Same ride system, different ride, same park

Earlie the Pearlie

Well-Known Member
Original Poster
So I was working on a armchair concept for a new muppet area at DHS, and I was brainstorming what a modern Great Muppet Movie ride would be like, and I realized that a trackless system would probably be the best match for the muppets (fast paced, can be timed to jokes, unpredictable, etc). However, I then remembered the simple fact that another trackless ride at DHS would make a grand total of 3 trackless rides at that one park, so my concept is now moot and I have to reevaluate it.

Has any park in the history of the industry (post-Disneyland) ever had that many of the same ride system? I know that MK has three spinners, and peak EPCOT had four (five if you count spaceship earth) omnimovers (variations on the system, but still the same system at its core) but other than that? And could we see the modern Disney Company having that many trackless rides in one park? And what other ride system could work for the muppets?!?! These are the questions that haunt my dreams!!!!

Thanks for any help
 

UNCgolf

Well-Known Member
I don't think having several trackless rides at the same park would really matter in a vacuum -- the content of the ride is more important than the ride system.

They would just need to do a better job differentiating it from other recent trackless rides. Fewer screens/projections and avoid the giant warehouse feel.
 

Coaster Lover

Well-Known Member
In the Parks
No
The Muppets are zany, wild, and unpredictable... the Kuka ride system (a.l.a. Forbidden Journey without the screens) would make a fantastic ride system for the Muppets allowing the cars to bounce along to the Muppet Show theme song, provide graceful movements for a moment with Miss. Piggy, and also provide an upside (or at least on your back) wild moment with Gonzo...
 

yensidtlaw1969

Well-Known Member
I don't think having several trackless rides at the same park would really matter in a vacuum -- the content of the ride is more important than the ride system.

They would just need to do a better job differentiating it from other recent trackless rides. Fewer screens/projections and avoid the giant warehouse feel.
It feels to me like the expense of the ride vehicles factors in here - it's more cost effective to build fewer trackless vehicles that carry more people. Beauty and the Beast in Tokyo feels particularly hampered by this, those vehicles are just too big and the design of the ride suffers from needing to accomodate them. Capacity is good, but Show should come before Efficiency.

I can't help but imagine the creative potential of a trackless vehicle that carries only a few guests and therefore is smaller in size. The ride buildings could avoid the warehouse-y feel more easily, or you could have more vehicles zipping around independently within the same scene.
 

Cmdr_Crimson

Well-Known Member
IMO...Toy Story Midway Mania would have made more sense with the Muppets..it would have been Muppets Midway Mania instead and the use of screens can easily add the Muppets to the screens while shooting at the targets..
1*YsFnYBkIPr3Y05IPp3aVHw.gif

There is a ride with the other Muppets of Sesame Street in the same vein out at Port Aventura with shooting targets and dark ride atmosphere..
 
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Earlie the Pearlie

Well-Known Member
Original Poster
I don't think having several trackless rides at the same park would really matter in a vacuum -- the content of the ride is more important than the ride system.

They would just need to do a better job differentiating it from other recent trackless rides. Fewer screens/projections and avoid the giant warehouse feel.
I was thinking more of a Mystic (Muppet?) Manor, which I definitely think does a pretty good job of avoiding that warehouse-y feel.
It feels to me like the expense of the ride vehicles factors in here - it's more cost effective to build fewer trackless vehicles that carry more people. Beauty and the Beast in Tokyo feels particularly hampered by this, those vehicles are just too big and the design of the ride suffers from needing to accomodate them. Capacity is good, but Show should come before Efficiency.

I can't help but imagine the creative potential of a trackless vehicle that carries only a few guests and therefore is smaller in size. The ride buildings could avoid the warehouse-y feel more easily, or you could have more vehicles zipping around independently within the same scene.
I agree that smaller ride vehicles lend themselves to a much more interesting ride; I do think MMRR and the Rat Ride both fall into this trap irregardless of vehicle size.
The Muppets are zany, wild, and unpredictable... the Kuka ride system (a.l.a. Forbidden Journey without the screens) would make a fantastic ride system for the Muppets allowing the cars to bounce along to the Muppet Show theme song, provide graceful movements for a moment with Miss. Piggy, and also provide an upside (or at least on your back) wild moment with Gonzo...
IMO...Toy Story Midway Mania would have made more sense with the Muppets..it would have been Muppets Midway Mania instead and the use of screens can easily add the Muppets to the screens while shooting at the targets..
1*YsFnYBkIPr3Y05IPp3aVHw.gif

There is a ride with the other Muppets of Sesame Street in the same vein out at Port Aventura with shooting targets and dark ride atmosphere..

I LOVE both of these ideas. I actually haven’t thought about Kuka in a context outside of “sort of creepy”, as the only three IPs they’ve been used for are HP, Batman, and now Monsters, all of which are kind of similar. But I love the idea of a bouncy Kuka ride! And I honestly forgot about the Sesame ride. I do wonder about location with both of these, however; the concept I was working on was for the plaza off of Sunset Boulevard, and if I include a rethemed Rock-n-Roller I think I would need more family capacity, especially for a property like the muppets. I’m also considering how people complain about how DCA has two very similar shooters; I’m not sure how people would feel if DHS had two of this particular ride type, even with less screens.

Thank you for everyone’s input; I’m going to ponder this for a little while, but this did make me feel better about the putting in a third trackless and gave me some other great ideas!
 

Mark Dunne

Well-Known Member
A trackless shooting attraction may work, or muppets mansion, that had haunted mansion style ride system, but screen shooter with animatronic muppets as part of the ride, Disney can easily do these idea's, i wish they'd listen to us fans sometimes, we collectively have some good ideas, nice post ! and who doesn't love the muppets , after all, ''its time to start play the music, its time to light the lights '' 😉
 

JIMINYCR

Well-Known Member
I dont think many guests care or think about what ride system is used. They care about the action thats delivered, the scenes presented and the attraction thrill or experience that it gives them. Dis purists who scrutinize every blueprint, every ride detail and make comparisons from all Dis properties may be disappointed in another trackless attraction in one park, but for the majority of guests ... who cares? If it delivers fun and attracts guests in, its a winner.
 

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