League of Dreamers: A New Beginning

spacemt354

Chili's
CHALLENGE 2 - ADVENTURELAND

Introduction:

As you enter from Hollywood Boulevard (our Main Street) you transport back in time and into a vast jungle of possibilities. You are thrust back into the 1950s, embarked on a journey to seek new lands of opportunity and find yourself on this tropical land in Central Africa. You hear tales of a famous "Jungle Cruise" and its owner, who has shuttered the doors to the great attraction as a result of the Great Depression/ World War II, leaving the rather sizable chunk of land seated perfectly in a basin in central Africa abandoned for about 20+ years. The jungle has reclaimed much of the land, leaving only shades of what this sprawling complex dedicated to exploration and discovery once was. As you go deeper into the land, you discover the truth behind these old fables as you trek through the untamed jungles of Adventureland.

Land Overview:
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(The rest of the presentation will follow the organization of the map above, as we discover each and every place to visit on your stay in Adventureland!)

1 - Pirates of the Congo
Backstory
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In the late 1800s, pirate Captain Domingo Fernandez set sail with his crew from Spain on his cherished ship, "La Belleza" (Beauty), to discover the New World and the treasures of the Caribbean. Halfway through his journey though, a terrible storm on the Atlantic tossed his ship east and the crew had to abandon the journey. With some navigational errors and their ship destroyed, they ended up on an island along the Congo Rainforest coastline of Central Africa.

Captain Fernandez and his crew, searched around this desolate and abandoned island for any source of food or communication with the outside world, to no avail. After a few days stranded on the island, a ominous pirate ship appeared on the horizon and approached the land and traveled back beyond the island. Fernandez and crew followed the ship in hopes of discovering civilization...and as they approached a bridge which appeared to lead to solid land, they saw the ship attempt to enter a cave. The shipwas met with massive canon fire from another opposing ship and surrounding area. An epic battle ensues in the open water, and the crew attempted to escape the canon fire as they saw a lighted mansion through the dense jungle. Suddenly, they were lifted into the air and hear a bellowing voice telling them to not go any further....Fernandez and his crew were never heard from again.

Some say their spirits still roam the island, and there's still a mystery as to what is so valuable on the island itself.

Queue and Entrance
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After traveling though the untamed jungle you reach the entrance of the attraction. A large cave surrounded by water stands in front of you as the boats approach the loading dock. At this point in the attraction, you really don't know what to expect. The queue is mostly winding through caves and jungle settings until you get to the loading dock. And you have information about the story of Captain Fernandez. But that's about it. Little information is given to the guests on purpose, so that they make up their own theories as they go. All you know is that you're about to go on an adventure of discovery to and see what lies within this desolate island.

Attraction Description
The beginning of the attraction takes place outdoors, much like several Disneyland attractions such as it's a small world, however most of the ride will take place indoors. The ride vehicles are boats similar to ones used in previous PoTC attractions. 5 rows and roughly 3-4 people per row.

Scene 1 - The Island
As you leave the loading dock, you enter a misty setting with the sounds of the jungle surrounding you. Your boat turns to the left as you face the ominous cave. As your boat attempts to enter the cave you can hear voices off in the distance and loading of canons as you venture on this tame water. Suddenly a canon blast to the left of of your boat and a thunderous roar of the water flying vertical and sprinkling some with water. Two more canon fires as your boat picks up some speed. Just as you're about to enter the cave you see off in the distance a large pirate ship approach out of the trees and fires on your boat. It narrowly misses and you enter the cave.

Scene 2 - The Cave

Pitch blackness surrounds you as you enter the cave. You hear a voice in the distance telling you that those who enter the cave are in for adventure and are warned that Dead Men Tell No Tales. You feel the boat dip and suddenly you careen down a 25 foot drop and splash down into a new scene.

Scene 3 - What Lies Within
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You feel the wind gusts around you as you enter the cave and see several skeleton pirates on the water's edge. Even a skeleton pirate trying to steer his ship away from a storm. The creepy voice echos year again that "Dead Men Tell No Tales" and you feel the boat rock up and down, as if you're in a storm. The boat then ascends briefly again, only to plummet another 15 feet for another splash down as you turn to the right and into the next scene.

Scene 4 - Pirates Canyon
As you turn the corner you see several audio-animatronic Pirates in the cave discussing a plan to head out to a village in the Congo. You hear one of them say they want to steal from "that ol' scoundrel Sage" as he apparently has valuables in his mansion.

Scene 5 - Yo Ho A Pirate's Life for Me

You travel with the Pirates as they gather their belongings, sharpen their swords, and journey out into the jungle. They sing the classic song "Yo Ho, Yo Ho! A Pirate's Life for Me" and their jovial attitude brightens up the attraction for a brief moment. Yet little do they know the congo spirits have other plans for them.

Scene 6 - Attempted Escape
As the pirates set out to leave the cave and head east, the spirits announce that they are bound to the cave and cannot leave. They attempt to leave but you can see and hear off in the distance flashes of light and canon fire. As you turn the corner you see that the pirates have been turned back into skeletons and the voice again bellows "Dead men Tell No Tales" as you approach darkness.

