Let's Fix Tomorrowland!

Evilgidgit

Well-Known Member
Original Poster
It's been a while since I did any armchair imagineering, but since it's the 20th anniversary of this forum, I decided to do a little creative writing.

How do you solve such a problematic conundrum like Tomorrowland? The problem child of Disneyland since inception, we all know its muddled history; a land that always seems to be outdated as it keeps trying to predict the future. Disneyland’s own land has had this problem, to the point Imagineers just gave up after 1994 plans were cut to pieces, leaving it a mishmash of broken themes, broken attractions, no overall theme, too much Star Wars, the People Mover tracks have remained there since the Rocket Rods were scrapped nearly 20 years ago, and the whole land feels uncared for in comparison to the other, finer detailed, thematically unified lands. If you go into any other part of Disneyland, do you feel a sense of inadequacy as you do in Tomorrowland?

The initial message of Tomorrowland was the optimism and potential of the future, the limitless freedoms that tomorrow can bring. There’s a great, big beautiful tomorrow just a dream away. That has been lost in the current land’s design, a cramped, disjointed mess in all levels. Yeah, it has Space Mountain, Buzz Lightyear, and Star Tours, but what else is there? How do they all connect to one another beyond being set in space and from the sci-fi genre. There is no sense of futurism here, but more, as the other Tomorrowlands have suffered, as a dumping ground for sci-fi brands before Star Wars eventually takes over everything. With Galaxy’s Edge, there is no need for Star Wars in Tomorrowland, including Star Tours.

Other issues include the use of space, cramped pathways that lead to a lot of bottlenecking, the daft placement of Astro Orbitor at the very front of the entrance, empty buildings, the exposed show buildings, a lack of shade, greenery, and water features, the rather flimsy path that runs past the Matterhorn that exposes the backside of Buzz’s show building, and the question of what to do with Autopia.

For a land that is meant to be about tomorrow, it is still very much stuck in the past. Autopia is likely only still around due to financial reasons, and because it is nostalgic; the last opening day attraction and a park of Walt Disney’s original park. But, it takes up way too much room, so much so that an entirely new land or an expansion could be put in its place. Plus, Star Wars takes place “a long time ago”, Toy Story is in the present, and even the architecture is old and long outdated. And what the heck does Finding Nemo have to do with the future? There’s some great irony to Tomorrowland being stuck in yesterday, an issue it has long struggled to overcome.

So, here’s my attempt at fixing Tomorrowland from the ground up.

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AESTHETICS
The key themes of Tomorrowland should be a sense of optimism for the future, and how the development of new technologies can benefit mankind and the world. The dream of space travel remains a prominent vision of the future, but so does more modern ideas like eco friendly tech through transport, housing, and healthcare. There are new innovations in technology to explore and celebrate, though such ideas would not completely consume the land’s experience. Though there would be a sense of realism in Tomorrowland, it would not lose the magic and imagination that is expected of the other park as a whole.


For starters, the primarily inspirations behind Tomorrowland’s new look and layout would be from Shanghai Disneyland’s version, and from eco friendly, futuristic architecture seen in Singapore, which heavily features an abundance of greenery, blending trees amongst the buildings to create a more environmental and warm community. This ties in neatly to one of Tomorrowland’s few positives. All of the land’s plants are homegrown, and include fruits and vegetables, which are sold within the park. This seems like a great root to be the basis of Tomorrowland. In a time where the landscape is being bulldozed for more ugly and identical housing blocks, creating a welcoming landscape where the architecture appears to have been built either around the trees or incorporated them into the planning process feels much more inviting and a little wondrous. A world of techno-organic possibilities.

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Similar to Shanghai’s Tomorrowland, this upgrade will introduce raised walkways and multiples levels, allowing multistorey show buildings that blend in with the landscaping, using the foliage and unique designs to make the surroundings look inviting rather than ugly. The entryway will be wide and spacious with the removal of Astro Orbitor and the old People Mover tracks. The addition of the new levels and curving pathways avoids bottlenecking, as well as making the land and attractions more accessible for the disabled, prams, mobility scooters, etc., makes queue lines nicer, and some more flavoured visuals.


Story wise, Tomorrowland draws inspiration from Brad Bird’s flawed but mesmerising film of the same name, where brilliant minds pooled their resources and imaginations together to create a cityscape that benefits the world, jetpacks and all. I believe each Tomorrowland should be different and tell their own stories of the future. Disneyland’s tells one of endless possibilities where are realised and futurist optimism thrive.

Tomorrowland is split between three different zones, the Innovation Hub, the Transportation Hub, and the New Frontiers Hub that is centred around space travel, with Space Mountain at its centre. If you are wondering about Autopia, that is removed entirely, and the Submarines would either be repurposed or removed. The Monorail will also be re-routed out of Fantasyland and restricted to the edge of Tomorrowland, looping back around.

