Opening day at TSM

darthjohnny

Active Member
No. It's not. at one point they were telling people with Fastpasses that it'd be about an HOUR wait.

when I waited with FASTPASSES, it was about 25 minutes anyway.

It's not doing ANYBODY any good.
:hammer:

Not when I went.

Comparing a 20-30 minute wait with fastpasses to my 100 minute wait in stand-by, I'd take the fast passes any day. :)
 

EpcotServo

Well-Known Member
Not when I went.

Comparing a 20-30 minute wait with fastpasses to my 100 minute wait in stand-by, I'd take the fast passes any day. :)

Yeah, but if the 20-30 minute line WASN'T there, it wouldn't be a 100 minute wait. Everyone can just wait in a line that moves WAYYYYY faster, and enjoy the line.

The way it operated for the Passholder Previews was perfect- Fast moving indoor Standby line, near empty Single Riders line.

Nobody was being tortured by the line like it is now with Fastpass.
 

Lucky

Well-Known Member
Grand opening of TSM at Disneyland isn't until June 17.

We always get the older rides at WDW. It's not fair.
 

benji

Member
They are giving out way to many fast pass tickets. I think they just need to fix the amount of fast pass tickets being given out. If I remember well the same thing happened when Everest opened ,and they fixed it. To many fast pass tickets = long stand bye queue.
 

oochr1soo

Member
the problem is they just let too many fast pass people go at a time.. they at one point had almost a 10 to 1 ratio of fast pass people to regular stand by people.. its like the standby line is problaby at most a half hour but it takes over an over cause of that.. i also felt the fast pass worked better when they stopped the single rider line.. then the fast pass people went to the right instead of merging in with the rest of the peopel..
 

MissM

Well-Known Member
Yeah, but if the 20-30 minute line WASN'T there, it wouldn't be a 100 minute wait.
Um...not true. It was 120 minute wait (and more) during Passholder previews and was at 110 minute wait one of the soft opening days I stopped by.

I'd hardly say FastPass is entirely to blame for long lines on this ride. Clearly it's more that it's new and people want to ride it.
-m
 

darthjohnny

Active Member
Yeah, but if the 20-30 minute line WASN'T there, it wouldn't be a 100 minute wait. Everyone can just wait in a line that moves WAYYYYY faster, and enjoy the line.

The way it operated for the Passholder Previews was perfect- Fast moving indoor Standby line, near empty Single Riders line.

Nobody was being tortured by the line like it is now with Fastpass.

When I was waiting in my 100 minute wait, the Fast Pass line was empty at some points. Still a long line.

Don't forget that until you get past Mr. Potato Head, there is a lot of stop and go traffic because everyone is looking at him and do not realize the line has moved in front of them. That's part of the problem too.

I agree with MissM that it is new and popular, so we're going to have to grin and bear the lines until some time passes, no matter what system they're using. And like I said on another thread, a lot of newer rides seem to have to find their balance with Fast Passes and the Cast Members need to adjust to working the lines properly.

But if you don't like the fast pass there, to each his own. I guess if you don't like Disney using them there, you could always do your part and not use the FP on that ride.
 

EpcotServo

Well-Known Member
look, I like Fastpass...I don't go out of my way to bash it. But unless anything changes when they fix how many they give out, Midway Mania just NEEDS to get rid of Fastpass.

I waited in what WAS a ten minute line during previews and it took me 70 minutes. That ain't right!
:brick:
 

VT GAL

Member
Yesterday wait times at about 3:00 were 120 minutes, and when we went in our wait was 45 minutes due to fastpass riders. It seems like this whole fastpass thing is totally getting out of hand!
 

darthjohnny

Active Member
look, I like Fastpass...I don't go out of my way to bash it. But unless anything changes when they fix how many they give out, Midway Mania just NEEDS to get rid of Fastpass.

I waited in what WAS a ten minute line during previews and it took me 70 minutes. That ain't right!
:brick:

I'm not saying you are really going out of your way to bash it.

I do think, however, we need to give it more time (let the ride "break in" so to speak) and like I said before, give Cast Members more time to know how to work the lines in order to make a more informative decision. Then we can figure out if the FPs are a real hindrance or if it can work out.
 

benji

Member
look, I like Fastpass...I don't go out of my way to bash it. But unless anything changes when they fix how many they give out, Midway Mania just NEEDS to get rid of Fastpass.

