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No Limits: How To Perfect Circles and other circular 3d elements

WDW/SFOG_freak

New Member
Original Poster
I know how to make the perfect circle with it, that is simple...

I was just wandering what you had to add to the problem to make 3d elements such as helixes and cobra rolls, and etc.
 

NowInc

Well-Known Member
Originally posted by WDW/SFOG_freak
I know how to make the perfect circle with it, that is simple...

I was just wandering what you had to add to the problem to make 3d elements such as helixes and cobra rolls, and etc.

That all depends on a few factors such as "in speed", "out speed", flowing G's, height, velocity, friction, and coaster type..

for example...a cobra roll..no problem..but if you make it too small and you are going too fast..it will be very extreme and thus not a sucessfull coaster..

make sense?
 

WDW/SFOG_freak

New Member
Original Poster
um, not really, but what I am looking for, is what do I add to the problem that is provided in the link that I provided. That is to say, what do I add to the provided (by the link) problem to perfect something circular that is 3d; such as a helix, or the like?

make sense?
 

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