General Storm Discussion

WeirdOne

New Member
Chad, first, IM ME!

Second, what chat, for some reason, the WDWMagic chat gives me the board, and I have no clue why.

Also, wednesday is good.

Last, IM ME!

- The WeirdOne :D
 

dizpins14

Member
maybe there could be some sort of safty briefing in the car with visuals but if needed for time reasons it would turn audio before the main action starts. This way you can pick up some time.
 

Imagineer

New Member
Im back......

Ok, first off what is this chat I read about? How does that work and when?

Now, with the storm idea.....It is very simple to avoid timing problems. First have multiple loading areas (like Indy/Dinasour). The only difference is that they load like Test Track (three cars in a row load at once), but of coarse they all leave at once unlike at Test Track. Now say if the front car had some kind of loading problem just let the other side go until the loading prob. is fixed. For the handicapped, have a seperate loading zone with special cars for easier accomidations and mabey a less intense program that wouldn't throw you around as much. Actually you could have the three or four (whatever we decide) cars have different intensities and tell people which car is the "The New One" (least intense) or the "Oldest" (most intense/not broken in). Blend it into the storyline so it isn't OBVIOUS but is hinted at enough to make people aware of it. I think it would be cool to have "trackless" ride system where the vehicles comunicate w/ eachother and the scenery to avoid items but Im not really sure if you can still incorporate the intense motion movments and have the timing perfect like you can with the track. Mabey we could combine ride systems some how.....time will tell!

Finally, I know this doesn't belong here but I would just like to say that I have been accepted into the Walt Disney World College Program as an Operations Host. I have accepted their offer for the Fall Advantage Program! So from May 27th to Jan. 3rd I will be havening a great time in Orlando! Contact me if you will be there in the fall and mabey we can meet up!
 

WeirdOne

New Member
Congrats Imagineer. I like the whole trackless idea. Now, Chad, have you gotten my Private Message yet. I sent you one, make sure to check it. - The WeirdOne :D

P.S.- Chad, I actually think that I sent you an e-mail. Either one.
 

Chad

New Member
Original Poster
Congrats Imagineer! What a great oppurtunity! What college do you go to?

Anyways, Thats just what I was saying, have an area to pull the 'problem' car into...But I think you should have 2 loading areas with 2 cars each, simply because two different tracks would be a lot easier to manage....Do you read my post about the splitting up, getting back together, then splitting up and finding a 'dummy' car?

Ok, I goofed. The chat was supposed to be tonight...But it would seem like I forgot to mention WHERE it was...Sorry guys...It was to be on the SOJI Site, I have a chat room set up...
Can we move it to sunday?
 

Imagineer

New Member
Hey chad I think you and I are on the same page for the most part with this idea. We must either not understand eachother or its the communication barrior of the Internet.....oh well. Anyways, here is my idea for the first scene and a rough idea for the rest of the ride. It entails four ride tracks but of coarse that is EASY to change......

1) Boarding Area.
Looks like a warehouse. Along the walls are propane tanks and spare parts for the vehicles. Sitting in a 'pit' (hard to explain but like a pit you would be in to fix a car) are FOUR 'SW-7s' (Storm Watcher-7, lucky seven.....). They are situated like this: Two on each side of a platform like that of Indy and Dinasour. To get to them you walk down two flights of stairs. Cast Members load all four vehicles at once, all four depart at once. They 'quickly' (frantically) leave the loading area into the warehouse.

2) Scene 1: Ware House
They take a few turns dodging shelves of parts ect. The vehicles are slowly split up but still visible. They are seperated by random parts and propane tanks. Soon, the lights in the warehouse go out to a loud clap of thunder. The engines stall on the vehicles. The smell of gas fills the air. Over the sound system "WE HAVE TOUCHDOWN! REPEAT! TORNADO IS ON THE GROUND!" Shortly the engines, one by one, start back up. One vehicle lets out a little spark and there is a small flame that is seen rushing toward the propane tanks. Over the vehicle sound system a frantic voice yells to get out immediately. The vehicles rapidly run toward the 'exit' as an explosion is felt from behind simulating that the warehouse goes up in flames.

3) Overall idea of rest of ride
The vehicles run side by side for a while dodging debris. Debris ranges from fire hydrants shooting out water, wrecked house parts, tipped trucks (basically anything you would see at a ground zero of a tornado strike). While dodging debris and eachother the vehicles seem to slowly split up. Each vehicle goes its own way and sees the tornado. Over each vehicles sound system you are told the other vehicles are slowly being lost to wrecks (of coarse this is not true). You see the vehicles 'wrecked' (dumby vehicles). The ride concludes in the rolling house effect and the vehicles making a mad dash for the "secure location" of a concrete reinforced compound. It is here you disembark in seperate locations, so that you never see the other vehicle. The vehicles also have different ride times so that when exiting you don't see the other people immediately.

Well what do ya'll think? I know you want the propane thing different but I think with it at the begginning it gives the sense of ergency to evacuate the "security" of indoors. Also, it starts the panic quickly to make the debris dodging more random and more frantic to really tie in the "lost" theme.

Oh and Chad, I am an Architecture Major at Texas Tech University.
 

Imagineer

New Member
I think to facilitate the process we should dedicate different threads to different parts of the ride. Have one thread for the script, one for the que, one for the loading/unloading, one for the scenes, one for over all ideas (flow of ride). Also have a thread on how to interact the ride w/ the pavillion. I think this would make it easier for people to follow what is going on, instead of reading pages and pages of random stuff thrown together. Just a suggestion........
 

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