News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

sedati

Well-Known Member
I've seen it said elsewhere that the original Universe of Energy read as a grand advert for and vindication of fossil fuels. Exxon clearly had a vested interest in selling such a message, regardless of how prominently featured its name was in the attraction itself.
Just compare the proposed version vs the sponsored version and see the impact Exxon had.
 

sedati

Well-Known Member
In UoE, besides the two signs in the pre-show area, the name Exxon is said exactly... once. At the beginning of the pre-show. (Exxon presents... with the tiger running towards you). The rest of the movie was about how energy moves from one type to another (and was projected on a screen made up of moving blocks).
The exit area had a huge logo and several enormous tiger murals that had nothing to do with the show itself and everything to do with the corporate mascot. And then there's the post show:
Screen Shot 2021-12-12 at 12.27.59 AM.png

Yes it was across the path in Communicore (bad design or pure afterthought, I'm sure Martin could elaborate)but they directed you there as you exited.
 

RSoxNo1

Well-Known Member
At this point, the amount of pressure on this attraction to be great is tremendous.

At both the 2017 and 2019 D23 Expo's Bob Chapek talked about how guests wanted more things in the park for families. I reject that premise outright. EPCOT has more to do for families than any park other than the Magic Kingdom. The problem is, there is a ton of mediocrity there. Adding Ratatouille helps but I wouldn't put Ratatouille or any other current EPCOT attraction in the top 10 attractions at WDW. It has depth in its attraction lineup, but not strength.

Bringing this back to Cosmic Rewind, that puts all of the pressure on Cosmic Rewind... a roller coaster... to be the attraction that makes the park more family friendly? I don't buy it.
 

Epcot82Guy

Well-Known Member
At this point, the amount of pressure on this attraction to be great is tremendous.

At both the 2017 and 2019 D23 Expo's Bob Chapek talked about how guests wanted more things in the park for families. I reject that premise outright. EPCOT has more to do for families than any park other than the Magic Kingdom. The problem is, there is a ton of mediocrity there. Adding Ratatouille helps but I wouldn't put Ratatouille or any other current EPCOT attraction in the top 10 attractions at WDW. It has depth in its attraction lineup, but not strength.

Bringing this back to Cosmic Rewind, that puts all of the pressure on Cosmic Rewind... a roller coaster... to be the attraction that makes the park more family friendly? I don't buy it.

It's modern Disney. Of course you buy it. You have to buy everything! 😁
 

UNCgolf

Well-Known Member
At this point, the amount of pressure on this attraction to be great is tremendous.

At both the 2017 and 2019 D23 Expo's Bob Chapek talked about how guests wanted more things in the park for families. I reject that premise outright. EPCOT has more to do for families than any park other than the Magic Kingdom. The problem is, there is a ton of mediocrity there. Adding Ratatouille helps but I wouldn't put Ratatouille or any other current EPCOT attraction in the top 10 attractions at WDW. It has depth in its attraction lineup, but not strength.

Bringing this back to Cosmic Rewind, that puts all of the pressure on Cosmic Rewind... a roller coaster... to be the attraction that makes the park more family friendly? I don't buy it.

Spaceship Earth would be in my top 10 (easily), but I agree with everything else.
 

flynnibus

Premium Member
Right, but I'm talking about this reviewer in general -- their complaint about commercialism seemed separate from any complaints about corporate sponsorship, considering they seemed to have as many (if not more) problems with the World Showcase as they did with Future World.

I don't think any of the EPCOT pavilions really pushed the sponsor's products, though. At most they pushed them in a more general sense, as in Exxon was an oil company so they were promoting fossil fuels, but that would work equally well for any oil company.

i think if you were more familiar with the ad pitches of the 50s and 60s you’d see how blatant CoP for instance. Remember back then people didn’t know they really ‘needed’ this new gadget… the ad campaign was sbout how an electric xyz would change and improve your life. I mean… it’s pretty much the recurring punchline in every scene!

