S.E.A. Cinematic Universe

Evilgidgit

Well-Known Member
Original Poster
Chapter Eleven: Nuptial Doom
maxresdefault.jpg

The death of Lillian left quite the impact on Master Gracey. He shut himself away most of the time, and over the next few years, became a bit of a recluse while the last few members of his family passed away. His handsome features soon faded, his hair turning grey, and his boyish looks replaced by those of a grieving middle-aged man. His servants often caught him wandering the hallways, even the graveyard at night. Master Gracey started learning to play the pipe organ in the ballroom, often woeful and somber melodies. Some even claimed that they could see skull-faced wraiths floating out of the organ’s pipes, representing his grief and misery. Madame Leota tried to help Master Gracey, hoping to conjure ghosts from his past, unaware of the portal she would soon open from regions beyond.

But, then, he heard news that an old friend of his, George Hightower, a businessman and brother to Henry Hightower, had mysteriously died. Together, they had traded many artifacts and trinkets, Gracey being quite fond of Hightower despite his rather arrogant personality. Master Gracey learnt that Hightower had a widow, a young, beautiful, flirtatious yet delicate woman named Constance. He quickly took a shine to her and over the next few months, they formed a romance. When there was talk of a marriage proposal, Master Gracey opened the doors to his mansion and once again became the talk of the town, accompanied by his new bride-to-be, who clung to his arm like her life depended on it.

However, Madame Leota was suspicious of Constance. The spirits she talked too warned her that Gracey’s new fiancé was not to be trusted. She was, as they called her, a “spider”. A black widow. Knowing some of Constance’s belongings had been placed in the attic, Leota snuck up there in the dead of night and found one of Constance’s suitcases. Inside, she found evidence that proved the fragile bride was not what she appeared to be. Her real name was Constance Hatchaway, and had been a widow five times over, inheriting the fortunes of her late husbands after they died of mysterious circumstances.

Constance Hatchaway was born in 1915 to a working class family in Atlanta. From a young age, she was abused by her social climbing mother, who wanted to take her impoverished family out of the gutter. Constance became obsessed with her looks and became determined to wed a rich suitor. Luckily for her, she thought she had found the perfect match: Ambrose Harper, an older man who ran what he called a successful business. While not the most attractive, Ambrose was charismatic enough to woo Constance. On their wedding day, Constance discovered the truth: Ambrose was not rich, and was in fact a door-to-door hatbox salesmen. In a blind rage, Constance grabbed an axe and took off her husband’s head, shoving it into one of his hatboxes, and sent his body upriver to an unknown fate.

maxresdefault.jpg


Undeterred, and determined to make herself rich, Constance developed a perfect persona, acting as an innocent, naïve, sweet-natured woman looking for love, would pose as the perfect virgin bride to a rich suitor, get married, and then quietly kill him in a staged tragic accident. Her next husband was Francis Banks, a Boston-based banker, who died trapped in a vault, and his will rewritten to leave all of his private inheritance to Constance’s family; then the Marquis of Doome, a European diplomat, who looked like he had committed suicide via shotgun; and Reginald Caine, a Texan railroad baron, who perished when run down by a runaway train in Rainbow Ridge.

Her final husband before meeting Master Gracey, was George Hightower. To Constance’s anger, she discovered Hightower was aware of her wife’s schemes and made sure she would never be able to get her grubby hands on his money. Constance looked like she was running out of options, until she gained wind of the recently widowed Master Gracey.

On Master Gracey’s wedding day, Madame Leota attempted to convince him of Constance’s treachery, but he ignored her, unwilling to be robbed of his happiness. He subsequently banned her from the wedding. Master Gracey and Constance got married, acting like a smitten, lovey dovey couple. However, there was a sense of gloom during the proceedings, with few guests showing up, and Gracey admittedly felt a little lonely since all of his family were gone. But, with Constance perhaps he could start a new one.

The happy couple proceeded to play a game of hide and seek, acting like young lovers. Constance was “it” and snuck up to the attic to hide, plotting on how to pull off another unfortunate accident. However, she didn’t expect to find Madame Leota waiting for her. Leota confronted Constance about her past and plan to murder Master Gracey. Constance feigned ignorance, acting like a scared fragile flower. However, when Leota showed her evidence of her past, Constance dropped her demeanour and produced an axe, unbothered by having to kill two people.

