Anyone hear anything more about the tests with the Nintendo DS?
We will be going to WDW in August and was curious if I should buy a DS or not.
We will be going to WDW in August and was curious if I should buy a DS or not.
I believe Disney cancelled the project.
I believe Disney cancelled the project.
I think that the limitations on GFX would be a bit of a let down for DS.
Tinky WinkyThey should just put a little screen in pal mickey lol
I'm bummed too, although it was my understanding that Disney would sell a "game" cartridge to those who had a DS instead of the rental of a whole system.I'm kind of bummed they scrapped it, but I can understand why. Even if they hadn't, though, you wouldn't be able to use your personal DS in the parks, just the ones they rented out. Regarding an iPhone... no. No, Mr. iPhone, no.
It is about time they did something like the DS idea.
I can't see them using iPhones. More expensive, easily broken, and probably more likely to be ripped off. They would never want to go into the iphone rental business.
It's very hard to get more than 5-6 lines of text that the average person can read easily on the screen. Since this seems like a mostly text based program, that's where you would see the limitations. Both screen size and resolution come into play. It's at least 1 more generation away from being where the average guest would be comfortable.The Nintendo DS can actually produce some amazing graphics, and surely anything to satisfy the needs of an interactive map. It is fully capable of 3-D rendering (a port of Super Mario 64 was a launch title), it's only real drawback visually is hardware anti-aliasing (Nintendo skimped on it because of the size of the screen). Many newer games compensate for even that.
My guess, if it truly has been scrapped, would be that it was tough to convince the average vacationer that they needed that info, but that the "hard core" among us who would want it would also want to just buy the darn thing and use it on our DS and wouldn't want to rent it every time.
Then the issue becomes, if they price it high enough to compensate for those of us that would buy it and use it all the time, perpetually for "free" after we bought it, they would price out the casual buyers who would just buy it as a souvineer.
It's a great idea, but I can understand many ways it could have fallen apart if indeed that is what happened.
AEfx
It's very hard to get more than 5-6 lines of text that the average person can read easily on the screen. Since this seems like a mostly text based program, that's where you would see the limitations. Both screen size and resolution come into play. It's at least 1 more generation away from being where the average guest would be comfortable.
The I phone makes a lot of sense, plus, the new generation i phone will
cost hundreds less when it comes out next month.
Guess we'll have to disagree with that one. I read e-books on mine all the time and it works great, especially when held sideways instead of the traditional top/bottom format.
I don't see where more than 5-6 lines of text would be needed on this program. With the DS it'd be easy to click on the area of the map and double click again on the little "tag" that said something like "Frontierland: Splash Mountain" and it show what the wait time is, height requirement and maybe those warnings. I think I'm right with you on this AEfx :wave:
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