Let's Reimagineer Kingdom Hearts

Evilgidgit

Well-Known Member
Original Poster
KINGDOM HEARTS III, PART ONE
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WARNING: My take on Kingdom Hearts III contains SPOILERS for the actual game. If you are playing or plan to play the game, please read at your own risk!

And now onto the grand finale. My version of Kingdom Hearts III mixes the actual game and Kingdom Hearts: Dream Drop Distance, with the latter serving as act one for the game. This will wrap up the “Seeker of Darkness” arc, but not necessarily conclude the whole franchise, with the events of Unchained Unions being a set up for other installments. Xehanort is unaware of the box’s existence. In fact the only character who does know of its existence is Luxu.

Instead, the main plot will be Xehanort trying to forge the χ-Blade and summon Kingdom Hearts, open portals to every world, and let the Heartless consume them all. This, in his mind, will correct the imbalance between light and darkness in existence. He is willing to die to accomplish it, and then just leave the next generation of Keyblade wielders to pick up the pieces. Terra had lost faith in others following Eraqus and Aqua’s betrayals, but perhaps the one person he does care for is Ven, even though he used him as a pawn in the past.

His Heartless and Nobody both tried to create their own versions of Kingdom Hearts. Heartless!Xehanort created his version from the hearts of destroyed worlds, whilst Xemnas replicated the real version using defeated Heartless. Xemnas also used his version to try to drag the Realm of Light into nothingness, causing several worlds to vanish. These worlds must be saved by Sora and Riku in their Mark of Mastery Exam. But, that doesn’t go as they had hoped…

In Kingdom Hearts III, there is a special series of attacks/summons called “Attraction Flow”, which summon Disneyland rides to use in 30-second attacks. There are only six in the game, and you can’t use them when you want to. In fact, the entire special attack command list in totally randomized when you can use them. It’s a bit of a pain. While I don’t focus much on the gameplay side of this reimagining, I wanted to tackle this one aspect and expand on it a little.

First of all, these spells count as summons, so they would be made unlockable one after the other during the game’s progress. These attacks make Sora and co. temporarily immortal, and these attacks only last a limited time. Since there are only six Attraction Flows, I decided to throw in a few more.

If you have any ideas for turning attractions into attacks, I might add them!

Big Magic Mountain (Big Thunder Mountain): The Attraction Flow is a one-time summon in Kingdom Hearts III, used exclusively against the Rock Titan boss fight, and that’s it. Sora, Donald, and Goofy leap into a flying runaway train, which goes along a railroad of light, and launches fireworks. In my version, this technique can be used more than once, but only in boss fights and if the arena is big enough.

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Pirate Ship (Peter Pan’s Flight): Sora summons a floating pirate ship that resembles the one from the Main Street Electrical Parade. The ship can spin in a full circle, or rock back and forth, generating powerful waves of water which drown enemy forces. To tie in a little better to the ride, I’d add in a final attack where the Pirate Ship actually takes flight, and can be flown around the battlefield, ramming into Heartless, or causing them to be covered in pixie dust and become airbourne, so the ship can blast them out of the sky.

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Mad Tea Cups (Mad Tea Party): Pretty much speaks for itself. The iconic tea cups appear, and our heroic trio ride them as fast as possible. Pressing the command button makes them spin faster and faster, and in this version, they can bounce off each other, creating a wild pinball-like series of attacks.

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Blaster Blaze (Buzz Lightyear’s Astro Blasters): Sora, Donald, and Goofy hop into the Astro Blasters ride vehicle, which has three laser pistols in them. In a first person P.O.V., Sora fires laser beams at enemy forces, and can charge up stronger attacks. There is also a score system as a nod to the ride, and earning certain high scores can boost the player’s levels.

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Splash Run (Grizzly River Run): Yeah, you’d think a name like “Splash Run” would be a reference to Splash Mountain, not to Grizzly River Run. Regardless, this is a pretty cool technique. Our heroes jump into a raft and create a trail of magic water around the battlefield. They then surf along this river, able to jump and create splashes of water, and ram anyone who is in the way. I’d add a final attack in where the raft is launched into the air and slams back down on the water, sending a careening wave in all directions.

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Magic Carousel (King Arthur Carousel): The final canon attraction is pretty simple. A magic carousel that remains stationary, and the player must time their button mashing to a soundwave that stretches out from the centre of the carousel, causing a musical blast. The finish unleashes multiple energy waves. The player can also choose what Disneyland melody they play, each one having different timings and effects on the environment.

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Twilight Drop (Tower of Terror): The first of my own creations, this attraction is based on the Tower of Terror (sans Twilight Zone cause licensing). Our trio step into an ornate elevator, only to get launched into the air through an outline of the hotel. Upon reaching the top, Sora inserts his key into the top of the lift and turns it, causing the elevator to drop back down, being struck by lightning on the way. The elevator than strikes the ground and explodes, creating a shockwave of electricity. But, Heartless who specialise in thunder magic would be immune to it.

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Fun Wheel (Mickey’s Fun Wheel): Sora, Donald, and Goofy board a miniaturised version of Mickey’s Fun Wheel, and go for a spin around the battlefield. However, the Fun Wheel cannot curve, so instead, it must be stopped, spun around and go in the opposite direction. It fires out colourful jets of water like The Wonderful World of Colour. In a final move, the Fun Wheel is launched up on a water fountain and spins, releasing blasts of multicoloured water.

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Wild Riders (Mr. Toad’s Wild Ride): The trio jump into Mr. Toad’s automobile (sans Mr. Toad) and zoom around the field, running over any Heartless in the way. The motorcar has a “boost mode”, that sends Sora rocketing across the field, leaving a blazing trail behind.

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Rocket Launch (Rocket Jets): Bringing out a nostalgic but extinct attraction is a good idea, and the Rocket Jets was a good choice. A stationary Attraction Flow, Sora, Donald, and Goofy leap into a trio of rockets attached to telescopic rods. They spin in an increasingly wider circle, smacking into Heartless, which are caught on the front of the rockets and are set flying. In a final attack, Rocket Launch transforms into Astro Orbitor, and smashes Heartless up with spinning planets.

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Doom Pipes (The Haunted Mansion): Things get misty and spooky as Sora summons the pipe organ from the Haunted Mansion and plays an ominous tune that is timed with the command buttons. The tune causes ghastly wraiths to emerge from the pipes and ensnare the Heartless. The final attack involves Sora performing a grand finale, unleashing ghost lights and bats from the pipes to end the attack.

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Abominable Bobsleds (Matterhorn Bobsleds): The Abominable Snowman (“Harold”) is summoned, leading to a two-part attack. While Harold can act as his own agent, throwing Heartless and hitting them with snow, he will place Sora, Donald, and Goofy in a bobsled and launch them across the battlefield on a wave of snow. In a final move, Sora and Harold combine their powers, summoning an avalanche to sweep away enemies. If used in Arendelle (Frozen), this attack’s power is boosted.

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Columbiad Cannon (Space Mountain): And finally, we have the most powerful of the Attraction Flows. Columbiad Cannon, aka, Space Mountain, doesn’t summon the domed space station, but instead places our heroes in the ride vehicle. It launches out of the “cannon” used in the Disneyland Paris version of Space Mountain. The trio spiral above the battlefield, dropping meteorites upon enemy forces. With a final attack, the trio fly even higher, right into space, and then rocket back down to the field and unleash a powerful explosion that wipe out all non-boss enemies on the field.

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Evilgidgit

Well-Known Member
Original Poster
KINGDOM HEARTS III, PART TWO
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ORGANIZATION XIII
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With his past plans foiled, Xehanort now has gone for a most long-term scheme to acquire Kingdom Hearts. Learning that the χ-Blade shattered into twenty pieces – seven of light, and thirteen of darkness – Xehanort decides to create it through other means.

He decides to form a second version of Organization XIII, and in each member, he implants a piece of his dark heart within their own, making them vessels of darkness. For the seven lights, Xehanort forms multiple plans – to have the heroes gather seven Guardians of Light to represent the χ-Blade’s seven pieces of light. The second is to discover who the new Princesses of Heart are, and sacrifice them to forge the χ-Blade. As I wrote in the basics of the lore, the Princesses’ hearts are the seven pieces of light from the χ-Blade. Should the princesses be exposed to darkness, the lights would vacate and find new hosts. This happened in KH1.

He recruited most of the original line-up of Organization XIII, with a few exceptions, and had to replace them. We’ll list them out here, but we’ll keep a few secret.
  1. Xehanort / Terra
  2. Xehanort’s Heartless
  3. Xemnas
  4. Xigbar
  5. Vexen
  6. Saix
  7. Demyx
  8. Luxord
  9. Marluxia
  10. Larxene
  11. ???
  12. ???
  13. Vanitas

You are probably wondering how Xehanort’s Heartless and Xemnas are back. Well, Vexen co-created the Replica Program with Ansem the Wise, and has seized the research, and used it to create artificial bodies. Instead of making artificial hearts like how Ansem made Namine, Xehanort instead removed pieces of his own heart, complete with the attached memories of his Heartless and Nobody, and placed them in the replicas. Vanitas was recruited by Xemnas in secret whilst dormant in Roxas’ heart.

There is no overcomplicated time travel shenanigans here. I always thought it was stupid that Master Xehanort would choose his younger self as a member of the Organization. What if someone assassinated young Xehanort? Would that foil Xehanort’s plans? Xehanort just wants the seven Guardians of Light to class with the thirteen Seekers of Darkness in a second Keyblade War. Such a clash will forge the χ-Blade.

ACT I
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The first part of the story adapts elements from Dream Drop Distance, which was a set up for Kingdom Hearts III. There would be multiple playable characters in the story, but Sora is not the first. Instead, the story actually begins from Kairi’s point of view. Kairi is just about the only main characters in this franchise who hasn’t been playable so far, and it is about damn time.

Kairi was assigned by Yen Sid to undergo some more training to better handle her Keyblade, under the tutelage of Merlin. But, she is not alone in her endeavour. Upon arriving in Merlin’s world of Avalon, Kairi finds that her sparring partner is Axel (aka Lea), restored now to normal, and has regained his heart. Apologetic to Kairi for kidnapping her, Axel is forgiven and the two form a close friendship. Kairi wishes for Namine and Roxas to become individuals, knowing Namine feels the same within her heart. The two recall the Replica Program, and suggest the idea of contacting Zexion and Vexen to create replicas. But, when they contact Zexion, they learn Vexen is missing.

But, the duo then receive a more stressful call from Mickey – Sora and Riku are missing. Kairi learns from Yen Sid that the duo went to perform their Mark of Mastery Exam, but disappeared. Their task was to awaken slumbering worlds lost in the Realm of Dreams, put there by Xemnas’ actions in KH2. But, before they could succeed, Sora and Riku vanished, and Donald and Goofy were injured. When queried, Donald claims Organization XIII are back.

Determined to find and save her boys, Kairi volunteers to go into the Realm of Dreams, and fulfil their task to awaken the worlds. With Donald and Goofy down for the count, Axel and Mickey go with Kairi. Yen Sid instructs her that the slumbering worlds must be awoke by unlocking their Keyholes, and then seal them once they return to the Realm of Light.

Mickey and Axel would be skilled separately in defence, speed, and magic, and strength and offensive attacks. Kairi has a middle ground, but can specialise in magic, a number of her attacks being light-based and are inspire by Destiny Islands. Kairi would also meet the Dream Eaters, the denizens of the Realm of Dreams, and can use them as summons during her journey. The Meow Wow and Komori Bat would become summons for Sora later on.

As for the worlds, the line-up from Dream Drop Distance would be included, but with a few changes and additions. Please note there would be no Star Wars or Marvel properties in this universe. That would open a whole can of worms.

At one point, Mickey would be knocked into a state of sleep by a Nightmare. Kairi and Axel would travel into his dreams and discover Symphony of Sorcery (Fantasia), and have to coax him out of his own dream world.

Traverse Town (featuring the cast of The World Ends With You), The City of Bells (The Hunchback of Notre Dame) and Pleasure Island (Pinocchio, a renamed Prankster’s Paradise) remain in tact. But, the Country of Musketeers is reluctantly cut, as its implied to be an alternate world in canon. The Grid (Tron Legacy) is also gone, as I felt it didn’t fit in with the existing world of Space Paranoids.