The black widow bride attacked Leota with the axe, but the fortune teller grabbed a jar of red paint at Constance, temporarily blinding her and staining her white wedding dress. Stumbling around, Constance swung the axe wildly and her vision was blurred. In the shadows of the attic, she saw a familiar specter, one who had followed her since she had first drawn blood. A dark, grinning figure dressed in black, holding a bloody hatbox. His laughter ringing in her ears. Constance screamed hysterically, swinging the axe at her tormentor, whom Madame Leota may have had a role in summoning (if he was real or not). The psychotic bride stumbled over her own feet, fell backwards over a trunk, and took a fateful plunge out of the attic’s window, crashing onto the ground, killed by both the fall and her own axe finding its way into her chest.

Master Gracey fell into mourning once again, blaming Madame Leota for his new wife’s death and had her confined to her quarters. Constance’s funeral was quite the showcase, with Constance’s body placed in a pearl white hearse, pulled by twin horses, and would tour the mansion’s grounds before being laid to waste in the Gracey family tomb. Master Gracey intended on delivering a speech to the mourners about his intention to devote his life to his late wife by wearing her wedding band.

However, something spooked the horses and they galloped away, taking the hearse and Constance with them. Master Gracey was thrown to the ground, his wife’s wedding ring stomped into the concrete by the horses and hearse. Despite attempts to remove the ring, it was no use, and remains where trapped in the concrete of the mansion’s courtyard to this day. The authorities searched for the hearse, eventually finding it, but Constance’s body had vanished without a trace.
 

Evilgidgit

Well-Known Member
Original Poster
Chapter Twelve: There’s Always My Way…
008d95ac9e079c0dd92e9ee024a2f0c4.jpg

With the death of his second wife, Master Gracey’s sanity was starting to wear thin. Convinced that Madame Leota had murdered her, he grew paranoid, wondering if she had killed Lillian as well. Perhaps as revenge for never returning her romantic feelings and rejecting Little Leota as his child. He could hear her voice around the mansion no matter where he went, calling out to spirits from the next world.

The mansion began to warp around him, with strange things happening. Busts began to watch him whenever he passed by them. He heard distant, cheerful music coming from the graveyard, accompanied by singing from people long since dead. In the ballroom, the shadows of dancers spun around in an endless waltz. The grand piano in the library played itself, while books disappeared off the shelves and appeared elsewhere in the house days later. Locked doors rattled and unseen guests knocked on them from the inside. The final straw came when a portrait gallery in the mansion appeared to stretch before his tired eyes.

Master Gracey’s mind fractured. For years, he had ignored the strange connection with death the mansion had, and many of his friends and family had died under freak accidents. He wondered if Madame Leota was, again, the cause of all this, and his own obsession with the supernatural.

He began wandering the halls, hiding in shadows, and reimagined himself as the black-humoured host of the mansion, offering visitors tours of his home, often frightening them. This had a large impact on his reputation with many believing he had gone mad. Madame Leota desperately attempted to aid her old friend by communicating with the ghosts of his loved ones. However, her séance, a delicate process, was interrupted by the pesky raven. Madame Leota flinched, mispronouncing words from the Black Book, and in a flash of light, became trapped in her own crystal ball, unable to escape, doomed to perform her waltz with death for eternity.

The portal she had opened to the afterlife was now open permanently, allowing ghosts to come and go as they pleased. Master Gracey, now teetering on the brink of insanity, having nothing left to live for, chose his own way out...

One of the remaining maids came across his body, hung from the rafters by a noose, putting an end to the legacy of the Gracey family for good. Some say he in fact survived, cutting himself down, but was had become quite mad, roaming the halls and using the many secret passageways in the home to frighten nosy visitors with his booming voice and a wicked sense of humour.

Shortly there after, the remaining servants and tenants unanimously agreed to abandon the Gracey Manor, leaving to gather cobwebs and become a place of urban legend.

