The final draft is going to be truly epic. Not everything is going to make the cut, but, I can assure you that it will all be worth it in the end. Gotta love blood, sweat, and tears! Now you might be wondering...if we're still waiting on a final draft, why are we still reading these massive posts? Well, these are the rough drafts. Much of their content will carry over to the final product, but not all of it will. If anything, this will keep you held over while I perfect my biggest and best project to date, not to mention help me as I finalize everything.
Ideally, I'd love to get a map done, but I'm not sure how feasible that will be. That might take awhile.
IMPORTANT UPDATE: Another update....you guys have me convinced...Figment and Dreamfinder will be leaving Pixar Place and moving back to Tomorrowland. I'm not entirely sure what I was thinking in the first place...for the time being, they will remain in the Pixar Place overview, but by the time I post the final draft, they will no longer be apart of it. So for now, please forget that that ever happened and remember that they are now in Tomorrowland. Thanks for the feedback. If you're just joining us and looking back at old pages, completely disregard the Journey into Imagination presence in Riley's Head.
ANOTHER IMPORTANT UPDATE: Some additional ideas have popped into my head during the process of creating the final draft, including a
Rescuers Down Under dark ride in The Badlands and the world's second
Alice in Wonderland dark ride for Wonderland. Any thoughts or objections on these?
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"A vista into a world of wondrous ideas, signifying man's achievements...a step into the future, with predictions of constructive things to come. Tomorrow offers new frontiers in science, adventure and ideals: the Atomic Age, the challenge of outer space, and the hope for a peaceful and unified world." - Walt Disney
Facing west from the Partners Statue, we face the magnificent entryway of Tomorrowland, which represents not only the final frontier but also the final classic land to be included in Disneyland Australia. Unlike the neighboring Discovery Bay and Mos Eisley Spaceport on either side, Tomorrowland is firmly rooted in science fact rather than science fiction, although a little touch of fantasy here and there doesn't hurt. Crossing the extended waters of Fantasy Lagoon, we come face to face with the previously mentioned magnificent entryway; large pylons point towards the heavens on either side of the bridge, thundering waterfalls pouring down their smooth facades and churning into the waters of Fantasy Lagoon below. As night falls, the coloring of the falls changes in time with the triumphant orchestrations playing throughout the futuristic realm whilst multicolored fountains spew from the waters below, a mini-water show of sorts. From the center of the land, what appears to be some kind of kinetic rocketship-type contraption stands high above the rest of the land, beckoning us forward as the land's "weenie." Intrigued, we enter.
Unlike the retro-futuristic realm of Discovery Bay to the north, Tomorrowland takes on the form of sleek, white, geometric shapes and architecture with vibrant splashes of color throughout, an optimistic glimpse into the potential future of mankind. Perhaps the best term to describe this take on Walt's classic concept of a unified tomorrow is that of a "utopian society." In fact, many of the buildings appear to be surrounded by additional streams, miniature waterfalls, grassy-clifftops, tall pines, and a true understanding and cooperation with nature, a concept that has yet to be grasped by much of mankind. As it is, it appears as if the land is run by a farming community of some sort, as many of the details in the area imply that the methods of survival in this society are a cross between futuristic and medieval ideals, a seamless blend of past and present.
Disneyland Australia's Tomorrowland takes heavy inspiration from Epcot's original concept of Future World, a timeless, character-free realm of pure magic and wonder dedicated to seeking a better tomorrow through education and entertainment. Much of Tomorrowland consists of mega-dark rides and centers of truly unique knowledge, a staple of the original Future World. Naturally, elements of Tomorrowland 1967 and 1971 make their way here as well, creating one epic world of tomorrow. Tomorrowlands around the world have always had the issue of hosting an identity crisis...when designing DLA's Tomorrowland, that was the first issue that came to mind. I can only hope that DLA's Tomorrowland focuses on Walt's original intention and finds itself with the help of some Epcot-based inspiration.
Upon entering, we find two large structures on either side, the tracks of the MagicWay PeopleMover running along their second-stories, traversing in and out of either building and continuing onto overhead highways throughout the remainder of the land. To our left we find the home of New Horizons, to our right we find the home of Adventure Thru Inner Space, two mega-dark rides in their own right.
New Horizons takes us into a world that we have yet to see...the potential, untapped future of our beloved planet where luscious orchestrations and immersive dioramas filled with animatronics and stunning special effects give us a glimpse at our potential future, such as an underwater city, robotic butlers and maids, future transportation systems, and much, much more. In this reborn spin on Epcot's classic Horizons, we are treated to an even bigger and better adventure into the future with an ongoing message of coexisting with our fellow humans in a peaceful and unified world. Better yet, we are also given the opportunity to glance at our own future through a series of exhibits and displays found in and around the exit gift shop: Horizons Gifts, a futuristic department store (that quite literally uses means that may be common in future department stores; i.e. robot cashiers) selling the wares and goods of a civilized tomorrow. Not but a few feet from Horizons Gifts is the Tomorrowland Terrace an outdoor eating area with a stage for live performances. As with many a Tomorrowland Terrace, burgers, fries, and pizza are what's for dinner, although unlike other in-park restaurants, the terrace showcases what a fast food restaurant of tomorrow might run like with plenty of conveyor belts, automated cash registers, and interchanging menu screens, many of the innovations displayed behind windows. The live entertainment varies from local high schools to up and coming bands wishing to get their start, a symbol of hope for a successful tomorrow in their budding careers.
Adjacent to New Horizons, Adventure Thru Inner Space takes us on an eerie, almost unrealistic journey into the microscopic interior of a single snowflake alongside our brave narrator, a scientist who has unintentionally become trapped within its icy confines. From the relative safety of our "atomobile," we witness the stunning power and functions of nature in a mysterious world that has been thus far invisible to the naked eye. In this modern recreation of the 1967 classic, the previously-dated adventure turns into an immersive extravaganza beyond any sci-fi-enthusiasts wildest dreams. Just like the original, no animatronics or memorable songs are played, it's all based on atmosphere. Rather than having an exit through a gift shop, Inner Space has us exit through the equally immersive Innovation Hall, a full-functioning showcase of modern technology that might benefit our tomorrow. Such innovations on display include the House of the Future, the biggest and most expansive exhibit to be featured. In this futuristic homestead we are treated to what might actually compose the model home of tomorrow, from model kitchens with self-cleaning appliances to television screens that appear larger than life...or at least the average male adult.
Having walked through the main entrance of Tomorrowland, we come upon the aforementioned "rocketship" perched high above the surrounding area. This is the Orbitron, an odd, Rube Goldberg machine-like map of the stars and planets circumnavigated by guests wearing jetpacks. But these aren't the "jetpacks" of the Shanghai Disneyland attraction, nor the jetpacks that require simple energy to takeoff. This attraction is what one might get when crossing Dumbo the Flying Elephant with a Kuka Robot Arm; a classic spinner where riders are attached to the mechanical arms via shoulder and back restraints, quickly sent on a rolicking airborne trip through the skies of Tomorrowland from atop an elevated platform. The MagicWay PeopleMover has its Tomorrowland Station in the same property as the Orbitron, a la the original WEDWay PeopleMover and Rocket Jets.
The three magnificent kinetic cubes (literally, giant cube-shaped buildings) of ImageWorks stand on the horizon, the natural home of another revitalized classic: Journey Into Imagination. With one little spark of inspiration, Journey Into Imagination takes us on a fantastical journey through the realm of imagination. With the clever narration and magic of Dreamfinder and Figment, we embark on a song-filled trip through the various areas of imagination and creativity, another revitalized classic for the modern audience. ImageWorks is an indoor arcade and playground of sorts where countless elements allow us to test our minds and skills through the most creative means possible. Despite the general lack of familiar cartoon characters in Tomorrowland, Dreamfinder and Figment both make appearances in and around the ImageWorks cubes, Figment of course being an arm-operated puppet, not a walk-around character. The Imagination Institute gift shop takes us into a world of pure imagination, a la Willy Wonka without the candy. Here we are able to do a number of things considerably odd in any other gift shop. We can design our own toys, purchase erector sets, customize phone cases, and even draw our favorite characters for free (although the customizable frame is a separate cross). References and nods to the extraordinary imagination of Walt Disney's Imagineers are abundant throughout the institute, including references to the Mighty Microscope, Spaceship Earth, Audio Animatronic, and even hand-drawn animation, all creations of Walt Disney and his fearless artists. The Tomorrowlanding, a frozen yogurt stand built into the side of a satellite-topped structure sits just a few doors down from ImageWorks, often sounding off a number of sirens, gears, and cogs as the satellite begins to wildly spin around in circles.
