UNCgolf
Well-Known Member
I don't agree - just because they aren't pushing model YZ-2031 does not mean they aren't product marketing when they are pushing the idea you need an dishwasher to an audience who still considering such things a luxury that no one needs to spend on. It's a difference in how you market products of new spaces vs commoditized spaces. It's still product marketing and just as much product hawking.. just about the product space/need rather than trying to push model X. They are pitching the product's value rather than listing models/prices. You can call it more subtle - but it's not as overt as say, product placement.. it's flat out trying to sell the world that these appliances are great and you need these in your life.
Contrast that with the idea of corporate marketing which is about establishing a image, feeling or reputation about your company and or industry. UoE was more of that... just like when you see ad campaigns today about who is pushing for zero emissions or hiring vets in expensive TV slots. That is corporate marketing trying to build a perception/association between ideals or things perceived as good and the company. It's about establishing/building a image you want people to associate with your name. UoE was about shaping public perception of what you do and it's value. Kodak was pushing the idea of essential and premium. WoM push the pitch of leader and innovators. Bell's was pushing the value to society and your life angle.
The companies were being sold on 10yr sponsorship deals... with attractions intended to run as-is during that time. You wouldn't try to do specific model stuff as it would require constant refresh.
You say 'background noise' - but I would say it's bias, positioning, and purpose was all still clear as day. The 'history lessons' being taught were with clear objectives and end-game.. not independent and objective. Sure you can say 'there wasn't product pushing' - but when the whole purpose and story of the thing is to push a corporate outcome... yeah I don't subscribe to it being 'background' or even subtle.
Imagination and The Land were the only ones that really detached the show portion very well from the corporate push. And the The Land more so because they were pushing the science side and food production and less about food processing/consumption. SSE I'd rank third mainly because they stuck so much to the idea of human dev and less about building to a certain outcome.
I don't disagree with any of this. My point is that the pavilions (and Carousel of Progress, for that matters) were generally pushing ideas that were applicable to a whole area, not one specific corporation. They were generally interchangeable across those areas (again, WoM excepted since they displayed specific products). It's not that that kind of advertising is ineffective, nor is it really about subtlety -- it's the fact that they weren't really corporate specific for the most part. That's why I think many EPCOT visitors couldn't even tell you what corporation sponsored most of the pavilions (and why I personally would have to look them up).
I personally find the Starbucks locations scattered around WDW as bad or worse than anything that existed at EPCOT (they do more to take me out of the theme park experience), but again, I'm not advocating for a return to corporate sponsorship. I very specifically do not want that.
This whole conversation started about IP vs. corporate sponsorship for attractions, and the only truly important point for me is that anything that leads to a great attraction is fine. Everything else is academic -- I understand people disliking the corporate sponsorships at EPCOT (and again, I am not advocating for their return), but the attractions there were among the best Disney has ever built.
I think that is a very difficult statement to get behind. It's very easy to fall into the trap of only looking at the successes that stand out decades later because they are the survivors.. the creme of the crop.
Certainly Disney has a history of creating new original content, even for the theme parks... but survivors like pirates doesn't necessarily mean that's the formula that should be used today as gospel. We see this in other industries as well...
This is why I said historically. Most of the best attractions in WDW history didn't involve IP -- if I was listing the 20 best attractions that ever existed at WDW, I think maybe a third would have IP (and one of them would be Tower of Terror, where the IP is more of a complement than a necessity).
There's nothing stopping them from building great IP attractions going forward (and they have built some), but I think there are specific reasons it's easier to build something that doesn't rely on an IP -- the biggest being creative freedom. When using an IP, there are inherent constraints to what you can do due to the nature of the IP.