But, this isn’t where the story ends…
 

Evilgidgit

Well-Known Member
Original Poster
Chapter Thirteen: Happy Haunts Await
220

More many people, as the years went by, the legends of the Gracey Manor became just that. The haunted house of a delusional man with a troubled past, with many rumours surrounding the history of infamous number of deaths. Many avoided it, but the occasional adventurer, thief, or reckless idiot would hop over the fence to explore the grounds and find a way in.

Those who survived a night talked of an ominous voice offering them tours “into the boundless realm of the supernatural.” Creaky doors and creaky floors, one door that even looked like it was breathing. An endless hallway where a candelabra floated in search of intruders. Suits of armour that moved and apparently chased people out of the mansion. A demonic grandfather clocked with the number thirteen on it. Paintings that watched visitors pass by. A portrait gallery where the walls and paintings stretched. Ominous sounds of a heartbeat in the attic, the clattering of glasses and tupperware from the ballroom, and a pipe organ playing a dreary, melancholic tune. The myths and legends of the house grew, each tale different from the next.

Life wasn’t exactly common around the old Gracey Manor. At night, passersby could occasionally hear the howl of a dog, and the sinister cawing of a raven. They swore they could see a light moving from window to window. But, there were at least two foolish mortals living within the vicinity of the mansion. The mansion’s caretaker, Richard O’Dell, had been living on the grounds since 1955, his own father having been the reluctant groundskeeper before him. However, while his father was a fearless man, Richard was like a deer caught in the headlights. Though caretaker, he avoided the family graveyard like the plague, and dedicated the day to cleaning the exterior of the mansion, allowing the ghosts to take care of the inside.

At the night, he would stay to the perimeter of the grounds, watching the ghostly events that occurred in the graveyard with his torch, and kept a shovel on hand, just in case. And he wasn’t alone. He was accompanied by his trust dog, the skinny and appropriately named Bony, or Bones. Actually a descendant of Hellhound, Bony would have fit right in, apart from being a very anxious pup, and stuck by his master’s side like glue.

There had been many plans to revitalize the mansion, with ideas to turn it into a hotel, a retirement home for the elderly, or just bulldoze it to the ground but keep the graveyard. None of these plans came to fruition, for people were either too scared to go onto the property or claimed to have seen ghosts.

However, the dead were restless, but in a good way. For over the many years that the house had laid abandoned, the ghosts inside had become quaint with their new existences and turned the mansion into a retirement home for ghosts all over the world. Actually, there are nine hundred and ninety nine happy haunts “living” in the Haunted Mansion.

But, there’s room for a thousand.

Any volunteers?
 
Last edited:

Evilgidgit

Well-Known Member
Original Poster
And finally...the boo-nus!

The Legend of Ravenswood Manor
Detail-1.jpeg

Long before the Gracey Manor had become the retirement home of the dead, and Lord Henry Mystic had built his exotic home, there was another house with a dark past. It began in a small corner of the American West during the golden age of frontiersmen, cowboys, and bandits. For generations, the local Native American peoples had lived in the valley under the shadow of the Big Thunder Mountain. The myths of the natives believed that the great thunderbird lived on top of the mountain, and anyone who disturbed the mountain’s riches wound invoke the wrath of the enormous bird, whose powers would split the earth in two.

The legends of Big Thunder Mountain were respected by all, even white explorers who were mapping out the rest of the New World. That was until a group of settlers discovered small traces of gold within the river surrounding the mountain. Word spread like wildfire and soon mass settlers moved into the area, driving away the natives, and a new town was founded in 1849, named Thunder Mesa. A mining company was set up and work began to harvest the gold hidden beneath Big Thunder. The director of the company was Henry Ravenswood, a man of Philadelphia who worked as an attorney and watchmaker before turning his attention to greater things, using his inheritance to take advantage of the gold rush and becoming a mining baron in the region. His parents, Arthur and Gabrielle, played a hand in building the western railroad, his father hammering the value of family into his son’s mind.

He built a grand manorhouse sitting on a hill which overlooked the whole town. He moved in with his devoted, fussy wife Martha, and his young daughter Melanie, a beautiful girl who soon became the sweetheart of the town. Ravenswood Manor was four-stories tall, painted in white with a red gable roof, vast gardens, and a family graveyard named Boot Hill which would come to be used by the whole town. The town flourished over the next few years. A showgirl named Lillian “Diamond Lil” Haywade obtained an enormous gold nugget from the mine and opened the Lucky Nugget Saloon. The wealthy elite often dined in the Ravenswood Manor, and the Silver Spur Steakhouse. All of the businesses in the town were at their peak, with the railroad and Cottonwood Creek Ranch boosting Thunder Mesa’s fortune. It was a golden age for Thunder Mesa. But it wasn’t to last.

