Take your Time @MANEATINGWREATH and you will deliver, And hope to a fantastic walkthrough!!!
Thanks! Should be coming out tonight.
Take your Time @MANEATINGWREATH and you will deliver, And hope to a fantastic walkthrough!!!
Good Lord, this is beautiful! Your attention to detail is incredible! If these are the wonders that await us in the main plaza alone, I can't wait to see what wonders await once we pass through that train station and onto Main Street!
Just one question to this.
Could this Mirror Disney Project not only had attractions from Universal at the Disney-Universal Studios Project but could some new, custom or same universal attractions fit at Disneyland Park as well? & i mean like not alot of it, just saying
Main Street, U.S.A.
“Many of us fondly remember our small hometown and its friendly way of life at the turn of the century. To me, this era represents an important part of our nation’s heritage. On Main Street we have endeavored to recapture those by-gone days.” - Walt Disney
Walt’s lifelong love of trains resulted first in a scale model that wound through the backyard of his home in Holmby Hills. Introduced to the hobby by Ward Kimball and Ollie Johnston, Walt delighted in showing his “Carolwood Pacific Railroad” to friends and family alike. There are some who suspect Walt built his famed Magic Kingdom as an excuse for expanding his train hobby.
The Disneyland Railroad, formerly known as the Santa Fe & Disneyland Railroad, was an Opening Day attraction and is a complete line with automatic block signals, crossing gates, warning lights, bells, and a rectangular roundhouse held just out of sight from guests. This 3-foot narrow-gauge heritage railroad is not just hopping aboard a train, it’s stepping into an authentic pioneer of rail history. Trains arrive every 10 to 15 minutes for a Grand-Circle Tour of Walt Disney’s Magic Kingdom.
The first four steam locomotives to enter service on the Disneyland Railroad (1955-1959) are named for former presidents of the Atchison, Topeka & Santa Fe Railroad, the fifth for a Disney Legend in 2005.
- Engine No. 1: C.K. Holliday, Cyrus Kurtz Holliday, Founder of the Santa Fe Railroad
- Engine No. 2: E.P. Ripley, Edward Payson Ripley, First President of the Santa Fe Railroad
- Engine No. 3: Fred Gurley, President of the Santa Fe Railroad from 1944-1957
- Engine No. 4: Ernest S. Marsh, President of the Santa Fe Railroad in 1959
- Engine No. 5: Ward Kimball, Disney Legend, Animator & Rail Enthusiast
“Your attention, please - The Disneyland Limited, now leaving for a Grand-Circle Tour of the Magic Kingdom, with stops at Main Street Station, New Orleans Square, Fantasyland, and Tomorrowland. All passengers - BOOOOOARD!”
The entrance to Disneyland is formed at the first sight to greet us, the elegant, two-story building of 1890 vintage, the Second Empire-style brick and clock tower of Main Street Station. In the foreground is the famous “Floral Mickey.” The centered sign above reads the elevation of 138 feet above sea level and the population of Disneyland, the latter which reflects the number of guests who have visited since 1955.
The benches and details throughout the lobby and the waiting area are reminiscent of a bygone era, with railroad memorabilia and period details reflecting Walt’s love of the rails. Front and center is a to-scale reproduction of Walt’s original Carolwood Pacific locomotive, the Lilly Belle. An authentic handcar of the Kalamazoo Manufacturing Company has sat on the passing track out front since 1958.
Along the Grand-Circle Tour of Disneyland, the Disneyland Railroad will encounter, pass by and through a number of fascinating sights and sounds, from a settler’s cabin ablaze on the frontier, to the underground ruins of a jungle civilization. Our conductor’s “favorite part of the tour,” inspired by the Columbia River Gorge, holds the picturesque waterfalls of Frontierland and its panoramic Rivers of America. The gorgeous rocks, towering trees and high bluffs transition into what was called at its March 31, 1958, debut, the largest diorama in the world.
“Going from the bright, natural light of the park inside the tunnel plunges you into darkness, and that gives way to the enthralling Grand Canyon Diorama,” as PR Director Michele Himmelberg put it, the 306-foot-long, 34-foot-high, 45-foot-wide south rim of the Grand Canyon is revealed on a seamless, handwoven canvas, one of the largest in the world. Wildlife of Arizona’s “Great Abyss” examines our train with hesitant caution, curious as to the unusual visitors riding by on an iron horse. A thunderstorm, a snowfall, a sunset and a rainbow illuminate the various critters that scatter the mysterious, natural landscape, including deer, bighorn sheep, skunks and a mountain lion. Once static taxidermy, the animals became Audio-Animatronics figures to coincide with Disneyland’s 50th Anniversary in 2005.
“In writing 'Grand Canyon Suite' I drew from notes I had made during my constant visits to the rim of the mighty work of nature. I had watched the Canyon in all seasons, in all its moods.” - Ferde Grofé
Inspired by the Academy Award-winning True-Life Adventure subject, The Grand Canyon, Walt Disney and Fred Gurley, the namesake of Engine No. 3, dedicated the attraction outside the tunnel that houses the diorama, with the blessing of Chief Negangnewa of the Hopi tribe. Imagineer Claude Coats and artist Delmer J. Yoakum designed the iconic diorama which covered an area that once was visible warehouse buildings between Fantasyland and Frontierland, something Walt had always disliked. The theme music is an arrangement of "On the Trail," from the “Grand Canyon Suite,” written by Ferde Grofé and perhaps more famously known from a western fantasy sequence in 1983's A Christmas Story.
It’s a long drop to the canyon floor, so please, stay seated!
On the exact opposite side of Disneyland, in Tomorrowland, are a second set of dioramas, and they don’t look a day over 250 million. Having both appeared first at the New York World’s Fair two years earlier, the Primeval Worlds were relocated from an attraction called the Ford’s Magic Skyway, which debuted in a long tunnel on the journey from Tomorrowland to Main Street, U.S.A. on July 1, 1966.
“To those just joining us, welcome aboard! If you spent time here in Tomorrowland, you learned that everything is possible in the future. Walt Disney himself hoped for Tomorrowland to signify man’s achievements, with predictions of constructive things to come,” our conductor remarks. “But what of the things that have already happened? The next leg of our journey will take us back in time, back to the spectacular Dawn of Man and the last great Ice Age: The Fantastic Primeval World!”
Some futuristic-looking packages addressed to an individual named “The Timekeeper” at a certain “Tomorrowland Metropolis Science Center” sit near the entrance to a railroad tunnel. In a flash of lightning, color and magic, we have traveled through a temporal rift. It is cold. Freezing, in fact.
The winter winds howl as our train travels back 200,000 years. This is a world that trembles under the tread of mammalian feet. Here in a world that is always winter, huge and unusual mammals roam, graze, and hunt on the frozen tundra. More science-fiction than science-fact, the creatures here come from all years and locations of the Pleistocene Era. Though the cavemen and some animals were taken from the Ford’s Magic Skyway, more animals and scenes were added when they made the move to Disneyland, beginning with the temperate tundra we see on the edge of a dense forest.
A mural, reminiscent of those seen in the world’s Natural History Museums in exhibits recalling such a time and place, serves as the backdrop to this strange world. The tall grass and trees of the tundra meet the mouths of steppe bison, musk oxen, ancient camels and horses, and a wooly rhinoceros. Dire wolves, mastodons, reindeer and Irish elk populate the far fields and hills, frozen in the mural. Vultures and other birds fly overhead. The giant ground sloth and a towering Paraceratherium share the leaves of a taller tree, and though the latter’s calf is too short to get his share, he’s certainly trying! A sneering, snarling saber-toothed cat has locked in combat with a ferocious cave lion over a fallen caribou, the saber-tooth latched to the higher rocks that form the mouth of a jagged canyon. The cries of their battle transition the scene to early human hunters who have trapped a trumpeting mammoth in a pit. Never were the exploits of primitive man depicted with such realism or good humor as through Audio-Animatronics; the huge boulder held aloft above the trapped mammoth is levied by the silliest-looking caveman this side of La Brea Tar Pits. This was a strange, new world, but man embarked on his adventure with a new power: the ability to think and reason.
The walls of the canyon become the walls of a large, fire-lit cave. At first, caveman wasn’t much of a man, but he had a home, be it ever-so-humble. This cave tells the story of his achievements. Cheerful artists record their great deeds through simple paintings of animals and hand-prints on the walls, while others craft their paints from mud, colored dirt, and flowers. One fearful fellow shows his skills in early communication, grunting things that must translate to “look out” to his companion roasting a mammoth leg over a fire, blissfully unaware that a very hungry cave bear is lingering just behind his craned neck.
