Ok, so I was reading on Wikipedia (I know, but It was the only site I could find with the info I wanted...) about Rupunzel, and on the website they say Disney's doing something new by combining hand drawn Animation with computer animation to get the plusses and minuses of both styles.
"...director Glen Keane wanted this to be an animated movie that looked and felt like a traditional hand-drawn Disney Classic in 3D, he first had a seminar called "The Best of Both Worlds", where he, with 50 Disney animators (CGI artists and traditional artists), focused on the pluses and minuses of each style<SUP class=reference id=_ref-1>[3]</SUP>."
This is great and all, but I don't get how this is going to work...
Keane has stated numerous times that he is trying to make the computer "bend its knee to the artist" instead of having the computer dictate the artistic style and look of the film. By making the computer become as "pliable as the pencil," Keane's vision of a "three dimensional drawing" seems within reach, with the artist controlling the technology. Because many of the techniques and tools that were required to give the film the quality Keane demanded of it didn't exist when the project was started, WDFA had to make them on their own<SUP class=reference id=_ref-AWM_1>[2]</SUP>.
This is great and all, but I don't get it, and I was wondering if someone could explain this a little better?
Thanks:wave:
cOdY
http://en.wikipedia.org/wiki/Rapunzel_(2009_film)#Animation
"...director Glen Keane wanted this to be an animated movie that looked and felt like a traditional hand-drawn Disney Classic in 3D, he first had a seminar called "The Best of Both Worlds", where he, with 50 Disney animators (CGI artists and traditional artists), focused on the pluses and minuses of each style<SUP class=reference id=_ref-1>[3]</SUP>."
This is great and all, but I don't get how this is going to work...
Keane has stated numerous times that he is trying to make the computer "bend its knee to the artist" instead of having the computer dictate the artistic style and look of the film. By making the computer become as "pliable as the pencil," Keane's vision of a "three dimensional drawing" seems within reach, with the artist controlling the technology. Because many of the techniques and tools that were required to give the film the quality Keane demanded of it didn't exist when the project was started, WDFA had to make them on their own<SUP class=reference id=_ref-AWM_1>[2]</SUP>.
This is great and all, but I don't get it, and I was wondering if someone could explain this a little better?
Thanks:wave:
cOdY
http://en.wikipedia.org/wiki/Rapunzel_(2009_film)#Animation