The bare bones route between the back of Buzz Lightyear and the Matterhorn would undergo a more magical transformation. Not much can be done to widen it, but the rear of Buzz Lightyear can be covered by mountain rockwork, with carvings and cave paintings depicting the Abominable Snowman that dwells within the mountain peak. Other alterations could be made to make the path wider and more accommodating for the guests in the Matterhorn’s queue line. New alcoves would be built to allow guests some much needed shade – speaking of which, the presence of the new green-themed setting would allow for some natural shaded areas, as well as the introduction of park benches, dancing water fountains, and a collection of small waterways that descend down through negative-edged basins to the entryway and join the pools around Pixie Hollow.
 

Evilgidgit

Well-Known Member
Original Poster
Walkthrough

Upon leaving the Hub, guests will approach the newly revitalised Tomorrowland. A small, centralised water fountain stands at the entrance, with wide paths circling it. This is the Earthly Fountain, inspired by the Well Fountain in Bayliss Park, Council Bluffs, Iowa. Our fountain would feature a spiraling, seven layered piece, each level representing a continent. Water would spiral upwards, before culminating in water shooting from the top like a star. The fountain represents a unified humanity and our dream of touching the stars, and aiming for the endless horizon of possibilities. At the foot of the fountain would be a new plaque commemorating the land as well as featuring Walt Disney’s speech from the 1955 opening.

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There would be some minor flairs to the land, such as park benches would include waterproof memory foam, and auto-trash cans that react to movement. Speaking of which, Push the Talking Trashcan would appear as a roaming character. In Tomorrowland, the likes of WALL-E, Baymax, and the Robinsons all co-exist, and can be met in the streets, or in scheduled M&Gs.

Our first destination is through the Innovation Hub, where technology is fun and experimental. As said earlier, most of Tomorrowland would get a second level, allowing for new attractions and upper levels for restaurants. Curving paths weave in and out, up and down, and throughout the show buildings onto upper walkways and outdoor mezzanines to give panoramic views of Tomorrowland and the rest of the park.

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Buzz Lightyear’s Astro Blasters are reluctantly replaced – perhaps moved to Pixar Pier. In its place would be Big Hero 6 Science Labs, an interactive dark ride that borrows the core concept of Buzz, though leaning towards scientific endeavour and superhero fun. The Big Hero 6, led by Hiro Hamada, have set up their own labs within Tomorrowland and are supposed to be taking guests on a guided tour through their various facilities, each run by a different member – robotic innovation (medical and competitive), electromagnetics, plasma energy and laser tech, multipurpose chemistry, and Fred’s personal hangout.

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Unfortunately, Hiro’s nanomite technology can adapt to others, causing havoc within the lab. Using Big Hero Blasters designed by the team, guests must traverse the labs, room by room, using different types of scientific ammo (Go-Go’s magnetic discs, Honey Lemon’s chemical bombs, Wasabi’s plasma blades, Baymax’s blasters) to disperse and disable the nanobites.

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The attraction exits out into Major Blast, a gift shop renovated by Fred, transformed into his own personal business for all things hi-tech and geeky. This very personalised comic book hangout, which looks a little out place in the sleek Tomorrowland, is home primarily to playful gizmos and merchandise that ties into Big Hero 6, such as Hiro’s magnetic battle bots, Go-Go’s discs in the form of frisbees, and many of Fred’s monster costumes and comic books.

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On the first floor lies Baymax’s Happy Ride, a duplicate of Tokyo Disneyland’s new ride. In this peaceful whip ride, Baymax has been mass produced to help people (as Tadashi wanted!), creating a health care system that is designed to create a soothing sense of joy amongst the guests (i.e. “patients”), with each Happymobile driven by a Baymax unit, as calming music plays. The attraction lasts around three minutes, and is surrounded by seating and viewing areas for guests to watch others have fun with Baymax. The Big Hero 6 can be met is a special M&G area within the show building.

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The Galactic Grill remains, but is now the Terra Terrace, refurbished to fit in with the new green-friendly theming. Terra Terrace now specialises in a more healthier, organic menu, with homegrown food, which can be found in the gardens and green patches scattered around Tomorrowland. Guests can even watch their food being prepared for them through viewing windows into the kitchens. The restaurant gains a first floor expansion, giving lovely views of the surroundings.

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Evilgidgit

Well-Known Member
Original Poster
Star Tours blasts off into the ether of extinct attractions, but its legacy and ride system lives on in a brand new attraction that explores our universe. Interstellar: A Cosmic Voyage is inspired by the documentaries pioneered by Carl Sagan and Neil DeGrasse Tyson, exploring the vast cosmos that lies beyond our blue planet. The exterior and queue line resemble an intergalactic transit station, referencing the concept of space tourism that is expected to become a big thing in the next century.

