Guardians of the Galaxy: Cosmic Rewind SPOILER Thread

yensidtlaw1969

Well-Known Member
Fine tuning or not it's a shame they can't leave it as is.
You'd think that if the effort was being made to fine tune it, it would be to better the experience.

Since we don't know one way or the other if they're toning down or fine tuning (or even doing anything at all) it seems a little silly to assume that it'll be to the ride's detriment. The whole point of testing and adjusting is to make improvements, so it seems like that's squarely within the realm of possibility.

I say that as someone who's been speaking critically about Cosmic Rewind for years now. I don't know why we'd jump to the conclusion that they're toning it down. They may simply be trying to improve the sync with the video content. If they're even doing anything.
 

RSoxNo1

Well-Known Member
Here's how much ride capacity EPCOT is losing per day, over the past month. My ride capacity numbers can be off, so take this with a grain of salt:
  • Frozen Ever After: 70 minutes/day, roughly 1,260 riders
  • Remy's Ratatouille Adventure: 65 minutes, 2,400 riders
  • Spaceship Earth: 63 minutes, 2,600 riders
  • Test Track: 94 minutes, 2,500 riders
All told, EPCOT's losing a bit over 12,000 rides/day. That's roughly one Peter Pan closed all day, every day, give or take.

But that's not the whole issue, right? When a G+ ride breaks down, don't guests get a good-anywhere G+? But there's no excess capacity to handle those new G+ riders at the still-running attractions.

There's tons of capacity at the film festival, at The Seas pavilion, and Imagination. But nobody's paying $160/day for them.
I don't disagree with any of this. It's clearly a problem. But EPCOT is also starting from a higher ride capacity point than DHS and DAK. Additionally, the demand for ride capacity / relative to park attendance seems higher at MK as well.

When you get into the purely subjective arguments, for me, prior to Guardians opening EPCOT didn't have a top 10 attraction in WDW. Yes, that's personal preference but I think you could probably look at it a bit more scientifically. How do the guest satisfaction numbers compare for EPCOT attractions relative to the other 3 parks? I have to believe that the top 3 attractions at EPCOT are the worst grouping of a top 3 attractions relative to the other 3 parks.
 

Casper Gutman

Well-Known Member
You'd think that if the effort was being made to fine tune it, it would be to better the experience.

Since we don't know one way or the other if they're toning down or fine tuning (or even doing anything at all) it seems a little silly to assume that it'll be to the ride's detriment. The whole point of testing and adjusting is to make improvements, so it seems like that's squarely within the realm of possibility.

I say that as someone who's been speaking critically about Cosmic Rewind for years now. I don't know why we'd jump to the conclusion that they're toning it down. They may simply be trying to improve the sync with the video content. If they're even doing anything.
I misread Magic’s “like” on the post in question as confirmation. That was my fault. I’ve tried to reserve judgement about the motion sickness issue and will continue to do so until we have more info - although WDWs track record on the topic has some blemishes.
 

Hawg G

Well-Known Member
You'd think that if the effort was being made to fine tune it, it would be to better the experience.

Since we don't know one way or the other if they're toning down or fine tuning (or even doing anything at all) it seems a little silly to assume that it'll be to the ride's detriment. The whole point of testing and adjusting is to make improvements, so it seems like that's squarely within the realm of possibility.

I say that as someone who's been speaking critically about Cosmic Rewind for years now. I don't know why we'd jump to the conclusion that they're toning it down. They may simply be trying to improve the sync with the video content. If they're even doing anything.

So, you think the cars are so specifically programmed on a gravity ride with multiple unknown variables changing, that they can be fine tuned as to exactly when they turn and where they are pointed in a specific direction?

I gotta believe the variation in car position from ride to ride is way more than “fine tuning”.
 

Hawg G

Well-Known Member
Here you go!

I’m flattered you spent so much time on this. Actually, it’s sorta sad.

I still don’t believe the cars rotate at control points in a gravity section, they rotate to a timed program. Gringotts rotates on flat track with controls connecting to the cars. And it still messes up.

And all the reports of nausea sorta back up that belief, and a few of my comments. If the timer is off a half second for one train, the rotation happens 20-30 feet off on the track, and nausea ensues. Heck, if the rotation is 10 feet off on a helix, nausea can ensue in many.
 

doctornick

Well-Known Member
Why not? The ride doesn't officially open for another 2 weeks. It makes perfect sense that they would be making adjustments now that a high volume of people are riding.
I wouldn’t be terribly surprised if they have some different profiles that they developed and are using different ones at different times (different days?) and soliciting feedback to see if any are tolerated/preferred more (or more reliable from operations side I guess).

