Islands of Adventure Horror Nights (by Team Goelz)

kmbmw777

Well-Known Member
Original Poster
5 mazes! 3 scarezones! 1 live show! All arrive at Universal Studio's Islands of Adventure this October. Read more below!


This project is for SWYTBAI S14, Project 9.
 

kmbmw777

Well-Known Member
Original Poster
Tartarus - A Takeover of the Lost Continent
@kmbmw777
Hell-of-Tartarus.jpg


Backstory
Hades welcomes all who enter his kingdom - normally. Tonight, he tasks the newly deceased with an unbeatable challenge. Enter Tartarus. Party with the demons. Leave Tartarus.

Seems easy, doesn't it? Well, it most certainly is not.

But why don't you find out for yourself

Ghosts
Walking around the town are extra people, dressed just like the average civilian would be. These are crew members of Universal's team, just like you, the guest.

Ghosts will sporadically be killed when walking around, and will die gruesome deaths (mostly loud).

The Feast
This should be the best part, right? The least scary. After all, who doesn't like a good meal?

Well, 10 ghosts a are "randomly" selected and seated at a darkly adorned table. The lord Tartarus himself welcomes them, and he speaks about the greatness of his domain.

After a solid minute of his speech, demons jump from behind the seats of the ghosts, and they bite the ghosts. Blood rushes down their necks, as they "die" right there at the table. The real guests, standing around the table, are in no doubt, appalled and terrified.

Mr. Tartarus
A well-dressed man, who walks around the party, asking guests how they enjoy it. He occasionally slips up and mentions how nice it would be to eat the guests.

He hosts the Feast.

The Lake
The Lake is dyed red in the nearby lake, to make it look like lava.

The Rocks
The nearby facade will have black and red projected onto it, to give hellish kind of feel.

The Old Man
An old man sits on the ground, begging guests for danakes (a coin used to pay Charon to cross the Styx). Obviously, no guests have this currency, and any US money that is given to him will be dropped on the floor as he yells "USELESS." He occasionally will shake a ghost, begging them for the money he needs.

A ghost will walk to him, and hand a coin. The old man smiles at the ghost, stands up, and tussles with the ghost. After a quick change, the old man throws a scarecrow, who resembles the ghost into the water (The guests don't know shhhh). The old man reveals himself to be Chaos, the oldest deity in greek mythology. The lake erupts in flames as he dives in. Mr. Tarturus shyly smiles, "The old pop has gone crazy." He declares that he will handle it later.
 

kmbmw777

Well-Known Member
Original Poster
Lights, Camera, Chucky
@Basketbuddy101


'Lights, Camera, Chucky' is one of several new mazes for Universal's Horror Nights event. The maze, centered around the beloved killer doll, is located near the entrance to Dudley Do-Right's Ripsaw Falls in Toon Lagoon. This, of course, is one of the more unique elements of this maze—it looks and feels like a children's attraction, at least at first. The true nature of the maze is hidden behind a bright and colorful exterior: Pals Studios, the home of Chucky himself, along with his gang of 'Good Guys.' Due to the misleading nature of the exterior, cast members will be make a concerted effort to inform parents that while this maze may seem like good, clean fun for the whole family, it's not appropriate for children under the age of 13.



Maze Narrative:

The loose story of the maze is that the 'Play Pals' company, well-known for its popular children's cartoon series and line of interactive dolls, is open to the public for an exclusive taping of its new live action show: "The New Adventures of the Good Guys." Guests effectively play the role of studio audience attendees, completely oblivious to the dangers that await them inside.

Entrance, Exterior, & Queue:



The maze begins after guests pass under the familiar entrance to 'Ripsaw Falls.' It is here that guests can choose to either ride the attraction or visit the maze. The queue splits in two, and maze-goers are sent down the path toward a preexisting gate that ordinarily leads to the backstage area of 'Ripsaw Falls.' Just beyond the gate, guests catch a glimpse at the maze's well-themed exterior, which is themed after a traditional movie studio, complete with a soundstage entrance and yellow 'Good Guys' water tower. There's no shortage of queue space here; the exterior queue can handle even the largest of crowds on busy days. As far as theme is concerned, the exterior will fit seamlessly with that of the Toon Lagoon aesthetic. The bright, saturated colors of the maze's exterior blends seamlessly with its 'Dudley Do-Right' neighbor, ensuring cohesion between two attractions that are fundamentally different from each other in terms of realism and content. Guests listen to cheery, upbeat, whimsical tunes as they wait, having some guests become confused as to why the queue is so lighthearted.

Maze Preshow



After waiting in the exterior queue, guests are led by 'studio members' into the soundstage, where they come across a gallery of various posters and artwork from the original 'Good Guys' cartoon show. The rest of the room is adorned by large television monitors showing hand-drawn footage of the cartoon show. Guests look overhead to see a 'studio member' on a platform above. The studio member, a young man with a director's hat and microphone clipped to his shirt, smiles at guests as the doors in the back close off. "How's everyone doing tonight? Awesome, awesome. Ladies and gentlemen, welcome to Play Pals Studios. My name is Rick and I'm a studio member. Now, tonight's an important night for us because, in just a few moments, we'll be filming the pilot of our new live action show: 'The New Adventures of the Good Guys,' and you, that's right…you folks are lucky enough to be our first studio audience. Now, if you take a look at the television monitor to my left, you'll notice that—" His voice is cut off by a child-like figure who emerges from the curtains behind him. The figure pulls a sharp knife from his overalls and drags Rick by his collar, stabbing him repeatedly. Guests watch as Rick falls on the platform above, lifeless. Chucky himself (actor in costume) then hops on his body and laughs, eyeing guests. "What the hell is up with these people and their god**mn screens?" he says, palm to his forehead. He examines the motionless body next to him and shakes his head. "Sorry I had to cut your performance there, Rick, but the studio is officially under new management. You folks are in for a real treat, I got a great show for everyone tonight, but see, not everyone's in on the surprise. That's right, the crew doesn't know I'm here, so [he raises the knife in the air for everyone to see] I would appreciate it if everyone kept my performance a secret, you know, that way, we don't have any more than, say…25 or 40 casualties. Alright, enough chitchat. Everybody come on through, don't be shy. Don't bother turning back—the doors are shut tight. I made sure [he laughs]. Oh and remember, folks…it's a soundstage; no one outside can hear you scream. Sayonara."