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Here, in the Trimaxion Transit Port, guests are invited to participate in “package intergalactic tours” that take them into the depths of space, visiting our neighbouring planets, the Sun, the Moon, the asteroid belt, and even into the unknown reaches of the universe beyond. The name Trimaxion may sound familiar – it is from Flight of the Navigator, the walnut-shaped spaceship piloted by a robot voiced by Paul Reubens. This is more of a reference though, but could count as an IP if Bob Chapek’s mindset was incorporated into the reimagining. Our navigator is an AI navigational system voiced by Paul Reubens, named M.A.X., who acts as our chauffeur and tour guide on our trip.

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Upon boarding their shuttles, which are a little more streamlined and less boxy, their journeys begin. As you might guess, the simulators remain, and the though the experience is similar, we aren’t taking off into a fictional universe, but across our own. Upping Star Tours’ choices, Interstellar has up to 78 different routes to take, all randomised into a chain of events which will be different from the last journey.

For example, one journey could take us on a trip close to the Sun, avoiding a solar flare, though the cabin would temporarily heat up to create the sensation of passing by the star. Afterward, we fly through the asteroid belt, around Saturn’s magnificent rings, and along the tail of a passing comet. One trip could fly close to the icy surface of Europa, manoeuvre through a meteor shower, and escape the force of a black hole. The attraction length is between 12 minutes.

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Guests exit through Constellations, a quaint gift shop themed after an age old observatory, with a large centralised orrery that can be moved about by guests using cranks around the model’s base. Here, merchandise is space-orientated, with emphasis on space exploration, astronomy, and creative exploration gadgets like telescopes and build-your-own-planets.

A new first floor is built above Interstellar, introducing another new attraction that is both old and new. CommuniCore is a tribute to human innovation, technological developments, and communications, a hybrid of Spaceship Earth and Delta Dreamflight, whilst taking its name from the Future World experience. CommuniCore is a semi-educational, semi-humourous omnimover dark ride that delves into the past, present, and future, exploring the history and development of mankind’s ability to communicate and reach out to one another.

Themed as the Tomorrowland Historical Society of Worldly Communications, CommuniCore lasts around 15 minutes. Guests board their omnimover vehicles, the Communi-Carts, which seat two people. Following an amusing narration by actress Penelope Wilton, guests embark on their journey through time, via living dioramas and scenes of historical moments, following the evolution of mankind’s communications and unification of the world. The scenes play out with sight gags and animated sequences, in order to create an engaging, timeless experience.

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Our journey begins back in the stone age with the creation of cave paintings, though one caveman doesn’t get the idea that there is a sabretooth tiger standing behind him, even when there is a painting of it in front of him. Cave paintings evolved into hieroglyphs, which were put on papyrus as seen in ancient Egypt. We pass by the Phoenicians as they develop the alphabet, which evolves into a Roman speaker addressing an excited crowd with his dramatic announcements of the news.

Flames engulf the scenes as Rome burns and the grand Library of Alexandria is lost to time, but our communication skills evolve as Jewish and Islamic scholars preserve information. Johannes Gutenberg invents the printing press, propelling us through the Renaissance, where science, literature, and art flourished. Leonard da Vinci is seen, as is Michelangelo painting the ceiling of the Sistine Chapel, though a bucket of paint has fallen on the head of a passerby.

We pass through a hallway made up of giant newspapers, detailing key events in history. Then, we begin to enter the age of industry and information, into a Victorian scene where Alexander Graham Bell performs the first phone call, and Thomas Edison shows off some of his inventions. The final portion of the attraction takes us through the modern era: the invention of the radio, Morse code, telegraphs, television, film, computers, satellite communications, the 1969 Moon landings, and into the development of the internet and an interconnected world. The final scene shows developing technology and how our world is growing more and more connected, and possible ways technology will improve our lives.
 

Evilgidgit

Well-Known Member
Original Poster
The second portion of our tour takes us to the eastern side of Tomorrowland, which revolves around futuristic transportation and our surroundings. I did ponder on adding in a new version of Horizons in, but frankly, every other person ever has included Horizons in. Yes, it pretty much personifies the future, but I wanted to include something a little different.

First off, the Astro Orbitor is removed from the land. It is a leftover of the failed 1994 rehash and its Renaissance-style doesn’t fit with the rest of Tomorrowland’s aesthetic. Though, we do need a central spinner, and what better ride to include than the Jetpacks from Shanghai. I feel the attraction is the modern version of the Rocket Jets and Astro Orbitor, representing an iconic trademark of the future with hi-tech jetpacks. Guests board their jetpacks in a flight test, going for a prolonged spin around Tomorrowland, able to decide to height of their vehicles.