Epcot pavilions were very much brand pushes - especially in the post shows. WoM post show had new car models in it for crying out loud :) UoE pushed the company agenda and PR pitches for their industry. The film at Imagination was basically a giant kodak commercial as was its preshow. SSE postshow was all about the company’s services. The Land was the one i think where the commercial pitch was furthest removed.

yes WoM and SSE stories were not really product/brsnd specific - but the pavilions including post show were highly so.

the kind of marketing and scale of business disney was trying to attract was corporate marketing- not your individual product line stuff. Tho WoM did alot of that in their car exhibits
 

flynnibus

Premium Member
I believe there were some 1 hour waits in that era at Disney, but they were few and far between.
Hourwaits were common. It’s why the WDW evolution of entertainment in the queue in the 90s was such a big addition.

go watch the duration of the preshow loops for attractions like the studio tour. Or look at how big the queue space was for like rides like BTTF.

the biggest delta between now and then was the difference between low and busy periods - something disney has very successful eliminated. Second biggest is the percentage of rides with long waits. Many attractions now have significantly longer waits then they used to. But what was a long wait (1-2hrs) was still out there and common for popular attractions.
 

flynnibus

Premium Member
In UoE, besides the two signs in the pre-show area, the name Exxon is said exactly... once. At the beginning of the pre-show. (Exxon presents... with the tiger running towards you). The rest of the movie was about how energy moves from one type to another (and was projected on a screen made up of moving blocks).

The whole thing was like a giant API reel - pitching how critical their industry is and all the great things they do.

it’s like most corporate marketing- convince people your thing is needed and then make them believe you are the right choice for that thing.

the lay in 1979 think of exxon as the oily station on 3rd street. UoE sets the stage to think of oil companies as this global force evolving energy and saving the world. That they are more than a gas station and tanker trucks. That there is more to oil companies than ‘who has the lowest price’…. Who is making a difference? Here… it’s our friend exxon here….

just because they aren’t talking about exxon flags everywhere doesn’t mean they are pushing the corporation. Just tgey are doing it more discretely by selling you on their mission first, rather than the name first.
 

UNCgolf

Well-Known Member
i think if you were more familiar with the ad pitches of the 50s and 60s you’d see how blatant CoP for instance. Remember back then people didn’t know they really ‘needed’ this new gadget… the ad campaign was sbout how an electric xyz would change and improve your life. I mean… it’s pretty much the recurring punchline in every scene!

Epcot pavilions were very much brand pushes - especially in the post shows. WoM post show had new car models in it for crying out loud :) UoE pushed the company agenda and PR pitches for their industry. The film at Imagination was basically a giant kodak commercial as was its preshow. SSE postshow was all about the company’s services. The Land was the one i think where the commercial pitch was furthest removed.

yes WoM and SSE stories were not really product/brsnd specific - but the pavilions including post show were highly so.

the kind of marketing and scale of business disney was trying to attract was corporate marketing- not your individual product line stuff. Tho WoM did alot of that in their car exhibits

Oh I'm very familiar with 50s and 60s ad campaigns -- I think you misunderstood my post. I didn't say there wasn't any advertising.

I'm saying that kind of advertising doesn't bother me because it's background noise, compared to actual product hawking. I just don't mind that style of advertising. I also think it was almost completely removed from the actual attractions at EPCOT. The post show pavilions varied in how much they advertised the corporation, but even then, most of them focused on general ideas rather than any specific corporate products (WoM excepted) -- the Imagination Pavilion sponsor could have switched from Kodak to Polaroid or Fujifilm and I'm not sure they would have needed to change anything beyond signage.

Regardless, that's all irrelevant to my overall point. Disney has historically built better attractions without IP, regardless of whether they are corporate sponsored or not. As I said, I'd prefer to not have corporate sponsorship, but if that's what it takes to get the kind of great attractions they built at EPCOT, then I'd take it over the alternative.
 