The first new world is the Empire of the Sun, based on The Emperor’s New Groove, with Kuzco and Pacha as party members. It would be great fun having the snarky and overdramatic Kuzco on the team, and he and Axel would butt heads a lot. Yzma would serve as the final boss, using her science to create freaky Dream Eaters.

The next new addition would be St. Canard, the setting for Darkwing Duck, taking Kairi and co. on a fun, parodying pulp adventure with the egotistical superhero and friends as they fight crime and the invading Dream Eaters and Heartless. I could even imagine Negaduck being reinvented as a Heartless of some kind, or Darkwing’s ego manifests as one.

And finally, Robin Hood would show up in Sherwood Forest, changing Kairi’s Keyblade into a bow, shooting arrows of light, against the forces of Prince John and the Sheriff of Nottingham. I’d probably have at least Robin Hood, Darkwing Duck, and Kuzco later show up as summons when it is Sora’s time as the lead.

Speaking of which, Kairi, Axel, and Mickey would find their way to The World That Never Was. They find Organization XIII is back, with most of the original members, but also Xemnas and Xehanort’s Heartless as members. They rescue Riku from Vexen’s laboratory, but the Chilly Academic allows them to go, claiming Riku’s purpose has been fulfilled. Riku is healed and explains the Organization ambushed him and Sora shortly after they started their exam, and Xehanort wants Sora for an unknown purpose.

They confront the Organization, where they are greeted by Terra/Xehanort. You know what, from now on we’ll keep it simple – Xehanort will now be called Terra, and his Heartless will be referred to as Xehanort. Everyone got that? Good!

So, the gang meet Terra and his incomplete Organization. He claims twelve seats have been filled, and one more is needed to complete it. He explains his plans to the group, and how the other Organization members serve as his vessels of darkness, each with a piece of his heart within their own. He then reveals his twelfth vessel – Sora. Sora is possessed by Vanitas, and now resembles a dark-haired Sora. Since the Keyblade wielders are important to his plan, Terra lets Vanitas fight but not kill the heroes. He exemplifies Sora’s apparent inner thoughts, and lashes out at his friends.

But, Kairi is unmoved by Sora’s words and refuses to fight him, believing he can overcome the darkness in his heart as he always has. Riku has to fight Sora, but is defeated. Kairi grabs Sora from behind and pulls him into a hug, recalling the promise they made to each other to protect one another. This is enough to stir Sora’s heart, and he resists Vanitas. I really wanted to put in the highly anticipated smooch between Sora and Kairi, but I’ve saved that for later on in the story. Anyway, her light is enough to restore Sora. Donald and Goofy come to the rescue, but before fleeing, Terra tells them to gather seven Guardians of Light for the second Keyblade War.

Recovering at Yen Sid’s tower, Sora feels guilt-stricken for what he did, and doubts his own conviction. As usual, his friends drag him out of his gloom. For her bravery, Kairi is declared a Keyblade Master by Yen Sid, much to Sora and Riku’s amusement. Yen Sid explains they will need seven Guardians of Light, i.e. seven Keyblade wielders to combat Organization XIII. They have five so far but will need two more – Roxas, Ventus, or Aqua.

Since Roxas and Ventus are the same person, Sora has two options. To find Aqua, so she can retrieve Ven from Castle Oblivion, or to have Zexion use the Replica Program to make a new body for Roxas’ heart. The only problem is that Sora would need the Power of Waking to free Roxas’ heart. He has displayed such abilities before, such as when he released Kairi’s heart from his own. But, his exposure to darkness and brief time as Terra’s vessel has stripped him of much of his power. He will have to rebuild his strength over time.

Riku and Mickey decide to find Aqua, whilst Kairi and Axel will inquire about the Replica Program to get bodies for Namine and Roxas. Sora, Donald, and Goofy are set on a path to rebuild Sora’s powers, so he can harness the Power of Waking. Yen Sid sends the trio off to find Hercules, in the hope he can inspire Sora on how to regain his lost light.
 

Twilight_Roxas

Well-Known Member
This is really good. If Axel/Lea & Kairi goes to separate worlds I could see Axel go to St.Canard, and Kairi going to Storybrooke. Another world that could somewhat fit could be Prydain from The Black Cauldron. Just a personal opinion.
 

