Rupunzel

comics101

Well-Known Member
Original Poster
Ok, so I was reading on Wikipedia (I know, but It was the only site I could find with the info I wanted...) about Rupunzel, and on the website they say Disney's doing something new by combining hand drawn Animation with computer animation to get the plusses and minuses of both styles.

"...director Glen Keane wanted this to be an animated movie that looked and felt like a traditional hand-drawn Disney Classic in 3D, he first had a seminar called "The Best of Both Worlds", where he, with 50 Disney animators (CGI artists and traditional artists), focused on the pluses and minuses of each style<SUP class=reference id=_ref-1>[3]</SUP>."

This is great and all, but I don't get how this is going to work...

Keane has stated numerous times that he is trying to make the computer "bend its knee to the artist" instead of having the computer dictate the artistic style and look of the film. By making the computer become as "pliable as the pencil," Keane's vision of a "three dimensional drawing" seems within reach, with the artist controlling the technology. Because many of the techniques and tools that were required to give the film the quality Keane demanded of it didn't exist when the project was started, WDFA had to make them on their own<SUP class=reference id=_ref-AWM_1>[2]</SUP>.

This is great and all, but I don't get it, and I was wondering if someone could explain this a little better?

Thanks:wave:

cOdY

http://en.wikipedia.org/wiki/Rapunzel_(2009_film)#Animation
 
Basically, Glen wants the film to look 2D, even though it's being created in 3D. Like most other companies, Disney dumped a ton of money into developing software that would do exactly what Glen wanted. From some of the shots I've seen and some of the tests that have filtered out of WDFA, it looks spectacular, but because of the software development, it's going to be one of the priciest Disney pictures to date.

Most CG programs have limitations as to what they can do and it dicates what is capable of being created, what Glen wanted was to break that mold and create software that could do whatever he wanted to do. The software has some beautiful coloring and painting tools included which really help to make this film look more 2D than 3D.

You can search the internet, I'm sure pictures are still out there somewhere....
 

comics101

Well-Known Member
Original Poster
Basically, Glen wants the film to look 2D, even though it's being created in 3D. Like most other companies, Disney dumped a ton of money into developing software that would do exactly what Glen wanted. From some of the shots I've seen and some of the tests that have filtered out of WDFA, it looks spectacular, but because of the software development, it's going to be one of the priciest Disney pictures to date.

Most CG programs have limitations as to what they can do and it dicates what is capable of being created, what Glen wanted was to break that mold and create software that could do whatever he wanted to do. The software has some beautiful coloring and painting tools included which really help to make this film look more 2D than 3D.

You can search the internet, I'm sure pictures are still out there somewhere....

Thanks Alot! Now why couldn't the Wikipedia just say that?
 
I originally wanted to be a Disney animator, but when I graduated was when Disney started downsizing so things never worked out. As I was going through school though, the dream of Disney had started to fade though since I had started animating my own characters.

I work freelance here and there, but animation is fairly an on-and-off kinda business. Deciding I needed something more, I've put myself back into school to become an art teacher.

I think Rapunzel is slated for 2009...I can't remember exactly though.
 

rbrower

Well-Known Member
I originally wanted to be a Disney animator, but when I graduated was when Disney started downsizing so things never worked out. As I was going through school though, the dream of Disney had started to fade though since I had started animating my own characters.

I work freelance here and there, but animation is fairly an on-and-off kinda business. Deciding I needed something more, I've put myself back into school to become an art teacher.

I think Rapunzel is slated for 2009...I can't remember exactly though.
Thanks for the information!
Oh, and good luck!:)
 

comics101

Well-Known Member
Original Poster
I originally wanted to be a Disney animator, but when I graduated was when Disney started downsizing so things never worked out. As I was going through school though, the dream of Disney had started to fade though since I had started animating my own characters.

I work freelance here and there, but animation is fairly an on-and-off kinda business. Deciding I needed something more, I've put myself back into school to become an art teacher.

I think Rapunzel is slated for 2009...I can't remember exactly though.

Oh. That's too bad it didn't work out. Hopefully the art teacher thing does. I find if an art teacher is passionate about the work, they make it the best class in school. Good Luck!
 

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