News Guardians of the Galaxy Cosmic Rewind Virtual Queue and Lightning Lane status

gerarar

Premium Member
Final Day 257 Stats (2/9):
7am: 8.3 secs
1pm: 15205.4 secs, or ~4 hours 13 mins

BG 190 (+6) is the last BG called for the day at 8pm.

Notable stoppages: None

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 6m -> 6m (+0)
1pm: 1hr 46m -> 1hr 50m (+4m)

That does it for Day 257 of GotG: CR!
scatter_plot-286.png
 

gerarar

Premium Member
1pm drop lasted for 9369.564 secs, or ~2 hours 36 mins.
Friday 1pm Drop Average: 1hr 13m -> 1hr 16m (+3m)

Up to BG 87 called at 1pm, 4 more than yesterday.
 
Last edited:

gerarar

Premium Member
Final Day 258 Stats (2/10):
7am: 5.8 secs
1pm: 9369.6 secs, or ~2 hours 36 mins

BG 195 (+5) is the last BG called for the day at 8pm.

Notable stoppages: None

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 2m -> 2m (+0)
1pm: 1hr 13m -> 1hr 16m (+3m)

That does it for Day 258 of GotG: CR!
scatter_plot-216.png
 

gerarar

Premium Member
7am drop lasted for 4.645 secs.
Saturday 7am Drop Average: 8.1s -> 8.0s (-0.1s)

BG's 1-20 called at 8:40am as part of the initial wave.
 
Last edited:

gerarar

Premium Member
Final Day 259 Stats (2/11):
7am: 4.7 secs
1pm: 1819.0 secs, or ~30 mins

BG 180 (-15) is the last BG called for the day at 8pm.

Notable stoppages: None

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 8.1s -> 8.0s (-0.1s)
1pm: 58m -> 57m (-1m)

That does it for Day 259 of GotG: CR!
scatter_plot-365.png
 

gerarar

Premium Member
1pm drop lasted for 12057.947 secs, or ~3 hours 21 mins.
Sunday 1pm Drop Average: 1hr 31m -> 1hr 34m (+3m)

Up to BG 81 called at 1pm, 4 more than yesterday.
 

gerarar

Premium Member
Final Day 260 Stats (2/12):
7am: 5.8 secs
1pm: 12058.0 secs, or ~3 hours 21 mins

BG 195 (+15) is the last BG called for the day at 8pm.

Notable stoppages: None

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 30.8s -> 30.1s (-0.7s)
1pm: 1hr 31m -> 1hr 34m (+3m)

That does it for Day 260 of GotG: CR!
scatter_plot-345.png
 

UNCgolf

Well-Known Member
I think it's really strange that they're still using the VQ when it's easily available on most days -- even for park hoppers. You'd think it would be hurting ILL sales, and it's definitely hurting park capacity.
 

gerarar

Premium Member
I think it's really strange that they're still using the VQ when it's easily available on most days -- even for park hoppers. You'd think it would be hurting ILL sales, and it's definitely hurting park capacity.
At this point, I think it's mainly bc of the lack of indoor queue space (holds about 30 mins apparently) as opposed to VQ demand. If they opened the standby, the lines would be spilling out of the building all day, and for some reason they don't like that.

They had those extended queue next to the pavilion near the backstage entrance during previews, but it barely has any shade. Probably should do something similar to what MMRR and Rat did for their respective outdoor queues.
 

UNCgolf

Well-Known Member
At this point, I think it's mainly bc of the lack of indoor queue space (holds about 30 mins apparently) as opposed to VQ demand. If they opened the standby, the lines would be spilling out of the building all day, and for some reason they don't like that.

They had those extended queue next to the pavilion near the backstage entrance during previews, but it barely has any shade. Probably should do something similar to what MMRR and Rat did for their respective outdoor queues.

That makes sense, but it's not like that queue length problem is going to go away unless they keep it as VQ forever.

You'd think they'd have figured that out while designing/building the attraction.
 

gerarar

Premium Member
That makes sense, but it's not like that queue length problem is going to go away unless they keep it as VQ forever.

You'd think they'd have figured that out while designing/building the attraction.
They gave ample queue space for ROTR, but didn't for Rat, MMRR, SDD, etc. One step forward, a gazillion back lol.

Also I don't think it's hurting their ILL sales that much, they still routinely sell out by 12pm-1pm before the second drop. It might even extend if they went to standby. And by having the VQ in place, guests are either wandering around waiting for their BG to be called, waiting nearby and grabbing drinks and foods, etc. which equates $$. Of course this has an effect on wait times throughout the parks, but I'd imagine they have the data to support whatever they're currently doing.
 

gerarar

Premium Member
Final Day 261 Stats (2/13):
7am: 6.7 secs
1pm: 6655.8 secs, or ~1 hour 51 mins
6pm: 4690.6 secs, or ~1 hour 18 mins

BG 170 (-25) is the last BG called during regular park hours at 8pm.

For EEH, resumed at 8:47pm with BG's 183-187, with BG 216 as the last BG called for the day at 10pm.

Notable stoppages:
4:24 - 5:55pm

Average pace: 4mins/BG, 3mins/BG during EEH

VQ Drop Mean/Average:
7am: 14.7s -> 14.5s (-0.2s)
1pm: 49m -> 51m (+2m)
6pm: 20m -> 21m (+1m)

That does it for Day 261 of GotG: CR!
scatter_plot-324.png
 

gerarar

Premium Member
7am drop lasted for 31.956 secs.
Tuesday 7am Drop Average: 10m -> 10m (+0)

BG's 1-20 called at 8:41am as part of the initial wave.
 
Last edited:

gerarar

Premium Member
1pm drop lasted for 19213.003 secs, or ~5 hours 20 mins.
Tuesday 1pm Drop Average: 2hr 34m -> 2hr 39m (+5m)

Up to BG 79 called at 1pm, 2 more than yesterday.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom