Next Disney Resort: An etc98 Dream Resort

etc98

Well-Known Member
Original Poster
I am new to these forums, but I have always been interested in Imagineering. When I came across the work that you guys do and the thought and care you put into your ideas, I wanted to try it out. I saw @DisneyManOne created a dream resort, and I decided to do the same. I have been working on a park on and off for probably over a year, but I'm only done with the front half. Hopefully this will give me the motivation to finally make some progress. Also, I would love any feedback you guys are willing to give, what do you like, what do you think wouldn't work, that kind of stuff.

Anyway, I'll start with the introduction to the resort!
Sorry if it's a little long!

Next Disney Resort

You have already parked your car in the massive parking garage; you won't need it for the remainder of your trip. You made sure your bags all had their tags on them and dropped them off on the conveyor belt that ran along the side of the garage. They will be sitting in your room by the time you arrive. You hop on the moving sidewalk yourself, which takes you to the very end of the garage, to the PeopleMover station. If you had flown, a bus would have taken you to the station, and your luggage would have been delivered from the plane straight to your room. They use underground passages to transport it while keeping operations out of sight.

At the station, you wait for the PeopleMover. The garage was built along the highway, and out of sight from the rest of the resort, so you need the PeopleMover to take you to the Welcome Center. The wait isn't long, and soon you are gliding in a large enclosed car through the trees. As you come around the bend, the monumental Welcome Center is towering in the distance. It stands on the edge of Fantasy Lagoon, the large body of water that is at the center of the Next Disney Resort. It's regal stature reminds you of Grand Central Station, or some other grand train station from the heyday of railroads. The PeopleMover pulls up to the side of the second floor, and you disembark onto the moving platform. You walk through one of the large, gleaming brass doors into the building.

You are on a balcony, looking down on the Concourse. It is a large, open space, with some sofas and chairs scattered about. The ceiling must be at least eighty feet high, with a beautiful painting of the constellations. At the far end of the room are large arched glass windows looking out at the lagoon, a preview of what is to come. A clock is built in above the windows, in the center of the wall. The balcony goes around the room, and under the balcony are ticket booths along the sides and a restaurant along the rear . You go down the grand marble staircase onto the Concourse, admiring the wrought iron and brass details all throughout the space. You walk to one of the ticket booths. You notice that in the brass detailing above the booth is Mickey's head, and chuckle to yourself. The woman behind the desk checks you into your room, and syncs your smartwatch with your account so you can use it as a MagicBand. She asks if you have any questions about the resort and, after you reply that you don't, reminds you that any question you have can be answered online, by phone, or by asking someone here at the Welcome Center. You thank her, and head back up to the balcony, this time using one of the glass elevators. You walk towards the other end of the building, the one facing the lagoon, and through another set of large brass doors. This is the monorail platform.

You look down, towards the lagoon, and see a dock jutting out into the water. A ferry is waiting there, filling with people. The entire resort is connected with walking paths, and with most of the hotels and all of the parks situated around the lagoon, transportation around the resort is easy. The monorail and ferries circle the lagoon, stopping at four or five transport hubs. PeopleMovers connect the areas that are farther away. You are heading to the flagship park of the resort, Disneyland. It is located at the far end of the lagoon, opposite the Welcome Center, across from Disneysea.

The monorail arrives, a sleek, slightly larger version of the ones at Disneyland, and you pile in. It is very spacious and clean. As you head around the lagoon, you pass by hotels, theme parks, shopping and dining districts. The voiceover describes each as you pass it. You pull into the station, a beautiful Victorian style station with incredible ironwork and a curved glass roof. On the first floor of this building is the dock for the ferry. You exit the monorail and make your way down the stairs.

You descend into a lush, green environment. There are fountains, topiaries, flowers of all sizes and colors. This is the Esplanade between Disneyland and Disneysea. Disneyland is to your left, Disneysea to your right, and the lagoon and transport hub are behind you. You make your way to the entrance of Disneyland. You can see the turn-of-the-century railroad station on a hill in the distance. You walk past a large fountain, in the center of the Esplanade, with statues of classic Disney characters. Simple instrumental versions of classic Disney songs are playing, and the fountain is dancing to the music. You turn toward the ticket booths in front of the park, and simply press your watch against the touch point. The light turns green, and you enter through the turnstile. You can clearly see a large floral Mickey in front of the train station now, and tunnels under the tracks on either side. A plaque above each tunnel reads "Here you leave today and enter the worlds of Yesterday, Tomorrow, and Fantasy."
 

etc98

Well-Known Member
Original Poster
Now on to the entrance of Disneyland park,
Main Street.

image.jpg


As you near the end of the tunnel, you begin to hear a band playing. You smell popcorn. Your eyes quickly adjust to the bright light, and you see that you are in the town square of a turn-of-the-century small town. The Town Hall is on the left edge of the square, and inside is Guest Relations. To the right of the square is large building that houses The Walt Disney Story, a museum, a living biography of Walt Disney. In the middle of the square is the flagpole, proudly displaying the Stars and Stripes. Sitting at the base of the flagpole, on a bench, is the Sharing the Magic statue of Roy Disney and Minnie Mouse, welcoming you to Disneyland park.

As you look past the end of Town Square, you see the town's Main Street. This street is bustling with shoppers and shopkeepers, the citizens of the town, and even the mayor. The Main Street vehicles offer one-way trips down the street. Along the street are many little shops, selling everything from china to magic to music. There are restaurants as well, from the bakery to the coffee shop to the ice cream parlour. And Walt's is a beautiful sit-down restaurant featuring classic American food.

At the end of Main Street is Storybook Castle. This slender, elegant castle is unique to this park, but it is closest to Sleeping Beauty Castle in Disneyland Paris in style. Also like the other castle, this one has a hill rising up to meet it, with square trees dotting the landscape. With its pale pink turrets reaching towards the sky, there is room inside for all sorts of surprises. But you will get to that later.

Instead of going straight down Main Street, you decide to turn to the left. Next to the Town Hall, at the corner of the square, is Liberty Street. This street not only serves as an extra way to move people from the entrance to the rest of the park, especially when Main Street is crowded for a parade or fireworks show, but it is its own themed area of the park. As you walk through the wrought iron gates, you travel even farther back in time. It is now the time of the American Revolution. You hear the fife and drum in the distance. As you travel down the street, revolutionaries are traveling along with you. You pass by several shops, including a blacksmith and a glass blower, and you can see them inside practicing their trade. You come to the center of the street, and see to your left a large building, in the style of Independence Hall, a large brick federal-colonial building. There is a courtyard with benches and a fountain in front of it. This building is the Hall of Presidents, and inside is a show much like the one from Magic Kingdom. As you pass the Hall of Presidents, you reach another entrance to this area from Main Street. Center Street bisects Main Street and connects it to Liberty Street.

As you look down Center Street, past another set of wrought iron gates and past the intersection with Main Street, you see the Flower Market. You can almost smell the piles upon piles of flowers from here. That is one of the most beautiful sights in the park. The area past Center Street is known as Liberty Park. The brick, bench-lined paths meander past fountains and through gardens full of flowers and shade trees, giving the park an old feel. This is only one of the spaces throughout Disneyland Park that provides an out of the way place to get away from the crowds and rest.

Leaving Liberty Park, you come out onto a grassy hill overlooking the castle moat. To your right is the Crystal Palace Restaurant. Inspired by the Crystal Palace built in London for the Great exhibition, this glass and iron building is elegant and perfectly suited to serve classic American food in a bright and airy setting. You could turn to your left and walk directly to Adventureland, but instead you turn right, and head towards the bridge from Main Street to the Central Hub. You are heading to Tomorrowland.
 

etc98

Well-Known Member
Original Poster
Tomorrowland is going to have to be a two parter, but I'll include the map of the whole land.

image.jpg


Tomorrowland Part 1

You walk over the bridge between Main Street and the Central Hub, and head to the right. You pass some beautiful cherry trees, blooming pink, and several carefully crafted topiaries. You come to the bridge to Tomorrowland. There are two large buildings on either side of the street. The second floor overhangs the first, and the PeopleMover travels along the balcony. Large banners are hung off the sides of each of the buildings. The banners announce that this is the Galactic Expo '55. This is a World's Fair for the entire galaxy. At the end of the street is the Rockettower, a tall building that serves as the icon for the Expo. You can see the PeopleMovers loading and unloading on the second floor, and above it you see what look like small rockets orbiting a collection of spinning planets. The buildings look very retro-futuristic, like the entrance to the Tomorrowland in Magic Kingdom. The colors are metallic, with deep purples and blues, accented by maroon and even some orange. There is neon everywhere. As you walk down the street, you see both aliens and humans, wearing crazy, futuristic looking clothes, exploring the Expo. They are all very friendly and happy to have a conversation with you.

The building on your right is the pavilion sponsored by the Space Rangers, the police force that protects and defends the Galaxy. You see the centuries old mascot of the Space Rangers, none other than Buzz Lightyear, meeting kids inside the building. You step into the queue for Buzz Lightyear's Space Ranger Spin, where you can see if you have what it takes to join Buzz in defending the Galaxy. In the queue, you see an animatronic version of Buzz, describing your mission. He motions to the wanted posters behind him. The very caricatured alien people on the posters are the "bad guys" you will be fighting on the ride. You enter the ride vehicle. You grab hold of the laser gun, and shoot at the targets throughout each of the scenes. Zurg even makes a cameo in one of the scenes. After you disembark, you are led into a gift shop with a large selection of Space Ranger merchandise. There is a circular counter at the front of the store, half inside and half outside. Behind the counter, on the inside of the store, is a screen that displays the high scores for the ride. It also displays ride pictures. These are available for purchase, you simply scan your MagicBand and your photo pops up. This counter is also the check out for the store. The half of the round counter that faces outside is the Space Ranger recruiting station.

On the left side of the street is Mission: Space, sponsored by HyperTravel Industries. The attraction is the same as the one in Epcot, however the destination is not Mars, but some planet hundreds of lightyears away. Each time you ride, the destination is different. The attraction was built to showcase HyperTravel's new HyperSpeed 2.0 technology. As you learn in the preshow for this attraction, HyperSpeed has always been the fastest way to get somewhere, but now it has been refined to make it more comfortable for the traveler. To showcase the difference, HyperTravel has set up a simulation of both versions of HyperSpeed. The spinning and non spinning versions of the simulator show the difference in comfort between the old and new versions of the technology. There is a gift store at the end of this attraction as well, selling HyperTravel Industries and Mission: Space themed merchandise.

As you walk further down the street, you find yourself in Rockettower Plaza. You find a gift shop located at the base of the Rockettower, selling merchandise with the logo of the Galactic Expo '55. You walk around to the back of the Tower, and you see two speedramps, one going up, one going down, between the ground level and the second floor. The second floor houses the platform for the PeopleMover. This attraction offers a preview of the other attractions at the Expo. Between the two speedramps is an elevator, going up to the third floor. Above the PeopleMover platform is the Astro Jets, where you can board your own jet, and orbit a collection of spinning planets high above the Expo. You decide the hight and tilt of your jet.

Behind the Rockettower is another large building. Again, the second floor overhangs the first. The circular wall of the second floor is divided into sections about five or six feet in length. Every other section is a large glass pane, and the sections that aren't floor to ceiling glass are metal with small circular windows, ranging in size from a couple feet to a few inches in diameter. These windows look out onto the past the PeopleMover tracks to the Rockettower. The area on the second floor is Gorgo's, a fancy alien restaurant. This is a sit down restaurant with a strange and exotic, yet tasty, menu. On the first floor, there is a bank of glass doors in the center of the wall. A sign above them says that this is the Expo Main Floor. Banners on with side of the doors advertise the production put on by the Earth Historical Society, called the Visionary. The catchphrase at the bottom of the banner reads, "See the Future, Though the Eyes of the Past." You enter the doors, and find yourself on the Expo Main Floor. This area serves as the waiting area for the Visionary, however it is certainly worth exploring on its own. There are many booths dedicated to companies showing off their newest products. As you walk through them, you see everything from hoverboards to home robots to machines that can permanently change your hair color on display. There is also a small snack bar at the back corner of the floor. Also towards the back of the floor is the loading area for the Visionary.
 
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etc98

Well-Known Member
Original Poster
Wow, it's been a long time since I put anything here but I finally had some time to write up something. Hopefully I'll be posting more regularly, but I can't promise anything.

It's probably pretty easy to see my ideas for some of the scenes are much more fleshed out than others, but oh well.

The Visionary

The Visionary is a trackless dark ride through the minds of the great futurists of the past. You travel to the back of the Expo Main Floor, and board your ride vehicle. Your group of vehicles leaves the loading area, and you enter the Earth Historical Society’s headquarters. You are in a large, old library. Though the library looks ancient, there are large mechanical robotic arms moving all around, taking books off shelves, flipping through them, putting them back on the shelves. You come to a large wooden desk, behind which is sitting a plump old man. He introduces himself as the Director of the Historical Society. He explains to you that the Galactic Expo is not the first time people have looked to the future. In fact, we have been trying to predict what life would look like in the future for thousands of years. He invites you to join him on an adventure, looking at the future, through the eyes of the past.

Your vehicle travels through a set of doors, and the show begins. The first several versions of the future are from the minds of optimistic past futurists. You travel through the future of Leonardo da Vinci, with his flying machine soaring overhead. You see the future of Jules Verne and his rocket to the moon. In each scene the Director tells you whose future it is, and what they thought it would be like. But after passing through several optimistic futures, the Director reveals that not all versions of the future are good ones. Then you enter the world of George Orwell’s 1984. There are cameras all over the place, and you hear a man say “We have always been at war with Eastasia.” You then enter the world of Aldous Huxley’s Brave New World. After these two disheartening scenes, however, the director assures you that optimism will always conquer pessimism. As proof, he takes you to the future of none other than Walt Disney. As your vehicle travels through the Experimental Prototype Community of Tomorrow, you even catch a glimpse of Walt, sitting with his wife on a bench, watching everyone enjoy his future. Then your vehicle enters a tunnel for the finale.

As you enter it is pitch black, but soon, bronze statues of each futurist light up on both sides of you. Then the director appears, standing at the end of the tunnel, and he again assures you that optimism will always conquer pessimism. He tells you he has one more future to show you. It is the one we are living in now, the one in which the Galactic Expo takes place. He describes all that we’ve achieved, all that we’ve done. As he begins to speak, a screen lights up, at the end of the tunnel, above the Director. It shows ‘documentary’ footage, which the Director describes. He tells, and it shows, how we eliminated hunger and poverty, how we fought off global warming, how we colonized other worlds and contacted life from other planets. How we united as one to fight off invaders. He insists that the real future is not only better than the pessimists thought, but better than even the optimists could have imagined. Yes, he concludes, the future sure does look bright. Then your vehicles travel through the end of the tunnel and into the light of the unloading zone, where you disembark from your vehicle and go back to exploring the Expo Main Floor.
 

Sam Magic

Well-Known Member
I'm glad you're back! I really like your ideas for Tomorrowland, it really solves a lot of problems that other Tomorrowland's feature.
 

etc98

Well-Known Member
Original Poster
image.jpg


Tomorrowland Part 2

You leave the Expo Main Floor and head back out to Rockettower Plaza. You turn to the left, and travel down to the lagoon. This area is a bit more spread out, with more trees and landscaping. The lagoon lays before you, a perfect blue color. At night, colored lights shine up from the bottom, making the lagoon a sea of purple, pink and orange splotches. A bridge crosses the thinnest part of lagoon, and beyond it lays an island with a futuristic space ship, poised to take off, with smoke coming out of it every once in a while. At the very end of the lagoon is a dam, with water cascading off the rim. It is actually the tunnel through which the train travels.You travel down the left side of the lagoon. There is a circular building built out over the lagoon, selling figurines, collectibles and antiques from all over the galaxy.

On your left are large pillars. The sign over them proclaims that this is the Galactic Wildlife Fund’s Exhibit. You go in through the gate, and enter a zoo, filled with alien life. There are wildlife experts there to explain any question you may have about any of the animals. In the middle of the zoo is the entrance to the Alien Encounter, The Wildlife Fund has arranged for their guests to meet one of their latest discoveries, a completely peaceful and harmless alien. But inside, there is a mix up, and a horrifying alien breaks out and terrifies the audience. Also in the Wildlife Fund’s exhibit, at the back of the zoo, is an amphitheater which hosts Plecteau’s Adventures. Plecteau is a friendly looking retired galactic traveler alien, who now shares the stories of his journeys with the kids. He invites them to the stage to help him act out some of his more exciting experiences.

Past the Wildlife Fund’s exhibits is the entrance to Space Mountain. This Space Mountain is much more detailed and less minimalistic than previous versions. Antennas and Spires dot the exterior, and the slanted sides seem to swoop into the ground and into the lagoon below.

Next, you cross the bridge over the lagoon, and come to the exhibit created by IGC Energy. They have discovered a way to harness the energy at the center of the earth, and their attraction shows it off. There are elevators that travel down to the center to the earth, where a tram will take guests to see personally how this new process works. As you approach the line for the IGC Energy Tour, you see that there are actually two lines. One line looks safe, but the other has a large DANGER sign above it, blinking red. You decide to take the safer line. As you travel through the queue, you learn about the ways energy was produced in the past, from fossil fuels to renewables. Then you enter your tram vehicle. It enters an elevator, and through an experience like that of the hydrolators, it takes you down to the center of the earth. You then travel through several cave chambers, where people in full body suits can be seen working. The narration explains what they are doing. Before long, you emerge into a large cavern, with people climbing around like ants, working. At the ceiling is a large ball of energy, too bright to look at. This is the source of the power. Soon, your tram comes to another elevator, and travels back to the surface. You disembark and are dropped off in the exhibit space, where you can learn more about the company and its new energy source. This is also the place to buy all your IGC merchandise.

You go back outside and decide to enter the line marked DANGER. The queue is identical to the safe one, however this one has warning posters stuck over some of the descriptive information in the past. They warn you that the tunnel and elevators you will be going through have been deemed to be a little unsafe. In an abundance of caution, harnesses have been installed in the trams and a height restriction has been implemented. However, there is no need to panic as a collapse is not imminent. The posters tell you that the other set of trams is in no danger, and guests who are still worried should move to that queue. You enter the tram, and other than the harness, it begins exactly the same as the other tram did. You enter the elevator, and the narration begins. But as you begin to descend, the elevator begins to fall. You crash into the ground in the cave, and as you begin traveling through, all the workers begin to panic and flee. You still have no idea what is going on, as the automated narration is going on as though nothing is wrong. But as you turn a corner, you see a sign projected on the wall of the cave, reading Collapse Imminent. You see behind you the cave is already starting to collapse, and before you there is a large hole in the floor. Your tram continues forward, and falls through it. You begin to slip and slide through the caves and finally make your way into the large cavern with the energy source in the ceiling. But the source is expanding, and about to explode. Finally the narration on the tram is interrupted, and a voice comes over the loudspeakers, telling you they are overriding the automation and are going to get you out. Your tram races to the exit elevator, and you speed to the surface just as the source explodes. The voice explains that what happened was a normal expansion and contraction of the source, and there is nothing to worry about. Everything is under control. You are then deposited into the same exhibit space and gift shop as the other tram, and left to wonder if everything really is under control.

As you leave the IGC Energy Building, you come to a geometric garden. In each garden bed are edible and attractive plants. This garden sits outside the Garden to Table Restaurant, an upscale cafeteria style restaurant, which serves organic food from all cultures, including some alien cultures. This is the last thing to see in Tomorrowland.
 

etc98

Well-Known Member
Original Poster
Cool wonder what plans you got for Star Tours, and Marvel?
It's not very fleshed out, but I think I am going to have an adventure themed park for Marvel, Star Wars, and Avatar. It's the least cohesive park I've thought of for this resort, but it is kind of the leftovers of what didn't really fit elsewhere.
 

etc98

Well-Known Member
Original Poster
I guess it's time for my yearly post. This time it's not a big block of text, but a model. I made a model of my Tomorrowland in SketchUp, and these are some screenshots I took of it.
image.jpg

This is the plan I was working off of.
Screen Shot 2016-02-13 at 10.06.25 PM.jpg

A bird's eye overview of the land.
Screen Shot 2016-02-13 at 10.05.53 PM.jpg

Looking down the main street
Screen Shot 2016-02-13 at 10.13.04 PM.jpg

Looking south
Screen Shot 2016-02-13 at 10.06.54 PM.png

Close up of the Space Mountain / Zoo area
Screen Shot 2016-02-13 at 10.09.08 PM.jpg

Looking north

I tried to merge the stoic monumental architecture of past Tomorrowlands with the more playful, retro style of the modern Tomorrowland. There are obviously some things that are less detailed than in my head, but it gets the point across. The third floor of the Rockettower, the Rocket Jets ride, is nonexistent, as I didn't even know how to start to model it, and the tower at the far corner of the largest building, across from Space Mountain, is very rough. That whole building is pretty difficult to figure out what to do with as far as architecture goes, but oh well.

I used a piece of concept art for the original Space Mountain as my inspiration for my version, and to guide the style of the rest of the land. So just imagine the whole land with as much detail as this concept art.
tumblr_ni87u1RYzg1t0xyebo1_1280.jpg


So what do you think? It'll probably be another six months before I post again, but you never know. Sometimes I just get the creative itch.
[Edited to fix issues with the pictures]
 

etc98

Well-Known Member
Original Poster
I think I'm just going to post an overview of everything I'm planning for this resort so far.

So, starting with Disneyland Park.
You already saw Main Street, Liberty Street, and Tomorrowland. Up next is Adventureland, with sublands dedicated to Arabia, Polynesia/Jungle, the Caribbean, and Dinosaurs. Then is Frontierland. Fantasyland is the last land. It includes attractions based on all the classic Disney stories, and dedicated areas for Neverland and Wonderland. Adventureland, Frontierland, and Fantasyland are all connected to and have islands on the Rivers of Adventure.

The next park is Disneysea, which will have all the ports from Tokyo Disney Sea, some slightly renamed, including the American Harbor, Venice, Mermaid Lagoon, Discovery Point, Mysterious Island, and Lost River Delta. It will not have the arabian coast area, since there is an arabian area of Disneyland. But it will add Arrendale and the Bayou.

Then we have Disney Earth. This park is a combination of World Showcase and Animal Kingdom. Each continent will be represented around a lagoon, with different areas, some representing the man-made culture of the region, like World Showcase, and some representing its natural beauty, like Animal Kingdom. The entrance is Europe, and it includes influences from Britain, Germany, and France. This land is entirely World Showcase-like. Asia and Africa are found on the right. Its World Showcase-like areas include Japan and China, while the Animal Kingdom-like areas include the jungles and savannas of Africa and the Himalayas in Asia. On the left of Europe around the lagoon is Oceania and the Americas. Oceania features both Sydney and the Outback, and the Americas features Canada and Mexico as the built up areas and the Amazon Rainforest as the natural part. And at the far end of the lagoon, directly across from the entrance and Europe, is World Plaza, with both Soarin' and "it's a small world".

The fourth park is Mythica, which celebrates the legends and stories of past civilizations. There are lands here based on the legends of Atlantis, Olympus, and El Dorado, along with lands themed to ancient Egypt and Babylon, and I threw in Beastlie Kingdomme for good measure.

The fifth and final park is basically the IP park, which I am calling Disney Adventure. It includes lands based on Star Wars, Marvel, Avatar, the Incredibles, and Monsters Inc.
 

etc98

Well-Known Member
Original Poster
Now for the hotels. I'm just going to list them out.

The Hotels of Disneyland Park:
The Disneyland Hotel
The Hotel of Fantasy
The Hotel of the Frontier
The Hotel of Tomorrow

The Resorts of the World:
The Caribbean Beach Resort
The Polynesian Village Resort
The Asian Resort
The Mediterranean Harbor Resort
The African Savanna Resort
The Arabian Resort

The Resorts of the United States:
The Seaside Village Resort (Cape Cod)
The Pueblo Resort (New Mexico - Native American)
The Coronado Springs Resort (New Mexico - Spanish Colonial)
The Port Orleans Resort (New Orleans)
The Mountain Lodge (Colorado)

The Resorts of the Wilderness:
The Wilderness Lodge
The Wilderness Cabins and Campground


The Hotel at the Boardwalk

The Treehouse Resort

The King Arthur's Castle Resort
 

etc98

Well-Known Member
Original Poster
Screen Shot 2016-03-17 at 5.48.39 PM.png
And now here's a bird's eye view of the entire resort. There is obviously a lot of stuff, with five theme parks, two water parks, three shopping and entertainment districts, and 22 hotels. But I wanted the entire resort to be connected. There are no guest-accessible roads in this resort. Guests park at the massive parking structures when they arrive, and take the PeopleMovers and monorails and boats for the duration of their stay. I arranged everything around a system of waterways, one main loop with two spur loops. Each loop is serviced by its own transport line. Ferries and monorails stop at each station.

The first loop, the theme park line, begins at the Welcome Center. It stops at the Boardwalk (E1), Hollywood Plaza (E3), the Esplanade between Disneyland and Disneysea, and Old Europe at the entrance to Disney Earth. There are also transfer stations at the entrance to the two spur loops.

The first spur is the Hotels of America line, which stops at each of the seven Hotels of America (H11-H17), and the second spur is the Hotels of the World line, which stops at each of the seven Hotels of the World (H1-H7), the Hotels of the Wilderness (H8), the Treehouse Resort (H9), and the Electricity District (E2).

In addition, there are other forms of transportation throughout the resort:

A PeopleMover travels between the Esplanade station and stops at each of the Hotels of Disneyland (H19-H22).

The Red Car Trolley transports guests through Hollywood Plaza, with stops at the entrance to Mythica, the monorail and ferry station, the entrance to Disney Adventure, and the Pirate's Lair water park (W1).

And many of the hotels offer their own themed transportation. For example, the Venetian themed resort will have gondolas, and the Frontier Hotel has stagecoaches.
 

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etc98

Well-Known Member
Original Poster
Since I'm on the topic of transportation, I thought I'd share some pictures of what each station on the Theme Park Line will look like. They should give some idea not only of the theming of the stations themselves, but of the surrounding area.

First, the Welcome Center. Obviously it won't be quite as big as this, but it will be equally as grand.
Welcome Center.jpg


The next station is the Boardwalk station, which I imagine will be a simple wooden structure, or possibly will even be inside the Boardwalk Hotel itself. I don't have a picture for this station.

Then comes another simple station that is only used for transfers to the Hotels of America line. Again, no pictures.

But the next station is the one located in Hollywood Plaza. It is takes inspiration from the Spanish mission style.
Disney Adventure Station Outside.jpg
Disney Adventure:Mythica Station Inside.jpg


Next is the station at the Esplanade, which has a victorian theme. The iron detailing is incredibly intricate. Again, it will obviously be much smaller than this example.
Disneyland:sea Station.jpg


Then comes the Electricity District Station. It, like the rest of the district, is built of brick and resembles an old warehouse Its clock tower is the defining feature of the District. This station also serves the Hotels of the World line.
Electricity District Station.jpg


And lastly is the station in Old Europe, at the entrance to Disney Earth.
Disney Earth Station.png
 
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etc98

Well-Known Member
Original Poster
Well what about the Overlays with Space Mountain like Ghost Galaxy, and Hyperspace Mountain?
Oh I'm a big fan of seasonal overlays. I don't know about Hyperspace Mountain since there is a complete Star Wars Land in another park, but this resort goes over the top with seasonal decorations, entertainment, and overlays. Ghost Galaxy, Jingle Cruise, Jungle-oween Cruise, small world holiday, multiple versions of Country Bear Jamboree. Everything will be decorated for the season. Christmastime, Springtime, Summertime, and Halloweentime are the big promotional periods, but of course each themed area celebrates the seasons and holidays that are special to them and in ways fit with the theme.
 

etc98

Well-Known Member
Original Poster
Awesome job with this so far! Keep it up!:)
Thanks, it means a lot. I think I've posted all the big picture stuff, so I'll get back to the smaller scale and continue with the tour of Disneyland next time. Adventureland is next. Don't know when, it could come tomorrow, it could come three months from now, it just depends on when I have time and the creative juices are flowing. Those two things never seem to coincide. But stay tuned!
 

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