Continuing on with Super Mario Bros. 3 and Super Mario World...
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Super Mario Bros. 3, often regarded as one of the greatest games of all time becomes even better thanks to its extensive HD-3D makeover, re-orchestrated soundtrack, and other bits of additional content. Completion of Super Mario Bros. 1 & 2 automatically leads our cursor (shaped like Mario's glove) to the title of Super Mario Bros. 3, graced by the smiling face of Raccoon Mario as he blasts off towards the sky. Pressing start, we are immediately greeted with an ominous sight: an airship sailing through a stormy sky.
This massive airship means one thing: Bowser is back. Thunder and lightning strike in the background as the airship dives down towards the earth, swooping above a castle under siege from heavy rains. Inside, a proud king and his Toad assistant relax, only to be interrupted by an ever-so-ugly Koopaling (Lemmy) casting anchor within the castle and sliding down its rope. The Toad bravely attacks Lemmy, but is quickly thrown back. Lemmy snatches the king's scepter and casts its magic towards the king, turning him into a snake (a Cobrat from Super Mario Bros. 2). Lemmy slides up the rope and disappears, transitioning to a handwritten letter of distress. "Dear Princess Peach, I have terrible news! Those evil Koopalings are spreading chaos all across the Mushroom World! Please help us! Sincerely, Toad." Meanwhile, Peach bids farewell to Mario and Luigi as they leave the safety of her castle and venture off into the Mushroom World, followed by Captain Toad and Toadsworth. "Good luck, my friends. The fate of the Mushroom World rests in your hands. Please come home soon." The four heroes set off on a journey through World 1-1, quickly followed by the title of "Super Mario Bros. 3."
- The first major change (aside from HD-3D graphics and orchestral music) comes in the optional form of four-player mode, introducing Captain Toad and Toadsworth as playable characters. Unlike Super Mario Bros. 2, all four characters have the same power levels. Mario, as usual, is the default player one slot, while Luigi fills in player two, Captain Toad for player three, and Toadsworth for player four.
- Sound effects are added throughout, just the same as they were in the other remade classics.
- Like Super Mario Bros. 2, the changes implemented to Super Mario Bros. 3 in its Advance remake are also implemented here, albeit in HD-3D and for the Nintendo Revolution, minus the e-Reader content: http://www.mariowiki.com/Super_Mario_Advance_4
- The player can save at anytime.
- The Ice Flower and Penguin Suit are added to the arsenal of power-ups, mostly present in World 6: Ice Land.
- The White Tanooki Suit from Super Mario 3D Land/World makes an appearance after a certain amount of lives lost in certain levels. Upon completion of said level, the character will just be in a normal Tanooki suit.
- Female Boom Booms from Super Mario 3D Land/World replace the normal Boom Booms in World 3, World 5, and World 7, fighting with boomerangs rather than fists. In World 8, the Boom Boom in the fortress is joined by a female Boom, making it a double boss battle.
- It now takes two ground-pounds from Bowser to destroy each row of bricks in his final battle. To top it off, his size has been doubled, and the size of the arena has been tripled. His standard move set is plussed with the added abilities of manifesting miniature tornadoes and causing molten rocks to fall from the ceiling. Frequently, a pair of Dry Bones will meander into the arena, only defeated when crushed by a molten rock from above.
- Ground-pounding, twirling, and wall-jumping have been added.
- Each king of the Mushroom World has been transformed into an "animal," actually meaning an enemy, animal or boss existing in another Mario title. The King of Grass Land is a Cobrat, the King of Desert Land is a Birdo (without a bow), the King of Water Land is a Dino-Rhino (later seen in Super Mario World), the King of Giant Land is Funky Kong (from Donkey Kong 64), the King of Sky Land is Klepto the Vulture (from Super Mario 64), the King of Ice Land is Monty Mole, and the King of Pipe Land is a Yoshi.