I waited in what WAS a ten minute line during previews and it took me 70 minutes. That ain't right!
:brick:
I agree!
 

wdwmagic

Administrator
Moderator
Premium Member
look, I like Fastpass...I don't go out of my way to bash it. But unless anything changes when they fix how many they give out, Midway Mania just NEEDS to get rid of Fastpass.

I waited in what WAS a ten minute line during previews and it took me 70 minutes. That ain't right!
:brick:

It seemed clear during the cast and AP previews that this wasnt going to work with FASTPASS enabled. The attraction just doesnt have the throughput of a major ETicket. It waas running 100+ minutes without FP, so its easy to see why once FP begins, that standby goes out of control.
 

Hannah Montana

New Member
I don't understand what everyone has agaisnt FP's. We've been on 3 trips to WDW in the past year and every time FP's have always made our days go so much smoother.

We rode TSM twice last week - once in standby and once with FP's. Both were fine - the standby line was almost always continuously moving and FP line was also pretty fast. I have no problem with FP being on the ride, but understand if people who have had longer waits think some kinks need to be worked out on it. However, it is a new ride so there are going to be longer waits. I don't see how having FP on TSM is any different from having it on Buzz Lightyear (which seems like a similar ride), and it's never bothered me there.
 

Figment82

Well-Known Member
I don't see how having FP on TSM is any different from having it on Buzz Lightyear (which seems like a similar ride), and it's never bothered me there.

Buzz, while a similar type of ride (shooting targets for points), it has a completely different ride system. It's a continuous loader, so therefore has a higher rate of guests going through. TSM loads fairly slowly since there can only be so many tram cars on the tracks at once. It's a completely different "beast" so to speak, even if the "game" is somewhat similar.

FP on slow loading attractions just doesn't work well. I have a similar issue with the Single Rider line, as I waited over 45 mins in Single Rider when Standby was less than 30 mins. Single Rider is great for large capacity vehicles like RnRC or Everest, or odd-numbered vehicles like Test Track, but on something like TSM, it's not the greatest. They took it off of Soarin', they should do the same with TSM. I'd rather wait by myself in Standby than ever go through Single Rider again.
 

Hannah Montana

New Member
Buzz, while a similar type of ride (shooting targets for points), it has a completely different ride system. It's a continuous loader, so therefore has a higher rate of guests going through. TSM loads fairly slowly since there can only be so many tram cars on the tracks at once. It's a completely different "beast" so to speak, even if the "game" is somewhat similar.

Touche
 

basas

Well-Known Member
I don't see how having FP on TSM is any different from having it on Buzz Lightyear (which seems like a similar ride), and it's never bothered me there.

It shouldn't be on Buzz either. There is a reason they took it off HM. It caused more problems than it solved.
 

MissM

Well-Known Member
It shouldn't be on Buzz either. There is a reason they took it off HM. It caused more problems than it solved.
The reason it didn't work on HM is because HM is a big, group line. And all the FP for HM did was dump you a little past the main part of the group. Because it takes a large chunk at once, and not a continuous one-by-one (despite being an omnimover ride) that idea of two lines didn't work.

FastPass works - and works well - on many rides it's on. It doesn't work on every instance but just because you illogically hate the concept doesn't mean it should be removed from every single attraction.

It works fine on Buzz because it's a constant load.
-m
 

basas

Well-Known Member
The reason it didn't work on HM is because HM is a big, group line. And all the FP for HM did was dump you a little past the main part of the group. Because it takes a large chunk at once, and not a continuous one-by-one (despite being an omnimover ride) that idea of two lines didn't work.

Which is what I said. It didn't work. But Haunted Mansion loads so fast, Fastpass was never needed. Many attractions have pre-show situations similar to HM, but still have FP.


FastPass works - and works well - on many rides it's on. It doesn't work on every instance but just because you illogically hate the concept doesn't mean it should be removed from every single attraction.

It works fine on Buzz because it's a constant load.
-m

And it doesn't work- well at all- on many rides it's on. You may think it works well on Buzz. W/o FP the line is fast-moving, usually relatively short, and creates no problems. Fastpass is not needed and makes the situation at Buzz worse.
 

Jorden

Member
Maybe this is why a castmember was telling me the single rider line was 2 hours yesterday. I went for it anyway and walked up to load, was out of the building in 10-15 mins....
 

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