Fifth Dimension Drop?

claymax

New Member
The only thing I can see being really different besides changing up the regular drop sequence again is having drops in the first elevator shaft (pre-5th dimension).

But I have no clue why they put so much emphasis on the "Up" part.


I think you and Mandstaft may have it. It would be great to have a couple or even one shoot upwards in the first lift shaft.

Also as you all probably know they are up to the 4th version of the drop sequences so a change would be the 5th. Now the most logical would be just a reprogram on shaft two, quick and cheap. And as suggested an effect thrown in.

However, I wonder if they have the same system in the first lift shaft as in the second, that can lift and drop you so quickly. I doubt it seeing as it's the shaft used for loading and unloading.
 

prberk

Well-Known Member
Anyone have a graphic drawing of the different levels and shafts and how they relate? I would love to see the basic tracks/levels/shafts and how they relate in three dimensions. I get a little confused especially on where we come out with relation to the load area.

Paul
 

Tom Morrow

Well-Known Member
^^ The four load lift motors do not have the capability to move much faster than they do now. They could add some shaking and small movements, but not much else.

The quote doesn't really make sense. It seems like just fancy wording for Tower 5.0, or, more drop sequences.
 

btmrider

New Member
They could always just add some projectors to the top of the drop shaft that display some video and shake the elevator like they do know to produce the illusion of going out of the tower.
 

brkgnews

Well-Known Member
PRBERK: Martin has one somewhere on where. It may be in his photo album. Pretty darn good drawing... looked like chalk.

It was such a good drawing, it should have wound up on :zipit:
 

wdwdude423

New Member
Anyone have a graphic drawing of the different levels and shafts and how they relate? I would love to see the basic tracks/levels/shafts and how they relate in three dimensions. I get a little confused especially on where we come out with relation to the load area.

Paul

It's not really too hard to visualize it if you go on it over and over trying to focus on where you are, but just a little fun fact: You load in the basement level(which is actually the "second" floor) and you unload in the "lobby" area which is actually ground level. It's a pretty cool effect and the normal guest rarely makes the connections in their mind. :) Disney immerses you into the story so much that it can be hard to tell where exactly you are in the hotel(which was their whole purpose ;)) The whole ride runs in a loop system. Here's a link to a pretty cool site where you get to control the ride yourself, and it's a pretty accurate model of the real thing.
 
It's not really too hard to visualize it if you go on it over and over trying to focus on where you are, but just a little fun fact: You load in the basement level(which is actually the "second" floor) and you unload in the "lobby" area which is actually ground level. It's a pretty cool effect and the normal guest rarely makes the connections in their mind. :) Disney immerses you into the story so much that it can be hard to tell where exactly you are in the hotel(which was their whole purpose ;)) The whole ride runs in a loop system. Here's a link to a pretty cool site where you get to control the ride yourself, and it's a pretty accurate model of the real thing.

Thats a really cool Site!
 

Rob562

Well-Known Member
It's not really too hard to visualize it if you go on it over and over trying to focus on where you are, but just a little fun fact: You load in the basement level(which is actually the "second" floor) and you unload in the "lobby" area which is actually ground level. It's a pretty cool effect and the normal guest rarely makes the connections in their mind. :) Disney immerses you into the story so much that it can be hard to tell where exactly you are in the hotel(which was their whole purpose ;)) The whole ride runs in a loop system. Here's a link to a pretty cool site where you get to control the ride yourself, and it's a pretty accurate model of the real thing.

I, too, was confused by the layout of Tower until the day that I realized that the "regular" cast elevator you see in the middle of the unload level is *not* the bypass/chicken elevator from the load platform. It was at that point everything "clicked" into place. (Because my mind was having trouble mapping out how the unload point was *behind* that elevator, and yet the car kept moving away from it after unload)

In actuality, there are two standard elevators: one in the highrise that comes out at unload, and one at the back end of the low-rise part of the building, between Load shafts B and C that Guests who don't want to ride use. At the unload level, this elevator lets out into a hallway that runs out to the unload area.

-Rob
 

darthjohnny

Active Member
Perhaps they do something new in the first shaft like go up to see an effect, then back down to see the hallway sequence and then back up again to the 5th dimension room.
 

Rob562

Well-Known Member
Perhaps they do something new in the first shaft like go up to see an effect, then back down to see the hallway sequence and then back up again to the 5th dimension room.

If they add new effects in the load shafts, they'd have to be scrunched into not a lot of space. There isn't much room, as the "vacant" floors you go past are required for the effects of the hallway scenes.

-Rob
 

joel_maxwell

Permanent Resident of EPCOT
PRBERK: Martin has one somewhere on where. It may be in his photo album. Pretty darn good drawing... looked like chalk.

It was such a good drawing, it should have wound up on :zipit:
i didnt see this post, i have it at home so i cant post it from here. sorry.
 

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