Main Maze:



Guests are then led into the main maze, beginning with a path through a room of oversized toy blocks. Blood is splattered on the dark walls; the room altogether is lit by black light. Guests proceed through the room, which is one of the more tame scenes in the maze. To exit the room, guests pass under a massive, dismembered Chucky cutout head, its eyes looking down at guests, shuffling from left to right. After passing through Chucky's mouth, guests are led into one of the show's many "filming sets," which tie into the theme of the maze taking place inside a movie studio overrun by Chucky. After walking through a short corridor, guests find themselves in the "Good Guys Hospital" set, which is designed to look like an emergency room. An operation bed is at the center of the room. The walls are adorned with various medical tools and machinery. A live actor is strapped to the bed, a spotlight shining on him from above. The actor is supposed to be one of the cast members of the show, a "patient." He struggles to escape from the restraints, his legs stained with blood. He screams in terror. "Help! Someone help me! God! Help me!" Suddenly, Chucky emerges from behind a curtain, a chainsaw in hand. "This may sting! Sorry, I'm all out of anesthesia! Hah hah hah hah" He waves the chainsaw in the air, then proceeds to "cut" the actor's legs further, splattering the room with "blood." Chucky then circles around the room, waving the chainsaw at guests. "Hey, I'm trying to work here! Why don't we give the good doctor some…f**ing space?!"

Guests continue through the hospital set and into the "sky" set, which features a mechanical 'Good Guys' blimp suspended on an obvious overhead track. Chucky stands inside the blimp, laughing at the misery of another actor, who is retrained on a wooden rig at the edge of a large sky backdrop. This Chucky is presented as an animatronic. As the animatronic giggles to himself, occasionally waving at guests, the blimp moves inward and outward in a horizontal motion, its propellers thrusting straight into the face of the restrained actor, who yells in pain as a splatter of "blood" stains the bright blue background behind him. Using prosthetics and makeup, the actor's head appears to be split in two; parts of his brain are visible, and one of his eyes dangles from out of its socket.



A passageway near some of the studio equipment leads guests into a "kitchen" set, complete with oversized, rotten vegetables, fruits, and rancid meat, complete with a pungent odor that guests can actually smell. Guests find that Chucky is walking on top of the table, chopping up limbs, legs, and various body parts. "You're all just in time for dinner! Who wants the arm, heh? Who wants the leg? You want the leg or the wing, eh?" He waves the knife at guests, who proceed through the kitchen and into the "freezer," where guests find that a great deal of the studio members have frozen to death inside. These are not live actors, of course, and are instead dummies made to look like frozen bodies.


After proceeding through the freezer, guests find that the rest of the maze becomes tighter and more claustrophobic. Guests proceed into a dressing room, complete with a single "mirror" and tabletop dedicated to Chucky. Guests are then led "inside" the mirror and into another realm. 15 foot mirrors make it difficult to navigate through the maze. Fog fills the air. To add to the misery of being unable to find a way out of this section of the maze, guests are constantly terrorized by multiple Chucky actors, who seem to multiply in number, emerging from trapdoors in the walls, knives raised in the air in a stabbing motion.

After reaching the end of the mirror room, guests proceed down a hallway of various doors, all of which are labeled with various studio titles such as "Assistant Director," "Producer," and "Production Artist." This area features a number of office spaces, each pertaining to a specific murder of a studio executive on Chucky's end. In one room, guests find that a man was beaten to a pulp and then impaled by a desk chair. The actor raises his arm at guests. "H-h-help…me," he whispers. Another room reveals that Chucky stapled a man's entire body and then poured ink on his wounds. Another room, one of the more gruesome incidents, has a man hanging from the ceiling fan, a corded phone wrapped tightly around his neck. His body appears bloody and chewed on. Yet another door reveals a man who is wrapped by a number of wires connected to the ceiling lights. When the lights go on, the man is electrocuted. He screams in pain as a Chucky actor laughs from one of the air vents above. After proceeding through the hallway, guests are led into the "Studio Gift Shop."

The gift shop features walls adorned with dozens upon dozens of 'Good Guys' dolls, each of them appearing in their wholesome form. Suddenly, guests hear a disembodied chant emitting from the hidden speakers. Chucky is performing a voodoo spell! Guests watch as the dolls suddenly come to life, their heads turning slowly; eyes glowing like fire. They laugh as their boxes shake violently. A large box on one of the of the wall opens outward, revealing a pile of lifeless studio member bodies (dummies). It soon becomes clear that Chucky performed a spell in which the dolls were brought to life by means of live human sacrifice. The studio members' bodies were apparently thoroughly sliced and grazed by knife; their nails were pulled off, along with their hair and teeth. Their bodies were also badly burned by the look of it. Guests watch in horror as the dolls continue looking around the room, their expressions visibly bright and happy. From behind one of the boxes, Chucky (actor) waves his knife at guests and screams. "You're next, motherfu**ers!" Guests scream as they proceed out of the "gift shop" and "outside" to an alleyway behind the studio.

