Many thought you had to pay for it, I don't know how many times I had to correct people.Despite being free, not everyone used FastPass.
Many thought you had to pay for it, I don't know how many times I had to correct people.Despite being free, not everyone used FastPass.
Nothing you’re saying is incorrect…FastPass was a more balanced system in part because you had to go to the physical location of the kiosks by the attraction entrance in order to redeem a FastPass for that ride. Since the E-tickets were all spread apart from each other, it meant you were pretty much tethered to certain regions of the park if you wanted to be efficient in your FP redemption.
MaxPass and Genie+ got rid of that, so now I can be in line for Space Mountain redeeming a LL for Indy, then redeeming Indy while grabbing a LL for Matterhorn, daisy chaining my way through the park with little effort.
It seems like most things that come out of Florida's management is a screwup.Nothing you’re saying is incorrect…
However the “fastpass+” system in Florida was a distribution and execution screwup. So they killed it the first chance they got
You don’t know the half of it, SisterIt seems like most things that come out of Florida's management is a screwup.
I completely agree with the first paragraph but disagree with the second.I believe it’s the ratio. They re letting fewer standby guests through per FP/ Genie + guest now. They have to show the Genie + guest the value of what they just purchased and I guess by default they show the standby guest too.
With that said, I don’t think it’s effect on standby guests is much worse than the Fatspass system was it? I mean other than having to pay. I want to say maybe 25% longer waits than standby guests were waiting in the old days. Granted, it adds up and adding 25% to an already long wait is not run.
Agreed. I don't consider FP+ as the same system at all; simply talking about the pure FP system in Disneyland.Nothing you’re saying is incorrect…
However the “fastpass+” system in Florida was a distribution and execution screwup. So they killed it the first chance they got
I completely agree with the first paragraph but disagree with the second.
I think the ratio of G+ to standby is is much larger now than it was with FP, there was no incentive to “oversell” FP but now that its a revenue generator there’s a ton of incentive to oversell G+ and pack as many people into G+ lines as they can. The fact that often makes the standby lines unbearable increases the odds more people will pay to play.
The reason I disagree with the second paragraph is I’ve been in several DL standby lines over the last year that barely moved. We got into a space Mtn standby line that had maybe 50 people in front of us, despite that it was still over an hour wait, we could see the merge point from the time we got into line and we guesstimated probably 50 G+ guests for every standby guest. It was so bad everyone in standby was sitting on the ground because they’d only let one standby group go about every 5 minutes. We‘ve experienced the same on Soaring and on Indy. It’s also fairly common to stand in 30+ minute G+ lines, I rarely experienced FP lines anywhere near that long before.
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