While The Badlands have "Australia," a Spaceship Earth-esque dark ride showcasing the rich history of the continent, Tomorrowland has World on the Move, another great dark ride in the spirit of Epcot's Future World. As if New Horizons and Journey Into Imagination weren't already enough, World on the Move takes us on a trip through time and space, a showcase of man and their achievements in terms of technology and transportation, a ride-based spin on the classic Carousel of Progress, right down to featuring the same theme song of "There's a Great Big Beautiful Tomorrow." Starting with the Stone Age, we follow the progress of the Smith Family, the world's first "modern family." We then follow the Smiths throughout history, making our way to ancient Egypt, medieval England, the Renaissance, and so on so forth paying witness to the stunning achievements of mankind throughout history and beyond, all the while watching in humored awe as the Smiths encounter the same advancements and changes. It's only fair that the Smiths change based on the time period and setting...for instance, in the Stone Age they appear to be cavemen, but in the Roaring 20's they wear the garbs of 1920's-era big city citizens. Also, the Smith Family may or may not be named after yours truly...
https://www.youtube.com/watch?v=XlfppkH949s
Not all of Tomorrowland is rooted in absolute science fact. The overhead highways of the PeopleMover whisk by as we approach the entrance of the sci-fi-rooted Cyberspace Pyramid, gateway to...gulp...the Internet, a forbidden location that no Space Mountain has dared to take us before. Shrunk down to the size of a...well, whatever size and matter one must be made of to enter the Internet, we hop inside a coaster train labeled as "software" meant to extinguish a potentially-dangerous virus bent on destroying the world's computers. What ensues next is a wild roller coaster ride through the deepest banks of the Worldwide Web, all the while evading and fighting back against the deadly virus. In a drastic departure from the park's other roller coasters, Cyberspace Pyramid features in-the-dark corkscrews, loops, and intense drops, as well as some surprise encounters with the rather alien-like virus, an attraction truly meant for those of an older age. An equally, if not more intense experience by the near-notorious title of Mission Space makes its home next door to Cyberspace Pyramid, a revitalized lift of the current Epcot thrill ride.
Boarding a rocket destined for Mars, we experience what one might actually experience when launching through the earth's atmosphere and maneuvering through the boundless acres of outer space, involving a meteor shower and a crash-landing on the icy surface of Mars. As the original Mission Space is notorious for causing health problems among riders, many of the existing issues are solved in the DLA version, including a from-the-start offering of a "panic button" and less-intense alternative ride. The Star Traders located at the attraction's exit allows us to browse the wares similar to what one would find in a NASA-operated gift shop, including yucky astronaut food and miniature rockets and build-your-own model kits. A fountain dedicated to man's never-ending dream to reach for the stars (literally) appears a short distance from Mission Space, represented through astronaut statues suspended in the air by water-spewing jetpacks.
https://www.youtube.com/watch?v=UW1qGtMbIDs
Near the border of Tomorrowland and Discovery Bay is a Tomorrowland staple: Autopia, Aquatopia's land-based rival. Since freeways and racetracks are clearly a factor of everyday life all around the world, DLA's Autopia takes a turn for the drastic. Rather than driving typical automobiles of the modern world, we hop into miniature "hovercars," another Disney first. To create the sensation of hovering, each Buck Rogers-inspired vehicle is suspended above the ground via a set of tracks on either side of the vehicle. This means that each car is given its own "canal" of tracks, preventing the vehicles from ramming into the sides of one another, but not necessarily the cars in front. Additionally, the cars are powered by electricity rather than gasoline, another concept that may have a domination on the future of the automobile industry. Stylistic highways and futuristic landscapes grace the show area of Autopia, taking us past electronic billboards, thundering waterfalls, country chateaus (that appear to float in midair), and the not-so-distant skyline of Sydney in the distant future.
As night falls, Tomorrowland is washed aglow in cool shades of neon, a relative cool down from the normally vibrant colors of the day. Triumphant orchestrations from classic films reminiscent of the space age fill the air both day and night, inspiring us to dream bigger and go further with our ideas and our adventurous spirit. The spirit of wild ideas and adventure is further represented in the land just south of Tomorrowland... Mos Eisley Spaceport.
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Mos Eisley Spaceport is next! Obviously. Haha.