So to broaden the mass appeal, the continuity revolving mostly around the final battle and death of Bill Cipher can be slightly ignored.


Queue:


The queue is a scale size of the Mystery Shack. We enter through the front door of the house, towards the backyard leading to the forest. In the living room, we are greeted by Grunkle Stan.

th


Stan: Hello. Welcome to the Mystery Shack River Tour! I'm Stan, better known as Mr. Mystery! Now, here in Gravity Falls, we have a lot of supernatural, weird, and entertaining creatures. So with the help of my brother Ford, we were able to trap these creatures and display them to the public. Outback, there's a small man made river led by my most faithful employee, Soos. Have fun and remember, we put the fun in no refunds!

Through the house, we proceed outside where the guests load onto the boats led by Soos.

Skipper_Soos_zpsadwx3rmq.png


Soos: Welcome to the Mystery Shack River Tour dudes. I'm Soos, the big lovable manchild that's here to show you around, steer your boat, and hoard off the rodents infesting the gnome graveyard exhibit. Uh... Stan said I have to tell you to keep your arms and entire bodies inside the boat at all times, or you will be viciously attacked by a wide variety of monsters and strange creatures.... Oh, and no refunds dudes. Let's get this boat rolling! (clicks soundboard, followed by explosion sound). Nailed it.

The boat starts off forwards, into the forest where all the exhibits are.


Scene 1:

The boat enters a part of the forest where the gnomes reside. There are trees, gnomes, and small mushroom houses.

Soos: These dudes are the gnomes. They barf rainbows, bathe in squirrels, and don't have a queen right now... hint hint ladies. Oh look, there's Shmebulok!

The bearded, crazed gnome suddenly jerks up and says his favorite and only catchphrase "Shmebulok"

Soos: I.. I think that's all he says. Moving on. Over there's the tavern, the most dangerous eatery this side of the forest. Looks like this little guy had a little too much sap juice. Don't drink too much of that stuff dudes.

The gnome in the window throws up a rainbow.


Gnome_zpsjxq8jcuj.png


Soos: Annnnd I'm scared for life. TO THE NEXT EXHIBIT!!!!!

The boat continues down the stream to the next exhibit.



Scene 2

The boat moves to the next exhibit, which is a collection of the more dangerous creatures.

Soos: This is where the most dangerous creatures are. Well, the living ones anyways. (hits a button on the soundboard, followed by "Suspicion!" in an 80's stereotype male announcer voice)

Soos: But just in case we have Ford monitoring the room with cameras.

Ford (voice only): How ya doing Soos? Hope you're all having fun!

Soos: Smile at the camera, and he'll take the picture. After the ride, you can purchase this for 5, no 10, no 15 dollars! Remember, we put the fun in no refunds. Alright, on your left is the Gremoblin. Normally his eyes would make you see your worst nightmare, but Ford did some creepy magic thing to him.

Gremloblin_zpsnafj5gez.png


And on the right is the Shapeshifter. He's frozen right now, because otherwise he could turn into any creature and escape! But we can unfreze him for a second. Look look look dudes (clicks the freeze/unfreeze button at a very fast rate). Freeze. Unfreeze. Freeze. Unfreeze. Freeze. I think I'll stop there. Moving on.


Scene 3:


The boat appears in a small, circular area, covered with trees, and a giant crystal bunch in the middle.

Soos: And this dudes, is a. Well, I don't know what it is. But I know it grows and shrinks stuff. If you look closely, you cans see a bunch of little and huge animals. Dude in the back, there's a beaver on your shoulder. Let's just take in all the grossly wonderful creatures.

Using some trick projections on screens, you see little eagles, and huge bugs floating by in a truly magical moment.The animals' sounds can be heard as they go about their day and you take in the environment just to be ruined by Soos.

Soos: Okay. I'm bored. Let's go dudes!

The vehicle passes by the shrink/grow crystal and proceeds to the next exhibit.



