OK, being the fastfood engineer that I am, I had plenty of time to think up ideas while fileting chicken. I have a general layout of the park that I wanted to run by Jr. As well as some attraction ideas. First, the building you arrive at (Which, in my plan, is on earth, sorry goofy) will be a non-descript warehouse looking building, with a large mock-shuttle to the side, to draw interest. In the back would be a large mountain that would hide the actually themepark, so all you see is this base.
Mission Control
This is the large building, home of a few shops, and a fast food commisary place. Also, containing the 'training center'
--Training center
The training center is just that, a training center, meant to train guests who will go to the new planet. It will have interactive exhibits, a centrifuge, and other fun stuff to play with, meant to be a distraction before entering the real park.
--Launch Room
This room houses the Planet Portal, a large ring, in a larger room with a ramp leading up to it. This is how you will be transported to the Planet. Lasers, fog, flashy lights, all will be seen. When you actually enter into the portal, it will be nothing more then a long hallway, but in a tube shape, with lots of special effects in it. After walking through it, You enter the Planet..
Base Camp
As soon as you step through the portal, the first thing you see is the shiny metallic pyramid that sit atop a plateau. At base camp, dome buildings surround you, the home of the scientists as they study this abandoned planet. Base camp is actually just food places and shops. The rest of the park is divided into four areas, Star Canyon, Valley of the Elders, Storm Basin, and Crevice Village. As you go through the park, the story of what happened here will unfold....
--The Pyramids
The pyramids are in the middle of everything, so the don't belong to any ONE land, but I figure I should include it with the base camp area. The pyramid is actually home to two attractions, but one of the attraction entrances is in Valley of the elders, so I won't include it here. The Pyramid Expedition is the first of a few one-of-a-kind interactive attractions that would only be found here. Now, I've changed it quite a bit since the last post where I briefly described it, so let me explain it. You would enter into the base of the pyramid, and go through a normal line, at the end, you would enter into a pre-show room, where the story would be set up. You are basically just going to explore the pyramid, and walk through some chambers on a tour. You are, however given a shield vest, which you are informed, protects you from laser blasts, and you are given a laser gun, just incase you run into something bad in there. You are also told that when the shield is hit, it uses power from your laser gun to reecharge itself, so basically, the more something shoots you, the less powerful your gun is, and the more shots it takes to kill something. Anyways, you go into a room and walk around. Your guide takes you into a chamber and starts pointing out various things. He finds a panel of some sort, and turns a nob, just out of curiosity. Sudenly the whol room starts moving, turnign and blocking off the exits. A podium rises up with writing on it, after deciphering it, you discover that it tells you,"To discover the truth, you must use you r strength and knowledge. The secrets are a gem, just beyond your grasp" You figure that the only way out of here is to figure out what the heck this means. And the guide tells you to look around the room for clues.. The podium would have a socket in it, looking like something would be put there, and the guide would probably point it out to the guests if they are stumped. Up on the wall, a jewel, that looks like it would fit the socket glistens, and one of the guests would grab it, and place it in the socket. Again, the room would spine, and a new door would open, beckoning you deeper into the pyramid. You enter, another room, that has an exit that seems to be locked.there is also a large sign with alien writing is posted on a wall, once translated, it becomes clear that it's a warning. "Enlightenment is just ahead, be brave, be strong. Collecting from the defeated will ensure your passage." Of course, everyone is dumbfounded, when suddenly, an AA warrior pops out, looking alot liek the anubis warriors from the Mummy II. The guide starts shooting at it, and it has a jewel in the middle of it's chest that shoots a beam of light out, and when it hits you, the vests that are your 'shield projectors' would vibrate. Soon, the warrior is defeated, and falls limp to the ground. The jewel in it's chest pops out, and the guide grabs it,"This is what that message meant, we have to collect the jewels from the warrior, I bet that will the door!" After that, the attraction turns into a lazar tag game, you run through this large maze room, where AA warriors would be hidden in corners and in hard to find areas, that would shoot at you, and you would have to shoot back, and take the jewel from them when they 'die' After all of them are defeated, you would meet back where you came in, and place all the jewwels in a panel, that would open the door.
Walking in, there would be one more sign, "Your courage has paid off, the knowledge of the stars is yours." The rooms around you would move away, and everything would go dark, suddenly, a glowing light appears, a deep blue. It would be in the shape of a human, but would have small glowing dots orbiting it. This would make use of hologram technogolgy. It would speak, and an amazing show would be put on, he would reveal to you the birth of the universe, with the use of pyrotechnics, fireworks, water screens, and all sorts of fun stuiff like that. at the end, the room would go dark, and a single door would open, letting light into the room, you would walk in, and fine yourself back in the rotating room from the beginning, anf would be able to exit back to the park...
PHEW! Thats the first interactive ride, I'm gonna stop now, I'm tired, but I'll return and post the rest of my ideas on the theme park.