For starters, a rise in freak accidents and surprising deaths began to sour the reputation of the town. These were often associated to the legend of the thunderbird’s wrath, but often behind closed doors. A railway ticket salesman was burnt to death when his tickets and jacket spontaneously ignited. The local pharmacist, Dr. Greenway, poisoned himself accidentally while experimenting with new formulas and potions, his face deformed and turned a sickly green. A corpse was found crammed into the Lucky Nugget’s honky-tonk piano, identified as the brother to the in-house pianist, who was promptly hung for murder.

Henry’s life was starting to become a little stressful. His business partners were demanding more profit and a share of the income, and there was even talk of smugglers sneaking gold out. However, if there was one thing of bliss in his life, it was his daughter Melanie. As she grew older, she grew more beautiful, having a talent for singing and seemed to tame the birds in the trees. Henry was quite overprotective of Melanie, often confining her to the manor and warned her not to go into town. But, Melanie was an adventurous girl, often sneaking out to explore the town and countryside.

It was during these many escapades that she grew close to Jake Marsh, a horse rancher at Cottonwood, whose love of life and kind but daring nature quickly won Melanie’s heart. However, Henry did not approve of their union. Envious that another man would enter his daughter’s life, Henry grew jealous of Melanie and Jake’s relationship and sought to dismantle it. He spooked Melanie’s horse, Black Thunder, in an attempt for Jake to be trampled to death, and disrupted work at the ranch, forcing Jake to get a job as a miner, which Henry hoped would kill him as it had done to others.

But, Jake survived and continued seeing Melanie. Henry had plotted to have Jake beaten up. Melanie finally stood up to her father, well aware that he had been trying to rid her of Jake, and rather bluntly announced that she and Jake were getting married and would leave Thunder Mesa forever. Henry freaked out, claiming that even in death, he would prevent Melanie marrying her love. But, either by fate or by thunderbird, Henry and Martha perished as a deadly earthquake struck Thunder Mesa in 1860, burying the mines beneath Big Thunder Mountain. What was left of Melanie’s parents were buried in a stone crypt in the heart of Boot Hill.

Melanie put off her wedding for many months, mourning her parents, but her big day arrived. She donned her white wedding dress, posed for a painting which would sit proudly in a hallway in the manor, and waited at the altar for Jake to arrive. Only, he didn’t. He had disappeared.

People searched high and low for Jake, but he had vanished. Some thought he had jilted Melanie, but the ravishing bride refused to believe that. Melanie vowed to never take off her dress or discard her bouquet until her vanished groom appeared to wed her. Unbeknownst to Melanie, her groom was closer than she thought – his body hung from the attic rafters, not by suicide, but by murder. A malevolent entity known as The Phantom had appeared, cruel and heartless, and deliberately hung Jake on his wedding day.

Some say the Phantom is the ghost of the Henry, back from the dead to fulfill his vow to prevent Melanie’s union. Others say it is a demonic figure who fell in love with Melanie, murdering her groom to have her for himself. With the collapse of the mining industry, Thunder Mesa quickly began to dwindle in population and money. With the earthquake, end of the mining, and number in freak accidents, the town eventually was abandoned by the early 1870s, and the town removed from maps.

The curse of the Phantom loomed over the Ravenswood Manor like a dark cloud, which quickly rotted away, taking on a more foreboding appearance. As for Melanie, no one knew what became of her, since all of her loved ones and servants died. It is said that she is still waiting for her groom to return, through out old age and even in death, all while under the thumb of the Phantom, who laughs at her misfortune. Those who brave Thunder Mesa avoid the old manor, but tell tales of seeing lights passing from window to window, a distant, mournful melody, and occasionally, shadows of a figure in white, or a dark shadow watching them from the manor.

One thing is for sure, beauty once lived in this house…
 

jt04

Well-Known Member
What I really like about S.E.A. is that it occurred organically within Disney and seems as though it was all uncovered from a time capsule buried by Walt himself.

One of the first movies I remember seeing was First Men in the Moon which is very much similar. I think that is why the possibility of such a cinematic universe is so compelling.

I liked almost every entry in this thread just skimming it. I will be going back to savour each word. Brilliant!
 

Evilgidgit

Well-Known Member
Original Poster
Timeline of the S.E.A. Universe (so far)
1482:
The Society of Explorers and Adventirers (S.E.A.) is founded by Leonardo da Vinci and other likeminded explorers, inventors, and artists.
1716: Pirates of the Caribbean: The Golden Age
1720s: POTC Trilogy
1802: The Adventurers Club is founded on Pleasure Island, Florida.
1840s: 20,000 Leagues Under the Sea.
1860: Big Thunder Mountain.
1863: Mysterious Island.
1868: Journey Into Imagination.
1899: The present day S.E.A. is founded.
1910: Mary Oceaneer and the Lost Journal.
1911: The Jungle Cruise, Mystic Manor.
1912: Tower of Terror (New Year's Eve).
1914: Atlantis: The Lost Empire.
1915: Museum of the Weird.
1969: The Haunted Mansion.
 

jt04

Well-Known Member
Timeline of the S.E.A. Universe (so far)
1482:
The Society of Explorers and Adventirers (S.E.A.) is founded by Leonardo da Vinci and other likeminded explorers, inventors, and artists.
1716: Pirates of the Caribbean: The Golden Age
1720s: POTC Trilogy
1802: The Adventurers Club is founded on Pleasure Island, Florida.
1840s: 20,000 Leagues Under the Sea.
1860: Big Thunder Mountain.
1863: Mysterious Island.
1868: Journey Into Imagination.
1899: The present day S.E.A. is founded.
1910: Mary Oceaneer and the Lost Journal.
1911: The Jungle Cruise, Mystic Manor.
1912: Tower of Terror (New Year's Eve).
1914: Atlantis: The Lost Empire.
1915: Museum of the Weird.
1969: The Haunted Mansion.

Awaiting the comic books and novelization.

Never been into comics but I would collect these.
 

Evilgidgit

Well-Known Member
Original Poster
The Western River Expedition
Western%20River%20Expedition_0.jpg

Phase Three begins in style with The Western River Expedition. I know it might be a little weird doing a film based on an attraction that was never created, but the concept is so popular, that is deserves one. Who knows. Maybe if Disney ever made a film, then perhaps they would revive this long dead attraction.

Anyway, TWRE would be a heist film set along a river in Wyoming. It is set in the 1880s, twenty or so years after the events of Big Thunder Mountain. Abigail Bullion is Barnabas’ daughter, an outgoing, Calamity Jane-esque frontier gal who aids her father in his growing antique business. She is accompanied by her goofy sidekick Rattlesnake, a stagecoach driver and gunslinger. Abigail enjoys the wild environment of the west, though she is respectful of the law, as chaotic as it is. Abigail is hired by a dealer named Reginald Doppler, who carries a trunk containing, as he claims, a fortune in gold that he wishes to sell to Barnabas.

Abigail and Rattlesnake escort Doppler down a remote route along a river in Wyoming. They stop in Dry Gulch, and attract the attention of the local gang, the Rogue Redcaps, who all wear red bandanas to hide their identities, and their horses wear them too. It soon becomes a hazardous chase as Abigail and co. race for the meeting point whilst pursued by the Rogue Redcaps, and encounter other threats like the wildlife, etc. But, it turns out Doppler has been tricking everybody, being a dodgy salesman, and is merely carrying fake gold, hoping to get paid and scarper before he is discovered. Abigail considers leaving him to the Redcaps, but her stronger sense of justice leads her to saving him (thought it doesn’t mean she’ll let him go).

The film ends Abigail, Rattlesnake, and Doppler driving their stagecoach down a waterfall in dramatic fashion, escaping their pursuers. Abigail returns to her dad empty-handed, while Doppler gets jailed.
 