Super Mario World on the other hand is probably given the most extensive makeover of the classic games, and that's not even mentioning the beautiful HD-3D graphics, added sound effects, and orchestral score. From the start, the opening cut scene whisks away to the beautiful realm of Dinosaur Land. Mario, Luigi, Peach, Captain Toad, and Toadsworth float above the tropical setting at sunset, admiring the beauty of the jungle paradise. Toadsworth speaks. "I say, Master Mario, Master Luigi. It seems we've arrived above the shores of Dinosaur Land. This will be perfect getaway from that no-good Bowser." Various prehistoric beasts can be seen wandering the islands, from a calm stampede of Yoshis to a horned-brontosaurus munching leaves from the treetops. The hot air balloon lands amid a grassy plain. Luigi and Captain Toad immediately hop out into the grass, when Luigi stumbles upon a pile of yellow feathers. Captain Toad shines his mining helmet on the feather. "What is that?" Picking up a feather, he is quickly given a yellow superhero cape. Stunned, Mario, Captain Toad, and Toadsworth all pick up feathers of their own, each gaining a yellow cape. "I say, this cape seems to be laced with the powers of self-flight." Peach slowly steps out of the balloon, picnic basket at hand, only to be spun around by the breeze left by Mario whom zooms by through the air. Mario flies high above the plains of Dinosaur Land, passing by countless enemies we will see later in the game. Soon after he is joined by our other heroes, minus Peach. When they return to the balloon, they discover that Peach is missing. "I say! Where is Princess Peach?" Captain Toad looks to the earth. "Goodness!" "I say, what is it Captain?" "Look at this giant footprint! What monster could have left a footprint that size?" Mario examines the footprint, giving a curious groan. Mario mutters something in Italian to Luigi. Luigi nods. "You mean we go off in search of Peach and whatever monster took her?" The brothers nod. Captain Toad looks at the camera. "Mamma mia!" With that, the title flies down from the sky, waiting for us to press start. Changes to the game aside from those already mentioned, include:
- The player can save at anytime.
- All of the changes implemented to the Game Boy Advance remake are implemented here, only intended for the Nintendo Revolution in HD-3D. http://www.mariowiki.com/Super_Mario_Advance_2#List_of_changes
- Dino Houses are added to each World, two each. Dino Houses serve the same function as Toad Houses, providing additional opportunities for power-ups or 1-ups. Oddly enough, Dino Houses are manned by an Ukiki, the ever-annoying monkeys of the Mario and Yoshi series.
- Yoshi is given a drastic overhaul, now utilizing sound effects from Yoshi's Story. Yoshi itself now does its famous flutter jump and is able to swallow enemies and turn them into projectile eggs. That being said, many levels featuring Yoshi are given puzzles and obstacles requiring the use of projectile eggs. Bosses and enemies are alike are damaged when hit by eggs. If the new four-player mode is in use, every additional Yoshi is a different color; player 2's Yoshi is light blue, player 3's Yoshi is white, and player 4's Yoshi is black. Dark blue Yoshi, red Yoshi, and yellow Yoshi are featured still in the Star World and do not feature additional color variations.
- Baby Yoshis from New Super Mario Bros. U are added, providing use in Donut Plains, Vanilla Dome, Forest of Illusion, and Chocolate Island. Bubble Baby Yoshi is blue and shoots bubbles that turn enemies into three coins. Balloon Baby Yoshi is pink and allows short range flight. Glowing Baby Yoshi is yellow and illuminates dark caverns. All babies eat enemies upon contact. Select levels in the aforementioned worlds are given new reasons to use baby Yoshis, including pitch blackness, larger chasms, etc.
- Plessie, the water-surfing dinosaur from Super Mario 3D World is given two brand-new levels, one in Donut Plains, one in Twin Bridges, and one in the Valley of Bowser (which features "Dry Plessie," a fossilized version). Plessie hatches from a large Yoshi egg and serves as transportation throughout completely water-based (or lava) levels. Since Super Mario World is a sidescrolling game, these levels take inspiration from the mine cart levels of the Donkey Kong Country series, only they feature a giant dinosaur going surfing. Many obstacles, including chasms will easily knock Mario off and result in a lost life.
- The Ice Flower is added to the arsenal of power-ups.
- Eight red coins are added to each level, resulting in an additional power-up or 1-up
- Each world features at least one or two brand-new levels, specifically designed for the remake. Many of the new levels involve Mario-fied dinosaurs, taking heavy inspiration from Mario Kart Double Dash's Dino Dino Jungle course. More on these later.
- Cosmic Clone, the ever-annoying clone of Mario from Super Mario Galaxy 2 and the 3D Land series is implemented into four levels throughout the game. Cosmic Clone shortens the time of the level and races the player to the finish line. If the Cosmic Clone wins, Mario loses. Cosmic Clone is toxic to the touch and is able to steal items and break blocks.
- An entirely new world is added: Mammoth Mountain, an Ice Age-themed world. Koopa Troopas here don the garb of Eskimos, whilst woolly mammoths (Mario-fied, of course) are used as means of transportation and obstacles in some levels. The boss of this world is Sabre-Tooth Ted, a sabre-toothed tiger with the ability to breathe a flamethrower of ice.
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Thoughts? I work really hard on these believe it or not, haha. Also, I've heavily edited the Super Mario Bros. 2 post from earlier, please give it a look and let me know what you think.