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UNCgolf

Well-Known Member
Hourwaits were common. It’s why the WDW evolution of entertainment in the queue in the 90s was such a big addition.

go watch the duration of the preshow loops for attractions like the studio tour. Or look at how big the queue space was for like rides like BTTF.

the biggest delta between now and then was the difference between low and busy periods - something disney has very successful eliminated. Second biggest is the percentage of rides with long waits. Many attractions now have significantly longer waits then they used to. But what was a long wait (1-2hrs) was still out there and common for popular attractions.

My point was that hour long waits only happened at headliners -- that's what I meant by few and far between -- and that they didn't generally get much longer than an hour (they also weren't year round, as you mentioned). The longest wait I remember seeing in the early/mid 90s was roughly 90 minutes for Splash Mountain, although I'm sure there were occasionally longer waits on the busiest days.

Now you regularly see 90 minute waits for headliners, and often 120+, and even some smaller attractions push 60 minutes. You wouldn't find many people complaining about a 20-30 minute standby wait now; that's not considered a long line.

The average wait time is much higher now, both for headliner attractions and smaller attractions, which is part of the overall capacity problem.
 
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flynnibus

Premium Member
Oh I'm very familiar with 50s and 60s ad campaigns -- I think you missed my point. I didn't say there wasn't any advertising.

I'm saying that kind of advertising doesn't bother me because it's background noise, compared to actual product hawking. I also think it was almost completely removed from the actual attractions at EPCOT. The post show pavilions varied in how much they advertised the corporation, but even then, most of them focused on general ideas rather than any specific corporate products (WoM excepted). As for CoP -- you're basically arguing my point for me.

I don't agree - just because they aren't pushing model YZ-2031 does not mean they aren't product marketing when they are pushing the idea you need an dishwasher to an audience who still considering such things a luxury that no one needs to spend on. It's a difference in how you market products of new spaces vs commoditized spaces. It's still product marketing and just as much product hawking.. just about the product space/need rather than trying to push model X. They are pitching the product's value rather than listing models/prices. You can call it more subtle - but it's not as overt as say, product placement.. it's flat out trying to sell the world that these appliances are great and you need these in your life.

Contrast that with the idea of corporate marketing which is about establishing a image, feeling or reputation about your company and or industry. UoE was more of that... just like when you see ad campaigns today about who is pushing for zero emissions or hiring vets in expensive TV slots. That is corporate marketing trying to build a perception/association between ideals or things perceived as good and the company. It's about establishing/building a image you want people to associate with your name. UoE was about shaping public perception of what you do and it's value. Kodak was pushing the idea of essential and premium. WoM push the pitch of leader and innovators. Bell's was pushing the value to society and your life angle.

The companies were being sold on 10yr sponsorship deals... with attractions intended to run as-is during that time. You wouldn't try to do specific model stuff as it would require constant refresh.

You say 'background noise' - but I would say it's bias, positioning, and purpose was all still clear as day. The 'history lessons' being taught were with clear objectives and end-game.. not independent and objective. Sure you can say 'there wasn't product pushing' - but when the whole purpose and story of the thing is to push a corporate outcome... yeah I don't subscribe to it being 'background' or even subtle.

Imagination and The Land were the only ones that really detached the show portion very well from the corporate push. And the The Land more so because they were pushing the science side and food production and less about food processing/consumption. SSE I'd rank third mainly because they stuck so much to the idea of human dev and less about building to a certain outcome.

Regardless, that's all irrelevant to my overall point. Disney has historically built better attractions without IP, regardless of whether they are corporate sponsored or not. As I said, I'd prefer to not have corporate sponsorship, but if that's what it takes to get the kind of great attractions they built at EPCOT, then I'd take it.

I think that is a very difficult statement to get behind. It's very easy to fall into the trap of only looking at the successes that stand out decades later because they are the survivors.. the creme of the crop.

Certainly Disney has a history of creating new original content, even for the theme parks... but survivors like pirates doesn't necessarily mean that's the formula that should be used today as gospel. We see this in other industries as well...
 

flynnibus

Premium Member
My point was that hour long waits only happened at headliners -- that's what I meant by few and far between -- and that they didn't generally get much longer than an hour (and they weren't year round, as you mentioned). The longest wait I remember seeing in the 90s was roughly 90 minutes for Splash Mountain, although I'm sure there were occasionally longer waits on the busiest days.