Evilgidgit

Well-Known Member
Original Poster
This is really good. If Axel/Lea & Kairi goes to separate worlds I could see Axel go to St.Canard, and Kairi going to Storybrooke. Another world that could somewhat fit could be Prydain from The Black Cauldron. Just a personal opinion.

Kairi and Axel would go to separate worlds. Storybrooke is a definitive no-no. Way too complicated. Prydain could show up in a future game.
 

Twilight_Roxas

Well-Known Member
Kairi and Axel would go to separate worlds. Storybrooke is a definitive no-no. Way too complicated. Prydain could show up in a future game.
I would have helped with Storybrooke because I kinda already plot out how Kairi would fit in that world, and being set during the season six finale, but it’s fine. Since Disney is acquiring Fox there’s well Anastasia, and Epic. Most likely those two would show up later. As for Prydain this could be really dark, but I also see Kairi entering this world with Taran as a party member even against the Horned King. Personal opinions.
 

Evilgidgit

Well-Known Member
Original Poster
I would have helped with Storybrooke because I kinda already plot out how Kairi would fit in that world, and being set during the season six finale, but it’s fine. Since Disney is acquiring Fox there’s well Anastasia, and Epic. Most likely those two would show up later. As for Prydain this could be really dark, but I also see Kairi entering this world with Taran as a party member even against the Horned King. Personal opinions.

Storybrooke features characters who are alternate versions of those already established in KH. There are already like 10 copies of Sora, Riku, and Kairi, plus like 13 versions of Xehanort. Realistically, introducing live action versions of Disney characters into KH, who already have animated versions, would be confusing.
 

Twilight_Roxas

Well-Known Member
Storybrooke features characters who are alternate versions of those already established in KH. There are already like 10 copies of Sora, Riku, and Kairi, plus like 13 versions of Xehanort. Realistically, introducing live action versions of Disney characters into KH, who already have animated versions, would be confusing.
Actually only Henry, Emma, Gideon, and the Black Fairy appears since every one else was sent to the realms during the final battle.
 

Evilgidgit

Well-Known Member
Original Poster
KINGDOM HEARTS III, PART THREE
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The second act involves Sora as the playable character from now on, with Donald and Goofy as his companions once again. They will go to each world so Sora can rebuild his strength, and figure out how to unlock the Power of Waking. Along the way, they’ll encounter Disney Villains and Organization XIII along the way.

I feel it is important to give Sora some sort of character arc in this game. The likes of Riku and Kairi have gone through distinctive arcs in these games, but Sora? How has he grown as a person? Not much really, aside from growing dumber. In my KHIII, Sora is looking at things differently. His time with Vanitas was brief, but it has had an impact on him. His first taste of darkness, and in a private moment to Donald and Goofy, he admits that a part of him enjoyed it. Donald and Goofy monumentally freak out, and do exactly what Sora dreads, panicking and thinking he’ll go bad. Jiminy Cricket (who has been with the trio since KH1) is a little more sympathetic, believing every person goes through a period of darkness and temptation, and must either reject or embrace the changes.

Sora goes through a similar story to Spider-Man and his black suit, finding for all the battles he has done against darkness, he is now tempted to use it more in fights. Vanitas shows up to rattle Sora’s cage, trying to convince him to join the dark side and become a vessel again. Sora obviously says no, but his darker emotions begin to cloud his judgement, and becomes quicker to anger, frustration, stress, etc., and slowly grows to rely on darkness more. Donald and Goofy also have to adapt, and guide/support Sora when and where he needs them. Similar to Aqua, Sora has always sided with the light, and never really regarded darkness as trustworthy. But, unlike Aqua, Sora has seen Riku go down a similar path and come out on top. He intends on doing the same.

Now, let’s talk about the world line-up, which remains the same, but maybe with a couple of new additions. It was both a good and a bad idea to expand the worlds. In some worlds, it feels barely inhabited, and in others, it does. Expanding the worlds where a plot is relatively small can also make worlds feel stretched out, leading to a lot of aimless running around.