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Super Mario Bros. 3, often regarded as one of the greatest games of all time becomes even better thanks to its extensive HD-3D makeover, re-orchestrated soundtrack, and other bits of additional content. Completion of Super Mario Bros. 1 & 2 automatically leads our cursor (shaped like Mario's glove) to the title of Super Mario Bros. 3, graced by the smiling face of Raccoon Mario as he blasts off towards the sky. Pressing start, we are immediately greeted with an ominous sight: an airship sailing through a stormy sky.
This massive airship means one thing: Bowser is back. Thunder and lightning strike in the background as the airship dives down towards the earth, swooping above a castle under siege from heavy rains. Inside, a proud king and his Toad assistant relax, only to be interrupted by an ever-so-ugly Koopaling (Lemmy) casting anchor within the castle and sliding down its rope. The Toad bravely attacks Lemmy, but is quickly thrown back. Lemmy snatches the king's scepter and casts its magic towards the king, turning him into a snake (a Cobrat from Super Mario Bros. 2). Lemmy slides up the rope and disappears, transitioning to a handwritten letter of distress. "Dear Princess Peach, I have terrible news! Those evil Koopalings are spreading chaos all across the Mushroom World! Please help us! Sincerely, Toad." Meanwhile, Peach bids farewell to Mario and Luigi as they leave the safety of her castle and venture off into the Mushroom World, followed by Captain Toad and Toadsworth. "Good luck, my friends. The fate of the Mushroom World rests in your hands. Please come home soon." The four heroes set off on a journey through World 1-1, quickly followed by the title of "Super Mario Bros. 3."
- The first major change (aside from HD-3D graphics and orchestral music) comes in the optional form of four-player mode, introducing Captain Toad and Toadsworth as playable characters. Unlike Super Mario Bros. 2, all four characters have the same power levels. Mario, as usual, is the default player one slot, while Luigi fills in player two, Captain Toad for player three, and Toadsworth for player four.
- Sound effects are added throughout, just the same as they were in the other remade classics.
- Like Super Mario Bros. 2, the changes implemented to Super Mario Bros. 3 in its Advance remake are also implemented here, albeit in HD-3D and for the Nintendo Revolution, minus the e-Reader content: http://www.mariowiki.com/Super_Mario_Advance_4
- The player can save at anytime.
- The Ice Flower and Penguin Suit are added to the arsenal of power-ups, mostly present in World 6: Ice Land.
- The White Tanooki Suit from Super Mario 3D Land/World makes an appearance after a certain amount of lives lost in certain levels. Upon completion of said level, the character will just be in a normal Tanooki suit.
- Female Boom Booms from Super Mario 3D Land/World replace the normal Boom Booms in World 3, World 5, and World 7, fighting with boomerangs rather than fists. In World 8, the Boom Boom in the fortress is joined by a female Boom, making it a double boss battle.
- It now takes two ground-pounds from Bowser to destroy each row of bricks in his final battle. To top it off, his size has been doubled, and the size of the arena has been tripled. His standard move set is plussed with the added abilities of manifesting miniature tornadoes and causing molten rocks to fall from the ceiling. Frequently, a pair of Dry Bones will meander into the arena, only defeated when crushed by a molten rock from above.
- Ground-pounding, twirling, and wall-jumping have been added.
- Each king of the Mushroom World has been transformed into an "animal," actually meaning an enemy, animal or boss existing in another Mario title. The King of Grass Land is a Cobrat, the King of Desert Land is a Birdo (without a bow), the King of Water Land is a Dino-Rhino (later seen in Super Mario World), the King of Giant Land is Funky Kong (from Donkey Kong 64), the King of Sky Land is Klepto the Vulture (from Super Mario 64), the King of Ice Land is Monty Mole, and the King of Pipe Land is a Yoshi.
