Preparation

Rolf

New Member
Original Poster
Hey guys,

I am only a freshman in high school but I was only wondering what are good books to read in order to have a better understanding of what Imagineering is all about. I have just finished The Magic Kingdom Filed Guide. Do you guys think I should just continue reading this series of books?

Also one more thing, I know all about the fact that Imagineers draw out concepts for rides but what if you are not exactly the best at drawing? Is using a program like Photoshop acceptable?

Thanks Guys
 

DisneyDellsDude

New Member
I'm a junior in high school now and also want to be an imagineer, or just work in management at the parks or something...:)

If you want a good book, get Imagineering: A Behind the Dreams Look at Making the Magic Real.

You can easily get that off amazon.

Otherwise, the field guide books are pretty good. Right now, they have Epcot's and AK's out, but they are skipping DHS for Disneyland for the next one to come out.

And if you don't think you are good at drawing, you can always take some art classes! You still have lots of time...
 

terp79

Member
A short list

The Following list of books are my all time favorites that deal with WDI and the Disney Theme Parks. I highly recommend looking into them if you are thinking about becoming an Imagineer.

Around The World With Disney
by Kevin Markey

Walt Disney's Epcot Center: Creating the New World of Tomorrow
By Richard R. Beard

One Day at Disney
by Pam Brandon

Disney's Animal Kingdom
by Melody Malmberg

Disneyland Paris: From Sketch to Reality
by Alain Littaye

Designing Disney's Theme Parks : The Architecture of Reassurance
by Karal Ann Marling

Walt Disney Imagineering : A Behind the Dreams Look At Making the Magic Real
by Imagineers

Designing Disney : Imagineering and the Art of the Show
by John Hench

Building a Dream: The Art of Disney Architecture
by Beth Dunlop

Since the World Began : Walt Disney World The First 25 Years
by Jeff Kurtti

One Day at Disney
by Pam Brandon

The Art And Flair Of Mary Blair : An Appreciation
by John Canemaker

BE OUR GUEST : Perfecting the art of customer service
by Disney Institute

A Brush with Disney : An Artist's Journey, Told through the words and works of Herbert Ryman
by Herbert Dickens Ryman

Disneyland: Inside Story
by Randy Bright

The Imagineering Field Guide to Magic Kingdom at Walt Disney World
by The Disney Imagineers

The Imagineering Field Guide to Epcot at Walt Disney World
by The Imagineers

Secrets of Disney's Glorious Gardens
by Kevin Markey

The Haunted Mansion: From the Magic Kingdom to the Movies
by Jason Surrell

Pirates of the Caribbean : From the Magic Kingdom to the Movies
by Jason Surrell

The Disney Mountains: Imagineering At Its Peak
by Jason Surrell

The Imagineering Workout : Exercises to Shape Your Creative Muscles
by The Disney Imagineers

The Imagineering Way : Ideas to Ignite Your Creativity
by The Imagineers

The Art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
by Christopher Finch

Inside the Dream : The Personal Story of Walt Disney
by Richard Greene

Disneyland Then, Now and Forever
by Bruce Gordon and Tim O'Day

The Art of Disneyland
by Jeff Kurtti and Bruce Gordon

The Imagineering Workout for Kids (not yet released)
by Peggy Van Pelt

Walt Disney's Legends of Imagineering and the Genesis of the Disney Theme Park (not yet released)
by Jeff Kurtti

Walt Disney World: Then, Now, and Forever (not yet released)
by Jeff Kurtti

The Art of Walt Disney World (not yet released)
by Jeff Kurtti

Illustrating Disney: Imagineering and the Fine Art of Disney Illustration (not yet released)
by Peggy Van Pelt

The Imagineering Field Guide to Disneyland (not yet released)
by The Imagineers


All of the books listed I own (all but the ones yet released). They're all amazing and I highly recommended finding them and buying them. Some are out of print and hard to find but they're worth the trouble trying to get a hold of.

As for programs. . . I just finished another freelance gig with WDI, Glendale yesterday. I personally hand draw my storyboards/illustrations, ink em up, scan em in or take photos of them (if the paper is too large to scan). Then I digitally color them in photoshop. I also use a WACOM pad and stylus. I highly recommend asking for one at an early age and really explore using it. The run about 400 bucks for the largest size. It take some time getting use to it, I've had mine for a year now and I'm still exploring all the different looks you can get using one. From watercolor to airbrush the WACOM works wonders with photoshop and is much more better than your average mouse.

I hope that helps!!!
 

Rolf

New Member
Original Poster
Thank You everyone for providing me with this information. As for DisneyDellsDude:

Yes I know that I can take art classes and I will if I need to but can I learn Photoshop as an alternative and produce art in that sense?

terp79:

Thank You for providing me with this abundant list of books to be prepared. I will definetely look into this list so that I can be better prepared.

j_dp456:

Even though I am not an Imagineer yet and I am only a freshmen in high-school, I know that it takes dedication and work to become an Imagineer. No job is really free and as in concerns of money, I think they make a good amount of money. Basically just draw concepts and make storylines and ride names, park names and all that stuff. You can also look into entering the Imaginations Design Competition, just search it on google.com. Also just by getting your resume in there, they will look at you for Disney jobs.
 

terp79

Member
even though this question is directed to DisneyDellsDude...I have to ask, what do you want to do at WDI? You know when a recruiter calls you up from WDI they ask what can you do/what are you best at, then they try to find a job opening that works around what you do best in a department that best suits your abilities.

So I have to ask, if you could do anything at WDI and know that you could do it well, what would it be? Describing this will better help answer the question directed to DDD.
 