Scene 7 - The Spirits
The Spirits now want to take you as well, however at the last moment, you are thrust up an incline and out of the cave as your boat is "pulled" up by a large ship nestled on the outside of the cave.

Scene 8 - The Reveal
Captain Fernandez and his crew reveal that they were requested by the spirits to remain on the island to help ward off any people destined to enter the cave. Whether there is treasure or not in the cave, people should steer clear of it or face the same fate as the pirates. Your boat ventures outdoors yet again to the unloading dock where guests disembark and return to Adventureland.


2 - THE HAUNTED MANSION:
The Haunted Mansion is an Omnimover dark ride through an abandoned Central African manor, previously home to Jungle Cruise owner and member of S.E.A, Mister Sage, that has now fallen victim to the supernatural.

BACKSTORY:
Mr. Sage (Sage is French, the official language of the Congo, for wise.) was once the proud owner of the Jungle Cruise company. Every day, countless tourists would board his company boats to go on tours to explore the beautiful wonders of the Congo rain forest. Unfortunately for Mr. Sage, the nature spirits of the Congo didn't like his business all too well, feeling that the tourists intruded on their natural domain. One night, the spirits warned Mr. Sage to stop sending guests into the rain forests and leave them and the creatures of the jungle free from observation. In an act of arrogance, Mr. Sage refused, wanting to keep his
business afloat. The spirits got angry at him, and poor Mr. Sage was sent flying out the manor window into the river below, into the mouths of two hungry crocodiles. The spirits, in an act of revenge, continue to haunt his former manor, now falling into disrepair, before unknowing tourists (park guests) enter the halls of the mansion.


QUEUE:
Entering from the left side of the old village streets through a rusted, yet large gate, park guests find themselves in the Jungle Gardens, a tropical paradise full of cascading waterfall, beautiful flowers, and wide jungle trees providing shade from the heat. Up on top of the hill that the gardens rest on, one can see Mr. Sage's manor in all it's glory, only the place is falling into decay. Rust spots fill the walls, and part of the roof has caved in on itself. One can wonder how the gardens are still beautiful, but the manor is a wreck. The queue weaves it's way through these gardens, before entering the manor through a side, cavernous entrance. Tiki torches light the rocky cave, as bat chirping can be heard from above. Strangely enough, the end of the cavern leads into a large circular chamber (called "The Stretching Room" in other Haunted Mansions.)...

PRESHOW:
Suddenly, once the room is filled with park guests, the cavern entrance into the Stretching Room shuts. A eerie female voice speaks..

She claims herself to be the "Ghost Host", before telling us about the backstory of the mansion, as shown above. The four paintings on the sides of the room seem to stretch upwards, one showing a picture of Mister Sage on a Jungle Cruise boat, one of the angry nature sports interrogating him, one of Mr. Sage falling into the jaws of a crocodile, and the last one of the old manor, now swarming with fiendish spirits. Unlike in other Haunted Mansions, the Stretching Room isn't an elevator, but the paintings are the objects actually moving upwards. The Ghost Host beckons us deeper into the old manor on a ghoulish tour of the haunted estate. The other side door opens and the guests enter the final part of the queue, through the mansions basement.

QUEUE AND LOADING:
Now, guests find themselves in a large, yet broken down basement. Light-bulbs sway back and forth and flicker randomly. Vines overtake the walls, showing how nature has taken over some of the manor. Paintings morph from pictures of Mr. Sage and his boating company, to pictures of some of the spirits haunting the manor. Past the basement, the paintings get more grand as we enter the Portrait Hall, where we then board our Omimover Doom Buggies. The Ghost Host provides the safety spiel on a loop as the cars embark to take unwilling tourists into the haunted halls of the manor.

THE RIDE:
SCENE 1: (Portrait Gallery)

The Doombuggies turn to a wall of paintings. The Ghost Host comments on Mr. Sages love of art as the paintings transform into more sinister images, similar to the end of the queue line. The Doombuggies turn into the next show scene.

SCENE 2: (The Library)

The Doombuggies then enter a high, large library. Signs of spirit activity are even more evident. Some of the books seem to float around in mid air, startling busts, and swaying ladders give the room a dark, eerie feeling. The Ghost Host narrates here, along with most of the other rooms in the attraction. The Doombuggies travel into the next room of the manor

SCENE 3: (The Grand Staircase: Ascent)

The Doombuggies ascend higher into the manor via traveling on a rickety staircase. Creaks can be heard, signaling the age of it. As we go up one floor the stairs get more alarming. Besides our ride path, the rest of the stairs are upside down and sideways, with green footprints splattered all over them. If you look carefully, you can see other Doombuggies exiting from the Map Room, descending down into the lower levels. The Doombuggies then enter a long hallway.

SCENE 4: (The Endless Hallway)

This is a short scene. A candelabra aimlessly floats in the middle of the hall, swaying. The Doombuggies turn into the next scene.

SCENE 5: (The Ballroom)

Mr. Sage had a ballroom used for special company events. Now, the ballroom is used for dozens of celebrating spirits. Pepper's Ghost holograms of spirits fly and dance all around the room. The Doombuggies watch this action from a balcony looking into the ballroom. Spirits are seen reading, drinking, and having a wild time. The Doombuggies now enter another open room.