The grimy alleyway doesn't get any more pleasant for guests, who find that the area is frequented by studio members who have apparently gone insane after their experiences inside. The foggy alleyway features a brick wall stained with blood letters reading "Chucky did this." The fire escape above features several bodies swinging back and forth, hanging from apparent suicides. Several traumatized studio members approach guests, their bodies bleeding profusely. "Hey…hey…HEY! Get the f**k outta here! He's gonna…kill me. He's gonna kill me, I know it…HEY! Are you listening to him!? He says get the f**k outta here! The doll! He's…he's alive. And…he said he'll kill me…I know he will, but…GET OUT!" The man mutters in between sporadic yells. Guests proceed along the alleyway, the studio members walking aimlessly through the area, muttering and screaming to themselves in madness. Suddenly, Chucky emerges from a window above, stepping out of it and raising his knife in the air. The studio members who are still alive don't react to Chucky, but instead begin to laugh and howl as Chucky runs through the alley, "stabbing" them to "death." After turning a corner, guests near the end of the maze. A large plywood backdrop sits beside a number of other studio props. The backdrop features Chucky at the center of orange swirls, an obvious parody of the Looney Tunes ending title. The backdrop reads: "That's all, mother***ers" in cursive letters. Guests proceed through a tunnel and back at the familiar entrance to the maze.

 

kmbmw777

Well-Known Member
Original Poster
Scary Tales: The Sorcerer's Realm​
@mickeyfan5534
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This scare zone in Port of Entry transports you to a realm of magic and darkness in a continuation of the popular Scary Tales houses and scare zones. The Sorcerer Maleborgio welcomes you to his world of frights, where nightmares are real and you're lucky to escape with your life.

The Tower
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The main attraction here is The Tower. Standing tall above Port of Entry, The Tower holds a threatening Maleborgio as his servants in dark red cloaks with hoods and holding menacing staffs prowl about below, waiting for the command to attack. Once given, the hoods fly off to reveal some gruesome face, obviously scarred by the dark magic of the sorcerer.

The Tales​
Dark, twisted fairytale princesses and heroes prowl about. Their good stories have been corrupted by Maleborgio's malign influence and these people now live happily never after in their twisted forms in this dark port.

The Creatures​
Werewolves, and vampires, and mummies, oh my! Monsters from all over have entered the Maleborgio's world to frollic and play. From the hulking masses of flesh created by mad scientists, to the tiny pixies that attempt to bite you with their razor sharp teeth, the Creatures stand ready to attack any and all that venture near them.

The Mirrors​
The final part of The Sorcerer's Realm is The Mirrors, a dark reflection of what is to come for you. An ever changing hall of mirrors hides such monstrosities that, if written down on paper, would only serve to bring nightmares at night.

Scareactors:
  • Maleborgio
  • Maleborgio's Servants x 5
  • Snow White
  • Prince Charming
  • Cinderella
  • Sleeping Beauty
  • Frog Princess
  • Hercules
  • Rapunzel
  • Beauty
  • The Beast
  • Werewolves x 2
  • Vampires x 2
  • Mummies x 2
  • Frankenstein Monsters x 2
  • Pixies x 5
  • Mirror Monsters x 5
 

kmbmw777

Well-Known Member
Original Poster
@Snoopy
Return to Horror Island

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The 2017 season of Halloween Horror Nights was an opportunity for Universal Studios Florida like no other - having secured the rights to several new and off-kilter properties like Child’s Play, Five Nights at Freddy’s and Young Frankenstein, the resort could bill this event with a variety unlike anything guests had seen before. Coming in the middle of a massive resort-wide refresh that had begun with the Wizarding World of Harry Potter and just kept growing from there certainly helped, as did goodwill from previous Horror Nights events, but Universal Creative still naturally felt the need to keep topping itself. This also included a need to utilize under-visited areas in order to spread guests out, and one of the biggest areas was the Triceratops Discovery Trail at Jurassic Park. While at first at a loss of how to re-purpose it for HHN, an idea formed when one of the project’s leaders went searching through the backlog of Universal’s famed monster movies and discovered an often overlooked film in the catalog, 1941’s Horror Island. An island off the coast of Florida that was home to pirate Henry Morgan’s castle and hidden treasure seemed too good a concept to pass up, and after a little debate on the direction of the project it was added to the 2017 Halloween Horror Nights lineup as one of the mazes that guests could visit.

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The pitch that the creatives had decided on was that the project would serve as a sequel to the 1941 film taking place in the present day. The area in Jurassic Park that the maze would be placed in was closed off - from the dock to the discovery center to the Trail, the only way that guests could get to the “island” would be by boat. Utilizing the former Island Skipper Tours boats and modifying them to be better themed with the event, guests would board at the former Port of Entry dock and disembark at a newly rebuilt Jurassic Park dock; a return visit would see guests re-board the boats and go back to Port of Entry. As seen on the map below, guests board the boats and follow a route (green) across the Inland Sea to the “island”. They follow a path (purple) into the Discovery Center, which has been temporarily retrofitted as an indoor queue. Exiting the building, they follow another path (orange) into the maze (red), and after they have left the maze they follow a final path (blue) back to the boats, taking the route back (green, again) to the entrance. The barriers set up to maintain the illusion of the island are at two pathways normally accessible to guests (black). This immersive experience takes up only a small portion of Islands of Adventure, and utilizes a normally underused space in the heart of the park without much expense to the overall non-HHN guest enjoyment.