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With Autopia being removed, and both the train station and Monorail in close proximity to each other, the Tomorrowland Transportation Hub will be built to unify all of the land’s transport together. This new, multistorey building shall be built in the place of Autopia’s starting track, serving the Monorail and the brand new People Mover, whilst the Tomorrowland Station gets a refurbish. The Transportation Hub resembles a bustling, futuristic train hub, based on artwork by Joakim Engholm. As mentioned earlier, the Monorail does not loop around the Matterhorn, but rather goes into the new hub and then back out of the park. It does take away from the joy of the ride, but it now primarily serves as actual transport into Disneyland and around the resort.

As for the People Mover, it takes reference from the Magic Kingdom’s version, serving as a fun, serene ride around Tomorrowland. Its tracks circle around the entire land, accompanied by onboard narration by Mr. Tom Morrow, the land’s official spokesman, who gives guests a tour of the land and the deeper story. Leaving the Transportation Hub, the People Mover glides across to the Innovation Hub, passing around the back of Bayman’s Happy Ride, before passing over the entryway of Tomorrowland. On the first floor, the People Mover passes around the outside of CommuniCore, before heading into Space Mountain, down to the ground floor and then up into the first floor, passing by a familiar diorama of the 1967 Tomorrowland. The track continues on the outside of Moonliner 55, into WALLE’s Biome, before returning to its station.

Our next new attraction occupies the Innoventions/Launch Bay building, which is either demolished or remodelled to resemble a stylistic biodome inspired by the Eden Project. I borrowed some elements of this attraction from a blog called Reverse Imagineering, which had its own inspiring plans for fixing Tomorrowland. WALL-E’s Biome is similar to The Land, a small but immersive dark ride set within a green biodome being tendered to by the robots from WALL-E. This ride is set in a time after the film’s events, where the robots and passengers of the Axiom have built an experimental sphere to see if plants can grow on Earth. In the case of the larger Tomorrowland story, the dome is a living biosphere for how plants can thrive and grow in different environments.

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Guests board their trackless vehicles, which can follow one of several routes through the attraction, passing through beautiful, lush vegetation and flora, with many animatronic robots taking care of their surroundings via sight gags. Amongst them are WALL-E and EVE, overseeing their creation with tender loving care. In the centre of the dome lies a large tree, and at its foot lies an old boot, where it once grew from. Disneyland’s gardeners, botanists, and farmers will tend to the dome, caring for the plants that will eventually find their way around the park, the resort, and into restaurants. It is a little fun to show a glimpse behind the curtain and see the hardworking cast members weave their magic in the park.

Our final port of call is the New Frontiers Hub, based primarily around Space Mountain. The attraction remains the same, though could include a new storyline like Mission 2 or maybe even a Mission 3. The mountain would be named as “Space Station 77”, related to the other Space Mountains. Starcade is resurrected with its original purpose in mind, as an arcade full of modern and classic arcade games, though perhaps with a slight emphasis on outer space games, acting as resting spot or leisure area for those who don’t want to lose their lunch on Space Mountain. Also located here are the Tomorrowland toilets, which incorporate the amazing technology from Japanese bathrooms!

The crumby Alien Pizza Planet is transformed into Moonliner 55, a table restaurant that pays homage to the iconic rocket in the land as well as its own history. Drawing inspiration from Epcot’s upcoming Space 220 Restaurant, set in an out of this world restaurant that orbits above the Earth, surrounded by projected images of outer space; shooting stars, satellites, and astronauts will pass by as guests have a slightly more classier menu, in this unique dining experience.

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And finally, lastly, ultimately at the end, the Magic Eye Theatre continues, though with a rotating roster of films, as well as serving as a theatre house for premiers and previews. In this case, one film is Visions: Walt Disney’s Futurism, a 30 to 45 minute documentary looking back on Walt’s dreams of the future, pushing new technology and how it impacted both Disneyland and the world.

MEET & GREETS: Mickey Mouse and Friends (sci-fi), Hiro Hamada, Baymax, Go-Go Tomago, Honey Lemon, Wasabi, Fred, Lewis Robinson, Wilbur Robinson, Bowler Hat Guy, WALL-E, Push the Talking Trash Can.