Scene 4:

The vehicle moves to a swamp like area with some water on each side of the road.

Soos: Now this dudes, is the Gobblewonker exhibit. Now see, the Gobblewonker is like a serpent-dog thingy. There was this funny time where me Dipper and Mabel thought we found him, but it was just a crazy old man bent on world domination or something. If we're really quiet, maybe I can get the Gobblewonker to come out. Here Gobble-gobble-wonker. Here boy. Come out now.

The water starts to ripple. Faster and faster it ripples, small waves start to form. Suddenly, boom! The Gobblewonker pops his head up, hissing and spitting water at the guests. It then moves it's head and wags it's ears like a dog at Soos.

Gobblewonker_zpsccsagjts.png


Soos: Who's a good Gobblewonker. Who? Who? Sorry boy, no bones for today. Hey, I'll be back tomorrow.(whispering) Let's go dudes. He isn't too happy when he wants a bone dudes.

The vehicle continues away from the water to the final exhibit. In the background, you can hear the Gobblewonker howling before going back underwater.


Scene 5:

The vehicle arrives at a small area with missing trees. In the clearing, is the stone body remains of Bill Cipher, still in the ground like he was during Weirdmaggedon. Dipper, Mabel and Mabel waiting for us.

Dipper_zpsxpgggrmy.png


Soos: Oh. Hey dudes! Maybe you could show the tourists the last exhibit.

Stan: Yeah, let the little squirt deal with the money.

Mabel: I think the word your looking for is tourist, Grunkle Stan. Oh well, go Dipper!

Dipper: (clears his throat) Alright. This hear ladies and gentlemen is a true wonder, one of the greatest achievements of all of mankind...

Mabel: He's obsessed with this thing because Grunkle Ford let him handle it!

Dipper: Shhh! Mabel! Ok, this here, is the body of Bill Cipher.

Mabel: This little demon tried to take over the world. But we beat him with a memory gun, and some prophecy, and a bunch of other stuff I don't really get.

Dipper: Legend has it that after he was trapped in Stan's mind, he was able to escape and still lurks... uh... somewhere.

Stan: Yeah, and apparently if I shake his hand, he like comes back, or something.

Stan goes to shake the statue's hand.

Dipper: Uh, Stan!

Stan: Relax kid. Thing's dead, see?

Bill: Wouldn't be too sure about that Stanley!

Suddenly, the trees turn black and white via projection, with the darker circles turning into eyes. A projection of Bill appears in the statue, and rises (onto a conveniently placed screen in the background).

Bill_zpswrdxrsnc.png


Bill: Thought you could keep me trapped, didn't you! It's funny how dumb you are! Listen, you thought that Weirdmaggedon was the worst I've got? Even bigger things are coming kids! And one day, you will all bow down to ME!!! Stay uptight Gravity Falls, Bill is ready to GET WEIRD!!! Until then, I'll be watching you!!!

In a flash, Bill disappears. Dipper, looking very worried, begins to speak.

Dipper: Uh Soos, how about we wrap up this tour thing? I need to talk to Ford.

Soos: Uh... Uh... You got it dude.

The vehicle continues to the end.

Soos: And that concludes the Mystery Shack River Tour. Have fun, pray to the owl overlords , and remember, we put the fun in no refunds dudes!

The path takes a turn, back to where the guests get off, and exit through a little bit bigger sized Mystey Shack gift shop.


Lazy Susan's Diner:

In addition to this attraction, Lazy Susan's diner will also make its way to the studios. The restaurant will be a scale representation of the diner from the show.

The menu would feature average items, but with a more emphasis on a small town diner theme. Think sandwiches, hot dogs, burgers, and of course pancakes.


Thank you for reading and I hope you enjoyed this trip north of normal and just west of weird.
 

TheOriginalTiki

Well-Known Member
Original Poster
I don't have time to do a podcast tonight so Jokers and I are going to grade the old fashion way!

Team Hightower

Just gonna say it right now. This is my single favorite project so far this season! Amazing work all around. I really appreciate how much effort went into the research even though practically everyone on the team wasn't thrilled with the prompt. You did a great job condensing the storyline to one main set piece with a bunch of smaller action happening around it. This reminded me of how Indiana Jones Adventure is designed. Lots of clever references and jokes, stellar presentation, and an overall great use of the IP.

Creativity: 8/10
(Really good work at making an easy to follow story with lots of nods to the fans)
Realism: 8/10 (I appreciated that the last room in the queue used a screen, but I still think there were maybe one too many AAs in the queue. Small nitpick. Overall this was very well designed.)
Detail: 9.5/10
Presentation: 9.5/10
(Are those original compositions? Either way, great use of custom images!)
Team Work: 9/10 (Space definitely carried a lot of this, but everyone contributed to the overall whole.)
Side Project complete
Total: 44/50

Team Mystic

Once again Team Hightower blew Mystic out of the water with the sheer number of pages they had to their brainstorming thread. Having said that there was still a lot to like about this. By far the most inspired choice here was making it a parody of the Jungle Cruise with Soos as the Skipper. As soon as I saw Basketbuddy's concept art I fell in love with the concept! Detail was definitely the key factor that was missing here, but this still flowed together really well to deliver a solid and well realized ride experience.

Creativity: 9/10
(The Jungle Cruise parody puts you guys just a bit over the edge in this department.)
Realism: 7/10 (No real complaints, but I would have liked to have seen more explanation for how some of the effects were done.)
Detail: 5/10 (The queue and surrounding area definitely felt incomplete. The ride was well told but could have used a bit more)
Presentation: 8.5/10 (Basketbuddy continues to top himself. Absolutely love the design of these AAs!)
Team Work: 7/10 (Everyone besides @MonorailRed contributed to brainstorming)
Side Project inclomplete: -5
Total: 31.5/50

And now we wait for @JokersWild
 

JokersWild

Well-Known Member
Ok. I was wrong. I needed 40 minutes...

Anyway. Here we go!

Team Hightower - Steven Universe
I just want to quickly mention your side project, before I get into the actual review. I quite liked it. I feel as though there were better choices, but the Bone Train was nice. Possibly a bit lazy, but still a nice effort. And, of course, I can't knock you for successfully fitting Gonorrhea into a theme park attraction. Nice effort!

In terms of Steven Universe, aside from the initial 12 hours of pure ting on the source material, I was really incredibly happy with what you guys put in, especially since basically none of you had so much as watched an episode before we gave you this project. I'm so so so glad you guys decided on Florida. I get what you were trying to do in talking about putting it into the side of the mountain in Hollywood, but it just wouldn't have worked. There are way too many roads (and escalators) that it would have been a logistical nightmare, and would have cost you some serious realism points.

I very much liked that you made it a water ride. Steven Universe has a ton of water-based themes and aesthetics that it was only natural. I just wish there was a Lapis appearance with water being such a prominent element of the attraction, but that's totally a nitpick. Speaking of missing characters, I was kind of missing Peridot, but it's understandable that she wasn't present because I don't believe you guys really made it that far in the series. Queue was spectacular. It's everything I wanted from a Steven Universe walkthrough. We saw basically every main area of Steven's house/ the temple. My only real complaint is that I thought that there was far too much exposition in the queue. If the queue is moving slowly, guests would see these scenes multiple times, and if there was no queue, guests would miss all of that exposition. I would have personally liked it better if it was condensed into a pre show. I still loved the queue, though.

In terms of the ride, I really liked the attempt to expand the world of the show, but I feel as though there are a few locales already presented in the show that could have served basically the same purpose that Golden City did (Watermelon Island, Empire City....) My only real complaint in terms of the ride is that I thought there were a bit too many screens, and I worry that the scenes presented were a bit too long for a water ride. In the way I pictured it, at least. It definitely could have used some tweaking, but this was definitely an incredible project.