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Just before the entrance of Seuss Landing, guests come across a sign urging them to board a boat to Morgan’s Island for a once-in-a-lifetime chance to discover some real pirate treasure. Arriving at a dock at the edge of the Port of Entry, a sign above the entrance reads “Return to Morgan’s Island”, though some vandal seems to have crossed out “Morgan's” and replaced it with “Horror”. Unperturbed, guests continue into the queue and board the boats. En route, guests unfamiliar with the events of the 1941 film are given a brief rundown by the skipper: a man named Bill Martin came across a map to a treasure owned by pirate Captain Henry Morgan on an island off the coast of Florida that his family owned, and though the map was later deduced to be a fake Martin decides to have a little fun anyway and encourages some people he knows to join him on the island and look for the “treasure”. Once there though they uncover murder, mystery, Captain Morgan’s torture chamber and a mysterious phantom named Panama Pete who doesn’t seem to want anyone to leave alive. The “fun” comes to an end for the group however when the US military offers to buy the island to use as a naval base from the shaken Martin, who quickly agrees. But, the skipper continues, that’s not the end of the story: when the Cuban Missile Crisis reached an end in 1962, one of the agreements with the Soviet Union was that the US would shut down its base on Morgan’s Island. This left it abandoned, making it a popular port with modern-day ne'er do wells, and in the fifty-plus years since it’s developed a rather dark reputation beyond the Phantom and good pirate captain. And that’s where the guests come in; they are embarking on a scavenging mission for anything that anyone of note may have left behind, be it drugs, weapons or “maybe even a few Spanish doubloons” (says the skipper with a laugh). Promising to split the profits with guests, the skipper allows them to disembark and enter the island.

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The most striking immediate feature on the island is the Morgan Naval Base (aka the Jurassic Park Discovery Center during normal times). Going inside, guests are treated to a queue that takes them through rooms of the abandoned base. Starting in the lobby, guests go through a couple of offices, the mess hall, an exercise room and finally the armory. Occasionally radio transmission comes on over the intercom, either from the US military or drug traffickers. Exiting the base without finding anything of note (unsurprising, since the navy long ago cleared out a good deal of equipment and black marketeers who used the base wouldn’t keep goods just lying around like that) guests are encouraged by a “supervisor” to follow an overgrown and hidden path deeper into the island. Through the jungle, at the end of the path lies Henry Morgan’s castle (a modified Triceratops Discovery Trail) and our guest’s maze.

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The inside is a recreation of the castle from the 1941 film, though a great deal has changed since then. As this is technically a modern-day horror sequel set in an adult-oriented horror event, the maze is allowed to show off a more twisted part of the tale. The former grand staircase has been smashed in, and blood is stained on the floor - no doubt from a trade deal gone wrong. Graffiti adorns the walls and objects are scattered about. Turning the first corner into the library guests are treated to that most cliched of scares, a jumping suit of armor; though upon closer inspection the only thing in the suit are the rotting remains of George, the first murder victim from the 1941 movie. While the guests are distracted by George, a second effect startles them: an “arrow” is released from a crossbow being held by another suit, with an air effect whizzing by the guests and a physical arrow appearing on the opposite side (using simple lighting tricks and mechanics to have it come popping out of the wall). Going as best they can up the staircase, guests are taken past bedrooms. Like the rest of the house, the rooms have been ransacked. The wind opens and closes the doors seemingly at random, and with each opening guests can see inside; one room features the charred remains of a busted lantern, another some opened packaging, and yet another sees a skeleton sitting in a chair (and is it the guests imagination, or is the skeleton slightly turning its head to look at them as the door closes?). All throughout a constant tapping is heard on the walls.

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Descending down a second flight of stairs, guests enter a kitchen. All of the cutlery seems to have been removed from the knife holders, and the table has been dirtied with debris. Without warning, lightning flashes outside and thunder seems to shake the room a little. This causes the drawers to open, and various severed body parts can be seen in them. Then the light goes out - fluttering can be felt as bats (another air effect and sounds) make their way out the opened window. The light comes back on and the only thing of consequence seems to be the icebox has been opened, filled with rotting food. Having enough of the kitchen, guests follow a passageway back into the foyer. Without warning, it appears as if a bookcase opens up into a hidden corridor. Following it guests enter into the most blood curdling section of the maze, the torture chamber. Although it has not seen much use recently, the various torture devices that lie in the chamber are still filled with decaying human bodies. Whichever crime boss who at one time took up residence here seemed to have been using the castle as their own personal prison; and worse, written in blood on the wall is a message stating “Leave the castle… leave the castle…” This is enough incentive for guests, who follow a hallway out into another stone chamber. This one, at last seems to have something of value: a treasure chest! Perhaps the old stories about the treasure being a fake were wrong. As the chest opens though guests are greeted to the sight of Captain Morgan himself - starved to death while locked in the chest, only his skeleton remains. Turning to leave guests make an about face... and come face to face with the Phantom himself. Brandishing a knife he lunges as guests, chasing them out of the castle.

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Following a secondary pathway down the side by the island’s beach, guests make haste back to the docks. Arriving again at the boat, the skipper welcomes guests back and starts driving back to the mainland. Although it’s clear that the guests have not discovered anything of value, the skipper assures them that it’s all right - he wasn’t certain they would, but at least they looked. Arriving back at the Port of Entry dock, guests disembark and head for other Horror Nights ports of call. As they see the boat travel back to the island, some guests may wonder who the mysterious phantom was; though those with a sharp eye may notice that the skipper had on his holster the same type of knife that the Phantom himself brandished at guests in the castle… perhaps he had found something in the castle of value after all during their trip and didn’t want to share.

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So yeah, I'm not the best at writing scary summaries. I hope this is ok. :)
 

kmbmw777

Well-Known Member
Original Poster
@DisneyManOne

Inspired by the 1975 B-movie send-up, The Rocky Horror Picture Show: Don't Dream It...Be It! takes guests into the world of Richard O'Brien's cult classic like never before. In this maze, we follow Brad and Janet on their "strange journey" through the world of Dr. Frank-N-Furter, that "sweet transvestite" mad scientist who's obsessed with "the dirty deed", and isn't afraid to show it. We follow along through some of the film's iconic scenes, and even a few of the iconic songs, on a journey that we're sure to remember for a very long time.

