Nintendo partnering with Universal to make attractions.

J4546

Well-Known Member
Im very dissapointed with the MK ride in NintendoLand. Really could have been something amazing imo but watevs. Nintendoland has great theming but really lets me down on the rides aspect.
 

mickEblu

Well-Known Member
Im very dissapointed with the MK ride in NintendoLand. Really could have been something amazing imo but watevs. Nintendoland has great theming but really lets me down on the rides aspect.

Yeah I agree. It actually has cool sets but you can’t really appreciate them because you’re hunting down little virtual racers while going 5mph. Mario Kart deserved to be something like RSR. Maybe not on that big of scale but along those lines. We’ve kind of written it off at USH. Which is a shame because it’s one of the few family friendly attractions in the park but 80+ minutes is just not worth that ride experience. I mean even with fast pass it feels like you still wait 30 minutes. Not to mention to get there you have to go down all those damn escalators.
 

Tom Morrow

Well-Known Member
The vast majority of reactions I have heard to Mario Kart: Bower's Challenge are negative. I will say that I enjoyed it more after a second ride, but hated my first ride. That was also as an informed theme park veteran who knew what the ride system was. I can imagine what the average guest going in blind thinks after their first ride.

Unfortunately, the lines for it are so long that most Epic visitors will only get one ride. I hope this is Universal's last blunder in choosing a ride system that doesn't deliver on what the IP and concept promises. (Previous missteps - Gringotts, Fast) This ride concept, very, very clearly should have been used for a different game, not a racing game.
 

DarkMetroid567

Well-Known Member
The vast majority of reactions I have heard to Mario Kart: Bower's Challenge are negative. I will say that I enjoyed it more after a second ride, but hated my first ride. That was also as an informed theme park veteran who knew what the ride system was. I can imagine what the average guest going in blind thinks after their first ride.

Unfortunately, the lines for it are so long that most Epic visitors will only get one ride. I hope this is Universal's last blunder in choosing a ride system that doesn't deliver on what the IP and concept promises. (Previous missteps - Gringotts, Fast) This ride concept, very, very clearly should have been used for a different game, not a racing game.
I’ve now been on Bowser’s Challenge maybe 10-15 times now and realized only recently what I think is its fatal flaw. I’ve actually liked the game even less the more I ride it even though I can now pretty reliably score 200+.

The #1 issue is the social/competitive aspect. The only real sense of competition in this attraction is the goal you set for yourself — you don’t see the rest of your kart’s score. The game is structured as co-op, yet playing with a full kart actually disadvantages you because of how striking the Koopalings works. And because of the AR nature, you can’t reliably turn to your friend and smile at them, or really hear them at all.

It’s for this reason that I’d (begrudgingly) pick WEB Slingers over Mario Kart, if I had to make that choice. When I get off WEB with friends, we’re emotional and reactive with one another and talking about our score. When I get off Mario, our reaction is, “well, that was interesting!” WEB Slingers is a shared experience; Mario Kart is not. With the latter, everyone may as well be a single rider.
 

mickEblu

Well-Known Member
I’ve now been on Bowser’s Challenge maybe 10-15 times now and realized only recently what I think is its fatal flaw. I’ve actually liked the game even less the more I ride it even though I can now pretty reliably score 200+.

The #1 issue is the social/competitive aspect. The only real sense of competition in this attraction is the goal you set for yourself — you don’t see the rest of your kart’s score. The game is structured as co-op, yet playing with a full kart actually disadvantages you because of how striking the Koopalings works. And because of the AR nature, you can’t reliably turn to your friend and smile at them, or really hear them at all.

It’s for this reason that I’d (begrudgingly) pick WEB Slingers over Mario Kart, if I had to make that choice. When I get off WEB with friends, we’re emotional and reactive with one another and talking about our score. When I get off Mario, our reaction is, “well, that was interesting!” WEB Slingers is a shared experience; Mario Kart is not. With the latter, everyone may as well be a single rider.

This is an interesting perspective and I agree it’s part of the issue but the #1 issue is definitely that they decided to have you go 2mph on an attraction based on a beloved racing game. It didn’t meet most people’s expectations.
 
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BrianLo

Well-Known Member
I like both Webslingers and Mario Kart. I see how parallels can be drawn.

For whatever reason Mario Kart isn’t what I wanted, but still quirky and enjoyable enough. Though maybe not since most people are far more down and out on webslingers (definitely the more fun game). Gringotts in the one that leaves me cold still a decade later.
 

mickEblu

Well-Known Member
I like both Webslingers and Mario Kart. I see how parallels can be drawn.

For whatever reason Mario Kart isn’t what I wanted, but still quirky and enjoyable enough. Though maybe not since most people are far more down and out on webslingers (definitely the more fun game). Gringotts in the one that leaves me cold still a decade later.

Gameplay - Webslingers > Mario Kart
Overall ride experience - Mario Kart > Webslingers
Overall experience - Webslingers > Mario Kart

I’ll take 30 min for Webslingers over 80 min for Mario Kart any day. That Mario kart queue is also a drag towards the end. And at USH it’s just so hard to get to down there and not worth the effort as it’s the only thing kids can really even do down there. Webslingers is just much more convenient.
 

BrianLo

Well-Known Member
Gameplay - Webslingers > Mario Kart
Overall ride experience - Mario Kart > Webslingers
Overall experience - Webslingers > Mario Kart

I’ll take 30 min for Webslingers over 80 min for Mario Kart any day. That Mario kart queue is also a drag towards the end. And at USH it’s just so hard to get to down there and not worth the effort as it’s the only thing kids can really even do down there. Webslingers is just much more convenient.

Though SNLand >>> Avengers campus though. Boy did they screw up AC. Albeit I can only speak to USJ and I haven’t really bothered to check out how half baked the USH one is.
 

mickEblu

Well-Known Member
Maybe when they expand the lower lot and add another Nintendo attraction + other attractions it’ll take some pressure off Mario. As it stands for me it’s just a huge momentum killer on a fun, nicely paced day at USH.
 

mickEblu

Well-Known Member
Though SNLand >>> Avengers campus though. Boy did they screw up AC. Albeit I can only speak to USJ and I haven’t really bothered to check out how half baked the USH one is.

100%

Although I do start feeling kind of cramped and over stimulated at Super Nintendo Land It’s not really a place I enjoy spending time in.
 
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andre85

Well-Known Member
Webslingers is barely better than a trip to the bathroom.

Mario Kart at least has sets and animatronics. It's certainly not the ride I would have wanted, but the webslinger comparisons are killing me. Though ironically it may be more Nintendo-like given the entire thing is about "waggle" lol
 

BrianLo

Well-Known Member
Webslingers is barely better than a trip to the bathroom.

Mario Kart at least has sets and animatronics. It's certainly not the ride I would have wanted, but the webslinger comparisons are killing me. Though ironically it may be more Nintendo-like given the entire thing is about "waggle" lol

If you don’t participate in either game, MK is the better attraction. The AR game distracts and detracts from Mario Kart’s sets significantly.

I mean, on paper we shouldn’t be comparing them. In practicality though this isn’t a one off opinion.

Had this tech been used instead for Luigi’s Mansion and the ghosts interacted with the physical props, it would be a significantly more sensible use of the tech. Mario Kart instead feels like the second iteration of an attraction where they’ve overlaid something on top of a much more built out progenitor. The Space Fantasy effect.
 

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