Also, as a brief aside, I wasn't sure how I'd feel about the Kindergarten being an element, but I very much liked its' use in the attraction.

Outside of the ride, I absolutely loved Beach City. Great recreation. Great food. Great locales. Just generally incredible.
Creativity - 9/10: Though I had a few issues with various things, you guys were really able to capture the show quite well. Well done!
Realism - 7/10: I'm docking you mainly because of the screens. I know that Pirates does something very similar, and it may very well just be the way I'm picturing the attraction, but I wonder how well screens and scenes of that scale would work for a water ride. Especially if there are THAT many.
Detail - 9/10: Great amount of detail
Presentation - 9/10: Marked up slightly because of the art and music.
Group Work - 8/10: I'm grading group work neutrally for both teams as I wasn't able to follow the threads as closely as i would have liked to.
Total - 42/50
Great job Team Hightower!

Team Mystic - Mystery Shack River Tour
To start things off with a bang, you guys did not submit a side project, and will be docked 5 points. Terribly sorry.

As for the ride, I quite liked it, but would have liked so much more.

I loved that Soos was the guide, and the writing was really great, but I was just left wanting more. Stan could have been used so much better, and much more characteristically - we're tourists in his tourist trap; I'd think that he'd be ALL over that rather than having just two small appearances. I also did not like how the ride ended at what should have been the start of the second act. Once the antagonist (Bill) makes his appearance, the ride just ends. That left me very disappointed.

Other than that, I liked what you guys had, I just wish there was more. More characters from the show, more monsters. More secrets. I feel like I'm repeating myself, but I just really wanted more.

I apologize for this review being so brief. There just wasn't really a ton for me to talk about.
Creativity - 7.5/10: Great concepts. I just wish they were built more.
Realism - 8/10: Everything seemed to work well enough
Detail - 6/10: There wasn't a ton, honestly.
Presentation - 8/10: Art, as usual, was great.
Group Work - 8/10: Impartial scores due to vacation.
PENALTY: -5
Total - 32.5/50
 

TheOriginalTiki

Well-Known Member
Original Poster
Team Hightower has won the project and all the members are safe for this round. This means someone will be eliminated from Team Mystic. Due to being inactive for two rounds, we've decided to skip the nomination/voting process and directly eliminate @MonorailRed. Red will be sent to the Museum of the Weird where she will work with MEW to get back in the game. Because the teams are now uneven at 6/4, I've decided to switch @FigmentPigments over to Team Mystic to even out the numbers. Congrats to everyone for making the final ten. It won't be long now until the merge, but it's NOT happening this round ;) England hasn't gotten back to me regarding PoMVP, so I'm going to go ahead and grant it to @spacemt354

Project Five: Haunted Holiday Hijinks

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Disneyland gets all the fun when it comes to holiday overlays, does it not? It's time to change that! For this round you will be designing a seasonal overlay for the Haunted Mansion at WDW's Magic Kingdom. Here's the twist. One team will be designing a Halloween version of the attraction, and the other will be designing a Christmas version. One other limitation is that you may NOT use any licensed characters outside of those created directly for the Haunted Mansion. This includes Nightmare Before Christmas. This Haunted Mansion overlay must entirely stick to the original premise of the attraction while bringing your specific holiday into focus in a fun and creative way.

@mickeyfan5534 has opened Walt's Vault and as a result has chosen Team Hightower to design a Christmas overlay and Team Mystic to design a Halloween overlay. Good luck teams. This project will be due Saturday, July 30th at 11:59 PM Eastern. The project leader rule has been reset and ANY team member can now take on that mantle again.

Also as an added bonus to Mickeyfan for opening the Vault, he has been awarded the Diamond Power of MVP that Monorailred lost upon being sent to the museum.
 
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