Room 1: The Theater

The rockwork of Skull Island transitions nicely into the castle-meets-old-timey-movie-theater exterior of the maze. This is the O'Brien Theatre, so named after the creator of this cult classic, Richard O'Brien. The film’s iconic lips are depicted in a stained-glass window above the entrance doors. Inside, we find ourselves in an old theater lobby, passing by a decrypt concession stand and cobweb-stained posters. Of course, the posters are for the films mentioned in the film’s opening number, “Science Fiction Double Feature”: The Day the Earth Stood Still, Flash Gordon, The Invisible Man, King Kong, It Came from Outer Space, Doctor X, Forbidden Planet, Tarantula, Day of the Triffids, Night of the Demon and When Worlds Collide. After passing through this lobby, we step in through the theater itself, which looks even more abandoned than the lobby. From above in a balcony, we see the Criminologist looking down on us. He tells us we’re about to take “a strange journey”. Hmmm…ominous. We literally “step into the screen”, and find ourselves in…

Room 2: Denton
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…Brad and Janet’s hometown of Denton. As we enter, we find Brad and Janet themselves (played by live actors), basking in the afterglow of the Hapschatt wedding…and Brad’s own proposal! Brad and Janet are eager to share the news with passers-by, as dour-faced workers pass by, going in and out of the church.

Room 3: The Forest
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"It's true there were dark storm clouds, heavy, black, and pendulous, towards which they were driving. It's true, also, that the spare tire they were carrying was badly in need of some air, but, uh, they being normal kids and, on a night night out... well, they were not going to let a storm spoil the events of their evening, were they?... On a night out... it was a night out they were going to remember... for a very long time."

Suddenly, the sky turns dark and the trees fill our field of vision. Thunder booms overhead as we hear distant cars and motorcycles pass. At the farthest edge of this room is a fence, with a sign on it reading “Enter at Your Own Risk!” Following the fence, we find ourselves standing at the entrance to “the Frankenstein place”.

Scene 4: Inside the Castle
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"And so, it seemed that fortune had smiled on Brad and Janet and that they had found the assistance that their plight required. ...Or had they?"

Upon entering the castle, Riff-Raff, Magenta and Columbia are first to greet us. Brad and Janet, are also there too, having decided to enter this castle to find a phone after their car hit a flat.

Riff Raff: You've arrived on a rather special night. It's one of the master's
affairs.

Janet: Oh, lucky him.

Magenta: You're lucky, he's lucky, I'm lucky, we're all lucky! ha ha ha...

Following this scene, this curious threesome--Riff-Raff, Magenta and Columbia, invite us to come "do the Time Warp again". Following this dance is the arrival of that "Sweet Transvestite" himself, Dr. Frank-N-Furter. After that song, Frank and the Transylvanians exit up to the lab. We linger behind to watch Columbia and Magenta strip Brad and Janet down to their undergarments for reasons that will make no sense.

Janet: Oh! Brad!

Brad: It's all right Janet. We'll play along for now and pull out the aces when the time is right.

Columbia: Oh, slowly, slowly! It's too nice a job to rush.

Brad: Hi, my name is Brad Majors, and this is my fiancee, Janet Weiss; ah.. you are...?

Columbia: You're very lucky to be invited up to Frank's laboratory. Some people would give their right arm for the privilege.

Brad: People like you maybe.

Columbia: Ha! I've seen it.

Riff Raff: Come along - the master doesn't like to be kept waiting.

Magenta: Shift it!

We follow them up into an elevator and arrive at Frank's lab. A red tank sits center-stage. The Transylvanians stand on an inclined plane, watching from above. Brad, Janet and Frank may improvise conversation with guests for a while, but when all is ready, the scene begins...

Frank: Magenta, Columbia - go assist Riff Raff. I will entertain ...uh huh huh...

Brad: Brad Majors. This is my fiancee, Janet "Vice".

Janet: Weiss.

Brad: Weiss? Um.

Frank: Enchante.

Frank: Well! How nice. And what charming underclothes you both have. But here. Put these on. (gives them lab coats) They'll make you feel less... vulnerable. It's not often we receive visitors here, let alone offer them... hospitality.

Brad: Hospitality!? All we wanted to do was to use your telephone, god-d***it, a reasonable request which you've chosen to ignore!

Janet: Brad, don't be ungrateful.

Brad: (flinging off his glasses for emphasis) Ungrateful?!

Frank: How forceful you are, Brad. Such a perfect specimen of manhood. So... dominant. You must be awfully proud of him, Janet.

Janet: Well, yes I am.

Frank: Do you have any tattoos, Brad?

Brad: Certainly not!

Frank: Oh well... how about you?

Janet: No.
Now, we all know this year's event revolves around ol' Freddy Frankenstein (or "Fronk-en-steen" as he prefers to be called), but he's not the only one that can bring the dead back to life! Show 'em, Frankie!

Riff Raff: Everything is in readiness, master. We merely await your... word.

Frank: Tonight, my unconventional conventionists... you are about to witness a new breakthrough in biochemical research... and paradise is to be mine! It was strange the way it happened... suddenly you get a break... whole pieces seem to fit into place, not a sign of being.. what a fool! The answer was there all the time, it took a small accident to make it happen... AN ACCIDENT...

Magenta & Columbia: An accident!

Frank: ..and that's how I discovered the secret, that elusive ingredient, that SPARK that is the breath of life... Yes, I have that knowledge... I hold the secret... to life... itself! You see, you are fortunate for tonight is the night that my beautiful creature is destined to be BORN! Hoopla! ...throw open the switches on the sonic oscillator... and step the reactor power input THREE MORE POINTS!

Janet: Oh, Brad!

Brad: It's all right, Janet!

As Frank yells commands, lights flash and buzz, lightning strikes, colors change, all that good sci-fi stuff. As this is going on, the creature is lifted out of the tank and into the air, hanging on to a device hanging overhead. When the effects cease, Magenta yanks the facial mask off the creature to reveal a handsome blond-haired face. This is Rocky Horror.