The roster includes Olympus (the expanded world of Hercules), Twilight Town, Hundred Acre Wood (Winnie the Pooh), Kingdom of Corona (Tangled), Toy Box (Toy Story), Monstropolis (Monsters, Inc.), Arendelle (Frozen), The Caribbean (Pirates of the Caribbean), San Fransokyo (Big Hero 6), and the Keyblade Graveyard. Destiny Islands would also get promoted to a playable world to act as book ends for this story.

However, I would add in a couple of extra locations as well. For one, Wreck-It Ralph appears as a summon. I’d add in Litwak’s Arcade, a world within a world, located in Twilight Town as a newly opened business. Sora loses Fix-It Felix Jr., gets mad, whacks the game with his Keyblade, and our heroes are sucked into the world of Wreck-It Ralph. It would follow the events of the game, with King Candy serving as a final boss, and Ralph becomes a summon this way.

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The roster lacks an older property, so I decided to bring the 101 Dalmatians back in their own world. It is about time Cruella De Vil made an appearance in Kingdom Hearts, and this would be a great opportunity. It would follow a similar story to the movie, but Cruella is using Heartless to chase the Dalmatians, and the world ends with an exciting car chase where you are trying to outrun Cruella to protect the puppies. Both Litwak Arcade and the Dalmatians’ world would be early levels in the game.

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Olympus remains the same, with Hades having conquered Mount Olympus with the Titans. I really don’t understand why Sora, Donald, and Goofy would be unaware that Hercules is a god. The Cyclops would be stomping around Thebes, serving as the first boss, before our heroes take the fight to Olympus to rescue Zeus. Though the Titans are still boss fights, the finale takes place in the Underworld. Meg dies when crushed by rubble, or is kidnapped by Heartless or whatever, and Hercules and Sora have to save her soul from the Styx. They succeed, Hercules regains his godhood, and punches Hades into the river. Our heroes go to Olympus, but Hercules decides to stay in Thebes with Meg. His heroism inspires Sora to aid in a way to free Roxas’ heart.

In Twilight Town, Hayner, Pence, and Olette help Sora to access Ansem the Wise’s computer in the abandoned mansion. Sora hopes that the simulated Twilight Town might be able to help awaken Roxas within his heart. Zexion offers to help study the simulation to locate any possible data archives that may include Roxas’ memories. Outside, Sora runs into Xehanort and Xemnas, who tempt Sora to embrace the darkness. When Sora calls out the duo for giving in to the darkness, referring to them as Terra, both men leave. Sora also meets Scrooge McDuck, who has opened a bistro with Remy the Rat, the cooking minigames remaining. The Litwak Arcade can also be discovered.

The Kingdom of Corona follows the story of Tangled, though with our heroic trio inserted as Flynn’s “sidekicks”. I noticed the game has a couple of plot holes in the story, such as Mother Gothel finding Flynn’s satchel in the tower, and then it magically winds up in Rapunzel’s possession, lacking the scene where Gothel gives it to her. I’d fix these issues. Marluxia is on hand to make sure Rapunzel returns to the tower, mostly so she could serve as a potential substitute as a Guardian of Light. Sora learns about the new Princesses of Heart, learning Kairi remains a member. Marluxia startles Sora when is able to describe the Keyblade War in detail, almost as if he was there…

The 101 Dalmatians’ world would likely be inserted here. In-between, Sora detours to Radiant Garden to warn Kairi that she may be a potential target. He speaks with Zexion, who suggests Sora might be able to extract Roxas’ heart with his Keyblade. Sora immediately tries this, but it fails. He grows frustrated and angry, and confides in Kairi about his growing attraction to darkness. She reminds him that their hearts are connected, and if he needs her, she will be there to save him.

The Toy Box world is set in-between Toy Story 2 and Toy Story 3. In the canon game, Young Xehanort has somehow made a copy of the world, in order to find hearts that could be used as tools. In this rewrite, Toy Box isn’t a replicated world. We meet the eleventh member of Organization XIII – a replica of Riku, created by Vexen, based on when Xehanort possessed Riku in the first game. The Riku Replica is kidnapping toys and turning them into Heartless, curious about if toys actually have hearts. He is also searching for possible substitute Guardians of Light. Seeing in the darkness in Buzz’s heart, he tries to turn him into a Heartless, but Sora, Woody, and Jessie save him.