A family of hulking, hairy Gigantopithecus inhabit the brief stretch of bamboo forest outside the warm cave. The gargantuan apes play, groom, and feed on bamboo, while two cavemen, ironically more ape-like in their faces and gestures than the apes they’re staring at, blankly stare in shock at the huge beasts, scratching their heads and sides like a couple of cartoon monkeys. On a rocky outcropping, a charming salesman grunts and growls in glee about his invention: the spinning, stone wheel displayed by his younger colleague. As we can see, it was a trial and error process: square wheels and oblongs abound the floor. Cavepeople watch in absolute awe - the birth of transportation. Two Macrauchenia appear in the foreground foliage, watching the train go by.
Now at last, man is free! Unchained from his cave, free to ride into the future, provided his skeptical wife supplies the “horsepower” on their foot-powered journey. Two mammoths curiously watch the humorous sendoff, where the local cave-dwellers wave goodbye to their grinning comrade, the latter grunting “Bye Bye!” Snow has begun to fall through spectacular special-effects, transitioning us into the next diorama.
The Ice Age is behind us, we travel through more lightning, more color. The temporal rift has worsened. Our conductor continues, “That was the world of early man as we imagine it today. But even this prehistoric world had a prehistory of its own… Quiet now, as we travel back in time, back to the Land of the Dinosaurs!”
This is the world that was. Our train has traveled back further, forth millions of years in time to the dawn of life on land, to the warm seas and jungles that once covered Earth. Here dinosaurs ruled the swamps, rivers and deserts of this fantastic kingdom. Our ancestors never heard the sounds we hear, nor witnessed the sights we see. It was always summer here, even in Alaska, and a swamp like the one we see attracted tours of roaming Sauropods.
The Edaphosaurus and giant insect-filled jungle fades for the steaming waters of the Brontosaurus-filled bayou. Pteranodons glide and roost on the rocks of a thundering set of waterfalls, one being so close to the railroad tracks we can hear its bird-like cries. Two Iguanodon and a duck-billed Hadrosaur drink from the shore. Mother & Father Triceratops welcome their hatchlings to the world, while the lush vegetation and forests give way to the significant drought and famine of the coming mass extinction. Bleached fossils and stones litter the cracked sands of a diminishing watering hole visited by desperate, thirsty Gallimimus. Lastly, on a rocky outcropping, lit only by churning rivers of molten magma, flashes of lightning, and the eruption of an active volcano, a Stegosaurus and Tyrannosaurus Rex duel to the death, all that’s left of the Primeval Worlds before our return to the Present.
There are numerous paleontological mistakes across both the Primeval World dioramas. Both were, of course, created in the 1960s, and the dinosaurs in particular took clear inspiration from the “Rite of Spring” sequence seen in 1941’s Fantasia. The music played during the dinosaur section of the Primeval World diorama was written by Bernard Hermann (Psycho, Taxi Driver) for The Mysterious Island (1961), a film based on the Jules Verne novel of the same name. The Ice Age diorama is scored by, if not ironically, Max Steiner’s classic theme to King Kong (1933).
Now let’s join the crowd passing through the tunnels of the main entrance, one on either side of Main Street Station and beneath the railroad tracks. This is where the world of today is left behind, for now we enter the land of yesterday and tomorrow, and of course, the land of fantasy. A plaque above either tunnel reads a now famous sentiment:
“HERE YOU LEAVE TODAYHappy Easter! My first week at the new job was a bit more demanding than I had anticipated, so the rest of Main Street will have to wait! I figured going into detail on the new Ice Age diorama would be a good substitute in the meantime.
AND ENTER THE WORLD
OF YESTERDAY, TOMORROW
AND FANTASY”
***
For reference, in case it wasn't clear enough in the overview, the Grand Canyon Diorama is in between Frontierland and Fantasyland and Mirror Disneyland (which imho is where it should be IRL) and the new Ice Age Diorama is where the Grand Canyon Diorama is IRL. Mirror Disneyland's Grand Canyon will also run through and disguise the show building for Western River Expedition, which will exist here, just maybe not as what you're envisioning.
Stay tuned for the next update!
