Alright. I’ve decided now is the time to, uh...vent, because I don’t have any other way of expression at this time...about a special concept that’s been in my head for years....and years....and years....and in the past year has taken much of its current form.
Since I was a kid, I’ve always imagined a Magic Kingdom style park of my own. One that would take the strengths of each Disney park around the world with sprinkles of new magical experiences here and there. I’ve always wanted to realize some form of this dream, even if it was just in a computer simulation game (I do have Planet Coaster 1 and 2, but I am so overwhelmed by all the little gizmos and free-building techniques that I always get burnt out). As I’ve grown up and done more research on Disney attraction experiences worldwide, I’ve taken notes of what I’d like to see and change from other parks in my armchair-imagineered Magic Kingdom. And so, I’d like to introduce my concept, codenamed New Disneyland.
What I want to focus on with New Disneyland is sort of going back to the basics of a Disney castle park. Most of the themed lands in my concept are what some call “genre lands,” meaning the theme is an overarching subject, not based on something specific like a location or IP. At least, every land other than the entrance and hub areas are genre lands, meaning most of the park consists of Adventureland, Fantasyland, Tomorrowland, etc. The park’s areas are also made up of mini-lands, like those of Fantasyland at the Magic Kingdom, each themed to a particular aspect of its land’s theme.
Going back to the Disney park basics also means including rides and experiences that are familiar with Disney fans. However, many of the attractions in this concept are different in some ways. I believe it was Walt himself who wanted the Magic Kingdom to be different from Disneyland, and I think it would be fun to go in that direction instead of traditionally adapting classic Disney attractions part by part. Certain attractions in New Disneyland are based on Disney ride concepts that were scrapped, or really good ideas from other mega fans of the parks. Some are even next-gen iterations of classic rides, like how Mystic Manor is to the Haunted Mansion line-up.
Before we set off on our grand circle tour of my concept, a few reminders. This concept will be presented in several posts, each one covering one of the park's themed areas. I also want to lay out the park's areas ahead of time so you know what to expect. The areas are as follows:
Side note: I'm gonna be completely honest with you. My theme park specialty is rides, so you may not see much information about dining locations, shops, or entertainment. I apologize profusely for this but trust me: this park WOULD have those things. No one needs to starve or be bored while walking around. If you have ideas for shops and entertainment, I’d love to hear them! More importantly, a great chunk of this information is SUBJECT TO CHANGE. Some attractions I am describing are still early in my thought process, so please bear with me.
Now without further ado, I present to you:
(no, it wouldn't be an enlarged merchandise figurine like this, but an actual statue).
This version of the ride would be very similar to the ones in Orlando and Anaheim, with slight differences in the track layout. One of the things I would add to this version is a longer tornado scene, where the trackless vehicles actually swirl in circles around the twister that Mickey and Minnie are caught up in.
In the next part, we venture into a mysterious land filled with swashbuckling pirates, deep hazy jungles, and ominous volcanic activity. See you in Adventureland!
Since I was a kid, I’ve always imagined a Magic Kingdom style park of my own. One that would take the strengths of each Disney park around the world with sprinkles of new magical experiences here and there. I’ve always wanted to realize some form of this dream, even if it was just in a computer simulation game (I do have Planet Coaster 1 and 2, but I am so overwhelmed by all the little gizmos and free-building techniques that I always get burnt out). As I’ve grown up and done more research on Disney attraction experiences worldwide, I’ve taken notes of what I’d like to see and change from other parks in my armchair-imagineered Magic Kingdom. And so, I’d like to introduce my concept, codenamed New Disneyland.
What I want to focus on with New Disneyland is sort of going back to the basics of a Disney castle park. Most of the themed lands in my concept are what some call “genre lands,” meaning the theme is an overarching subject, not based on something specific like a location or IP. At least, every land other than the entrance and hub areas are genre lands, meaning most of the park consists of Adventureland, Fantasyland, Tomorrowland, etc. The park’s areas are also made up of mini-lands, like those of Fantasyland at the Magic Kingdom, each themed to a particular aspect of its land’s theme.
Going back to the Disney park basics also means including rides and experiences that are familiar with Disney fans. However, many of the attractions in this concept are different in some ways. I believe it was Walt himself who wanted the Magic Kingdom to be different from Disneyland, and I think it would be fun to go in that direction instead of traditionally adapting classic Disney attractions part by part. Certain attractions in New Disneyland are based on Disney ride concepts that were scrapped, or really good ideas from other mega fans of the parks. Some are even next-gen iterations of classic rides, like how Mystic Manor is to the Haunted Mansion line-up.
Before we set off on our grand circle tour of my concept, a few reminders. This concept will be presented in several posts, each one covering one of the park's themed areas. I also want to lay out the park's areas ahead of time so you know what to expect. The areas are as follows:
Dreamer's Avenue
Mickey Park
Fantasyland
Castle Courtyard
Storybook Grove
Enchanted Hollow
Adventureland
Volcanic Ruins
Deep Jungle
Swashbuckler Landing
Frontierland
Riverside Trail
Mountain Springs
Desert Mesa
Mystic Land
Mysterious Lagoon
Beastly Gardens
Wicked Lair
Tomorrowland
Retro Zone
Astro Zone
Mickey Park
Fantasyland
Castle Courtyard
Storybook Grove
Enchanted Hollow
Adventureland
Volcanic Ruins
Deep Jungle
Swashbuckler Landing
Frontierland
Riverside Trail
Mountain Springs
Desert Mesa
Mystic Land
Mysterious Lagoon
Beastly Gardens
Wicked Lair
Tomorrowland
Retro Zone
Astro Zone
Side note: I'm gonna be completely honest with you. My theme park specialty is rides, so you may not see much information about dining locations, shops, or entertainment. I apologize profusely for this but trust me: this park WOULD have those things. No one needs to starve or be bored while walking around. If you have ideas for shops and entertainment, I’d love to hear them! More importantly, a great chunk of this information is SUBJECT TO CHANGE. Some attractions I am describing are still early in my thought process, so please bear with me.
Now without further ado, I present to you:
NEW DISNEYLAND
Dreamer’s Avenue
Mickey Park
Our journey through New Disneyland starts with the typical walk down the street towards the looming castle in the distance. Dreamer’s Avenue is inspired by Shanghai Disneyland’s Mickey Avenue in setup, but its theme pays respect to a certain man with a dream. It’s a short street with classic amenities on both sides, in the fashion of America in the early 20th century. It is also the segue between the world of today and that of adventure, yesterday, fantasy, legend, and tomorrow that is New Disneyland.
Horse-drawn streetcars parade down the center of the road before circling back around near the park’s entrance. You might find a band playing some fashionable tunes or some Dapper Dans singing along. At the very beginning of the avenue, encircled by the turnaround for the Avenue Vehicles, stands a statue of none other than the man behind the mouse himself – Walt Disney.
Mickey Park
Like at Shanghai Disneyland, the street is shorter than Main Street USA at most parks, ending at the hub of New Disneyland - in this case Mickey Park. This hub, like Shanghai’s Gardens of Imagination, is a dedicated area itself, with its own attractions, right in front of the shimmering castle. This time, the area takes more inspiration from the Toontown areas in Anaheim and Tokyo, and some of Mickey Avenue in Shanghai, with cartoonish buildings lining the outer path.
The infield of the area is like a wide park, hence the name, with intertwining paths amid a grove of grassy patches and a few shady trees.
Throughout this grove, you can run into Mickey, Minnie, Donald, Goofy, and a whole bunch of their friends at meet-and-greet spots spaced about. In the center of Mickey Park, there is a group of statues sharing a pedestal, in the likeness of these very characters I just mentioned - Disney’s Sensational Six – Mickey Mouse, Minnie Mouse, Donald Duck, Daisy Duck, Goofy, and Pluto.
(no, it wouldn't be an enlarged merchandise figurine like this, but an actual statue).
Near this statue, you might notice a wide, warm colored circus tent. That might be just another meet and greet space, but it’s really the show building for Silly Symphony Circus. Much like Carousel of Progress, the circus is a carousel theater that rotates between stages, each one containing a whimsical and musical performance based on scenes and involving characters from the animated series. I took this idea from a lost concept for a Silly Symphony bus-bar dark ride that I’m sure was to go to a castle park, but not so sure what land within.
Originally, I indeed wanted the Silly Symphonies to be represented by a dark ride in this concept, but that evolved into our next attraction...
This next attraction in Mickey Park is a DuckTales themed dark ride that would take guests on an adventure with Scrooge, Huey, Duey, and Luey. More specifically, it’s based on an abandoned concept that would’ve been realized in Disney World’s Magic Kingdom, located in what is today Storybook Circus. This uses the same set-up as Roger Rabbit’s Car Toon Spin, with wheels at the front of each seat that guests use to spin themselves around throughout their journey, and that’s just what the original concept had apparently.
If you have someone in need of stepping up to the bigger thrill machines, they can find just that at Goofy’s Sky School. On this Vekoma suspended family coaster, Goofy will teach you the basics of flying - or so he'll try. What could go wrong?
You’ll take off as you climb the lift hill, then soar through tight twists and turns that even, in traditional Goofy style, send you crashing through the station building with a Vekoma station fly-through element. In contrast to most Vekoma SFCs, this one would have two trains instead of just one to meet capacity demands.
Lastly, it wouldn’t be called Mickey Park without the mouse himself having an attraction of his own. That’s right – Mickey and Minnie’s Runaway Railway makes an appearance!
Lastly, it wouldn’t be called Mickey Park without the mouse himself having an attraction of his own. That’s right – Mickey and Minnie’s Runaway Railway makes an appearance!
This version of the ride would be very similar to the ones in Orlando and Anaheim, with slight differences in the track layout. One of the things I would add to this version is a longer tornado scene, where the trackless vehicles actually swirl in circles around the twister that Mickey and Minnie are caught up in.
In the next part, we venture into a mysterious land filled with swashbuckling pirates, deep hazy jungles, and ominous volcanic activity. See you in Adventureland!