Monstropolis takes place after Monsters, Inc. I find it a little weird to see Boo running around in public. I had assumed the cultural fear of humans being toxic was still a thing, so I’d have Boo in her monster costume. Randall Boggs and Vanitas team up, Randall to get revenge and destroy the company, whilst Vanitas considers using the screams of children as a way to serve the Organization. I’d prefer Randall to be the final boss of the level, rather than a random blob monster.

And then, we have Arendelle. It feels like Disney dictated how this world should be made, as the structure is really rigid (or frigid?). Our heroes barely interact with the characters and watch events from afar. In my version, our trio are a lot more involved in the story.

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Sora, Donald, and Goofy arrive just as Elsa has her public meltdown and freezes Arendelle. The trio meet Elsa outside and tell her that her magic should be cherished rather than feared, which baffles her. “Let It Go” happens, but in this case, Sora aids Elsa in creating her ice palace, or at least from afar. I don’t want to undermine Elsa’s act of independence and creativity. Larxene then shows up, ever the delightful sadist she is, and plots to expose Elsa’s darkness to create a potentially powerful Heartless. Sora then meets Anna, Kristoff, Sven, and Olaf, accompanying their group back to the ice palace, where Elsa accidentally freezes Anna’s heart.

Marshmallow is created and boots everyone out of the palace. Anna’s hair turns white, her group going to speak with the trolls. Sora, growing stubborn, goes back to confront Elsa, only to meet Hans’ group on their way to find Anna. Marshmallow attacks again, leading to a boss fight, but in the chaos, Sora, Donald, Goofy, and Marshmallow fall into an icy abyss.

Sora convinces Marshmallow to work with them to escape, and they go to find Elsa upon learning Hans took her. Larxene reappears, revealing Hans’ own darkness, intending on turning both him and Elsa into Heartless. After battling Larxene, our heroes race to stop Hans from killing Anna and Elsa. Hans’ darkness becomes a wolf-like Heartless, and the boss fight includes Elsa as a temp party member, and you must protect the frozen Anna from the Heartless.

The Caribbean follows the story of At World’s End. I love the animation style and detail in the world and character models, and the actor who is standing in for Johnny Depp is amazingly accurate. I’d have Sora and co. be a little bit more involved in the story, which was thankfully made less complicated for the game. Luxord is around in search of Davy Jones’ heart, believing it would be a powerful tool for the Organization. However, Xigbar is also on hand too, believing Luxord is looking for a “black box”. Luxord makes Sora question his actions in his world, pointing out he is aiding pirates, and allowing them to pillage, plunder, and hurt others for their own greed. Sora can’t deny this, so it creates inner turmoil. Instead, he takes the friendship path, and helps Jack and co. because he cares about them. I noticed a couple of key characters are missing from the world, like Bootstrap Bill, so they would be added.

San Fransokyo takes places after Big Hero 6, and told a well-handled story, with the titular superheroes still mourning Tadashi. I’d have Vexen be the antagonist in this world, since everyone in Big Hero 6 is a scientist. All of the Heartless in this world are made from Hiro’s Microbots. Vexen found both them and the original Baymax in the Realm of Darkness and turned them into Heartless. I felt Hiro having to face off against the original Baymax was a stroke of genius, so he’d be present in the boss fight against the corrupt health companion. And, instead of rebuilding the first Baymax, Hiro has to destroy his microchip. Sora speaks with Vexen about the Replica Program, and to Sora’s surprise, Vexen hints that not everyone in the Organization is loyal to Terra.

It at this point in the story that we catch up with Riku and Mickey, who are traversing the Realm of Darkness to find Aqua. The Heartless are a lot stronger and rabid in the realm, wearing Riku and Mickey down. They reach the dark shore, but cannot find Aqua. Someone emerges from the dark ocean. To Riku and Mickey’s horror, it is Aqua, her hair silver and her eyes yellow. Aqua has spent too long in the Realm of Darkness, and has developed the same traits as Terra.