Nice update @MANEATINGWREATH ! I doe have some questions:The Mad Hatter and Walt’s Hobbies round out the Town Square amenities, whether we’re personalizing a set of Mickey Mouse Ears at The Mad Hatter, or admiring the collection of model trains, planes, miniatures, and other related hobbies at Walt’s Hobbies, where we also find an HO Scale model railroading layout that portrays what Disneyland would have looked like had it been built in Burbank, California as intended. Disneyana, an art exhibition and a shop unto itself, is connected to the Opera House with its limited-editions, original artworks, and statues available for purchase and admiration.
Main Street is famously known for its use of forced perspective, an optical illusion that makes an object appear farther away, closer, larger or smaller than it actually is. The ground-floor buildings are built on a 9/10 scale, with the second and third floors progressively smaller. Main Street and the other lands are worlds to be entered, of sights and sounds, touch and smell. Main Street is unlike the Main Streets of yore. Everything is always fresh and new. The air is filled with the enchantment of song, songs true to the Gay Nineties and Edwardian eras, some even adapted from Broadway musicals like Hello, Dolly!
At the Magic Shop, witches and wizards demonstrate baffling tricks and illusions. The materials used in these magic shows are available in the shop, as well as other gag tricks, masks, and magic souvenirs on display, and is even the location where legendary comedian Steve Martin began his career. An organist performs next door at the Wurlitzer Music Hall and is oftentimes the underscore to a romantic evening on Main Street. Instruments for sale are complemented by an assortment of rare Disneyland audio files and digital downloads, and the world’s largest library of Disney sheet music available for purchase.
The Main Street Cinema has always been a distinguishable Magic Kingdom landmark. With its dazzling marquee and its chasing lights, the cinema is an authentic reproduction of a 1900 movie house, where inside we are surrounded by six silent movie screens filled with popular classics on a continuous loop. One of the shorts, Steamboat Willie, is the short that made Mickey Mouse a star - and introduced the world to synchronized sound.
NOW PLAYING:
The largest gift and souvenir shop in all of Disneyland, the Emporium is modeled to the grandeur and nostalgia of a yesteryear department store. Inside the Emporium are balcony-set vignettes of life at the turn-of-the-century, charming animatronics recreating a visit to the old barbershop, the tailor, and hatter.
- Steamboat Willie, 1928
- Plane Crazy, 1928
- Cops, 1922
- The Great Train Robbery, 1903
- Gertie the Dinosaur, 1914
- Liberty, 1929
In the late ‘60s, the Emporium began a tradition of creating animated storefront windows inspired by the latest Disney film release. When The Little Mermaid debuted in 1989, the windows it brought for the Emporium included detailed figures, sophisticated animation, and for the first time, music. Today, the storefront windows at the Emporium mesmerize viewers with miniature dimensional scenes of the Disney Canon, including Snow White and the Seven Dwarfs, Pinocchio, Treasure Planet, and The Jungle Book.
“With every cup, with every conversation, with every community - we nurture the limitless possibilities of human connection.”
- Starbucks Coffee Mission
The Market House was designed to recreate the old general store, where many would sit around the pot-bellied stove on father’s knee, while mother would gossip on the “party-line phones” mounted on the walls. “The old Market House filled with penny candy and fat, juicy pickles right out of the barrel,” wrote Martin A. Sklar in 1969, brought guests “the personal adventure of examining, shopping, and inhaling the nectar of nostalgia.” The Market House today is a combo-general store and Starbucks Coffee - if Starbucks had been around in 1900.
Center Street, halfway up Main Street, is formed by two side alleys, one of which leads to a Locker Facility and Liberty Street, and is also home to the most beautiful sight thus far: the Flower Mart. An elegant collection of various rings, bracelets, necklaces, and other personal trimmings is available at Main Street’s Fortuosity Shop. A Main Street institution, Carnation Café has begun many a Disneyland visitor’s day with breakfast under its candy-striped umbrellas and lunch in its Victorian dining room. Soda jerks serve scrumptious ice cream treats at the Gibson Girl Ice Cream Parlor.