ATTRACTIONS
-Big Hero 6 Science Labs
-Baymax’s Happy Ride
-Jetpacks
-Interstellar: A Cosmic Voyage
-WALL-E’s Biome
-Disneyland Monorail
-Disneyland Railroad
-People Mover
-Starcade
-The Magic Eye Theatre
-Space Mountain

DINING & SHOPS
-Major Blast
-Constellations
-Terra Terrace (counter service)
-Moonliner 55 (table service)

You may have noticed Autopia has been scrapped, and the Submarines shall be reimagined. That leads around a few acres of land free in Disneyland. I have a few ideas for what to put in there, but what do you guys think of the options?
-Fantasyland expansion
-Fantasyland expansion - Dark Woods/Disney Villains territory
-Discovery Bay
 

DisneyFan32

Well-Known Member
In the Parks
Yes
You may have noticed Autopia has been scrapped, and the Submarines shall be reimagined. That leads around a few acres of land free in Disneyland. I have a few ideas for what to put in there, but what do you guys think of the options?
-Fantasyland expansion
-Fantasyland expansion - Dark Woods/Disney Villains territory
-Discovery Bay
I think Hollywoodland (opened in 1999) will be perfect for Disneyland's new land, it will have several attractions:
The Great Movie Ride
Toontown Transit
Baby Herman's Runaway Baby Buggy Ride
Dick Tracy's Crimestoppers
Superstar Television
Monster Sound Show
Cinemagic

I want to see Hollywoodland next soon. @Evilgidgit
 

Evilgidgit

Well-Known Member
Original Poster
I think Hollywoodland (opened in 1999) will be perfect for Disneyland's new land, it will have several attractions:
The Great Movie Ride
Toontown Transit
Baby Herman's Runaway Baby Buggy Ride
Dick Tracy's Crimestoppers
Superstar Television
Monster Sound Show
Cinemagic

I want to see Hollywoodland next soon. @Evilgidgit
They already have a Hollywoodland in DCA -- though these suggestions could easily make it a better land.
 

DisneyFan32

Well-Known Member
In the Parks
Yes
They already have a Hollywoodland in DCA -- though these suggestions could easily make it a better land.
Or Roger Rabbit's Toontown will be perfect to opening in 1999 in different universe instead Mickey's Toontown opened in 1993.
It will have attractions based on Who Framed Roger Rabbit:
Toontown Transit
Toon Coaster (based on RollerCoaster Rabbit short)
Baby Herman's Runaway Baby Buggy Ride
Toontown Tower Hotel
Benny the Cab ride
and more.
 

ThemeParkPriest

Well-Known Member
Nice work so far! The Big Hero 6 and People Mover inclusions are similar to what I included in my ICABW semifinal project. I also like the inclusion of Wall-E.

You may have noticed Autopia has been scrapped, and the Submarines shall be reimagined. That leads around a few acres of land free in Disneyland. I have a few ideas for what to put in there, but what do you guys think of the options?
-Fantasyland expansion
-Fantasyland expansion - Dark Woods/Disney Villains territory
-Discovery Bay
I wish Disneyland and the Magic Kingdom would differentiate themselves a bit more, so I would vote for Discovery Bay.
 

Twilight_Roxas

Well-Known Member
I think you forgot Stitch since he’s a alien. I think Fantasyland should be next since the Storybookland canal, Casey Junior, and Fantasyland theater could be replaced with the Enchanted Tale of Beauty and the Beast, Frozen Ever After, and any other fairy tale Disney attraction.
 

TheDisneyParksfanC8

Well-Known Member
I was looking at Google maps and I saw the monorail tracks run through key parts of the current Tomorrowland. Are there any plans to alter the tracks to make way for expansions? A Wreck it Ralph attraction would also be cool. Though if they did Big hero six I think it should be a simulator of some kind where you team up and fight a bad guy of some kind.
 

Evilgidgit

Well-Known Member
Original Poster
I was looking at Google maps and I saw the monorail tracks run through key parts of the current Tomorrowland. Are there any plans to alter the tracks to make way for expansions? A Wreck it Ralph attraction would also be cool. Though if they did Big hero six I think it should be a simulator of some kind where you team up and fight a bad guy of some kind.
To reiterate, the monorail tracks would be limited to the new transportation hub in the land, so they would enter and exit the park without looping around the Matterhorn, etc.

As for expansions, the choices would either be a Fantasyland expansion or introduce a version of Discovery Bay.
 

Evilgidgit

Well-Known Member
Original Poster
Good lordy, I haven't updated this in over a year! D23 literally announced NOTHING regarding Tomorrowland at Disneyland, so our dreams of saving the land of the future remains as imaginary as those blue sky concepts Josh D'Amaro showed off as "never will be real". So, here are is one idea for an expansion in the area that currently contains Autopia, the Submarines, and the park's lagoons.