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Aqua engages Mickey in a fight, having lost all hope, trapped in the darkness for so long. Riku then fights Aqua in a boss fight, and appears to defeat her. He reaches out to her, only for Vanitas and Xehanort to show up, recruiting her as the twelfth member of Organization XIII. Xehanort casts a charm on Aqua, making her obedient and zombie-ish. The trio leave to find Castle Oblivion and locate Ven to make him the thirteenth vessel.

Meanwhile, Sora, Donald, and Goofy land at Destiny Islands to catch their breath. Sora finds Master Eraqus’ Keyblade on the beach, and appears to recognise it. He suddenly announces they must go to the Realm of Darkness, unlocking the door beneath the island. The trio appear on the dark shore, reuniting with Riku and Mickey. Upon learning what happened to Aqua, Sora appears to be taken over by another person. Mickey realises Ventus’ heart has awoken within Sora. Ven knows the way to Castle Oblivion through his link to Aqua’s heart, and implies his and Roxas’ heart have become two separate entities.

Our heroes race through the Realm of Darkness and confront Aqua, Xehanort, and Vanitas outside Castle Oblivion. This leads to a large boss fight against the three of them, though the fight ends if anyone one of them is defeated. Ven reaches out to Aqua, snapping her out of her trance, and then right out of her darkness when she realises who has come to rescue her. Aqua turns on Xehanort and Vanitas, who retreat. She then restores Castle Oblivion back to the Land of Departure, and finally, returns to awaken Ven.

Vanitas appears and attempts to hijack Ven’s body, promising that the first thing Ven will see when he wakes up will be the death of Aqua. Ven miraculously awakens and engages Vanitas in a duel. Defeated, a raging Vanitas lunges at Sora, barrelling his way into his heart, pursued by Ven.

Sora is thrown into his Station of Awakening, where he is confronted by Vanitas, hungry to consume his heart. Ven materialises and both boys battle Vanitas, discovering they can dual wield, hinting Roxas is starting to stir too. They kick Vanitas’ butt, but he is unexpectedly saved by a dark shadow, who Sora realises in his Heartless, Anti-Sora. Sora awakens back in the castle, glimpsing Vanitas and Anti-Sora escaping. Ven and Aqua reunite, both knowing they didn’t stop Terra, and have to correct that mistake.

The stage is now set. The seven Guardians of Light have been found. The second Keyblade War will soon begin.
 

Evilgidgit

Well-Known Member
Original Poster
Not that it’s what happens in the Keyblade graveyard against the heartless tornado.

Oh, that. I'm not putting that bit in. It felt like a pointless cop out and was then reversed. If you want to make Sora have a heartbreaking meltdown, make it for something that has some consequence to it.
 

khlaylav

Active Member
Let me preface this by saying I love a ton of your ideas (especially your revised Birth by Sleep) but I do have one criticism: While I like the idea of going from Riku's perspective to Roxas to Sora, I think that'd lead to a really overstuffed Kingdom Hearts 2. Would you consider doing a game much like 0.2 that's very up front about how it's a prologue to KH2 from Riku's perspective, and then start KH2 proper with the Roxas section? Just a thought!

Also, I'd actually thought of a Haunted Mansion attraction flow where Sora and the gang hop in Doom Buggies and are chased by ghosts which pass through enemies dealing damage, but I think I like yours better!

Finally, a couple half-formed attraction ideas:
Stunt Show: Sort of based off of the Indiana Jones stunt show without actually calling it out, Sora's placed in a reasonable facsimile of the good archaeologist's outfit and must run from fire blasts, poison darts and snakes which all hit the Heartless around him! The finish places everyone's favorite rolling boulder in Sora's path, who shatters it with his Keyblade severely damaging all around him.

Swoop and Soar: Sora, Donald and Goofy hop onto a hang glider which swoops into foes, causing Aero damage. Activating the finish brings the three on a quick journey around the world that brings enemies in its wake (with a couple cameos of worlds that don't show up, like Big Ben, Agrabah, China and Beast's Castle)
 

mickeyfan5534

Well-Known Member
Oh, that. I'm not putting that bit in. It felt like a pointless cop out and was then reversed. If you want to make Sora have a heartbreaking meltdown, make it for something that has some consequence to it.
But then we'd loose some of the context for that really sweet scene before the credits unless you keep that very trippy Last World segment.
 

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