SCENE 6: (The Map Room)

The Map Room is where Mr. Sage used to plan his grand adventures across the globe, as part of S.E.A.

The room looks sort of like this but without the globes in the middle of the floor.

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The spirits now start to get angry at our presence at the manor. Ghosts fly right over our heads out from walls. Furniture seems to levitate off the ground. By use of projections, the landmasses on the maps swirl around one another. The Doombuggies exit the room.

SCENE 7: (The Endless Hallway: The Door Corridor)

We find ourselves back in the Endless Hallway. Dozens of doors run on the sides of the hallway. The doors open by themselves, bang, and from inside, we can hear the ghoulish moaning of the ghosts. We take a turn into another room which we have visited before..

Scene 8: (The Grand Staircase: Descent)

Remember that part where you could see the Doombuggies? This time, you are on the other side of that. The Doombuggies descend down back into the lower levels of the mansion, just before exiting into the pitch black night outside

Scene 9: (The Gardens: Grimm Grinning Ghosts)


The omimovers seem to have entered the backside of the Jungle Gardens at nighttime (the room, although themed to look like the outdoors, is still enclosed in the show building). The spirits begin to sing the diabolical, yet familiar tune "Grimm Grinning Ghosts.". This version has a bit of an African beat to it, to keep with the Adventureland theme and to make the ride a little different than other Haunted Mansions. In the scene itself, dozens of spirits fly over our heads, and a waterfall (actually a mist screen) projects floating jungle creatures created from the nature spirits themselves. Random ghouls pop up from now dead and rotten flowerbeds, similar to Magic Kingdom. Doom buggies then reenter the manor through a cavernous hole in the lower wall.

Scene 10: (The Hitchhiking Ghosts)

The Hitchhiking Ghosts (animatronics) point to the left, with their fiendish grins. Following that is the identical mirror sequence as other HM rides, where it seems like a ghost has entered your Doombuggy. The Doombuggies then enter one last scene.

Scene 11: (Return)

In another hallway, the Ghost Host bids her farewell, but tells us never to come to the home of the spirits again. We then disembark back in the cold, eerie basement. Guests take escalators back up to the surface and the village.

3 - Spirits of the Jungle Book
In a theatre overtaken by the jungle, one that was once used by the natives of Adventureland. As we gather in, the theatre seems to come to life before all of a sudden, spirits dressed in Indian styled clothes run around the stage, before going into telling the story of a young boy lost in the jungle in a magical show of song and dance.
  • 25 minutes
  • 20 dancers
  • 3 singers
  • 2 character performers
  • 5 acrobats
  • 3 floats
  • 1 animatronic
Opening
  • Overture from The Jungle Book
Procession In
  • Colonel Hathi's March
Monkeys
  • I Wanna Be Like You
Snakes
  • Trust in Me
Bears
  • The Bare Necessities
Finale
  • Jungle Book Medley (I Wanna Be Like You/Trust in Me/The Bare Necessities)

A - THE ADVENTURERS CLUB:
The Adventurers Club is back, and is ready to delight people once again!

To get to the Adventurers Club, park guests walk into the awe-inspiring rain forest itself, following a rustic path throughout the jungle. Soon, guests find themselves standing in front of the headquarters of the club itself. The building looks a lot the old Pleasure Island building but seeming like the building is falling under a little decay for being deep within the jungle without a cleaning for a long while:

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The interior is altered to the Downtown Disney location. Guests enter through the Main Salon, much larger than the older version, now serves as the dining area.


Wait, dining in the Adventurers Club?

That's right, now The Adventurers Club, instead of functioning as a club, now resides as Adventureland's table service restaurant.

The Main Salon also contains a show stage for the Adventurers Clubs hourly show performances, so guests can be entertained as they eat.

The Salon full? Our lovely Cast Members will escort you to a table in the Zebra Mezzanine, the second story of the Main Salon, or the branching left room, the Library, which also has it's own entertainment offers and dining seating.

The cast of adventurers not only perform, but interact with diners as well. Unlike at Downtown Disney, the conversations are kept family-friendly throughout the day, but turn more adult late in the night.

The menu, naturally, consists of more "adventurous" food items, such as Ndkala (a type of African dry fish) and Ntaba (Grilled Goat), both of which originate from the location of most of Adventureland, the Congo. And for Congolese cuisine, who can forget about banana dishes and cassava (a widely consumed Congo plant, don't worry, it's not poisonous..we think...) .

Every night, an hour before the fireworks, the Adventurers Club turns into the adult night-spot it previously was in Orlando, with no one under the age of 18 being permitted inside. The entertainment and the interactions are turned more adult-friendly. At the end of the dinner, the Hoopla is done on the main stage, ending a wonderful night for the people who come in strangers, and leave a little stranger...


B - Atlas Cove
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Atlas Cove is an old fashioned gift shop in the heart of Adventureland. In it, you can find antique treasures and historical references that explorer's through the territory would use to navigate the land such as compasses, maps, hiking equipment, and so on. As can be seen by the rotting exterior and worn interior, the glory days of this gift shop have long past, but guests can enter as explorers themselves for unique memorabilia from this new concept of Adventureland.

While the items are enticing for guests, the real "treasure" lies in the easter eggs throughout the hut, as guests with a sharp eye and keen historical Disney knowledge will realize that an emblem hung up on a wall of the hut is of a certain society called SEA (The Society of Explorers and Adventurers) To the guests who spot it, the emblem reminds them of the connected Disney universe and storytelling throughout the parks and resorts.
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C - The Lost Isle
After years of rotting in the Jungle after the Spirits took over, the local fruit stand Aloha Isle has been reclaimed by pirates, who also found some old recipes called Dole Whip and Citrus Swirl. One of them decided to open the place back up and sell the old recipes.

D - Ghoulish Gifts
A quaint shop at the exit of the Haunted Mansion attraction selling Haunted Mansion and generic Adventureland merchandise of all sorts. After making their purchases, guests return to the village of the Congo, having escaped from the 999 spirits... who look for one more.

E - The Trading Post
A D-zone with jungle themed restrooms and changing area for children nestled within a covered area. This location acts as a middle-ground between the transition from Adventureland to our next themed land.


That concludes our trip to Adventureland. Thanks for reading and see you next time!​
 

DisneyManOne

Well-Known Member
Original Poster
Scoring:

Creativity: 8/10

The idea of having a Jungle Cruise-less Adventureland was one I really admired and one I wasn't expecting. TBH, I was saving the Jungle Cruise for the elimination round, so that's why I didn't put it on your roster. And I also loved your ideas of setting POTC in the Congo.

Realism: 10/10

Perfect as always, team.

Detail: 7/10

Excellent detail, although I could've used a bit more detail regarding your Jungle Book show.

Presentation: 8/10

Perfect as always.

Final Score: 33/40

Next post should be posted shortly.
 

DisneyManOne

Well-Known Member
Original Poster
Land 3: Frontierland
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Here's where things start to get cooking. At the end of this round, I'll ask the team leader (I assume it's @spacemt354) which two players aren't pulling their weight. (I won't ask you about Basketbuddy, DSquared or Perry, since those two haven't pulled their weight at all throughout the game. So, with that said, there are now eight members left in the game. I assume @Sam4D23 is still in, since he's still part of other things. Correct me if I'm wrong.) Those two will then be involved in an elimination round, and whomever wins the round is safe, and whomever loses is out of the game.

Here's what I want from Frontierland.
  • Detail, complete with a backstory.
  • Two shops, a quick-service restaurant and a saloon.
  • Big Thunder Mountain Railroad. You knew I had to put this sucker in here. You can use the usual mining town backstory, or use an all-new backstory.
  • Frontierland Jamboree. I really enjoy the idea of having all sorts of animals--not just bears--be part of a country-music revue. So, I'd like to see a show that combines the best elements of Country Bear Jamboree with a little bit of America Sings thrown in-between.
  • A whole area devoted to "Song of the South". What I'd like to see here is to take Tom Sawyer Island, and theme it around Disney's forgotten classic Song of the South. I also would like to see Splash Mountain here, too. You can add in a few bits, leave out a few bits, just do whatever you want with that.
  • The railroad station. The railroad will be stopping here; so describe to me the station that the train would arrive in.
And that's it. The project is due on Saturday, December 12th at midnight PST. That's all for now, team. Good luck!
 

spacemt354

Chili's
Challenge 3 - Frontierland

Welcome to Frontierland! Here you can travel back to more simpler times on the American farmlands, learn about the tales of Chickapin Hill, discover the truth behind the mysterious Big Thunder Mountain, and have a family friendly meal at Big Al's Saloon. There's much to see and do, so let's get right into it.

Crossing a footbridge, guests find themselves on a forested island. Tall cedar and pine trees rise above the mossy path guests stand on. We are no longer in the Wild Wild West, but rather in an untamed 1850's Georgian forest.

Rising sixty-one feet in the air is the iconic Chickapin Hill. At the top of the muddy, gnarled peak, a cave opens up, spewing a cascading waterfall down to the bottom of the hill, into a briar patch.
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Inside Chickapin Hill is Splash Mountain, a log flume inspired by Song of the South. Splash Mountain gives riders the chance to follow the footsteps of Brer Rabbit as he leaves home for greener pastures. Watch out for sly Brer Fox and Brer Bear! Find your laughing place as you experience five drops, culminating in a steep, fifty-two foot plunge into the briar patch itself! You many get wet! The ride is nearly identical to the Florida version.

However, on the island, there is one more experience. Journey around Splash Mountain to the back of the island. There, the environment gets a little swampier. Mangrove trees grow from streams flowing from Chickapin Hill. Small geysers erupt from a foamy floor, breaching from the underground. A wooden home with a large chimney stands at the end, although no one seems to be home. This is Uncle Remus' Swamp Hole, Disneyland's water playground.
(Like this only in a more swampy environment)
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Further footbridges lead to Big Thunder Mountain and the Explorer Canoes across the river.

Big Thunder Mountain Railroad

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Backstory:
As the explorers and travelers of the new American frontier begin to traverse further west into the mountains, settlers begin to settle along the bases of these mountains for the scenic views as well as for what lies inside. One of these settlers being Jason Chandler, a member of the Society of Explorers and Imagineers. Old fables were passed down among the travelers that riches beyond your wildest dreams are buried inside the mountains of the west, which prompted interest in mining and drilling as occupations to try and discover these treasures.