DisneyDellsDude

New Member
even though this question is directed to DisneyDellsDude...I have to ask, what do you want to do at WDI? You know when a recruiter calls you up from WDI they ask what can you do/what are you best at, then they try to find a job opening that works around what you do best in a department that best suits your abilities.

So I have to ask, if you could do anything at WDI and know that you could do it well, what would it be? Describing this will better help answer the question directed to DDD.

What would I want to do?
Um... I'm really not 100% sure yet.:eek:
I really like decorating our house for Halloween (I still want to get the vid I shot of it up sometime...) so maybe prop design? I'm trying out a bunch of different classes in school right now to see what I'm most interested in.

But a question I had... Who does the "Blue Sky" sessions? Could any imagineer participate in those, or do only certain "types" do that?
 

LuisT

New Member
I am floating on the same boat as you guys.. I am a freshman in high school and really want to become a Disney Imagineer. I was also, thinking that I would like to be " Interior Design " Catorgery. So, many like prop design :)

- Luis
 

terp79

Member
Blue sky sessions are the sessions where new ideas are formed, molded and cultivated. This is the one thing everyone wants to do. Think of it this way, you have a room of imagineers and one of the heads say, Walt Disney World wants a new e-ticket attractions....any ideas? Then the room is just flooded with ideas, sketches, story ideas, everything. It's the beginning of all attractions. Blue Sky is named so because "skies the limit" anything goes if you will. There are no bad ideas at this phase.

Blue sky sessions are lead in many different ways and many different heads of various departments attend said meetings. Sometimes guidelines have already been put into place i.e. Tokyo Disney Seas is wanting their own version of Tower of Terror. The Imagineers start at that point and everyone collaborates to come up with what we see today (a new storyline and look of the classic attraction). Once each piece of the attraction puzzle is on the same page they break....show writers begin working on show dialogue and soundtrack ideas, storyboard artists and illustrators begin developing the different scenes of the ride, engineers and research & development being brainstorming new and exciting technology to support the ride. Once most of the different pieces are done, they have to present their idea in a neatly designed package to the heads of the different parks. This is commonly known as a "dog and pony" show and or the elevator pitch. If the idea gets the green light then it's numbers time, all good attractions come with a price tag. Once price is finalized, which in some cases attractions have to be scaled back, etc.

Certain Imagineers and their teams are called upon when certain blue sky sessions are formed. You can imagine when a big scale, E attraction is on the plate you're going to be looking at Tony Baxter to lead it/head it up. If it's a major revamp of a classic attraction and or upgrades Kathy Rogers and Eric Jacobson might be leading that. If it's an entire redo of DCA all the different divisions may have a part in it. It all depends on the scope of the project.

I hope that helps.
 

terp79

Member
LOL. Well really I don't know all that much. At age 12 I came across a book on WDI and have been wanting to be an Imagineer ever since. I went to college and studied fine art all the while reading and collecting every book dealing with WDI, then I entered the ImagiNations contest in 2005 and won 1st place. I then was asked last year to work as a freelance illustrator/storyboard artist for WDI. I'm still working at trying to get a full time position at WDI in Glendale or Orlando but it's hard. Slow and steady wins the race, I guess you could say. I have tons of friends that are Imagineers that I met via the contest. I also got a job out of college where I work with the Disney Corporation on a daily basis. I currently work for a toy and gift company that works with major entertainment licenses. I've been working with Disney on so much stuff, from High School Musical, Hannah Montana, and of course Wall•e. I've made tons of connections there as well. It's all about experience and I'm trying to get as much professional experience working with Disney that I can in order to better my chances getting in at WDI.
 

terp79

Member
I didn't go anywhere fabulous for school. I went to a state university in Indiana. It's a good school with a great art program, but like they say it's not really about where you get your education but how you apply it and that's what i did with the ImagiNations contest. It was the perfect vehicle.

Now most of the finalists I went up against in the ImagiNations contest came from very well known schools, some had direct connections to WDI via their professors. If you're really wanting to better your chances then you should have your eye on Cal Arts and the Art Center in California or the University of Central Florida. Many Imagineers and past Imagineers work at these schools. So you would have more connections and better your chances. I know Walt Disney Imagineering recruits interns directly from the University of Central Florida, however they don't offer creative writing interns in FL. You are going to want to set your eyes on Glendale. I do regret not attending one of the mentioned Universities. If I had to do it over again I would of applied, even though the price is really high to attend. I have considered going back to school and getting my masters but I haven't decided quite yet.

Yes, the university I went to does have a creative writing program. My little sister is actually minoring in it. She is rather good and me and her spend hours talking about story treatments for attractions that if one day I become an Imagineer I could pitch. LOL!!! Hey, I come from a family of dreamers and doers.

If you're considering writing as a major in college my suggestion is this: Take as many creative writing courses the english department offers then take other classes outside of your department like script writing in the theatre department, take classes on writing for television, etc. Most of the folks I know in the script/creative writing departments at WDI have had lots of experience in the writing field and not just fiction/non fiction but for the theatre and cartoons, etc.
 

j_dp456

Member
From what I had heard the best way to get in with the imagineers is to work in the parks. I guess like working your up. What do you think is the better bet an internship or climbing the corporate ladder?
 

terp79

Member
Do I believe that working in the park will better your chances? It could. Look at Tony Baxter.

As for internships, they're slim. If you haven't taken the time to look at DisneyCareers.com, you should. . . just to see what types of internships WDI does provide.

There are many paths and avenues to WDI and none are easy! You have to have the drive and dedication.
 

terp79

Member
You guys are most welcome. I wish I would of had someone to help answer my questions when I was starting out on the crazy journey in wanting to become and imagineer. If you any other questions, just ask. I'll try to help or point you in the right direction!
 

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