Evilgidgit

Well-Known Member
Original Poster
The Island At the Top of the World
DSC_0156.JPG

A remake of the 1974 film. Its unfortunate failure at the box office led to the cancellation of Discovery Bay. It is a fantasy adventure film, set in 1917, involving Dr. J.L. Basterista of S.E.A. finally getting some attention. He values family above all else, and isn’t quite so attached to the soceity as the others. But, when his son Donald goes missing on an Arctic whaling expedition, Basterista sets out on a quest to find him. Donald was looking for an island “where whales go to die”. I wanted this to be an ensemble film, so the chief members of S.E.A. return - Lord Henry, Barnabas, Captain Oceaneer, Chandler, etc.

They travel to the Arcticin the French airship, The Hyperion, piloted by Captain Brieux. Brieux would have a connection to the Adventurers’ Club. The events of World War I are hinted at, so S.E.A. are somewhat limited, with world governments wanting to seize their assets. By chance or destiny, a group of Germans are on their way to track down the legendary whale island.

What follows is an amazing trip through time, so to speak, as they discover a long lost civilization of vikings, and engage in mystical and political warfare to survive, preserve, or escape the land of Astragard. The film would involve magic (particularly with Chandler as the Dreamfinder), Norse gods, steampunk tech, icy monsters, and a build up to the Adventurers’ Club. The film ends with the S.E.A. members returning home unharmed, flying the Hyperion into Discovery Bay.
 

Evilgidgit

Well-Known Member
Original Poster
Adventurers' Club
pleasure-island8.jpg

Many years before there was S.E.A., there was the Adventurer’s Club. Founded in the 18th century, by one Carina Smythe (Captain Barbossa’s daughter), the club was meant to celebrate world travel, exploration, and adventures. The film itself takes place in 1886 after the Berlin Conference that led to the mass colonisation of Africa. Though founded over a century ago, the club’s original, decent purpose has folded, and now it is more of a private club of exploitation, theft, and gambling. Not that it bothers the various members.

We are introduced to a new line-up of characters, though this will likely be their singular appearance in the series. As per the former restaurant, the characters and the film are a little more adult. Pamela Perkins, the chairman of the club, who longs for better days, and struggles to deal with the antics that go on in the group. She wants to restore the Adventurers’ Club to its original purpose, but fights against a strong tide. That includes the club’s accountant who is stealing money and artifacts to clear debt, a ladies man who sleeps with all the maids, a blunderbuss-toting British colonel, the creepy butler Graves, and Madame Zarkov, the resident gypsy fortune teller, who can actually predict the future or is just on opium.

A newcomer, a younger Lord Henry Mystic, joins the club and encourages Pamela to help sort out the club. Things don’t go well, as more and more skeletons, including some literal ones, come out the closet. The film ends with actual tragedy, as the Adventurers’ Club is burnt down, and most of the members in dire straits. Pamela decides to retire, asking Henry to rebuild the society properly, as it should have been. This film would be a little like The Grand Budapest Hotel in terms of comedy, but would have a downer ending.
 

Evilgidgit

Well-Known Member
Original Poster
I suppose I'd better dust off this thread, and make a couple of alterations. The Adventurers Club film is now retconned. I'm not particularly pleased with the version I wrote. Too dark and gloomy, and I didn't do much research into the former club. I will do a rewrite later on, with a more merrier comical premise. Adventurers Club will be reserved for Phase Four.

This is the current line-up of films and their would be release years.

PHASE ONE
* Jungle Cruise (2019) - Sets up S.E.A. and the original line up including Albert Falls, Lord Mystic, Hightower, Bullion, and Mary Oceaneer.
* Mystic Manor (2020) - MM and JC are set in 1911.
* Tower of Terror (2021) - Set in 1912 (rather than 1899 like the ride).
* Mary Oceaneer and the Lost Journal (2021) - Set before Jungle Cruise, Atlantis prequel.
* Atlantis: The Lost Empire (2022) - Live action remake of Atlantis, set in 1914.
* 20,000 Leagues Under the Sea (2022) - Remake of 1960s film, set in the 1840s.

PHASE TWO
* Big Thunder Mountain (2023) - Set in the 1860s.
* Museum of the Weird (2023) - Set in 1915.
* The Haunted Mansion (2024) - Set in 1969, furthest point in timeline.
* Mysterious Island (2024) - Sequel to 20,000 Leagues.
* Journey Into Imagination (2025) - Set after Big Thunder, Jason Chandler is the Dreamfinder.
* Pirates of the Caribbean: The Golden Age (2025) - Prequel/reboot to POTC series.