Founded in 1910, Hallmark is the oldest and largest manufacturer of greeting cards in the United States. The Hallmark Card Shop is perhaps the most beautiful of its kind in the world. In fact, it is very much so themed to a fictitious “first ever” Hallmark shop in history, opened right here on Main Street. Among the greeting cards, stationary, and paper goods, are Hallmark’s famous Keepsake Ornaments, all Disney, Marvel, Star Wars, and Pixar, of course. Next door, appropriately, Frosty’s Cabinet curates seasonal housewares, linens and accessories, ornaments, nutcrackers, wreaths, and more, 365 days a year. The year-round décor and the warm holiday music is a suited escape from the “off-season.” The shop is also famous for its massive holiday village, designed by Department 56. Department 56 and Disney have collaborated to offer a collectible village series exclusive to Disneyland: “Christmas at Disneyland,” a miniature portrayal of Disneyland and its many lands and attractions dressed for the holiday season.
Disney Clothiers Ltd. specializes in all manner of Disney clothing. Crystal Arts is a showcase for hand carved crystal goods. In fact, the artist cuts the glass to order right in the shop. The Silhouette Studio offers one of the most unique souvenirs in all of Disneyland, where a talented silhouette artist cuts out accurate likenesses for personal framing. The China Closet is perhaps Main Street’s most delicate specialty shop. Fine, imported and domestic China and crystal gifts are attractively displayed in graceful wall enclaves. At the Candle Shop the scents of different candles and vanished flame fills the air, while colorful candles of every shape, size, color, and smell overfill the shelves and countertops.
"There is more treasure in books than in all the pirates' loot on Treasure Island."
- Walt Disney
Walt Disney was passionate about the value of books, and a bookstore was a component of Main Street from its earliest designs. The friendly Neighborhood Bookstore has a fine selection of bestsellers, old classics, modern magazines, and the world’s finest selection of Disney books anywhere. The inside has the theme of a 1900 explorer’s club and could fit right at home in Adventureland. Some plywood dolls that are very familiar to us, even know this “small world” over, decorate the entrance to the aptly named Davis, Crump, Gibson, & Blair: Toymakers to the World.
Coke Corner has served refreshing glasses of Coca-Cola to thirsty diners, in addition to hot dogs and other snacks since 1955. A ragtime piano player entertains onlookers, often joined by the Dapper Dans, with their favorite tune. The Candy Palace is a child’s dream come true. It is hard to decide among the glistening suckers, chunks of rich, creamy fudge, sour worms, and caramel-drenched apples that line the shelves. The old-time Penny Arcade is always a beehive of activity as anxious boys and girls of all ages try their luck at vintage arcade games from the early 20th Century, with turn-the-crank kinetoscope machines, the mechanical fortune teller Esmeralda, and other tests of strength and skill. The arcade houses over 130 machines, from 19th Century nickelodeons to motorized kaleidoscopes. Since 1960, the Sunkist Citrus House has offered fresh-squeezed Sunkist orange juice and ice cold pink and yellow lemonade, not forgetting coffee, dessert rolls, lemon tarts, cheesecake, and the famous Sunkist frozen juice bar. Cast Members here also deliver juice and lemons to various food outlets at and around Disneyland.
With all the shopping and dining opportunity on Main Street some in which we didn’t even explore, the single souvenir we remember most is the considerate smile and competent service that the Cast Members of Main Street, U.S.A. provided us - free of charge.
Two updates in one week, not bad!
***
Jack Wagner's Cast Member Orientation for Main Street, U.S.A. was the guiding basis for much of today's post (and Town Square's from the other day). I believe @DisneyManOne is the one who came up with the Small World-themed toy shop.
Nice update @MANEATINGWREATH ! I doe have some questions:
- Do t forced perspective Main Street buildings happen here even with light magic not occurring here?
- Do the magic emporium windows here as well? what would be the changes between the scenes?
- Could you list the order of venues from both sides when exiting the train tunnels into the park? It’s a little chaotic to figure out what venues are placed.
- I thought the wertlitzer music hall was in the place of great moments if that was moved to Liberty street. Since that’s not the case, how is the music hall placed and built out?
I was thinking the same thing upon reading about it! And it's great to know that part of Disney's America wouldn't go to waste in this alternate reality.Wow...that Industrial Revolution coaster sounds incredible! Sure am glad Mirror Disneyland has enough size to do it justice!
Considering MEW said it was an E-ticket, I'm wagering it's on a similar scale as California Screamin', or at least between that and Temple of PerilBy the way, how big would you say the ride is -- on par with the Indiana Jones looping coaster at Disneyland Paris or, like, California Screamin'/Incredicoaster big?
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