Frank: Oh! Rocky!

As the strains of "The Sword of Damocles" fills our ears, Rocky is set down and fully unbandaged, revealing a smoking hot bod wearing naught but a gold Speedo. The Transylvanians dance to the music, as Rocky sings his woes, as Frank chases after him. Leaving this scene, we pass by a "Deep-Freeze" unit in the lab. Looking in the door's window, we find Eddie, rebellious teenager and ex-delivery boy, jamming out on his sax.

After watching Rocky be brought to life, we pass by two sheets, representing Brad and Janet’s quarters—one lit blue, one lit pink. Keep an ear open as you pass by, you may hear them enjoying something quite… “different”. Leaving this area behind, we find a great number of screens. On them, we see that Rocky has escaped! Soon, we find ourselves back at the lab, where Janet tends to Rocky's wounds.

"Emotion, agitation or disturbance of the mind...Vehement or excited mental state. It is also a powerful and irrational master...and from what Magenta and Columbia eagerly viewed on their television monitor there seemed little doubt that Janet was, indeed, ... its slave."

Suddenly, she decides to seduce the creature, and soon gets her way...she may even seduce a few gentlemen in the group! The revelry is interrupted by Frank-N-Furter and Brad, giving Riff-Raff chase.

Riff Raff: Mercy!!!

Frank: How did it happen? I understood you were to be watching!

Riff Raff: I was only away for a minute...master

Frank: Well, see if you can find him on the monitor.

Riff Raff: Master, master...we have a visitor.

Brad: Hey, Scotty! ...Dr. Everett Scott.

Riff Raff: You know this earthling ...person?

Brad: I most certainly do! He happens to be an old friend of mine.

Frank: I see. So this wasn't simply a chance meeting. You came here with
a purpose.

Brad: I told you, my car broke down. I was telling the truth.

Frank: I know what you told me...but this Dr. Everett Scott, his name is
not unknown to me.

Brad: He was a science teacher at Denton High School.

Frank: And now he works for your government, doesn't he, Brad? He's
attached to the bureau of investigation of that which you call UFO's!

Brad: He might be...I don't know.

Riff Raff: The intruder is entering the building, master.

Frank: Shall we inquire of him in person?
Suddenly, smashing through the walls comes Dr. Everett Scott!

Brad: Great Scott!

Dr. Scott: Frank N Furter, we meet at last.

Brad: Dr. Scott!

Dr. Scott: Brad! What are you doing here?

Frank: Don't play games, Dr. Scott. You know perfectly well what Brad
Majors is doing here. It was part of your plan, was it not? That he and his female should check the layout for you. Well, unfortunately for you, all the plans are to be changed. I am adaptable, Dr. Scot...I know Brad is.

Dr. Scott: I can assure you that Brad's presence here comes as a complete
surprise to me. I came here to find Eddie.

Brad: Eddie! I've seen him!

Frank: Eddie! What do you know of Eddie, Dr. Scott?

Dr. Scott: I happen to know a great deal about a lot of things. You see Eddie happens to be my nephew.
Suddenly, they hear something coming from the bed. Two nude figures stand up, shielded by a blanket. It's Janet and Rocky!

Dr. Scott: Janet!

Janet: Dr. Scott!

Brad: Janet!

Janet: Brad!

Frank: Rocky!
Repeat twice.

Frank: Listen...I made you...and I can break you just as easily.

Magenta: (banging a gong) Master, dinner is prepared!

Frank: Excellent. Under the circumstances, formal dress is to be optional.

We find ourselves descending down a staircase, past the Zen room, and past the dining room...where Frank reveals the secret ingredient of the meal: Eddie's corpse!!! Janet runs out of the room, screaming her head off, with Frank in pursuit. It's back up to the lab we go as Brad and Dr. Scott rush in to confront him, only to find...

Janet: My feet! I can't move my feet!

Scott: My wheels! My God, I can't move my wheels!

Brad: It's as if we're glued to the spot!

Frank: You are! So quake with fear, you tiny fools!

Scott: You won't find Earth people quite the easy mark you imagine. This sonic transducer...it is, I suppose, some kind of audio-vibrato-physio-molecular transport device?

Brad: You mean...

Scott: Yes, Brad, it's something we ourselves have been working on for quite some time. But it seems our friend here has found a means of perfecting it. A device which is capable of breaking down solid matter and then projecting it through space and, who knows, perhaps even time.. itself!

Janet: You mean he's going to send us to another planet?

Frank: Planet, shmanet, Janet!

With a pull of the switch, they freeze, as if they've been turned into statues! Columbia enters, in a rage.

Columbia: My God! I can't stand any more of this! First you spurn me for Eddie, and then you throw him off like an old overcoat for Rocky! You chew people up and then you spit them out again...I loved you..do you hear me? I loved you! And what did it get me? Yeah, I'll tell you: a big nothing. You're like a sponge. You take, take, take, and drain others of their love and emotion. Yeah, well, I've had enough. You're gonna choose between me and Rocky, so named because of the rocks in his head.

Frank turns to Magenta, who pulls the switch. Columbia freezes. Seeing that Rocky has also entered, he once again gestures, and Rocky lives up to his name.

Frank: It's not easy having a good time... even smiling makes my face ache... and my children turn on me...Rocky's behaving just the way that Eddie did. Do you think I made a mistake, splitting his brain between the two of them?

Magenta: Ahhhh! I grow veary of this world! When shall we return to Transylvania, huh?

Frank: Magenta, I am indeed grateful to both you and your brother Riff Raff. You have both served me well. Loyalty such as yours shall not go unrewarded. You will discover that when the mood takes me, I can be quite generous.

Magenta: I ask for nothing...nothing.

Frank: And you shall receive it...in abundance! Come, we are ready for the floor show!