And for the most part - except in extremes... you see that generally is about the same. Waits above an hour are considered a big commitment... then and now. And for major attractions, people readily will commit.

That was common then - and it's common now. One of the biggest takeaways from Disney from that early WDW period is how they made such long waits tolerable compared to what attraction waits had been in the past. The dawn of the themed queue, the covered queue, and the later evolutions of more video, etc in queues were so essential to diffusing the customer grief over waits. It was one of the biggest differentiators for Disney - people would wait 1-2hrs for rides at Disney compared to other places.

Back then people did the time because - well that's what it took. Disney diffused the pain with their ways of keeping you entertained.

Now you regularly see 90 minute waits for headliners, and often 120+, and even some smaller attractions push 60 minutes. You wouldn't find many people complaining about a 20-30 minute standby wait now; that's not considered a long line.

The average wait time is much higher now, both for headliner attractions and smaller attractions, which is part of the overall capacity problem.

When you talk about waits as seen as across the board vs what a typical wait is.. yes... but alot of that has to do with the general rise in attendance, and of course the other capacity points. I don't think it reflects anything on people's perceptions on waits - it's more an outcome of 'what visiting WDW means now' and that Disney pull still is great enough to offset the cons people see about the waits.

Today people do the time because - that's what it takes. We just dedicate a ton of effort to trying to minimize that time because there is more than one avenue to get to an attraction. Having those branching points creates the opportunity for people to spend resources trying to leverage it.
 

sedati

Well-Known Member
Regardless, that's all irrelevant to my overall point. Disney has historically built better attractions without IP, regardless of whether they are corporate sponsored or not. As I said, I'd prefer to not have corporate sponsorship, but if that's what it takes to get the kind of great attractions they built at EPCOT, then I'd take it over the alternative.
Thanks for stating your opinion, but it is one that baffles me. I'd rather have a pre-show where a holographic Rey tells me about the mission than a corporate slide show telling me about United Technologies. I'd rather hear that Lt. Beck is A.O.K than ride up a hydrolator whose narration reminds me again of the wonderful work of United Technologies.

I paid to go to Disney, so I expect to see Disney product. As some one paying thousands on a trip I'm clearly already indoctrinated, so am I really being sold anything?

There's are variations of a rather frightening quote that boils down to "give me the child and I'll deliver you the man." Basically saying that what you teach the child sticks. Selling a specific item pales before selling the brand. The children of EPCOT Center likely grew up thinking much higher of Exxon, Bell/At&T, Kraft, United Technologies, GM, Kodak, Met Life, etc than they would have otherwise and that's a great sale considering they were also the one's paying.
 
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UNCgolf

Well-Known Member
I don't agree - just because they aren't pushing model YZ-2031 does not mean they aren't product marketing when they are pushing the idea you need an dishwasher to an audience who still considering such things a luxury that no one needs to spend on. It's a difference in how you market products of new spaces vs commoditized spaces. It's still product marketing and just as much product hawking.. just about the product space/need rather than trying to push model X. They are pitching the product's value rather than listing models/prices. You can call it more subtle - but it's not as overt as say, product placement.. it's flat out trying to sell the world that these appliances are great and you need these in your life.

Contrast that with the idea of corporate marketing which is about establishing a image, feeling or reputation about your company and or industry. UoE was more of that... just like when you see ad campaigns today about who is pushing for zero emissions or hiring vets in expensive TV slots. That is corporate marketing trying to build a perception/association between ideals or things perceived as good and the company. It's about establishing/building a image you want people to associate with your name. UoE was about shaping public perception of what you do and it's value. Kodak was pushing the idea of essential and premium. WoM push the pitch of leader and innovators. Bell's was pushing the value to society and your life angle.

The companies were being sold on 10yr sponsorship deals... with attractions intended to run as-is during that time. You wouldn't try to do specific model stuff as it would require constant refresh.

