I have loved enhanced motion vehicle attractions ever since I first rode Test Track and Indiana Jones Adventure in Disneyland. When I see attractions that are as complex as these, I often wonder about the possible versatility of the technology being used.
My first idea spurred from the versatility of roller coasters. Coaster can be upright, inverted, or "flying." Why not apply this idea to EMVs? I first thought that a inverted EMV would be a great idea for the rumored Rainforest Rollercoaster (from the defunct Project Gemini). A perspective from this riding position (or even a flying position) would provide a great view for show scenes (not to mention that an inverted EMV chassis connected to hydaulics would provide a unique and thrilling experience!).
My other idea came about after thinking for a new way to present the Indiana Jones Adventure. This ride system would have a boat similar to EMVs in a shallow flume. An underwater arm could connect the boat to a vehicle that runs along a dry track beside the flume. The track would be hidden under scenery in the ride. The underwater arm could be connected to hydralics to effect the movement of the boat. (If you are having trouble understanding this concept imagine the ride as a boat chase with sharp turns, rapids, splashes, and maybe even a unexpected waterfall.)
What do you think?
My first idea spurred from the versatility of roller coasters. Coaster can be upright, inverted, or "flying." Why not apply this idea to EMVs? I first thought that a inverted EMV would be a great idea for the rumored Rainforest Rollercoaster (from the defunct Project Gemini). A perspective from this riding position (or even a flying position) would provide a great view for show scenes (not to mention that an inverted EMV chassis connected to hydaulics would provide a unique and thrilling experience!).
My other idea came about after thinking for a new way to present the Indiana Jones Adventure. This ride system would have a boat similar to EMVs in a shallow flume. An underwater arm could connect the boat to a vehicle that runs along a dry track beside the flume. The track would be hidden under scenery in the ride. The underwater arm could be connected to hydralics to effect the movement of the boat. (If you are having trouble understanding this concept imagine the ride as a boat chase with sharp turns, rapids, splashes, and maybe even a unexpected waterfall.)
What do you think?