"And so, by some extraordinary co-incidence, fate, it seemed, had
decided that Brad and Janet should keep that appointment with their
friend, Dr. Everett Scott. But it was to be in a situation which
none of them would have possibly foreseen. And, just a few hours
after announcing their engagement, Brad and Janet had both tasted
forbidden fruit. This in itself was proof that their host was a
man of little morals...and some persuasion. What further
indignities were they to be subjected to? And what of the floor
show that is spoken of? In an empty house? In the middle of the
night? What diabolical plan had been shaped by Frank's crazed
imagination? What indeed? From what had gone before, it
was clear that this was to be no picnic."

With that, we're brought into the castle’s ballroom, where Frank, Rocky, Brad, Janet and Columbia are performing a demented floor-show ("Rose Tint My World/Don't Dream It/Wild and Untamed Thing"). However, the celebration is cut-short by Riff Raff and Magenta, who arrive in bizarre space-suits, ready to take sweet revenge.

Brad: You mean...you're going to kill him? What's his crime?

Scott: You saw what became of Eddie. Society must be protected.

Riff Raff: Exactly, Dr. Scott. And now, Frank-N-Furter, your time has come. Say goodbye to all of this, and hello... to oblivion!

Columbia screams, causing a startled Riff-Raff to accidentally shoot her, then he shoots Frank, and brings Rocky down, as well.

Brad: Good God!

Janet: Oh! You killed them!

Magenta: But I thought you liked them. They liked you.

Riff Raff: They didn't like me! He never liked ME!

Scott: You did right.

Riff Raff: A decision had to be made.

Scott: You're O.K. by me.

Riff Raff: Dr. Scott, I'm sorry about your nephew.

Scott: Eddie? Yes, well, perhaps it was all for the best, heh, heh, heh.

Riff: You should all leave now, while it is still possible. We are about to beam the entire house to the planet Transsexual, in the galaxy of Transylvania. Go... Now!

As we exit the castle, we hear a great rumbling…almost as if the castle is being lifted up into the air!

Scene 5: Denouement

We return to the forest, to find Brad and Janet lost...crawling in the dirt. They ask for our help, but we cannot help them now. Dr. Scott sits nearby in his wheelchair, watching...shaking his head. The Crimonologist appears out of the woods, and says...

"And crawling on the planet's face, some insects called the human race, lost in time, and lost in space and meaning..."

Passing through the forest, we return to the lobby, finally free from the demented world of The Rocky Horror Picture Show.
 

kmbmw777

Well-Known Member
Original Poster
@Pionmycake
Five Nights at Freddy's
Night Shift

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So, for any of you who dont know, Five Nights at Freddy's is an indie horror game that has blown up in a huge way over the last few years. 4 succesful main series games, 2 popular spin offs, 2 books, and 1 upcoming move. Not to mention an insane amount of merchandise! The series is, at its most simply stated, about a haunted Chuckie Cheese type pizza place. For a description of the maze, check out these videos! As a totally real YouTube gamer, I was invited in an advanced your of the maze alongside Markiplier, MatPat, and others! This is totally a real thing that happened!




For more info, I hand you over to my Universal insider friend who totally wasn't supposed to be me with a fake mustache in another video I didn't have time to make.

"Hey! This is @Eulersnotationonmycrumpet. I am @Pionmycake 's Universal insider friend. So,this Fnaf maze is built to disorient people (darkness, blinking lights, steam) so they think they are walking in a loop, but it really is all new rooms. Each "loop" through the pizzeria gets smaller and more cramped to make people feel like everything closing in and getting more intense. Most of the effects here are very simple, a couple costumes and some simple shadow projections do most of the work.

They did a lot of statue work for this one though. A lot of figures here. Some even are very simple animatronics. It was a bigger investment than Universal usually likes, but they forsee this as being a hit and bringing in a whole new audience. There are already proposals for a maze next year based on either Fnaf 3 or Sister Location. Viral marketing through Let's Players, like Pi Plays, is seen as a big bonus for Universal.

The Pizza in the waiting area is a genius move. It's the exact same pizza as the Fantastic Four Cafe carted over and stuck on a paper plate with the Freddy Fazbear logo. The genius part is that they charge at least a dollar more a slice just for the novelty. They know fans will eat that stuff up both figuratively and literally.

Over all, this maze was chosen not just for the franchise's huge recent success and how great a fit for a haunted house it is, but for the new audiences and new marketing oppurtunities it brings. This new wave of cult indie horror games is something Universal hopes to capitalise on in the next few years. Some analysts say it could cause almost as much growth for the halloween event as Walking Dead did. Especially if the Fnaf movie does well and more India horror games can be included in HHN. Universal regrets missing out with Slenderman, they won't make that mistake again."

Reference photos
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kmbmw777

Well-Known Member
Original Poster
And now for our Young Frankenstein Maze...
Backstory

Transylvanian Times (Sept 31st, 1977)
Obituary

Frederick Frankenstein was found dead in his bed last night. Death is believed to be of Natural Causes, but local law enforcement is still inspecting the scene as Frankenstein has dealt with shady alchemy. No foul play is believed to be involved.

Many years ago, he inherited the estate of the mad scientist Viktor Frankenstein, who had successfully re-animated a dead body. This Creature, after much drama, went on a rampage killing his master.

When Frederick arrived, he found the journals of his ancestor and began his quest to remake this work. He revived a creature, who stole his girlfriend but became much more intelligent than the old creature.

Frederick married his assistant, and the two lived happily ever after til now. Ingrid announced that the funeral will be held in exactly one week. She is inviting the Creature and Elizabeth but does not plan on them showing up.

Transylvanian Times (Oct 6th, 1977)
Danger

At Frankenstein's funeral, the creature arrived. During the proceedings, he looked to Elizabeth, Ingra, and Igor during the proceedings. At a seemingly random point, the four acted at once. They stole Frederick's body, and escaped to the Mansion. They have barricaded themselves inside and are heavily armed. Trespassers have been killed. Current speculation is that they plan to revive Frederick.