You say 'background noise' - but I would say it's bias, positioning, and purpose was all still clear as day. The 'history lessons' being taught were with clear objectives and end-game.. not independent and objective. Sure you can say 'there wasn't product pushing' - but when the whole purpose and story of the thing is to push a corporate outcome... yeah I don't subscribe to it being 'background' or even subtle.

Imagination and The Land were the only ones that really detached the show portion very well from the corporate push. And the The Land more so because they were pushing the science side and food production and less about food processing/consumption. SSE I'd rank third mainly because they stuck so much to the idea of human dev and less about building to a certain outcome.

I don't disagree with any of this. My point is that the pavilions (and Carousel of Progress, for that matters) were generally pushing ideas that were applicable to a whole area, not one specific corporation. They were generally interchangeable across those areas (again, WoM excepted since they displayed specific products). It's not that that kind of advertising is ineffective, nor is it really about subtlety -- it's the fact that they weren't really corporate specific for the most part. That's why I think many EPCOT visitors couldn't even tell you what corporation sponsored most of the pavilions (and why I personally would have to look them up).

I personally find the Starbucks locations scattered around WDW as bad or worse than anything that existed at EPCOT (they do more to take me out of the theme park experience), but again, I'm not advocating for a return to corporate sponsorship. I very specifically do not want that.

This whole conversation started about IP vs. corporate sponsorship for attractions, and the only truly important point for me is that anything that leads to a great attraction is fine. Everything else is academic -- I understand people disliking the corporate sponsorships at EPCOT (and again, I am not advocating for their return), but the attractions there were among the best Disney has ever built.

I think that is a very difficult statement to get behind. It's very easy to fall into the trap of only looking at the successes that stand out decades later because they are the survivors.. the creme of the crop.

Certainly Disney has a history of creating new original content, even for the theme parks... but survivors like pirates doesn't necessarily mean that's the formula that should be used today as gospel. We see this in other industries as well...

This is why I said historically. Most of the best attractions in WDW history didn't involve IP -- if I was listing the 20 best attractions that ever existed at WDW, I think maybe a third would have IP (and one of them would be Tower of Terror, where the IP is more of a complement than a necessity).

There's nothing stopping them from building great IP attractions going forward (and they have built some), but I think there are specific reasons it's easier to build something that doesn't rely on an IP -- the biggest being creative freedom. When using an IP, there are inherent constraints to what you can do due to the nature of the IP.
 

UNCgolf

Well-Known Member
Thanks for stating your opinion, but it is one that baffles me. I'd rather have a pre-show where a holographic Rey tells me about the mission than a corporate slide show telling me about United Technologies. I'd rather hear that Lt. Beck is A.O.K than ride up a hydrolator whose narration reminds me again of the wonderful work of United Technologies.

Why do you think I'm suggesting otherwise? This is another strawman you've set up.

All that matters is the quality of the experience. If the holographic Rey comes before a bad attraction, I'd prefer the United Technlogies hydrolator if it's great. If the holographic Rey comes before a great attraction, and the hydrolator is bad, then I'd prefer the holographic Rey.

I personally prefer science/history, so I have a bias there (and that's at least part of the reason EPCOT was my favorite park ever) and all things being equal I'd likely prefer the science/history attraction, but no corporate sponsorship is necessary for that. Disney could have built everything at EPCOT without corporate sponsorship, and there's no reason they couldn't have overhauled EPCOT into other great science/history based attractions that didn't need IP.
 
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UNCgolf

Well-Known Member
When you talk about waits as seen as across the board vs what a typical wait is.. yes... but alot of that has to do with the general rise in attendance, and of course the other capacity points. I don't think it reflects anything on people's perceptions on waits - it's more an outcome of 'what visiting WDW means now' and that Disney pull still is great enough to offset the cons people see about the waits.

This is the only place where we disagree, but it's honestly semantics at this point, because I agree completely with your final sentence. It's just that to me that is evidence that people's perception of acceptable waits has changed and to you it isn't.
 

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