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Mission Space vs. Test Track Wait time.

TimeTrip

Well-Known Member
Indy95 said:
They already have. Originally, M:S was producing 3 gs of force, until test audiences unanimously agreed to tone it down, and Disney lowered it to 2.5.

Is that true? I thought that I've read that they never changed the G-forces on the ride once they started to use test audiences. Anytime someone said they did, someone would say that information was false. I could be wrong though.
 

Hawk4255

Member
They already have. Originally, M:S was producing 3 gs of force, until test audiences unanimously agreed to tone it down, and Disney lowered it to 2.5.

Actually, M:S has never been toned down. The only thing that has been changed since testing were a few timing issues. I'm a CM there, and that is what one of the Imagineers who helped design it told me.
 

bgraham34

Well-Known Member
Original Poster
Well thanks everyone for your input at least i have a better idea of whats going on. I can see the intensity of the ride may not allow for higher ridership.
 

grandmath

Active Member
-Capacity issues : 2400 pple/hour for MS vs 1800 for TT (when working well)
-Family rides will always have longer lines than thrill rides...not to say Test Track is not thrilling, but it is a lot more accessible than M:S.
-M:S is such a new system and warnings are so spread over the attraction that many people simply miss it because they are uncertain. While you know what a roller coaster is, or you can see the Test Track cars passing by, many don't know what to expect from M:S.
-re-rideability: ok some people won't ever go on it again, but on the other hand many become fans of the attraction and will ride it in cycle more than Test Track (I know it is my case ;) ) so that is not a real reason I think.
 

KaliSplash

Well-Known Member
As has been mentioned, it appears to be a combination of factors.
there are enough warning signs on M:S to scare many people to death. I was worried for my wife the first time we did it. I was afraid it would be her only time. (Fortunately, it wasn't, but we generally only ride it once a day).
The loading is considerably different. They're loading no more than 12 or maybe 18 people at a time on Test Track. They have the ability to load 160 at a time on Misson Space. Test Track is also a longer ride, I'm pretty sure.
But unquestionably, you need to get the FP for TT and then go over and ride M:S while you wait. (If you can get a FP for TT at all.)
 

crazydaveh

Active Member
Here's the breakdown...

Each "group" for TT goes in shifts of 24. There are 4 cars with 6 seats in them. As we all know, they load/unload the four cars at once. Then the cars have to go up and start. This can take a while if you are in the last car.

Mission: Space holds 40 people in each "group" They can also have 4 groups going at once. That's 160 getting on and off at the same time compared to less than 50.

I do think something needs to be done about the line for TT. The past few times I have been there the line for TT on a slow day averaged an hour. Of course you can get a FP or use single rider line, but still, you know they take 5 or 6 people in standby line for every 30 or so in FP line (my questimate).

But don't get me wrong, I have waited for more than two hours for M:S. I guess it depends on the day and what people want to ride!
 

Kenan

Member
Actually guys, working both of those buildings, and dont eat me up on this, Test Track has a higher capacity than Mission Space. Acheiving it for Test Track tho, is a completely different story.
 

Kenan

Member
grandmath said:
-Capacity issues : 2400 pple/hour for MS vs 1800 for TT (when working well)

Its no where near those numbers for both those attractions. But one of them is closer than the other.
 

Testtrack321

Well-Known Member
Kenan said:
Actually guys, working both of those buildings, and dont eat me up on this, Test Track has a higher capacity than Mission Space. Acheiving it for Test Track tho, is a completely different story.

Really? Wow, the math said MS had more, but I guess not.
 

se8472

Well-Known Member
Indy95 said:
Like what? I thought that was the entire point of measuring capacity!?

I want to tell but I can't, just like I can't tell ya OHRC's that I know. BUt if someone else wants to step in then by all means.
 

Lynx04

New Member
PurpleDragon said:
I could have sworn I heard somewhere that M:S produced close to 3.5 to 4 G's of force. But maybe that was just someone speculating.
I think it is something like 2Gs, the reason why it seems more intense is becuase it is a constent 2Gs. On most rollercoasters you can experience up to 3 or 4 Gs but it is only for a split second. Unlike MS where you feel a constent 2gs for 10 seconds.
 

Indy95

New Member
I always thought that it was 2.5 Gs, cut down from an original 3. Oh well, I could be wrong I guess, but that's what I heard it was (from many sources, not all of them reliable).
 

Pioneer Hall

Well-Known Member
Test Track suffers from low capacity syndrome. That mixed with the constant breakdowns makes the waits very long. The low capacity is obvious, but that is only a small part of the picture. When the ride breaks down they are left with a spot where the fastpasses can't be used. When the ride starts again you now need to honor all the fastpasses that were missed and the ones that are still going. The Fastpass line still moves at the same insane ratio but with a lot more people. So the stand by line backs up even more. It is a really bad system but has to happen.

Mission Space doesn't suffer from constant breakdowns and has a high capacity for riders. So the line moves quick. And when it gets later and people have moved in to World Showcase the line for Space is nothing because it just moves all the people that come. Test Track still has to compensate for all the people that lost out on their fastpasses for the rest of the day.
 

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