Expansion Concept #1: Discovery Bay
With the removal of Autopia, the Submarine Voyage, and re-routing of the Monorail, the last few acres of Disneyland will need some attention. I have several ideas for new expansions, the first of which is a mix of Discovery Bay and Mysterious Island from Tokyo DisneySea. For the uninformed, which should be no one, Discovery Bay was a proposed land created by Tony Baxter, a land that would somewhat later inspire Discoveryland in Disneyland Paris; a land that celebrates futures that never were. A fusion of science fiction and fantasy, Discovery Bay could serve as a good landmark between Fantasyland and Tomorrowland.

Disneyland has created several specific viewpoints to attract guests’ eyes and for ample photo opportunities. Sleeping Beauty Castle at the end of Main Street, the Rivers of America, and the Millennium Falcon in Galaxy’s Edge, all serve as such points. So what if we added another to the park in Discovery Bay – say a volcano perhaps?

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Tokyo DisneySea’s central weenie is the volcanic Mount Prometheus, an enclosed open land complete with an erupting caldera. Imagine seeing that at Disneyland! However, Discovery Bay’s version would be a little smaller due to limited space, though would maintain a volcanic top, where rumblings of lava and smoke would erupt from the spout of the volcano every now and again.

Story-wise, Discovery Bay would be a secluded location built within the heart of Vulcania, the island home of Captain Nemo, acting as a base of operations and scientific outpost for the likes of S.E.A. Here, technology is being used to explore the unknown regions of our world, all of which come to life in new, if familiar, attractions that are thrilling and wild, taking guests on a journey to the centre of the earth, leagues under the sea, and on an icy voyage to the unknown reaches of the frozen north. Guests play the part of fellow S.E.A. members, visiting Discovery Bay to be participants in the region’s newest innovations and expeditions.

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Guests will find themselves approaching a grand, ancient volcanic island, which has seen many ages come and go in the Earth’s history. Vulcania hides many secrets within its red-rock slopes, its caldera letting out the occasional whiff of volcanic sulphur, churning smoke, and the rumble of fire. Pristine machinery from a lost century of industrial progress sits here and there, designed to make such a destination hospitable for the inhabitants; the island’s natural geo-thermal heat has been used to warn up the facilities for example. The slopes of the volcano and surrounding rockwork hide the show buildings, which are partially built a level below ground, reinforced against earthquakes. Guests can explore the numerous paths and passageways that weave in and out of the volcano.

Both Tomorrowland Lagoon and Fantasyland Lagoon are indoctrinated into being parts of Discovery Bay, now decorated with rockwork and aquatic machinery. Travelling through manmade passages take guests into the heart of Discovery Bay, finding a large lagoon inside, the titular bay. A small harbour outpost sits here, housing dining, retail, and toilets. The Nautilus submarine is docked in the bay. The land is built across two levels – the lagoon’s level, and the first level, built atop raised earth and metal gangways painted an attractive mint green, though slightly rusting and fading, which run around the perimeter of the volcano. There are many viewing platforms to take in the spectacular views. As for the Disneyland Railroad, the track would run through the back of the volcano, and onwards to Tomorrowland.

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The E-ticket attraction of Discovery Bay is Journey To the Centre of the Earth, based on the 1864 novel by Jules Verne. A replica of the Tokyo DisneySea thrill ride, guests find themselves going on an extraordinary adventure beneath the Earth’s surface, leaving the known world behind into the mysteries that lurk below our feet. The attraction is part dark ride, part rollercoaster, utilising high speed slot car tech that originated with Test Track. The show building would be built beneath Discovery Bay, literally creating an attraction built underground.

German geologist Professor Otto Lidenbrock and Captain Nemo have invented the Terravators, gigantic, armoured, excavation vehicles which have spent the past few months digging deep into the crust of the Earth to explore the depths for the potentiality of creating subterranean passages and even communities. But, something has happened. The tunnels have been evacuated, seismic tremors are increasing, and there have been strange life signs and inhuman noises coming through the island’s sensors. Guests are invited to act as the investigation team that goes down into the depths and uncover the source of the strange goings on.

Upon entering the heart of the volcano, guests travel through Lidenbrock’s laboratories, finding peculiar archaeological samples and findings, including alien-looking plants and a fossilised egg belonging to an unknown creature. The queue lines continues through caverns, manmade and dug out using gigantic drills provided by Nemo’s engineers (including one Gaeton Moliere). We are descending downwards, approximately one mile into the Earth’s crust to the Terravators’ station.

Within the station, we find the Terravators, each a metal tank-like vehicle that can house ten passengers each. The vehicles depart in groups of four, following after each other through a series of caverns on a downward path and across a manmade bridge into the unknown. Our vehicles pass through an excavation site, and then a magnificent grotto full of rainbow-coloured crystals that all share a resonating sound, echoing off the walls and follow us through the ride.