After years of searching though, the initial settlers were out of luck, and the towns of the frontier began to wither away as Chandler and others decided to pack up and head further west for more hopeful tomorrows.

Though most people believe that the settlers left the town because of the shortage of treasures in the mountains, other oral traditions believe that they left due to the mountains being haunted. The reason the settlers called the tallest mountain "Big Thunder" was due to the earthquakes that would level anyone who dared to enter the mountain base. Other stories claim that the prospectors built a mining train within the mountains, which the spirits didn't like at all, and caused the train to go careening through the mountains, spooking the miners as they left the town for good.

For decades people have been conflicted as to which stories are true, and you the guests get to find out once and for all the truth behind Big Thunder Mountain

Queue:
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As guests approach the basin of the mountain on their journey west through Frontierland, they enter through the small, abandoned town of Baxter, Utah. In the town of Baxter you could see the shops and small quaint areas that the townspeople built when the area was populated. Now it is worn down and you hear the faint sound of a train whistle off in the distance as you approach what looks to be a mining facility. As you go deeper into the ground, you see the mining railroad approaching the station and you board the train for "the wildest ride in the wilderness!"

Attraction Ride-Through:
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The new Big Thunder Mountain is very much a family roller coaster type experience that combines together a lot of the aspects that made the other versions memorable. This version begins underground much like the WDW version and lurches forward into a darkened tunnel of the mine. You see glowing diamonds on the sides and feel the train going faster and faster as it approaches the first lift hill and begins a steep ascent.

You open up again to the outdoors and are sent swerving around the outside of the mountain, into a drop, and around a sharp right turn. The ride then goes through 2 more lift hills, the 2nd being the steepest and most exhilarating as you face south and get a view of all of the Disneyland park before you drop yet again into a hairpin turn.

The finale of the ride sends you straight through the town before you dive down again into the mine and come to a slow deceleration back into the station to disembark the train.

BigThunderRainbowRidge.jpg


The Great Jamboree: A Chanticleer of the Western Frontier
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Taking inspiration from the Country Bear Jamboree, and using a lot of the bears from the show, this extended version incorporates new characters, such as an appearance by Tom Sawyer and other furry creatures as easter eggs to other Disney classic films such as The Fox and the Hound throughout the show. Below is a list of the main cast, most of which is inspired by the Country Bear Jamboree.

Henry- The Master of Ceremonies of the show, Henry is a welcoming and friendly brown Teddy bear. He wears a grey top hat, starched shirt front, and a string tie.


Liver Lips McGrowl- He gets his name from his very large lips. He is a brown bear and plays the guitar.


Wendell- A hyperactive golden brown Teddy bear who plays the mandolin.


Teddi Berra- She descends from a hole in the ceiling on her swing, which is decorated with pink roses. She is a brown bear and wears a blue hat with a pink feather


Ernest- A brown Teddy bear who plays the fiddle.


Terrence (aka Shaker)- A tall Teddy bear with tan fur and plays the guitar


Trixie- A blue tutu around her waist, and holds a blue handkerchief in her left hand. She also has a slight crush on Henry.


Big Al- He plays an always out-of-tune guitar and plays Blood on the Saddle


The Sun Bonnet Trio
Bunny, Bubbles, Beulah


The Five Bear Rugs
Zeke, Zeb, Ted, Fred, and a bear named Tennessee


Mounted Head Animals:
Buff- the American Bison

Max- Max is the head portion of a whitetail buck

Melvin- Melvin, a bull moose head, is of the animal head trio.

Sammy- Sammy is Henry's raccoon pal who cuddles around Henry's top hat.


Shop 1 - Lickskillet's General Western Outfitters:

Located next to the Froniterland jamboree show, Lickskillet's has all the things you need for exploring the Wild Wild West! The exterior is similar to most of the western buildings in the area (Lickskillet's is the building to the right of the large tower building):

View attachment 122756

Inside, the shop seems like a rusty antique museum of sorts. Old wagon wheels hang from the walls and a half-broken stagecoach rests to the right of the building. If you look carefully through a prop window, you can see Mr. Lickskillet napping in an old rocking chair (projection effect). The store itself sells western-style clothing, cowboy hats, T-shirts, books, Woody and Jessie toys and action figures, you name it, we probably got it!


Restaurant 1 - Buffalo Jack's Western Grill:

Located to the left of Lickskillet's, Buffalo Jacks is the place to dine if you don't want the chaotic atmosphere at the nearby saloon.

Enter through a seemingly well-kept building. A wooden balcony hangs high above the entrance, but don't worry, it won't collapse on you (hopefully).

The restaurant itself is set throughout Buffalo Jack's rustic, yet large home. A fireplace roars in the entry room. Paintings and framed photographs line the walls, telling the story of Buffalo Jack. Jack is considered to be the Old West's best game hunter, snagging hundreds of buffalo each year. He is clearly away on a hunting trip at the moment, but allows visitors to stop by and dine in his spacious home.

In the far back of the restaurant, four counters allow guests to put in their orders for their meals after waiting in line to order. Speaking of meals, Buffalo Jack's private chefs cook up Western style meals like steaks, ribs, chill, hand-cut fries, and the specialty dish, Buffalo Jack's Bison Burger (a bison burger is not made from real bison, but it actually is a western style, spicier version of a hamburger).

After purchasing and eating their food, park guests throw away any remaining trash they have and leave the restaurant, satisfied with what a great meal they had at Buffalo Jack's.


Shop 2 - Splashdown Hollow
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After getting off of Splash Mountain, it's only a quick stroll away to a little hollow where anything and everything to do with Splash Mountain and Frontierland can be found. From special candy and food options, all the way to exclusive figurines and high end accessories only found in the location.

Restaurant 2 - Big Al's Saloon
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A buffet style restaurant, Big A's Saloon is a family-friendly wild environment akin to the Whispering Canyon Cafe in Disney's Wilderness Lodge.

Guests sit family style with an all-you can eat buffet of western favorites, the chief's choice being the delecate, melt-in-your-mouth ribs
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During your dinner, guests are asked to take part in a variety of activities (mostly for children) including pony-racing, dancing, and they might even be challenged to...duel!


Yes, at Big Al's Saloon, everyone becomes a cowboy...even if they don't want to be...
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Lastly, the Disneyland Railroad will stop in Frontierland west of Big Thunder Mountain Railroad. This station will be special in that it will call back to the days before Splash Mountain, and be designed similarly to WDW's prior Frontierland Station!
old_frontierland_station.jpg

Thank you for reading our submission!
 

DisneyManOne

Well-Known Member
Original Poster
Creativity: 7/10
I could've done with a bit more creativity. The cast of your Great Jamboree seems to be mostly the Country Bears characters. But the rest of the area was very creative.

Realism: 10/10
Perfect as always, team.

Detail: 6/10
I could've done with a bit more detail here and there, particularly with the Great Jamboree and Uncle Remus' Swamp Hole.

Presentation: 9/10

Perfect as always. I really liked the Seinfeld reference in there.

Alright, I hate to have to do this, but it's time to start elimination. I'll post the elimination challenge in a little while.
 

IAmNotAHufflepuff

Well-Known Member
Creativity: 7/10
I could've done with a bit more creativity. The cast of your Great Jamboree seems to be mostly the Country Bears characters. But the rest of the area was very creative.

Realism: 10/10
Perfect as always, team.

Detail: 6/10
I could've done with a bit more detail here and there, particularly with the Great Jamboree and Uncle Remus' Swamp Hole.

Presentation: 9/10

Perfect as always. I really liked the Seinfeld reference in there.

Alright, I hate to have to do this, but it's time to start elimination. I'll post the elimination challenge in a little while.

Well, you know what they say, one picture can equal a thousand words...
 

Sam Magic

Well-Known Member
Well, I suppose I'm being eliminated this week given I didn't help on the most recent submission. I'm very sorry about that, though if by some chance I'm not I will be helping as much as I can next round.
 

DisneyManOne

Well-Known Member
Original Poster
Well, I suppose I'm being eliminated this week given I didn't help on the most recent submission. I'm very sorry about that, though if by some chance I'm not I will be helping as much as I can next round.

Well, it all comes down between you and @JokersWild, Sam. Because it's time for our first ELIMINATION CHALLENGE.

What I'd like both of you to do is create an entirely new ride not yet seen in any Frontierland. It can be a coaster, a dark ride, anything you want. I'd like to see this completed by Wednesday at 9:00 p.m. PST. Good luck to the both of you!
 

Sam Magic

Well-Known Member
Well, it all comes down between you and @JokersWild, Sam. Because it's time for our first ELIMINATION CHALLENGE.

What I'd like both of you to do is create an entirely new ride not yet seen in any Frontierland. It can be a coaster, a dark ride, anything you want. I'd like to see this completed by Wednesday at 9:00 p.m. PST. Good luck to the both of you!
This sounds like fun...I'll throw something together. Just note, I have midterms this next week so I may not have a lot of time, but I have an idea and look forward to presenting it.

Question: Can it use characters from a previous Frontierland Attraction that I made a while back?
 

Sam Magic

Well-Known Member
Chicken Dumpling Gang and the Legend of Canyon De Montoya
Designed for: Any Frontier Land; League of Dreamers Elimination Round 1

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BACKSTORY
On a dry and humid summers day, typical in the community of Guzzler Gulch, the Chicken Dumpling Gang (Dandy, Handy, and Sammy) arrived with little fanfare on the Santa Fe Railroad. The gang, a little known group of wannabe comedic
thieves attempts to rob the Estrella Union Bank, however, they fail spectacularly and the men of the town go after them. They run to hide in the Montoya Canyon's hoping to catch a train, the attraction follows them on this hilarious story.

THE ATTRACTION
The attraction begins by guests entering into the canyon mountains and boarding a western wagon that fits 6. The wagons are in traditional western fashion. The attraction is comprised of seven unique scenes illustrated with Disney's NextGen Audio Animatronics.

The ride begins with a view and musical number of the entire town chasing after the Gang...this comedic take on western life results in horses on roofs, guns ablazing, and three bumbling bafoons trying to escape!

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As guests get on to their wagons and move into the second scene where they see the gang trying to steal a ranchers horses...this does not go over well obviously with the rancher and he chases after them with a gun, joining the chorus of townspeople. In scene three you see the gang trying to escape the rancher by going into a cave...only to be chased out by a pack of coyotes. Soon, after running from the coyotes they run into the infamous and dangerous Banditos. The Banditos are a group of ranchers that really like guns and in scene four, after the Dumpling Gang sets all their cattle free the Banditos become thirsty for revenge. In scene 5 guests see the gang being chased to a waterfall and jumping (you fall with them).

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In scene six (directly following the drop) The gang and your wagon crash right into the roof of a moving train which results
in a very comedic train ride. When the gang finally gets on the train comedic disaster ensues and they get thrown off. In the final scene (scene 7) they are thrown out you see the gang surrounded by townspeople and the ride ends with them in prison trying to get the prison pig to give them the cell keys.

The attraction is meant to be funny, family friendly, and Disney. I have used this gang before and I think they add a nice element to the attraction...keeping it from being based off of a Disney franchise and instead being its own story. Thank you and I hope you enjoyed reading, it was really fun to write!
 

DisneyManOne

Well-Known Member
Original Poster
Alright guys, yesterday marked my return home from my trip. So now, here is the next challenge.

Land 4: Custom Land

That's right--I want you guys to devise this concept all on your own. Do whatever you want, it's all up to you!

Here's what I'd like to see.
  • Layout of the land
  • Backstory, if possible regarding what you design
  • An E-ticket attraction
  • A D-ticket or a C-ticket
  • A kiddie ride
  • Two restaurants
  • Two shops
This will be due on January 2nd, 2016 at midnight PST. Good luck, team!
 

spacemt354

Chili's
Alright guys, yesterday marked my return home from my trip. So now, here is the next challenge.

Land 4: Custom Land

That's right--I want you guys to devise this concept all on your own. Do whatever you want, it's all up to you!

Here's what I'd like to see.
  • Layout of the land
  • Backstory, if possible regarding what you design
  • An E-ticket attraction
  • A D-ticket or a C-ticket
  • A kiddie ride
  • Two restaurants
  • Two shops
This will be due on January 2nd, 2016 at midnight PST. Good luck, team!
Nice! Hope you had a good trip!
 

spacemt354

Chili's
Land 4: The Arcane Forest
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Backstory
Once upon a time, the leaders of Fantasyland designed a peace treaty to be proposed throughout the land where good and evil could exist in harmony. Prince Charming and Snow White were the first to enact this treaty based on their encounters with the Evil Queen who tried to overthrow their castle and claim the throne. To prevent any sort of power grab in the land, many supported the bill, however it split the vote between citizens who were proclaimed as heroes in the films and stories, and those who were defined as villains.

The villains didn't think their side of the story and their motives were being treated fairly. They thought that the treaty was a way to diminish their role in Fantasyland, where many including Ursula and Captain Hook, declared that the tales of The Little Mermaid and Peter Pan respectfully, would not be as popular without their actions. This divided Fantasyland and eventually, Chernabog led the charge away from Fantasyland, building a wall in the center and declaring the forest the "villain territory"

It was so named the Arcane Forest later on, as the villains felt very misunderstood and decided to live separated from Fantasyland in hopes that their side of the tale could be better told. Luckily now for guests, you can see the villains in full force as you enter the Arcane Forest.

Land Overview
Below is a map of the land and all points of interest labeled (detailed descriptions to follow) The main "town" area is themed to a Bavarian Village with the 155 ft tall Bald Mountain looming in the distance. Throughout the land the background music will be mostly classical music from either Disney films or famous composers
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1 - Bald Mountain

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Based on the classic segment from Fantasia, Night on Bald Mountain, guests will embark on a thrilling roller coaster type ride through the caverns of the mountain ruled by Chernabog as you zoom in and out in the desolate landscape.

Queue

The queue begins in the Bavarian town at the base of the mountain and progresses into one of the quaint buildings as you gaze at artwork done by some of the best painters of the age as they try to illustrate the majesty of Bald Mountain while paying respect to Chernabog so he doesn't destroy the town once the sun sets. You then trek further out towards the mountain's base where you board a soul carriage (a 5 car train) towards the top of the mountain guided by Chernabog's souls to pay respect.


Ride-Through
From the station carved into the mountain's base you enter the mountain and go up a steady lift hill. To your left you see caverns and flames erupting from the floor and to your right you see souls riding skeleton horses pushing you up the mountain. Your train reaches the 120 ft peak, and still inside the mountain...sees the eyes of Chernabog in front of you and darts down and to the right. You go through a hairpin turn and in pitch blackness, hear his roar, and turn again to the right as projections of the souls surround you. You approach more flames and the train flies up and over a hump, turning to the left in the process. After a few more moments at speeds up to 45 mph, you see the giant AA Chernabog in front of you as your vehicle comes to a stop
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You dart out of the mountain down a 40 ft drop in the dark and careen out into the landscape before making your return trip back to the village.

2 - Villains Tonight!

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Villains Tonight is a comedy live action show that showcases the best of Disney villains. The show is being brought over from the Disney Cruise Line to the Villain Land (We never decided on a name either.).

FACADE/QUEUE:
The facade for the attraction is a large abandoned mausoleum, covered in ivy and starched paint. Parts of the roof have fallen off.

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A worn out banner at the top of the structure reads Villains Tonight: Live From The Underworld! Curious guests enter the haunting mausoleum. Inside, a large sinkhole leads deep into a torch-lit, rocky cavern. Guests walk down stairs that seem to be carved into the moist earth (there is a ramp available for handicapped people). Deeper into the cavern, there is a large torch-lit room, made of black carved art and skulls. A large oval-shaped door provides as the entrance to the Underworld, Hades domain from the film Hercules
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The gateway in this image serves as the entrance to the theater.

Look around though, and something seems to be a little off. Balloons are floating around the room. Signs point the door that say Welcome To The Thunderworld (what Hades renames his realm during the show) . When the show is ready to begin, the door swings open. The show is ready to begin once everyone is seated. The theater is a large open black-rocked auditorium. The stage appears to be carved into the huge skull seen in this image:

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The water in the image is replaced with the theater's seating area.
The show is almost exactly the same as the one found on the Disney Dream. The only difference is that the Cruella de Vil number is replaced by Dr.Faciler as Cruella DeVil is already represented at the Golden Mickeys show on Hollywood Boulevard.

Once the show concludes, guests exit back into the dark, derelict village.


3 - An Expansion Pad
Currently used as a D-zone for guests, with bathrooms and charge ports, this area could be used in the future for another show, cafe, or even small attraction if guests demand. For now, this space is used for multipurpose activities as well as a cast member/storage facilities.

4 - Virginia Dig

Sail on a C-ticket boat ride through the forest of Jamestown as you see Governor Ratcliffe and his men dig and dig and digity dig for gold in the new land. This 3 -minute attraction offers is located towards the Frontierland side of the forest on the outskirts - representing a thematic tie in with Frontierland as this represents the eastern most portion of America and our Frontierland represents the Mississippi River and west.

5 - Fantasmic!
One of our night-time entertainment options takes place right on the Timeless River that runs between Fantasyland and The Arcane Forest. Seating about 3,000 guests along the river banks, guests are greeted by the classic Fantasmic show with some lighting and projection updates, as well as pyrotechnic updates on the water. This show will be similar to the one in Disneyland -- seen here:


A - Core of the Apple
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This small marketplace provides all sorts of fruit from the Arcane Forest for guests to try, including the famously delicious Arcane Forest red apples. Legend has it that one bite and all your dreams will come true. But beware - some elements might be to frightening for small children as cast members will be dressed as the Evil Queen.

B - Gaston and Hook's
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When you're evil --- you usually don't win in fairy tales...so villains have to drown in their sorrows somewhere.;)

After leaving Fantasyland, Gaston used his wealth to purchase a bar in the village while Captain Hook mentioned that he knew a lot of good brewing skills. The two opened up the bar and it was a huge success...in fact Disney villains have concocted some of the most unique crafts, ales, and mixes this side of Neverland.

A few of the favorite options on the menu when you've really had a "bad" day:

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Gaston and Hook's is also a cafe serving breakfast, lunch, and dinner. It is famous for serving a buffet-character villain breakfast in the morning for children -- separate from the bar area. Gaston and Captain Hook make regular appearances throughout the day as well

C - Chernabog's Feast:
Chernabog's Feast is a full-service dining area found within the heart of Bald Mountain itself, where you can dine on high-quality Eastern European cuisine (the area of the world where the area represents) in an immersive environment.

To get to the restaurant, take the side path around the side of the huge, intimidating mountain. You may notice a cavernous, torch-lit opening on the side. Carved onto the side of the opening is Chernabog's Feast. Hungry guests are beckoned into the mountain itself. Once inside, a Cast Member will escort you to a table.

It is then you enter the magnificent dining area. Large, rocky arches extend throughout the room. Dining tables and chairs are disguised to seem like they were expertly crafted from molten rock within the trenches of the mountain. The cavern is lit by raging torches, enough to illuminate the otherwise dim cavern.

The crown jewel of the area though is the dozens of Chernabog's dire souls (Pepper's Ghost Holograms) who fly through the room over your head.
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One of the souls that fly around the dining area.

The menu items here include everything from lamb and pork, an assortment of soups and broths, to specialty spicy dishes, all fit for a monstrous demon king. All menu entrees have a price range of 15-25 American dollars.

No ghouls about it. Eating at Chernabog's Feast will make you feel like the ruler of hundreds of spirits and satisfy your hunger for some great food!

D - Maleficent Meet and Greets
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A Villain Character Meet and Greet spot hosted by Maleficent herself where you can see a variety of Disney villains including Jafar, Hades, Governor Ratcliffe, Queen of Hearts and more.

E - King John's Gifts
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King John has changed a lot since moving out of Fantasyland (I think I've seen him at Gaston and Hook's quite a lot actually) but he has had a change of heart and is giving away a lot of his jewels. While he still sucks his thumb, you can browse his shop on the outskirts of the Arcane Forest for some items of interest including jewelry, earrings, shirts, and all things Disney villains. This is your one stop shop to find all of your Disney Villain apparel.


Thanks for visiting the Disney Villains! Look for our next land soon.:)
 
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