Transylvanian Times (Oct 8th, 1977)
Danger

Police raided the mansion and found nothing, but moaning coming from the basement. All four officers are traumatized by the sound, and thus they quit. The police station is looking for volunteers to help them on the raid of the mansion. Igor, however, has escaped the mansion. He refuses to talk much about the details but will be leading the cops through the mansion

As we walk through the hall, we pass by some of the monsters that have come to pay their respects to the good doctor. The first room we pass through is very swampy with overgrown moss. The Creature from the Black Lagoon jumps out and tried to take swipes at guests. Nearby, a very similar looking creature looks at the Creature from the Black Lagoon judgementally. Igor's voice can be heard and it informs us, "Don't worry, this one won't hurt you. It is the Creature from the Black Lagoon. Harmless. The Creature from the White Lagoon is the dangerous one. Look at that judgemental stare. Institutionalised racism is the real monster here."

The next room we pass through is a vampire den. Bats hang from the ceiling. The room is very dark. With his cloak, a Dracula type blends in with the room before revealing himself to scare guests. Igor says, "Careful of Vladimir. Getting bit by him really sucks." Aside from the scary bats, we also pass by a cooler full of cans of soda. The cooler is labelled "Drac-cooler" and the soda are all labelled as "Drac-Cola" brand soda (written like the Coca-Cola logo).

The third room in the grouping features a mummy trying to grab at us. He is restrained by something. As we make our way around the room, we see that his bandages lead back to first aid box that the rolls he is wrapped in came from. Apparently, the Mummy is still attached to the rolls in the box. Igor comments, "If anyone is frightened, please only scream out for your daddy. Calls for your mommy may get confusing in this room."

We then walk through a crumbling hallway. Pieces of the roof and columns are made to look like they are about to fall on us in sudden, startling ways. Igor can be heard saying, "careful in that hall, my brother Bob was supposed to fix it up, but won't pay for repairs. Bob Igor is a real cheapskate." A not so subtle playful jab at Disney.
 

Magic Feather

Well-Known Member
Element- Battle of the Blood Pearl
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Durring Halloween Horror Nights, Poseidon's Fury is transforming into a new, state of the art show full of gore and special effects.
The experience begins first upon entering the Lost Continent, where you are signaled to go down the bridge to the left to experience the show, away from the main entrance. Upon going down, you see a series of Virtual Line kiosks, where you can reserve your time to enter the temple of the Water People. Once your time is present, you will go to the current entrance, where you will get a small, plastic colored gem: White, Blue, Red or Green.
image.jpeg

Guests will then wait in the temple courtyard, where all stantions have been removed, and two stages hosting enchanting dance acts based on water have been added. To the sound of the conch, the waterfalls, and gem emblems on the temple change colors, and if your gem's color is displayed, you can then enter the temple (orange).

Here, you will be ushered into the small, first chamber where the show begins. Minimal changes have occurred here, except for a small fountain, near identical to the one atop Mythos, with water coming out of a man's mouth, and decals of water over Darkenon and poseidon.

You then hear a rumble as a guide named Casey joins you, amd welcomes you to the temple of the water people, where they guard the blood pearl. He rambles about the history before the room blacks out, and a group of threee dressed in blue appear, as the fountain spews red-like blood. Casey asks who they are, to which they stab him with a staff, as he falls. They tell us of how the fire people are coming after the blood pearl, and we must helpnthem, or else we shall be next. We are ushered into the second chamber, where fire people await, lunging at us and taunting us. They soon take hold of the water leader and begin to cut him. Forcing him to take us all to the place of the pearl. He skays the other waters, before the Water shaman opens the temple with lasers, and a portal using the wtaer tunnel.
A final battle ensues using water screen and fire effects, as we narrowly escape.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
The queue for the Young Frankenstein maze was posted in the brainstorming thread, but never made it's way over. The beginning and end of the maze were sadly not able to be completed as far as I can see. Its been a busy week for people lol. Just the set up, queue, and the middle section.
@kmbmw777 , add this to Young Frankenstein:

Should guests want to embark upon a journey into the world of Young Frankenstein, they must first find the entrance, wait, and make to the soundstage where the house is housed.

Guests can find the entrance to this maze in a slightly (but not so much as to upset Ms. Geisel) spookified Seuss Landing, in between the Circus McGurkis Cafe Stoo-pendous and One Fish, Two Fish, Red Fish, Blue Fish, in the same spot where the entrance to the Grinchmas Who-Liday Spectacular can be found during Grinchmas.
Here, guests will enter the backstage paths of Universal Orlando, as they make their way towards Soundstage 19. Along the pathway, guests will find posters advertising "Visit Transylvania!" Along with other gags ads. Every once in a while, guests may see a version on Frankenstein (original)'s monster roaming, and reacting to bright lights, as if they were fire. Guests will eventually reach the entrance, where a large painted flat of the estate beckons guests, while keeping with the tongue-in-cheek nature of the house. Upon exiting, guests will snake back up a similar pathway.
If the queue is longer than the walkway can hold (80 min), than it will be extended via the One Fish Express lane into the "Oh the Stories You'll hear" Show area.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
So is FNAF Night Shift a compilation of the 1st three game?
First two (other than the springtrap finale). It isn't really exactly anywhere in the actual storyline. It's mostly just Fnaf 1 with extras from later games. I'm my alternate world, after the success of the maze, the next Halloween horror night will theme a maze to Fabear Fright from Fnaf 3 with the gas hallucinations being more like the nightmares from Fnaf 4. And the year after being Sister Location themed. Universal could reuse a lot of the infrastructure built for this firstmaze and just repaint it since the main animatronics in each game are almost all different versions of the same 4.
 

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