Super Mario World on the other hand is probably given the most extensive makeover of the classic games, and that's not even mentioning the beautiful HD-3D graphics, added sound effects, and orchestral score. From the start, the opening cut scene whisks away to the beautiful realm of Dinosaur Land. Mario, Luigi, Peach, Captain Toad, and Toadsworth float above the tropical setting at sunset, admiring the beauty of the jungle paradise. Toadsworth speaks. "I say, Master Mario, Master Luigi. It seems we've arrived above the shores of Dinosaur Land. This will be perfect getaway from that no-good Bowser." Various prehistoric beasts can be seen wandering the islands, from a calm stampede of Yoshis to a horned-brontosaurus munching leaves from the treetops. The hot air balloon lands amid a grassy plain. Luigi and Captain Toad immediately hop out into the grass, when Luigi stumbles upon a pile of yellow feathers. Captain Toad shines his mining helmet on the feather. "What is that?" Picking up a feather, he is quickly given a yellow superhero cape. Stunned, Mario, Captain Toad, and Toadsworth all pick up feathers of their own, each gaining a yellow cape. "I say, this cape seems to be laced with the powers of self-flight." Peach slowly steps out of the balloon, picnic basket at hand, only to be spun around by the breeze left by Mario whom zooms by through the air. Mario flies high above the plains of Dinosaur Land, passing by countless enemies we will see later in the game. Soon after he is joined by our other heroes, minus Peach. When they return to the balloon, they discover that Peach is missing. "I say! Where is Princess Peach?" Captain Toad looks to the earth. "Goodness!" "I say, what is it Captain?" "Look at this giant footprint! What monster could have left a footprint that size?" Mario examines the footprint, giving a curious groan. Mario mutters something in Italian to Luigi. Luigi nods. "You mean we go off in search of Peach and whatever monster took her?" The brothers nod. Captain Toad looks at the camera. "Mamma mia!" With that, the title flies down from the sky, waiting for us to press start. Changes to the game aside from those already mentioned, include:
- The player can save at anytime.
- All of the changes implemented to the Game Boy Advance remake are implemented here, only intended for the Nintendo Revolution in HD-3D. http://www.mariowiki.com/Super_Mario_Advance_2#List_of_changes
- Dino Houses are added to each World, two each. Dino Houses serve the same function as Toad Houses, providing additional opportunities for power-ups or 1-ups. Oddly enough, Dino Houses are manned by an Ukiki, the ever-annoying monkeys of the Mario and Yoshi series.
- Yoshi is given a drastic overhaul, now utilizing sound effects from Yoshi's Story. Yoshi itself now does its famous flutter jump and is able to swallow enemies and turn them into projectile eggs. That being said, many levels featuring Yoshi are given puzzles and obstacles requiring the use of projectile eggs. Bosses and enemies are alike are damaged when hit by eggs. If the new four-player mode is in use, every additional Yoshi is a different color; player 2's Yoshi is light blue, player 3's Yoshi is white, and player 4's Yoshi is black. Dark blue Yoshi, red Yoshi, and yellow Yoshi are featured still in the Star World and do not feature additional color variations.
- Baby Yoshis from New Super Mario Bros. U are added, providing use in Donut Plains, Vanilla Dome, Forest of Illusion, and Chocolate Island. Bubble Baby Yoshi is blue and shoots bubbles that turn enemies into three coins. Balloon Baby Yoshi is pink and allows short range flight. Glowing Baby Yoshi is yellow and illuminates dark caverns. All babies eat enemies upon contact. Select levels in the aforementioned worlds are given new reasons to use baby Yoshis, including pitch blackness, larger chasms, etc.
- Plessie, the water-surfing dinosaur from Super Mario 3D World is given two brand-new levels, one in Donut Plains, one in Twin Bridges, and one in the Valley of Bowser (which features "Dry Plessie," a fossilized version). Plessie hatches from a large Yoshi egg and serves as transportation throughout completely water-based (or lava) levels. Since Super Mario World is a sidescrolling game, these levels take inspiration from the mine cart levels of the Donkey Kong Country series, only they feature a giant dinosaur going surfing. Many obstacles, including chasms will easily knock Mario off and result in a lost life.
- The Ice Flower is added to the arsenal of power-ups.
- Eight red coins are added to each level, resulting in an additional power-up or 1-up
- Each world features at least one or two brand-new levels, specifically designed for the remake. Many of the new levels involve Mario-fied dinosaurs, taking heavy inspiration from Mario Kart Double Dash's Dino Dino Jungle course. More on these later.
- Cosmic Clone, the ever-annoying clone of Mario from Super Mario Galaxy 2 and the 3D Land series is implemented into four levels throughout the game. Cosmic Clone shortens the time of the level and races the player to the finish line. If the Cosmic Clone wins, Mario loses. Cosmic Clone is toxic to the touch and is able to steal items and break blocks.
- An entirely new world is added: Mammoth Mountain, an Ice Age-themed world. Koopa Troopas here don the garb of Eskimos, whilst woolly mammoths (Mario-fied, of course) are used as means of transportation and obstacles in some levels. The boss of this world is Sabre-Tooth Ted, a sabre-toothed tiger with the ability to breathe a flamethrower of ice.
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Thoughts? I work really hard on these believe it or not, haha. Also, I've heavily edited the Super Mario Bros. 2 post from earlier, please give it a look and let me know what you think.