Travelling deeper into the earth, we discover a hospitable environment of enormous, bioluminescent mushrooms, coloured an alien blue. As we pass through, we catch brief glimpses of unfamiliar creatures, primarily large insects of unknown species. Subterranean animals that have never been seen by human eyes; surviving creatures from the age of the dinosaurs; and even a few living specimens of animals once considered extinct. There are strange three-legged insects, mutant amphibians with two tongues, and bizarre animal-plant hybrids that release smelly scents.

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As we turn a corner to go down a slope, the ground rumbles and trembles around us as the Terravators increase speed. A blast of steam shoots out of the ground, causing our vehicle to jump off-track. We are meant to go down a safer route, but as we pass by, the passage has partially caved-in, and a strange, elongated shadow crawls away out of sight. Something has been awakened by the drilling and mining, and it is angry at being disturbed, though with good reason.

Now, off-track and heading into unfamiliar territory, the Terravators travel through dark tunnels, burrowed out by whatever caused the cave-in. We pass through a cavern where hundreds of hardened, domed structure hang from the ceiling. But, these are bulbous rocks – they are cocoons, housing many baby creatures, each with four, glowing eyes, and appear to thrive in the rising heat. We have gone deeper than any man has ever dared, to a place that has its own shifting climate; where thunderstorms can occur, as seen when lightning strikes hit a subterranean valley in the distance. We pass through a volcanic region, where every vent and hole shoots out small bursts of smoke, steam, and fire.

Then, around the next corner, we meet our monstrous host – a ginormous beast of fire and stone, a titan of terror, half centipede, half dinosaur. Vicious in nature, this monster is the dominant predator in this underworld, and it is angry with our presence. The drilling has disturbed its hibernation, and worst of all, it has threatened her children. Yes, this great monster is a mother, and she wants us gone. With a furious roar, the ground around us shakes violently, flames shoot up around us, and we rush away into darkness. Here, the attraction turns from dark ride to rollercoaster, taking guests on a wild ride through the caverns.

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Through heated tunnels, sharp turns, and the shrieks of the monster echoing in our minds and ears, the Terravators zoom through the underground, but begin to regain altitude as we make our ways back up to ground level. Our exciting adventure comes to a safe end, as the Terravators are reclaimed by familiar railroads, returning back to their loading bay. As guests depart to civilization, Captain Nemo laments that some things are better left lost in the dark, though comments that there is always room for further explorations.

The second attraction within Discovery Bay is 20,000 Leagues Under the Sea, another gift from Tokyo DisneySea – a simulated, suspended dark ride taking a voyage beneath the waves into the depths of an aquatic, alien landscape. Rather than ride in the Nautilus, which is docked in Vulcania’s bay, guests will instead delve into the deep within smaller exploration pods – one of which hangs from a crane above the lagoon.

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Entering a rocky alcove and into a ground level docking station, guests of ten board the boxy, metal mini-subs, which are powered by revolutionary 19th century feats of engineering. The vehicles travel through the attraction on rails, though the actual ride does not take place underwater, but uses clever special effects to create the illusion (i.e. bubbles are pumped up into the front observation dome of the vehicle to add to the magic. Captain Nemo narrates our journey, detailing how he found Vulcanica and its secrets, believing there may be a lost civilization may reside somewhere in the depths.

Our journey is disrupted when an enormous squid is awakened by our presence, swatting at the pods with a tentacle. The current sends us careening away down an unfamiliar path, the pod’s searchlights revealing the long lost ruins and architecture of the civilization Nemo has been searching for. He believes it might be Atlantis, though its identity is left vague and up to the imagination of the guests. This primarily a ride that is about atmosphere, curiosity of the unknown, and the adventure that comes with making new discoveries.

The Nautilus, the pride of Captain Nemo’s endeavour, sits docked in Discovery Bay’s lagoon. Descending down on a ramp into the submarine, guests can tour Nemo’s war machine and abode, travelling the various rooms designed by Nemo himself. The rooms include the captain’s quarters, complete with his iconic pipe organ; the command deck featuring a number of charts of Vulcania, and other mythical places that tie into S.E.A.; and the main salon, where guests can get up close and personal with the giant squid, which can be chased away with a light electrical zap. The submarine tour does not actually go through the Nautilus itself, but through a hidden show building built beneath Vulcania.

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Our next attraction is another export from Tokyo DisneySea – a repetitive choice, but one that I believe best suits Discovery Bay, even if some people may find a large volcano intrusive in Disneyland. Within the lagoon, walled off by large stones is Aquatopia, a trackless water ride. Thirty-six water chariots dance and sway about the lagoon in completely random direction in a chaotic waltz, programmed by the attraction’s advanced computer system. Aquatopia is a fun attraction, with the chariots designed within universe to test out their durability in uncontrollable waters. Guests can go through two different modes on Aquatopia, the splash-free “dry mode”, or the more excitable “splash mode”, where guests can face the possibility of sliding and skimming through small water spouts whilst getting a little soaked.

Perhaps the most striking building in the land is Fortress Explorations, an Elizabethan citadel of a firm volcanic stone and obsidian beauty. This is the secret headquarters of S.E.A., founded in the 16th century by several likeminded individuals such as Leonardo da Vinci, Marco Polo, and Ferdinand Magellan. Slightly smaller than its DisneySea counterpart, the fort consists of two floors, consisting entirely of exploratory, walkthrough chambers. There are plenty of things to find and interact, including an enormous mechanical display of the solar system, the Navigation Chamber featuring operative model ships that can sail across a large ocean map via magnets, and cannons that lined the outside walls. Guests can have a go at Leonardo’s Challenge, an interactive scavenger hunt around the fort and the island to uncover the origins of S.E.A.

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Discovery Bay has two major restaurants and smaller eating establishments. The first is Nemo’s Grand Salon, a table service based on the concept intended for Discoveryland in Disneyland Paris. Guests will enter a beautifully designed hall carrying the same metallic design of the Nautilus. Under a tinted blue canopy, the salon has in-built large aquarium tanks, creating the illusion that the restaurant is underwater. The menu is a mix of European and Mediterranean choices, though alcohol is not served in the salon.

The second is Magellan’s in Fortress Exploration, an extravagant table service in the heart of the fort, serving as the centrepiece of S.E.A.’s efforts. Ornate, lavish, and made of magnificent architecture, Magellan is a large circular hall. The walls are made up of various miniature exhibitions, decorated in international objects and cultural artifacts. One section is dedicated to Leonardo da Vinci’s many great works, whilst another depicts great voyages of European explorers. In the centre is a huge rotating globe held up by carved seahorses, sitting under a rotunda of the constellations and planets. Guests can venture up to the first floor to better examine the globe and Magellan’s rotunda. There is also the secret dining rooms, cleverly disguised behind bookcases, leading to hidden portrait galleries and wine cellars (minus the wine). The restaurant is more equivalent to fine dining, but has a large menu of numerous cuisines from around the world, reflecting the nature of the land as a whole.

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Other dining options include Ned’s Galley, a seafood counter service that doubles as a fish and chip shop; and Vulcanica Grillhouse, a barbeque joint set thematically in a mess hall where food is cooked using the island’s natural heat vents.

In terms of shops, there are two. The first is S.E.A. Vault, themed as a hidden vault within Discovery Bay, now opened by the members of S.E.A. and transformed into a store for guests to browse and purchase the strange and fascinating from around the world, as well as plenty of S.E.A. related merchandise. The second is Gifts From Fathoms Below, offering unique merchandise related to the sea, the depths, and the mysteries hidden beneath out feet.
 

MickeyMouse10

Well-Known Member
I do think Tomorrowland has to go with a more timeless theming. The following are a list of ideas I've thought of...

1930's with robots
1950's with robots
Alien Transport
Japanese inspired
Jules Verne
Underground themed
Flash Gordon
Film Noir
Apocalyptic
 

Evilgidgit

Well-Known Member
Original Poster
I do think Tomorrowland has to go with a more timeless theming. The following are a list of ideas I've thought of...

1930's with robots
1950's with robots
Alien Transport
Japanese inspired
Jules Verne
Underground themed
Flash Gordon
Film Noir
Apocalyptic
Considering that Tomorrowland is all about the optimism for the future, an apocalyptic land would probably be a big no-no.
 

MickeyMouse10

Well-Known Member
Considering that Tomorrowland is all about the optimism for the future, an apocalyptic land would probably be a big no-no.

LOL, yeah that's probably more of a Universal Orlando thing. ... But Planet of the Apes and Wall-E attractions do seem to fit perfectly with the apocalypse setting.
 
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Miru

Well-Known Member
LOL, yeah that's probably more of a Universal Orlando thing. ... But Planet of the Apes and Wall-E attractions do seem to fit perfectly with the apocalypse setting.
Implicitly Wall-E’s ride is after the Earth is rebuilt. If anyone Planet of the Apes could fit better in Adventureland.
 

Evilgidgit

Well-Known Member
Original Poster
For my second expansion concept will be a Fantasyland extension. One idea I have is an indoor-outdoor boat ride, possibly based on Sleeping Beauty. There was a fantastic idea for such a Sleeping Beauty ride on these forums somewhere. Could someone point me in the right direction to find it, so if I do go ahead with my idea, I can at least pay direct tribute to whoever made it.
 

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