Thank you for the well written and very informative response. I appreciate it.I'm afraid it's totally subjective - both are enjoyable in their own right. (My experience of Smuggler's Run was at Disneyland a couple of weeks ago -- I did it twice, once as a pilot and once as a gunner.) I'll try to give my thoughts without spoiling anything.
If you appreciate the intimacy of a small crew (which adds to the realism), a detailed and movie-realistic set, the chance to work cooperatively with your fellow riders, and the ability to actually interact with the attraction in a way that changes your experience, you'll appreciate Smuggler's Run. The queue and loading areas are also fantastic and add a lot to the immersion. Be aware, however, that the people you "ride" with can impact the quality of your experience: the first time my family of four did Smuggler's Run, we fared poorly because the two strangers who joined us as engineers literally did nothing and just wanted to "sit and enjoy" the ride, which made it impossible for us to accomplish our mission. The second time around, we were much more successful and the ride was much more fun as a result. I've heard similar complaints from people who ended up with small children in their assigned group who were unable to perform their assigned function.
Star Tours, by the sheer dint of its size and the fact that the queue and preshow aren't necessarily designed to make you feel like you're _really_ boarding a ship, requires more suspension of disbelief, and obviously, isn't interactive. On the other hand, if you just want to be able to relax and enjoy the [bumpy] ride, without the constant distraction of orders being given to you and buttons blinking to be pressed, and without any worry that another rider's performance (or lack thereof) can sour your experience, Star Tours delivers on that count. Star Tours also offers greater re-rideability, in that it offers multiple "mission" combinations, while Smuggler's Run varies only in the success you have on your mission, rather than the mission itself.
Which position has the least to do? I want to experience the interactivity of the attraction and see the queue but I'm worried about motion sickness. I can't look at Star Tours.
In my opinion, while MFSR does include a lot of motion, typical of simulators, I found it to be a much smoother, less jerky ride than Star Tours.
Which position would allow me to look at the screen the least?
Ouch...........................really?Smuggler Run is just Mission Space with a mix of Disneyquest's Pirates of the Caribbean Battle for Buccaneer Gold....
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Ouch...........................really?
As @CarolynFH indicated, if you're the gunner and you choose "automatic" aiming mode at the outset (as opposed to manual), pretty much all you have to do is push the same button (which will be on the panel next to you on the side wall) over and over, so you can just keep your finger on it and shoot at will, without having to look at it. That way you can keep your attention forward toward the "windshield" and don't have to turn your head.
In my opinion, while MFSR does include a lot of motion, typical of simulators, I found it to be a much smoother, less jerky ride than Star Tours.
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