I’m very skeptical they would be making any large scale changes based simply on concerns from feedback though. Not at this p
 

doctornick

Well-Known Member
Why not? The ride doesn't officially open for another 2 weeks. It makes perfect sense that they would be making adjustments now that a high volume of people are riding.
I wouldn’t be terribly surprised if they have some different profiles that they developed and are using different ones at different times (different days?) and soliciting feedback to see if any are tolerated/preferred more (or more reliable from operations side I guess).

I’m very skeptical they would be making any large scale changes based simply on concerns from feedback though. Not at this point in time.
 

lentesta

Premium Member
I don't disagree with any of this. It's clearly a problem. But EPCOT is also starting from a higher ride capacity point than DHS and DAK. Additionally, the demand for ride capacity / relative to park attendance seems higher at MK as well.

When you get into the purely subjective arguments, for me, prior to Guardians opening EPCOT didn't have a top 10 attraction in WDW. Yes, that's personal preference but I think you could probably look at it a bit more scientifically. How do the guest satisfaction numbers compare for EPCOT attractions relative to the other 3 parks? I have to believe that the top 3 attractions at EPCOT are the worst grouping of a top 3 attractions relative to the other 3 parks.

The Studios might be giving EPCOT a run for its money:
  • Rock 'n' Roller Coaster: 85 minutes/day, 2,000 riders
  • Mickey & Minnie's Runaway Railway: 48 minutes/day, 1,250 riders
  • Slinky Dog Dash: 30 minutes/day, 800 riders
  • Tower (even in its degraded state): 38 minutes/day, 500 riders
  • Rise of the Resistance: 120 minutes/day, 3,150 riders
That's 7,900 riders/day on some of the most popular rides. It's losing a little less than half of Rock 'n' Roller Coaster every day, even while Tower is at half capacity.
 

CntrlFlPete

Well-Known Member
I hadn't read spoilers before I rode and my review was done before I read other's comments. I did not know others are reporting motion sickness, I had a rough ride but I attribute it to me getting older. I have done well on UNI rides - the only issue I have had in the past is during FoP when we go into the caves. I figured my motion sickness is more of the G's being used than an issue with the video.

I was a little surprised at the thrill level (and I hope they do not change it) as I have seen Disney tone down so much over the years (toy story use to spin a lot faster, certainly for the AP previews -- even the heads in the HM do not pop up as fast as they once did).

The reason I did reply though is to say they should move the on ride photo camera or tone something down there. I was the only one (of four) in the car photo who did not have their hair covering their face ;-)
 

ChrisM

Well-Known Member
All told, EPCOT's losing a bit over 12,000 rides/day. That's roughly one Peter Pan closed all day, every day, give or take.

But that's not the whole issue, right? When a G+ ride breaks down, don't guests get a good-anywhere G+? But there's no excess capacity to handle those new G+ riders at the still-running attractions.

Is that true? Somewhat tangential, but...

...during my last visit in mid-to-late March I was floored at how short the waits were in the various attraction LL lines. I'm not sure I ever waited more than 5 minutes - and in some cases walked directly onto the ride (vividly recalling effectively zero wait on KS, SDD, and RotR).

Has anyone done any sort of analysis as to FP/FP+ waits vs LL waits? My anecdotal experience is that the LL waits are significantly shorter and that, perhaps, there is room for "additional capacity" that they are intentionally holding back in order to make LL waits very short as a way to sell the new system to guests.
 

lentesta

Premium Member
Is that true? Somewhat tangential, but...

...during my last visit in mid-to-late March I was floored at how short the waits were in the various attraction LL lines. I'm not sure I ever waited more than 5 minutes - and in some cases walked directly onto the ride (vividly recalling effectively zero wait on KS, SDD, and RotR).

Has anyone done any sort of analysis as to FP/FP+ waits vs LL waits? My anecdotal experience is that the LL waits are significantly shorter and that, perhaps, there is room for "additional capacity" that they are intentionally holding back in order to make LL waits very short as a way to sell the new system to guests.

Good question. I'll verify.
 

flynnibus

Premium Member
I’m flattered you spent so much time on this. Actually, it’s sorta sad.

I still don’t believe the cars rotate at control points in a gravity section, they rotate to a timed program. Gringotts rotates on flat track with controls connecting to the cars. And it still messes up.

And all the reports of nausea sorta back up that belief, and a few of my comments. If the timer is off a half second for one train, the rotation happens 20-30 feet off on the track, and nausea ensues. Heck, if the rotation is 10 feet off on a helix, nausea can ensue in many.
Dude… you do know there is a simple search by user feature right?

And that stepper motors allow precise positioning?

And that the degree of variability you are eluding to when you are talking about something that only lasts seconds and is only going 20-30 mph is absolutely nowhere near the kind of scale you are talking about.

Timing alone? Heard of position sensors?

You are seriously just talking from your rear trying to cover your retreat. It’s pretty sad
 

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