PHASE THREE
* The Western River Expedition (2026) - Sequel to Big Thunder, set in the 1880s.
* The Island At the Top of the World (2026) - Remake of the 1974 film.
* Expedition Everest (2027)
* Phantom Manor (2027)
* The Timekeeper (2028)
* Journey To the Centre of the Earth (2028)

PHASE FOUR
* Jungle Cruise: Curse of the Emerald Trinity (2029) - 10th anniversary.
* Matterhorn (2029)
* Pirates sequel (2030)
* The Adventurers Club (2030)
* The Enchanted Tiki Room (2031)
* The Haunted Mansion: Web of Shadows (2031)
* Space Mountain: From the Earth to the Moon (2032)
* S.E.A.: The First Voyage (2032) - Final film!
 

goofyyukyuk

Well-Known Member
I suppose I'd better dust off this thread, and make a couple of alterations. The Adventurers Club film is now retconned. I'm not particularly pleased with the version I wrote. Too dark and gloomy, and I didn't do much research into the former club. I will do a rewrite later on, with a more merrier comical premise. Adventurers Club will be reserved for Phase Four.

This is the current line-up of films and their would be release years.

PHASE ONE
* Jungle Cruise (2019) - Sets up S.E.A. and the original line up including Albert Falls, Lord Mystic, Hightower, Bullion, and Mary Oceaneer.
* Mystic Manor (2020) - MM and JC are set in 1911.
* Tower of Terror (2021) - Set in 1912 (rather than 1899 like the ride).
* Mary Oceaneer and the Lost Journal (2021) - Set before Jungle Cruise, Atlantis prequel.
* Atlantis: The Lost Empire (2022) - Live action remake of Atlantis, set in 1914.
* 20,000 Leagues Under the Sea (2022) - Remake of 1960s film, set in the 1840s.

PHASE TWO
* Big Thunder Mountain (2023) - Set in the 1860s.
* Museum of the Weird (2023) - Set in 1915.
* The Haunted Mansion (2024) - Set in 1969, furthest point in timeline.
* Mysterious Island (2024) - Sequel to 20,000 Leagues.
* Journey Into Imagination (2025) - Set after Big Thunder, Jason Chandler is the Dreamfinder.
* Pirates of the Caribbean: The Golden Age (2025) - Prequel/reboot to POTC series.

PHASE THREE
* The Western River Expedition (2026) - Sequel to Big Thunder, set in the 1880s.
* The Island At the Top of the World (2026) - Remake of the 1974 film.
* Expedition Everest (2027)
* Phantom Manor (2027)
* The Timekeeper (2028)
* Journey To the Centre of the Earth (2028)

PHASE FOUR
* Jungle Cruise: Curse of the Emerald Trinity (2029) - 10th anniversary.
* Matterhorn (2029)
* Pirates sequel (2030)
* The Adventurers Club (2030)
* The Enchanted Tiki Room (2031)
* The Haunted Mansion: Web of Shadows (2031)
* Space Mountain: From the Earth to the Moon (2032)
* S.E.A.: The First Voyage (2032) - Final film!
I so so so wish Disney was doing this
 

Garfield Builder

Active Member
If you are going to talk about a live-action remake of Atlantis: The Lost Empire with elements of S.E.A. storyline added to it then I should make the following changes:
  • The film should be renamed Atlantis: S.E.A. Voyage
  • The film should have a "Viking Prologue" like in the deleted scene the original film, except the Society of Explorers and Adventurers start off as vikings, who found the Shepherd's Journal.
  • Mr. Harcourt has a discussion about Altantis on his way Milo's House.
  • Instead of a Leviathan, a group of ghost ship called the Spirits of Atlantis attack the sub.
  • Rourke was a member of The Pillagers Brigade and Helga Sinclair of The League of Adventurers
  • Carlos Falco, Hailey Hightower, Shiriki Utundu, Maximillian Oceaneer, Beth Bullion and Hellen Mystic add to the film.
  • The Atlanteans are anthropomorphic animals. Example: Kida could be a lynx.
 
Last edited:

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom